Merge pull request #237 from MihailRis/extended-blocks

Extended blocks
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MihailRis 2024-06-10 19:10:54 +03:00 committed by GitHub
commit f6de40ca88
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GPG Key ID: B5690EEEBB952194
29 changed files with 764 additions and 382 deletions

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@ -0,0 +1,17 @@
{
"material": "base:wood",
"texture-faces": [
"wooden_door_side",
"wooden_door_side",
"wooden_door_top",
"wooden_door_top",
"wooden_door",
"wooden_door"
],
"light-passing": true,
"sky-light-passing": true,
"size": [1, 2, 1],
"rotation": "pane",
"model": "aabb",
"hitbox": [0.0, 0.0, 0.8, 1.0, 2.0, 0.2]
}

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@ -25,6 +25,7 @@
"pane",
"pipe",
"lightbulb",
"torch"
"torch",
"wooden_door"
]
}

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@ -0,0 +1,6 @@
{
"sounds": [
"blocks/door_open",
"blocks/door_close"
]
}

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@ -0,0 +1,13 @@
function on_interact(x, y, z)
local inc = 1
if block.get_user_bits(x, y, z, 0, 1) > 0 then
inc = 3
block.set_user_bits(x, y, z, 0, 1, 0)
audio.play_sound("blocks/door_close", x+0.5, y+1, z+0.5, 1, 1)
else
block.set_user_bits(x, y, z, 0, 1, 1)
audio.play_sound("blocks/door_open", x+0.5, y+1, z+0.5, 1, 1)
end
block.set_rotation(x, y, z, (block.get_rotation(x, y, z) + inc) % 4)
return true
end

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@ -62,6 +62,7 @@ std::unique_ptr<Content> ContentBuilder::build() {
def.rt.id = blockDefsIndices.size();
def.rt.emissive = *reinterpret_cast<uint32_t*>(def.emission);
def.rt.solid = def.model == BlockModel::block;
def.rt.extended = def.size.x > 1 || def.size.y > 1 || def.size.z > 1;
if (def.rotatable) {
for (uint i = 0; i < BlockRotProfile::MAX_COUNT; i++) {

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@ -137,16 +137,14 @@ void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::pat
def.model = BlockModel::custom;
if (root->has("model-primitives")) {
loadCustomBlockModel(def, root->map("model-primitives"));
}
else {
std::cerr << "ERROR occured while block "
<< name << " parsed: no \"model-primitives\" found" << std::endl;
} else {
logger.error() << name << ": no 'model-primitives' found";
}
}
else if (model == "X") def.model = BlockModel::xsprite;
else if (model == "none") def.model = BlockModel::none;
else {
std::cerr << "unknown model " << model << std::endl;
logger.error() << "unknown model " << model;
def.model = BlockModel::none;
}
@ -156,12 +154,12 @@ void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::pat
std::string profile = "none";
root->str("rotation", profile);
def.rotatable = profile != "none";
if (profile == "pipe") {
if (profile == BlockRotProfile::PIPE_NAME) {
def.rotations = BlockRotProfile::PIPE;
} else if (profile == "pane") {
} else if (profile == BlockRotProfile::PANE_NAME) {
def.rotations = BlockRotProfile::PANE;
} else if (profile != "none") {
std::cerr << "unknown rotation profile " << profile << std::endl;
logger.error() << "unknown rotation profile " << profile;
def.rotatable = false;
}
@ -175,9 +173,7 @@ void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::pat
def.hitboxes[i].b = glm::vec3(box->num(3), box->num(4), box->num(5));
def.hitboxes[i].b += def.hitboxes[i].a;
}
} else {
boxarr = root->list("hitbox");
if (boxarr) {
} else if (auto boxarr = root->list("hitbox")){
AABB aabb;
aabb.a = glm::vec3(boxarr->num(0), boxarr->num(1), boxarr->num(2));
aabb.b = glm::vec3(boxarr->num(3), boxarr->num(4), boxarr->num(5));
@ -188,16 +184,26 @@ void ContentLoader::loadBlock(Block& def, const std::string& name, const fs::pat
} else {
def.hitboxes = { AABB() };
}
}
// block light emission [r, g, b] where r,g,b in range [0..15]
auto emissionarr = root->list("emission");
if (emissionarr) {
if (auto emissionarr = root->list("emission")) {
def.emission[0] = emissionarr->num(0);
def.emission[1] = emissionarr->num(1);
def.emission[2] = emissionarr->num(2);
}
// block size
if (auto sizearr = root->list("size")) {
def.size.x = sizearr->num(0);
def.size.y = sizearr->num(1);
def.size.z = sizearr->num(2);
if (def.model == BlockModel::block &&
(def.size.x != 1 || def.size.y != 1 || def.size.z != 1)) {
def.model = BlockModel::aabb;
def.hitboxes = {AABB(def.size)};
}
}
// primitive properties
root->flag("obstacle", def.obstacle);
root->flag("replaceable", def.replaceable);
@ -279,7 +285,7 @@ void ContentLoader::loadItem(ItemDef& def, const std::string& name, const fs::pa
} else if (iconTypeStr == "sprite") {
def.iconType = item_icon_type::sprite;
} else if (iconTypeStr.length()){
std::cerr << "unknown icon type" << iconTypeStr << std::endl;
logger.error() << name << ": unknown icon type" << iconTypeStr;
}
root->str("icon", def.icon);
root->str("placing-block", def.placingBlock);

