add on_block_interact world event

This commit is contained in:
MihailRis 2024-11-05 13:55:07 +03:00
parent f686749ae8
commit f6f82644d4
6 changed files with 63 additions and 37 deletions

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@ -102,6 +102,12 @@ function on_block_broken(blockid, x, y, z, playerid)
Called on block broken by player
```lua
function on_block_interact(blockid, x, y, z, playerid) -> bool
```
Called on block RMB click interaction. Prevents block placing if **true** returned.
## Layout events
Script *layouts/layout_name.xml.lua* events.

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@ -102,6 +102,12 @@ function on_block_broken(blockid, x, y, z, playerid)
Вызывается после разрушения блока игроком
```lua
function on_block_interact(blockid, x, y, z, playerid) -> bool
```
Вызывается при нажатии на блок ПКМ. Предотвращает установку блоков, если возвращает `true`
## События макета
События прописываются в файле `layouts/имя_макета.xml.lua`.

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@ -97,6 +97,7 @@ struct ContentPackStats {
struct world_funcs_set {
bool onblockplaced : 1;
bool onblockbroken : 1;
bool onblockinteract : 1;
};
class ContentPackRuntime {

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@ -64,7 +64,7 @@ void BlocksController::breakBlock(
);
chunks->set(x, y, z, 0, {});
lighting->onBlockSet(x, y, z, 0);
scripting::on_block_broken(player, def, x, y, z);
scripting::on_block_broken(player, def, glm::ivec3(x, y, z));
if (def.rt.extended) {
updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
} else {
@ -80,7 +80,7 @@ void BlocksController::placeBlock(
);
chunks->set(x, y, z, def.rt.id, state);
lighting->onBlockSet(x, y, z, def.rt.id);
scripting::on_block_placed(player, def, x, y, z);
scripting::on_block_placed(player, def, glm::ivec3(x, y, z));
if (def.rt.extended) {
updateSides(x, y, z , def.size.x, def.size.y, def.size.z);
} else {
@ -91,7 +91,7 @@ void BlocksController::placeBlock(
void BlocksController::updateBlock(int x, int y, int z) {
voxel* vox = chunks->get(x, y, z);
if (vox == nullptr) return;
auto& def = level->content->getIndices()->blocks.require(vox->id);
const auto& def = level->content->getIndices()->blocks.require(vox->id);
if (def.grounded) {
const auto& vec = get_ground_direction(def, vox->state.rotation);
if (!chunks->isSolidBlock(x + vec.x, y + vec.y, z + vec.z)) {
@ -100,7 +100,7 @@ void BlocksController::updateBlock(int x, int y, int z) {
}
}
if (def.rt.funcsset.update) {
scripting::update_block(def, x, y, z);
scripting::update_block(def, glm::ivec3(x, y, z));
}
}
@ -144,7 +144,10 @@ void BlocksController::randomTick(
auto& block = indices->blocks.require(vox.id);
if (block.rt.funcsset.randupdate) {
scripting::random_update_block(
block, chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
block,
glm::ivec3(
chunk.x * CHUNK_W + bx, by, chunk.z * CHUNK_D + bz
)
);
}
}

