move setRotation, checkReplaceability, raycast logic to the blocks_agent

This commit is contained in:
MihailRis 2024-12-16 23:32:52 +03:00
parent c7c2fe29d2
commit fb3f201dfc
4 changed files with 359 additions and 236 deletions

View File

@ -98,7 +98,9 @@ static int l_set(lua::State* L) {
if (static_cast<size_t>(id) >= indices->blocks.count()) {
return 0;
}
if (!level->chunks->get(x, y, z)) {
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
if (!blocks_agent::get_chunk(*level->chunksStorage, cx, cz)) {
return 0;
}
blocks_agent::set(*level->chunksStorage, x, y, z, id, int2blockstate(state));
@ -183,7 +185,7 @@ static int l_set_rotation(lua::State* L) {
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
auto value = lua::tointeger(L, 4);
level->chunks->setRotation(x, y, z, value);
blocks_agent::set_rotation(*level->chunksStorage, x, y, z, value);
return 0;
}
@ -234,7 +236,9 @@ static int l_get_user_bits(lua::State* L) {
auto origin = blocks_agent::seek_origin(
*level->chunksStorage, {x, y, z}, def, vox->state
);
vox = level->chunks->get(origin.x, origin.y, origin.z);
vox = blocks_agent::get(
*level->chunksStorage, origin.x, origin.y, origin.z
);
if (vox == nullptr) {
return lua::pushinteger(L, 0);
}
@ -245,6 +249,7 @@ static int l_get_user_bits(lua::State* L) {
}
static int l_set_user_bits(lua::State* L) {
auto& chunks = *level->chunksStorage;
auto x = lua::tointeger(L, 1);
auto y = lua::tointeger(L, 2);
auto z = lua::tointeger(L, 3);
@ -254,18 +259,19 @@ static int l_set_user_bits(lua::State* L) {
size_t mask = ((1 << bits) - 1) << offset;
auto value = (lua::tointeger(L, 6) << offset) & mask;
auto chunk = level->chunks->getChunkByVoxel(x, y, z);
if (chunk == nullptr) {
return 0;
}
auto vox = level->chunks->get(x, y, z);
if (vox == nullptr) {
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto chunk = blocks_agent::get_chunk(chunks, cx, cz);
if (chunk == nullptr || y < 0 || y >= CHUNK_H) {
return 0;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
auto vox = &chunk->voxels[vox_index(lx, y, lz)];
const auto& def = content->getIndices()->blocks.require(vox->id);
if (def.rt.extended) {
auto origin = level->chunks->seekOrigin({x, y, z}, def, vox->state);
vox = level->chunks->get(origin);
auto origin = blocks_agent::seek_origin(chunks, {x, y, z}, def, vox->state);
vox = blocks_agent::get(chunks, origin.x, origin.y, origin.z);
if (vox == nullptr) {
return 0;
}
@ -410,8 +416,15 @@ static int l_raycast(lua::State* L) {
glm::vec3 end;
glm::ivec3 normal;
glm::ivec3 iend;
if (auto voxel = level->chunks->rayCast(
start, dir, maxDistance, end, normal, iend, filteredBlocks
if (auto voxel = blocks_agent::raycast(
*level->chunksStorage,
start,
dir,
maxDistance,
end,
normal,
iend,
filteredBlocks
)) {
if (lua::gettop(L) >= 4 && !lua::isnil(L, 4)) {
lua::pushvalue(L, 4);