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@ -75,20 +75,21 @@ std::shared_ptr<UINode> create_debug_panel(
L" visible: "+std::to_wstring(level->chunks->visible);
}));
panel->add(create_label([=](){
const auto& vox = player->selection.vox;
std::wstringstream stream;
stream << "r:" << player->selectedVoxel.state.rotation << " s:"
<< player->selectedVoxel.state.segment << " u:"
<< std::bitset<8>(player->selectedVoxel.state.userbits);
if (player->selectedVoxel.id == BLOCK_VOID) {
stream << "r:" << vox.state.rotation << " s:"
<< std::bitset<3>(vox.state.segment) << " u:"
<< std::bitset<8>(vox.state.userbits);
if (vox.id == BLOCK_VOID) {
return std::wstring {L"block: -"};
} else {
return L"block: "+std::to_wstring(player->selectedVoxel.id)+
return L"block: "+std::to_wstring(vox.id)+
L" "+stream.str();
}
}));
panel->add(create_label([=](){
auto* indices = level->content->getIndices();
if (auto def = indices->getBlockDef(player->selectedVoxel.id)) {
if (auto def = indices->getBlockDef(player->selection.vox.id)) {
return L"name: " + util::str2wstr_utf8(def->name);
} else {
return std::wstring {L"name: void"};