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@ -216,82 +216,81 @@ void scripting::on_blocks_tick(const Block& block, int tps) {
});
}
void scripting::update_block(const Block& block, int x, int y, int z) {
void scripting::update_block(const Block& block, const glm::ivec3& pos) {
std::string name = block.name + ".update";
lua::emit_event(lua::get_main_state(), name, [x, y, z](auto L) {
return lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::emit_event(lua::get_main_state(), name, [pos](auto L) {
return lua::pushivec_stack(L, pos);
});
}
void scripting::random_update_block(const Block& block, int x, int y, int z) {
void scripting::random_update_block(const Block& block, const glm::ivec3& pos) {
std::string name = block.name + ".randupdate";
lua::emit_event(lua::get_main_state(), name, [x, y, z](auto L) {
return lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::emit_event(lua::get_main_state(), name, [pos](auto L) {
return lua::pushivec_stack(L, pos);
});
}
static std::function<int(lua::State*)> create_world_block_event_args(
const glm::ivec3& pos, const Block& block, Player* player
) {
return [&](lua::State* L) {
lua::pushinteger(L, block.rt.id);
lua::pushivec_stack(L, pos);
lua::pushinteger(L, player ? player->getId() : -1);
return 5;
};
}
void scripting::on_block_placed(
Player* player, const Block& block, int x, int y, int z
Player* player, const Block& block, const glm::ivec3& pos
) {
if (block.rt.funcsset.onplaced) {
std::string name = block.name + ".placed";
lua::emit_event(lua::get_main_state(), name, [x, y, z, player](auto L) {
lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
lua::pushivec_stack(L, pos);
lua::pushinteger(L, player ? player->getId() : -1);
return 4;
});
}
auto world_event_args = [&](lua::State* L) {
lua::pushinteger(L, block.rt.id);
lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1);
return 5;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onblockplaced) {
lua::emit_event(
lua::get_main_state(),
packid + ":.blockplaced",
world_event_args
create_world_block_event_args(pos, block, player)
);
}
}
}
void scripting::on_block_broken(
Player* player, const Block& block, int x, int y, int z
Player* player, const Block& block, const glm::ivec3& pos
) {
if (block.rt.funcsset.onbroken) {
std::string name = block.name + ".broken";
lua::emit_event(
lua::get_main_state(),
name,
[x, y, z, player](auto L) {
lua::pushivec_stack(L, glm::ivec3(x, y, z));
[pos, player](auto L) {
lua::pushivec_stack(L, pos);
lua::pushinteger(L, player ? player->getId() : -1);
return 4;
}
);
}
auto world_event_args = [&](lua::State* L) {
lua::pushinteger(L, block.rt.id);
lua::pushivec_stack(L, glm::ivec3(x, y, z));
lua::pushinteger(L, player ? player->getId() : -1);
return 5;
};
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onblockbroken) {
lua::emit_event(
lua::get_main_state(),
packid + ":.blockbroken",
world_event_args
create_world_block_event_args(pos, block, player)
);
}
}
}
bool scripting::on_block_interact(
Player* player, const Block& block, glm::ivec3 pos
Player* player, const Block& block, const glm::ivec3& pos
) {
std::string name = block.name + ".interact";
return lua::emit_event(lua::get_main_state(), name, [pos, player](auto L) {
@ -299,6 +298,15 @@ bool scripting::on_block_interact(
lua::pushinteger(L, player->getId());
return 4;
});
for (auto& [packid, pack] : content->getPacks()) {
if (pack->worldfuncsset.onblockinteract) {
lua::emit_event(
lua::get_main_state(),
packid + ":.blockinteract",
create_world_block_event_args(pos, block, player)
);
}
}
}
bool scripting::on_item_use(Player* player, const ItemDef& item) {
@ -697,6 +705,8 @@ void scripting::load_world_script(
register_event(env, "on_block_placed", prefix + ":.blockplaced");
funcsset.onblockbroken =
register_event(env, "on_block_broken", prefix + ":.blockbroken");
funcsset.onblockinteract =
register_event(env, "on_block_interact", prefix + ":.blockinteract");
}
void scripting::load_layout_script(

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@ -64,15 +64,15 @@ namespace scripting {
void on_world_quit();
void cleanup();
void on_blocks_tick(const Block& block, int tps);
void update_block(const Block& block, int x, int y, int z);
void random_update_block(const Block& block, int x, int y, int z);
void update_block(const Block& block, const glm::ivec3& pos);
void random_update_block(const Block& block, const glm::ivec3& pos);
void on_block_placed(
Player* player, const Block& block, int x, int y, int z
Player* player, const Block& block, const glm::ivec3& pos
);
void on_block_broken(
Player* player, const Block& block, int x, int y, int z
Player* player, const Block& block, const glm::ivec3& pos
);
bool on_block_interact(Player* player, const Block& block, glm::ivec3 pos);
bool on_block_interact(Player* player, const Block& block, const glm::ivec3& pos);
/// @brief Called on RMB click with the item selected
/// @return true if prevents default action