View File

@ -181,109 +181,17 @@ bool Chunks::checkReplaceability(
const glm::ivec3& origin,
blockid_t ignore
) {
const auto& rotation = def.rotations.variants[state.rotation];
const auto size = def.size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
if (auto vox = get(pos.x, pos.y, pos.z)) {
auto& target = indices->blocks.require(vox->id);
if (!target.replaceable && vox->id != ignore) {
return false;
}
} else {
return false;
}
}
}
}
return true;
return blocks_agent::check_replaceability(*this, def, state, origin, ignore);
}
void Chunks::setRotationExtended(
const Block& def, blockstate state, const glm::ivec3& origin, uint8_t index
) {
auto newstate = state;
newstate.rotation = index;
// unable to rotate block (cause: obstacles)
if (!checkReplaceability(def, newstate, origin, def.rt.id)) {
return;
}
const auto& rotation = def.rotations.variants[index];
const auto size = def.size;
std::vector<glm::ivec3> segmentBlocks;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
blockstate segState = newstate;
segState.segment = blocks_agent::segment_to_int(sx, sy, sz);
auto vox = get(pos);
// checked for nullptr by checkReplaceability
if (vox->id != def.rt.id) {
set(pos.x, pos.y, pos.z, def.rt.id, segState);
} else {
vox->state = segState;
auto chunk = getChunkByVoxel(pos.x, pos.y, pos.z);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
segmentBlocks.emplace_back(pos);
}
}
}
}
const auto& prevRotation = def.rotations.variants[state.rotation];
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += prevRotation.axisX * sx;
pos += prevRotation.axisY * sy;
pos += prevRotation.axisZ * sz;
if (std::find(
segmentBlocks.begin(), segmentBlocks.end(), pos
) == segmentBlocks.end()) {
set(pos.x, pos.y, pos.z, 0, {});
}
}
}
}
blocks_agent::set_rotation_extended(*this, def, state, origin, index);
}
void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
if (index >= BlockRotProfile::MAX_COUNT) {
return;
}
auto vox = get(x, y, z);
if (vox == nullptr) {
return;
}
auto& def = indices->blocks.require(vox->id);
if (!def.rotatable || vox->state.rotation == index) {
return;
}
if (def.rt.extended) {
auto origin = seekOrigin({x, y, z}, def, vox->state);
vox = get(origin);
setRotationExtended(def, vox->state, origin, index);
} else {
vox->state.rotation = index;
auto chunk = getChunkByVoxel(x, y, z);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
}
return blocks_agent::set_rotation(*this, x, y, z, index);
}
void Chunks::set(
@ -301,134 +209,9 @@ voxel* Chunks::rayCast(
glm::ivec3& iend,
std::set<blockid_t> filter
) const {
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
float dz = dir.z;
float t = 0.0f;
int ix = std::floor(px);
int iy = std::floor(py);
int iz = std::floor(pz);
int stepx = (dx > 0.0f) ? 1 : -1;
int stepy = (dy > 0.0f) ? 1 : -1;
int stepz = (dz > 0.0f) ? 1 : -1;
constexpr float infinity = std::numeric_limits<float>::infinity();
constexpr float epsilon = 1e-6f; // 0.000001
float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
int steppedIndex = -1;
while (t <= maxDist) {
voxel* voxel = get(ix, iy, iz);
if (voxel == nullptr) {
return nullptr;
}
const auto& def = indices->blocks.require(voxel->id);
if ((filter.empty() && def.selectable) ||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
iend.x = ix;
iend.y = iy;
iend.z = iz;
if (!def.rt.solid) {
const std::vector<AABB>& hitboxes =
def.rotatable ? def.rt.hitboxes[voxel->state.rotation]
: def.hitboxes;
scalar_t distance = maxDist;
Ray ray(start, dir);
bool hit = false;
glm::vec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin(iend, def, voxel->state) - iend;
}
for (auto box : hitboxes) {
box.a += offset;
box.b += offset;
scalar_t boxDistance;
glm::ivec3 boxNorm;
if (ray.intersectAABB(
iend, box, maxDist, boxNorm, boxDistance
) > RayRelation::None &&
boxDistance < distance) {
hit = true;
distance = boxDistance;
norm = boxNorm;
end = start + (dir * glm::vec3(distance));
}
}
if (hit) return voxel;
} else {
iend.x = ix;
iend.y = iy;
iend.z = iz;
norm.x = norm.y = norm.z = 0;
if (steppedIndex == 0) norm.x = -stepx;
if (steppedIndex == 1) norm.y = -stepy;
if (steppedIndex == 2) norm.z = -stepz;
return voxel;
}
}
if (txMax < tyMax) {
if (txMax < tzMax) {
ix += stepx;
t = txMax;
txMax += txDelta;
steppedIndex = 0;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
} else {
if (tyMax < tzMax) {
iy += stepy;
t = tyMax;
tyMax += tyDelta;
steppedIndex = 1;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
}
}
iend.x = ix;
iend.y = iy;
iend.z = iz;
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
norm.x = norm.y = norm.z = 0;
return nullptr;
return blocks_agent::raycast(
*this, start, dir, maxDist, end, norm, iend, std::move(filter)
);
}
glm::vec3 Chunks::rayCastToObstacle(