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@ -27,6 +27,8 @@ BlocksRenderer::BlocksRenderer(
const ContentGfxCache* cache,
const EngineSettings* settings
) : content(content),
vertexBuffer(std::make_unique<float[]>(capacity)),
indexBuffer(std::make_unique<int[]>(capacity)),
vertexOffset(0),
indexOffset(0),
indexSize(0),
@ -34,16 +36,14 @@ BlocksRenderer::BlocksRenderer(
cache(cache),
settings(settings)
{
vertexBuffer = new float[capacity];
indexBuffer = new int[capacity];
voxelsBuffer = new VoxelsVolume(CHUNK_W + 2, CHUNK_H, CHUNK_D + 2);
voxelsBuffer = std::make_unique<VoxelsVolume>(
CHUNK_W + voxelBufferPadding*2,
CHUNK_H,
CHUNK_D + voxelBufferPadding*2);
blockDefsCache = content->getIndices()->getBlockDefs();
}
BlocksRenderer::~BlocksRenderer() {
delete voxelsBuffer;
delete[] vertexBuffer;
delete[] indexBuffer;
}
/* Basic vertex add method */
@ -60,10 +60,10 @@ void BlocksRenderer::vertex(const vec3& coord, float u, float v, const vec4& lig
uint32_t integer;
} compressed;
compressed.integer = (uint32_t(light.r * 255) & 0xff) << 24;
compressed.integer |= (uint32_t(light.g * 255) & 0xff) << 16;
compressed.integer |= (uint32_t(light.b * 255) & 0xff) << 8;
compressed.integer |= (uint32_t(light.a * 255) & 0xff);
compressed.integer = (static_cast<uint32_t>(light.r * 255) & 0xff) << 24;
compressed.integer |= (static_cast<uint32_t>(light.g * 255) & 0xff) << 16;
compressed.integer |= (static_cast<uint32_t>(light.b * 255) & 0xff) << 8;
compressed.integer |= (static_cast<uint32_t>(light.a * 255) & 0xff);
vertexBuffer[vertexOffset++] = compressed.floating;
}
@ -78,15 +78,17 @@ void BlocksRenderer::index(int a, int b, int c, int d, int e, int f) {
indexOffset += 4;
}
/* Add face with precalculated lights */
void BlocksRenderer::face(const vec3& coord,
/// @brief Add face with precalculated lights
void BlocksRenderer::face(
const vec3& coord,
float w, float h, float d,
const vec3& axisX,
const vec3& axisY,
const vec3& axisZ,
const UVRegion& region,
const vec4(&lights)[4],
const vec4& tint) {
const vec4& tint
) {
if (vertexOffset + BlocksRenderer::VERTEX_SIZE * 4 > capacity) {
overflow = true;
return;
@ -102,23 +104,27 @@ void BlocksRenderer::face(const vec3& coord,
index(0, 1, 3, 1, 2, 3);
}
void BlocksRenderer::vertex(const vec3& coord,
void BlocksRenderer::vertex(
const vec3& coord,
float u, float v,
const vec4& tint,
const vec3& axisX,
const vec3& axisY,
const vec3& axisZ) {
const vec3& axisZ
) {
vec3 pos = coord+axisZ*0.5f+(axisX+axisY)*0.5f;
vec4 light = pickSoftLight(ivec3(round(pos.x), round(pos.y), round(pos.z)), axisX, axisY);
vertex(coord, u, v, light * tint);
}
void BlocksRenderer::face(const vec3& coord,
void BlocksRenderer::face(
const vec3& coord,
const vec3& X,
const vec3& Y,
const vec3& Z,
const UVRegion& region,
bool lights) {
bool lights
) {
if (vertexOffset + BlocksRenderer::VERTEX_SIZE * 4 > capacity) {
overflow = true;
return;
@ -148,14 +154,13 @@ void BlocksRenderer::face(const vec3& coord,
index(0, 1, 2, 0, 2, 3);
}
void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,
const vec3& p2, const vec3& p3, const vec3& p4,
const vec3& X,
const vec3& Y,
const vec3& Z,
void BlocksRenderer::tetragonicFace(
const vec3& coord,
const vec3& p1, const vec3& p2, const vec3& p3, const vec3& p4,
const vec3& X, const vec3& Y, const vec3& Z,
const UVRegion& texreg,
bool lights) {
bool lights
) {
const vec3 fp1 = (p1.x - 0.5f) * X + (p1.y - 0.5f) * Y + (p1.z - 0.5f) * Z;
const vec3 fp2 = (p2.x - 0.5f) * X + (p2.y - 0.5f) * Y + (p2.z - 0.5f) * Z;
const vec3 fp3 = (p3.x - 0.5f) * X + (p3.y - 0.5f) * Y + (p3.z - 0.5f) * Z;
@ -182,17 +187,19 @@ void BlocksRenderer::tetragonicFace(const vec3& coord, const vec3& p1,
index(0, 1, 3, 1, 2, 3);
}
void BlocksRenderer::blockXSprite(int x, int y, int z,
void BlocksRenderer::blockXSprite(
int x, int y, int z,
const vec3& size,
const UVRegion& texface1,
const UVRegion& texface2,
float spread) {
float spread
) {
vec4 lights[] {
pickSoftLight({x, y + 1, z}, {1, 0, 0}, {0, 1, 0}),
pickSoftLight({x + 1, y + 1, z}, {1, 0, 0}, {0, 1, 0}),
pickSoftLight({x + 1, y + 1, z}, {1, 0, 0}, {0, 1, 0}),
pickSoftLight({x, y + 1, z}, {1, 0, 0}, {0, 1, 0}) };
pickSoftLight({x, y + 1, z}, {1, 0, 0}, {0, 1, 0})
};
int rand = ((x * z + y) ^ (z * y - x)) * (z + y);
float xs = ((float)(char)rand / 512) * spread;
@ -218,7 +225,7 @@ void BlocksRenderer::blockXSprite(int x, int y, int z,
// HINT: texture faces order: {east, west, bottom, top, south, north}
/* AABB blocks render method */
