add canvas:create_texture(...)
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e1ee1d8a31
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@ -72,6 +72,11 @@ public:
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assets[typeid(T)][name].reset(asset.release());
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assets[typeid(T)][name].reset(asset.release());
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}
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}
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template <class T>
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void store(std::shared_ptr<T> asset, const std::string& name) {
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assets[typeid(T)][name] = std::move(asset);
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}
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template <class T>
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template <class T>
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T* get(const std::string& name) const {
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T* get(const std::string& name) const {
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const auto& mapIter = assets.find(typeid(T));
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const auto& mapIter = assets.find(typeid(T));
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@ -118,6 +118,12 @@ namespace lua {
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return mTexture != nullptr;
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return mTexture != nullptr;
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}
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}
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auto shareTexture() const {
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return mTexture;
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}
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void createTexture();
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static int createMetatable(lua::State*);
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static int createMetatable(lua::State*);
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inline static std::string TYPENAME = "Canvas";
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inline static std::string TYPENAME = "Canvas";
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private:
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private:
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@ -4,6 +4,8 @@
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#include "graphics/core/Texture.hpp"
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#include "graphics/core/Texture.hpp"
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#include "logic/scripting/lua/lua_custom_types.hpp"
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#include "logic/scripting/lua/lua_custom_types.hpp"
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#include "logic/scripting/lua/lua_util.hpp"
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#include "logic/scripting/lua/lua_util.hpp"
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#include "engine/Engine.hpp"
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#include "assets/Assets.hpp"
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using namespace lua;
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using namespace lua;
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@ -13,6 +15,10 @@ LuaCanvas::LuaCanvas(
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: mTexture(std::move(inTexture)), mData(std::move(inData)) {
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: mTexture(std::move(inTexture)), mData(std::move(inData)) {
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}
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}
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void LuaCanvas::createTexture() {
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mTexture = Texture::from(mData.get());
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}
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union RGBA {
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union RGBA {
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struct {
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struct {
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uint8_t r, g, b, a;
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uint8_t r, g, b, a;
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@ -166,6 +172,19 @@ static int l_update(State* L) {
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return 0;
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return 0;
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}
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}
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static int l_create_texture(State* L) {
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if (auto canvas = touserdata<LuaCanvas>(L, 1)) {
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if (!canvas->hasTexture()) {
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canvas->createTexture();
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}
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if (canvas->hasTexture()) {
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std::string name = require_string(L, 2);
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scripting::engine->getAssets()->store(canvas->shareTexture(), name);
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}
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}
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return 0;
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}
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static std::unordered_map<std::string, lua_CFunction> methods {
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static std::unordered_map<std::string, lua_CFunction> methods {
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{"at", lua::wrap<l_at>},
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{"at", lua::wrap<l_at>},
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{"set", lua::wrap<l_set>},
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{"set", lua::wrap<l_set>},
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@ -173,6 +192,7 @@ static std::unordered_map<std::string, lua_CFunction> methods {
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{"blit", lua::wrap<l_blit>},
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{"blit", lua::wrap<l_blit>},
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{"clear", lua::wrap<l_clear>},
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{"clear", lua::wrap<l_clear>},
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{"update", lua::wrap<l_update>},
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{"update", lua::wrap<l_update>},
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{"create_texture", lua::wrap<l_create_texture>},
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{"_set_data", lua::wrap<l_set_data>},
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{"_set_data", lua::wrap<l_set_data>},
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};
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};
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