View File

@ -1,5 +1,9 @@
#include "blocks_agent.hpp"
#include "maths/rays.hpp"
#include <limits>
using namespace blocks_agent;
template <class Storage>
@ -93,3 +97,171 @@ void blocks_agent::set(
) {
set_block(chunks, x, y, z, id, state);
}
template <class Storage>
static inline voxel* raycast_blocks(
const Storage& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
) {
const auto& blocks = chunks.getContentIndices().blocks;
float px = start.x;
float py = start.y;
float pz = start.z;
float dx = dir.x;
float dy = dir.y;
float dz = dir.z;
float t = 0.0f;
int ix = std::floor(px);
int iy = std::floor(py);
int iz = std::floor(pz);
int stepx = (dx > 0.0f) ? 1 : -1;
int stepy = (dy > 0.0f) ? 1 : -1;
int stepz = (dz > 0.0f) ? 1 : -1;
constexpr float infinity = std::numeric_limits<float>::infinity();
constexpr float epsilon = 1e-6f; // 0.000001
float txDelta = (std::fabs(dx) < epsilon) ? infinity : std::fabs(1.0f / dx);
float tyDelta = (std::fabs(dy) < epsilon) ? infinity : std::fabs(1.0f / dy);
float tzDelta = (std::fabs(dz) < epsilon) ? infinity : std::fabs(1.0f / dz);
float xdist = (stepx > 0) ? (ix + 1 - px) : (px - ix);
float ydist = (stepy > 0) ? (iy + 1 - py) : (py - iy);
float zdist = (stepz > 0) ? (iz + 1 - pz) : (pz - iz);
float txMax = (txDelta < infinity) ? txDelta * xdist : infinity;
float tyMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
float tzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
int steppedIndex = -1;
while (t <= maxDist) {
voxel* voxel = get(chunks, ix, iy, iz);
if (voxel == nullptr) {
return nullptr;
}
const auto& def = blocks.require(voxel->id);
if ((filter.empty() && def.selectable) ||
(!filter.empty() && filter.find(def.rt.id) == filter.end())) {
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
iend.x = ix;
iend.y = iy;
iend.z = iz;
if (!def.rt.solid) {
const std::vector<AABB>& hitboxes =
def.rotatable ? def.rt.hitboxes[voxel->state.rotation]
: def.hitboxes;
scalar_t distance = maxDist;
Ray ray(start, dir);
bool hit = false;
glm::vec3 offset {};
if (voxel->state.segment) {
offset = seek_origin(chunks, iend, def, voxel->state) - iend;
}
for (auto box : hitboxes) {
box.a += offset;
box.b += offset;
scalar_t boxDistance;
glm::ivec3 boxNorm;
if (ray.intersectAABB(
iend, box, maxDist, boxNorm, boxDistance
) > RayRelation::None &&
boxDistance < distance) {
hit = true;
distance = boxDistance;
norm = boxNorm;
end = start + (dir * glm::vec3(distance));
}
}
if (hit) return voxel;
} else {
iend.x = ix;
iend.y = iy;
iend.z = iz;
norm.x = norm.y = norm.z = 0;
if (steppedIndex == 0) norm.x = -stepx;
if (steppedIndex == 1) norm.y = -stepy;
if (steppedIndex == 2) norm.z = -stepz;
return voxel;
}
}
if (txMax < tyMax) {
if (txMax < tzMax) {
ix += stepx;
t = txMax;
txMax += txDelta;
steppedIndex = 0;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
} else {
if (tyMax < tzMax) {
iy += stepy;
t = tyMax;
tyMax += tyDelta;
steppedIndex = 1;
} else {
iz += stepz;
t = tzMax;
tzMax += tzDelta;
steppedIndex = 2;
}
}
}
iend.x = ix;
iend.y = iy;
iend.z = iz;
end.x = px + t * dx;
end.y = py + t * dy;
end.z = pz + t * dz;
norm.x = norm.y = norm.z = 0;
return nullptr;
}
voxel* blocks_agent::raycast(
const Chunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
}
voxel* blocks_agent::raycast(
const GlobalChunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
) {
return raycast_blocks(chunks, start, dir, maxDist, end, norm, iend, filter);
}