/// @brief AABB blocks render method
void BlocksRenderer::blockAABB(
const ivec3& icoord,
const UVRegion(&texfaces)[6],
@ -259,8 +266,9 @@ void BlocksRenderer::blockAABB(
face(coord, Z*size.z, Y*size.y, -X*size.x, texfaces[0], lights); // east
}
void BlocksRenderer::blockCustomModel(const ivec3& icoord,
const Block* block, ubyte rotation, bool lights) {
void BlocksRenderer::blockCustomModel(
const ivec3& icoord, const Block* block, ubyte rotation, bool lights
) {
vec3 X(1, 0, 0);
vec3 Y(0, 1, 0);
vec3 Z(0, 0, 1);
@ -347,8 +355,9 @@ bool BlocksRenderer::isOpen(int x, int y, int z, ubyte group) const {
blockid_t id = voxelsBuffer->pickBlockId(chunk->x * CHUNK_W + x,
y,
chunk->z * CHUNK_D + z);
if (id == BLOCK_VOID)
if (id == BLOCK_VOID) {
return false;
}
const Block& block = *blockDefsCache[id];
if ((block.drawGroup != group && block.lightPassing) || !block.rt.solid) {
return true;
@ -360,8 +369,9 @@ bool BlocksRenderer::isOpenForLight(int x, int y, int z) const {
blockid_t id = voxelsBuffer->pickBlockId(chunk->x * CHUNK_W + x,
y,
chunk->z * CHUNK_D + z);
if (id == BLOCK_VOID)
if (id == BLOCK_VOID) {
return false;
}
const Block& block = *blockDefsCache[id];
if (block.lightPassing) {
return true;
@ -371,15 +381,13 @@ bool BlocksRenderer::isOpenForLight(int x, int y, int z) const {
vec4 BlocksRenderer::pickLight(int x, int y, int z) const {
if (isOpenForLight(x, y, z)) {
light_t light = voxelsBuffer->pickLight(chunk->x * CHUNK_W + x,
y,
light_t light = voxelsBuffer->pickLight(chunk->x * CHUNK_W + x, y,
chunk->z * CHUNK_D + z);
return vec4(Lightmap::extract(light, 0) / 15.0f,
Lightmap::extract(light, 1) / 15.0f,
Lightmap::extract(light, 2) / 15.0f,
Lightmap::extract(light, 3) / 15.0f);
}
else {
} else {
return vec4(0.0f);
}
}
@ -391,8 +399,7 @@ vec4 BlocksRenderer::pickLight(const ivec3& coord) const {
vec4 BlocksRenderer::pickSoftLight(const ivec3& coord,
const ivec3& right,
const ivec3& up) const {
return (
pickLight(coord) +
return (pickLight(coord) +
pickLight(coord - right) +
pickLight(coord - right - up) +
pickLight(coord - up)) * 0.25f;
@ -401,7 +408,11 @@ vec4 BlocksRenderer::pickSoftLight(const ivec3& coord,
vec4 BlocksRenderer::pickSoftLight(float x, float y, float z,
const ivec3& right,
const ivec3& up) const {
return pickSoftLight({int(round(x)), int(round(y)), int(round(z))}, right, up);
return pickSoftLight({
static_cast<int>(round(x)),
static_cast<int>(round(y)),
static_cast<int>(round(z))},
right, up);
}
void BlocksRenderer::render(const voxel* voxels) {
@ -411,15 +422,19 @@ void BlocksRenderer::render(const voxel* voxels) {
for (int i = begin; i < end; i++) {
const voxel& vox = voxels[i];
blockid_t id = vox.id;
blockstate state = vox.state;
const Block& def = *blockDefsCache[id];
if (id == 0 || def.drawGroup != drawGroup)
if (id == 0 || def.drawGroup != drawGroup || state.segment) {
continue;
const UVRegion texfaces[6]{ cache->getRegion(id, 0),
}
const UVRegion texfaces[6] {
cache->getRegion(id, 0),
cache->getRegion(id, 1),
cache->getRegion(id, 2),
cache->getRegion(id, 3),
cache->getRegion(id, 4),
cache->getRegion(id, 5)};
cache->getRegion(id, 5)
};
int x = i % CHUNK_W;
int y = i / (CHUNK_D * CHUNK_W);
int z = (i / CHUNK_D) % CHUNK_W;
@ -443,16 +458,19 @@ void BlocksRenderer::render(const voxel* voxels) {
default:
break;
}
if (overflow)
if (overflow) {
return;
}
}
}
}
void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
this->chunk = chunk;
voxelsBuffer->setPosition(chunk->x * CHUNK_W - 1, 0, chunk->z * CHUNK_D - 1);
chunks->getVoxels(voxelsBuffer, settings->graphics.backlight.get());
voxelsBuffer->setPosition(
chunk->x * CHUNK_W - voxelBufferPadding, 0,
chunk->z * CHUNK_D - voxelBufferPadding);
chunks->getVoxels(voxelsBuffer.get(), settings->graphics.backlight.get());
overflow = false;
vertexOffset = 0;
indexOffset = indexSize = 0;
@ -463,7 +481,9 @@ void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
std::shared_ptr<Mesh> BlocksRenderer::createMesh() {
const vattr attrs[]{ {3}, {2}, {1}, {0} };
size_t vcount = vertexOffset / BlocksRenderer::VERTEX_SIZE;
return std::make_shared<Mesh>(vertexBuffer, vcount, indexBuffer, indexSize, attrs);
return std::make_shared<Mesh>(
vertexBuffer.get(), vcount, indexBuffer.get(), indexSize, attrs
);
}
std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
@ -472,5 +492,5 @@ std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksSto
}
VoxelsVolume* BlocksRenderer::getVoxelsBuffer() const {
return voxelsBuffer;
return voxelsBuffer.get();
}

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@ -3,6 +3,7 @@
#include <stdlib.h>
#include <vector>
#include <memory>
#include <glm/glm.hpp>
#include "../../voxels/voxel.hpp"
#include "../../typedefs.hpp"
@ -22,16 +23,15 @@ class BlocksRenderer {
static const glm::vec3 SUN_VECTOR;
static const uint VERTEX_SIZE;
const Content* const content;
float* vertexBuffer;
int* indexBuffer;
std::unique_ptr<float[]> vertexBuffer;
std::unique_ptr<int[]> indexBuffer;
size_t vertexOffset;
size_t indexOffset, indexSize;
size_t capacity;
int voxelBufferPadding = 2;
bool overflow = false;
const Chunk* chunk = nullptr;
VoxelsVolume* voxelsBuffer;
std::unique_ptr<VoxelsVolume> voxelsBuffer;
const Block* const* blockDefsCache;
const ContentGfxCache* const cache;
@ -40,36 +40,41 @@ class BlocksRenderer {
void vertex(const glm::vec3& coord, float u, float v, const glm::vec4& light);
void index(int a, int b, int c, int d, int e, int f);
void vertex(const glm::vec3& coord, float u, float v,
void vertex(
const glm::vec3& coord, float u, float v,
const glm::vec4& brightness,
const glm::vec3& axisX,
const glm::vec3& axisY,
const glm::vec3& axisZ);
void face(const glm::vec3& coord, float w, float h, float d,
const glm::vec3& axisZ
);
void face(
const glm::vec3& coord,
float w, float h, float d,
const glm::vec3& axisX,
const glm::vec3& axisY,
const glm::vec3& axisZ,
const UVRegion& region,
const glm::vec4(&lights)[4],
const glm::vec4& tint);
void face(const glm::vec3& coord,
const glm::vec4& tint
);
void face(
const glm::vec3& coord,
const glm::vec3& axisX,
const glm::vec3& axisY,
const glm::vec3& axisZ,
const UVRegion& region,
bool lights);
void tetragonicFace(const glm::vec3& coord,
bool lights
);
void tetragonicFace(
const glm::vec3& coord,
const glm::vec3& p1, const glm::vec3& p2,
const glm::vec3& p3, const glm::vec3& p4,
const glm::vec3& X,
const glm::vec3& Y,
const glm::vec3& Z,
const UVRegion& texreg,
bool lights);
bool lights
);
void blockCube(
int x, int y, int z,
const UVRegion(&faces)[6],