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@ -10,6 +10,7 @@
#include "content/Content.hpp"
#include "maths/voxmaths.hpp"
#include <set>
#include <stdexcept>
#include <glm/glm.hpp>
@ -160,4 +161,158 @@ inline glm::ivec3 seek_origin(
}
}
template <class Storage>
inline bool check_replaceability(
const Storage& chunks,
const Block& def,
blockstate state,
const glm::ivec3& origin,
blockid_t ignore
) {
const auto& blocks = chunks.getContentIndices().blocks;
const auto& rotation = def.rotations.variants[state.rotation];
const auto size = def.size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
if (auto vox = get(chunks, pos.x, pos.y, pos.z)) {
auto& target = blocks.require(vox->id);
if (!target.replaceable && vox->id != ignore) {
return false;
}
} else {
return false;
}
}
}
}
return true;
}
/// @brief Set rotation to an extended block
/// @tparam Storage chunks storage
/// @param def block definition
/// @param state current block state
/// @param origin extended block origin
/// @param index target rotation index
template <class Storage>
inline void set_rotation_extended(
Storage& chunks,
const Block& def,
blockstate state,
const glm::ivec3& origin,
uint8_t index
) {
auto newstate = state;
newstate.rotation = index;
// unable to rotate block (cause: obstacles)
if (!check_replaceability(chunks, def, newstate, origin, def.rt.id)) {
return;
}
const auto& rotation = def.rotations.variants[index];
const auto size = def.size;
std::vector<glm::ivec3> segmentBlocks;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
blockstate segState = newstate;
segState.segment = segment_to_int(sx, sy, sz);
auto vox = get(chunks, pos.x, pos.y, pos.z);
// checked for nullptr by checkReplaceability
if (vox->id != def.rt.id) {
set(chunks, pos.x, pos.y, pos.z, def.rt.id, segState);
} else {
vox->state = segState;
int cx = floordiv<CHUNK_W>(pos.x);
int cz = floordiv<CHUNK_D>(pos.z);
auto chunk = get_chunk(chunks, cx, cz);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
segmentBlocks.emplace_back(pos);
}
}
}
}
const auto& prevRotation = def.rotations.variants[state.rotation];
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += prevRotation.axisX * sx;
pos += prevRotation.axisY * sy;
pos += prevRotation.axisZ * sz;
if (std::find(
segmentBlocks.begin(), segmentBlocks.end(), pos
) == segmentBlocks.end()) {
set(chunks, pos.x, pos.y, pos.z, 0, {});
}
}
}
}
}
template <class Storage>
inline void set_rotation(
Storage& chunks, int32_t x, int32_t y, int32_t z, uint8_t index
) {
if (index >= BlockRotProfile::MAX_COUNT) {
return;
}
auto vox = get(chunks, x, y, z);
if (vox == nullptr) {
return;
}
const auto& def = chunks.getContentIndices().blocks.require(vox->id);
if (!def.rotatable || vox->state.rotation == index) {
return;
}
if (def.rt.extended) {
auto origin = seek_origin(chunks, {x, y, z}, def, vox->state);
vox = get(chunks, origin.x, origin.y, origin.z);
set_rotation_extended(chunks, def, vox->state, origin, index);
} else {
vox->state.rotation = index;
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
auto chunk = get_chunk(chunks, cx, cz);
assert(chunk != nullptr);
chunk->setModifiedAndUnsaved();
}
}
voxel* raycast(
const Chunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
);
voxel* raycast(
const GlobalChunks& chunks,
const glm::vec3& start,
const glm::vec3& dir,
float maxDist,
glm::vec3& end,
glm::ivec3& norm,
glm::ivec3& iend,
std::set<blockid_t> filter
);
} // blocks_agent