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@ -195,15 +195,16 @@ void WorldRenderer::renderLevel(
}
void WorldRenderer::renderBlockSelection(Camera* camera, Shader* linesShader) {
const auto& selection = player->selection;
auto indices = level->content->getIndices();
blockid_t id = PlayerController::selectedBlockId;
blockid_t id = selection.vox.id;
auto block = indices->getBlockDef(id);
const glm::ivec3 pos = player->selectedBlockPosition;
const glm::vec3 point = PlayerController::selectedPointPosition;
const glm::vec3 norm = PlayerController::selectedBlockNormal;
const glm::ivec3 pos = player->selection.position;
const glm::vec3 point = selection.hitPosition;
const glm::vec3 norm = selection.normal;
const std::vector<AABB>& hitboxes = block->rotatable
? block->rt.hitboxes[PlayerController::selectedBlockRotation]
? block->rt.hitboxes[selection.vox.state.rotation]
: block->hitboxes;
linesShader->use();
@ -305,7 +306,7 @@ void WorldRenderer::draw(
ctx.setCullFace(true);
renderLevel(ctx, camera, settings);
// Selected block
if (PlayerController::selectedBlockId != -1 && hudVisible){
if (player->selection.vox.id != BLOCK_VOID && hudVisible){
renderBlockSelection(camera, linesShader);
}
}

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@ -130,11 +130,13 @@ void BlocksController::randomTick(int tickid, int parts) {
for (uint z = padding; z < d-padding; z++){
for (uint x = padding; x < w-padding; x++){
int index = z * w + x;
if ((index + tickid) % parts != 0)
if ((index + tickid) % parts != 0) {
continue;
}
auto& chunk = chunks->chunks[index];
if (chunk == nullptr || !chunk->flags.lighted)
if (chunk == nullptr || !chunk->flags.lighted) {
continue;
}
for (int s = 0; s < segments; s++) {
for (int i = 0; i < 4; i++) {
int bx = random.rand() % CHUNK_W;
@ -146,7 +148,8 @@ void BlocksController::randomTick(int tickid, int parts) {
scripting::random_update_block(
block,
chunk->x * CHUNK_W + bx, by,
chunk->z * CHUNK_D + bz);
chunk->z * CHUNK_D + bz
);
}
}
}

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@ -170,11 +170,6 @@ void CameraControl::update(const PlayerInput& input, float delta, Chunks* chunks
}
}
glm::vec3 PlayerController::selectedPointPosition;
glm::ivec3 PlayerController::selectedBlockNormal;
int PlayerController::selectedBlockId = -1;
int PlayerController::selectedBlockRotation = 0;
PlayerController::PlayerController(
Level* level,
const EngineSettings& settings,
@ -252,8 +247,8 @@ void PlayerController::update(float delta, bool input, bool pause) {
if (input) {
updateInteraction();
} else {
selectedBlockId = -1;
selectedBlockRotation = 0;
player->selection.vox.id = BLOCK_VOID;
player->selection.vox.state.rotation = 0;
}
}
@ -295,7 +290,7 @@ void PlayerController::updateControls(float delta){
player->updateInput(level, input, delta);
}
static int determine_rotation(Block* def, glm::ivec3& norm, glm::vec3& camDir) {
static int determine_rotation(Block* def, const glm::ivec3& norm, glm::vec3& camDir) {
if (def && def->rotatable){
const std::string& name = def->rotations.name;
if (name == "pipe") {
@ -336,25 +331,11 @@ static void pick_block(ContentIndices* indices, Chunks* chunks, Player* player,
}
}
// TODO: refactor this nesting nest
void PlayerController::updateInteraction(){
voxel* PlayerController::updateSelection(float maxDistance) {
auto indices = level->content->getIndices();
Chunks* chunks = level->chunks.get();
Lighting* lighting = level->lighting.get();
Camera* camera = player->camera.get();
bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
(xkey && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) ||
(xkey && Events::active(BIND_PLAYER_BUILD));
float maxDistance = 10.0f;
if (xkey) {
maxDistance *= 20.0f;
}
auto inventory = player->getInventory();
const ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
auto chunks = level->chunks.get();
auto camera = player->camera.get();
auto& selection = player->selection;
glm::vec3 end;
glm::ivec3 iend;
@ -365,38 +346,119 @@ void PlayerController::updateInteraction(){
maxDistance,
end, norm, iend
);
if (vox != nullptr) {
player->selectedVoxel = *vox;
selectedBlockId = vox->id;
selectedBlockRotation = vox->state.rotation;
player->selectedBlockPosition = iend;
selectedPointPosition = end;
selectedBlockNormal = norm;
int x = iend.x;
int y = iend.y;
int z = iend.z;
if (vox == nullptr) {
selection.vox = {BLOCK_VOID, {}};
return nullptr;
}
blockstate selectedState = vox->state;
selection.vox = *vox;
selection.actualPosition = iend;
if (selectedState.segment) {
selection.position = chunks->seekOrigin(
iend, indices->getBlockDef(selection.vox.id), selectedState
);
auto origin = chunks->get(iend);
if (origin && origin->id != vox->id) {
chunks->set(iend.x, iend.y, iend.z, 0, {});
return updateSelection(maxDistance);
}
} else {
selection.position = iend;
}
selection.hitPosition = end;
selection.normal = norm;
return vox;
}
void PlayerController::processRightClick(Block* def, Block* target) {
const auto& selection = player->selection;
auto chunks = level->chunks.get();
auto camera = player->camera.get();
auto lighting = level->lighting.get();
Block* def = indices->getBlockDef(item->rt.placingBlock);
blockstate state {};
state.rotation = determine_rotation(def, norm, camera->dir);
state.rotation = determine_rotation(def, selection.normal, camera->dir);
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, x, y, z))
if (!input.shift && target->rt.funcsset.oninteract) {
if (scripting::on_block_interact(player.get(), target, selection.position)) {
return;
}
}
auto coord = selection.actualPosition;
if (!target->replaceable){
coord += selection.normal;
} else if (def->rotations.name == BlockRotProfile::PIPE_NAME) {
state.rotation = BLOCK_DIR_UP;
}
blockid_t chosenBlock = def->rt.id;
if (def->obstacle && level->physics->isBlockInside(
coord.x, coord.y, coord.z, def,state, player->hitbox.get())) {
return;
}
auto vox = chunks->get(coord);
if (vox == nullptr) {
return;
}
if (!chunks->checkReplaceability(def, state, coord)) {
return;
}
if (def->grounded && !chunks->isSolidBlock(coord.x, coord.y-1, coord.z)) {
return;
}
if (chosenBlock != vox->id && chosenBlock) {
onBlockInteraction(coord, def, BlockInteraction::placing);
chunks->set(coord.x, coord.y, coord.z, chosenBlock, state);
lighting->onBlockSet(coord.x, coord.y, coord.z, chosenBlock);
if (def->rt.funcsset.onplaced) {
scripting::on_block_placed(player.get(), def, coord.x, coord.y, coord.z);
}
blocksController->updateSides(coord.x, coord.y, coord.z);
}
}
void PlayerController::updateInteraction() {
auto indices = level->content->getIndices();
auto chunks = level->chunks.get();
const auto& selection = player->selection;
bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) || (xkey && Events::active(BIND_PLAYER_ATTACK));
bool rclick = Events::jactive(BIND_PLAYER_BUILD) || (xkey && Events::active(BIND_PLAYER_BUILD));
float maxDistance = xkey ? 200.0f : 10.0f;
auto inventory = player->getInventory();
const ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
auto vox = updateSelection(maxDistance);
if (vox == nullptr) {
if (rclick && item->rt.funcsset.on_use) {
scripting::on_item_use(player.get(), item);
}
return;
}
Block* target = indices->getBlockDef(vox->id);
auto iend = selection.position;
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, iend.x, iend.y, iend.z)) {
return;
}
}
auto target = indices->getBlockDef(vox->id);
if (lclick && target->breakable){
onBlockInteraction(
glm::ivec3(x, y, z), target,
iend, target,
BlockInteraction::destruction
);
blocksController->breakBlock(player.get(), target, x, y, z);
blocksController->breakBlock(player.get(), target, iend.x, iend.y, iend.z);
}
if (rclick && !input.shift) {
bool preventDefault = false;
if (item->rt.funcsset.on_use_on_block) {
preventDefault = scripting::on_item_use_on_block(player.get(), item, x, y, z);
preventDefault = scripting::on_item_use_on_block(
player.get(), item, iend.x, iend.y, iend.z
);
} else if (item->rt.funcsset.on_use) {
preventDefault = scripting::on_item_use(player.get(), item);
}
@ -404,55 +466,13 @@ void PlayerController::updateInteraction(){
return;
}
}
auto def = indices->getBlockDef(item->rt.placingBlock);
if (def && rclick) {
if (!input.shift && target->rt.funcsset.oninteract) {
if (scripting::on_block_interact(player.get(), target, x, y, z))
return;
}
if (!target->replaceable){
x = (iend.x)+(norm.x);
y = (iend.y)+(norm.y);
z = (iend.z)+(norm.z);
} else {
if (def->rotations.name == "pipe") {
state.rotation = BLOCK_DIR_UP;
}
}
vox = chunks->get(x, y, z);
blockid_t chosenBlock = def->rt.id;
if (vox && (target = indices->getBlockDef(vox->id))->replaceable) {
if (!level->physics->isBlockInside(x,y,z,def,state, player->hitbox.get())
|| !def->obstacle){
if (def->grounded && !chunks->isSolidBlock(x, y-1, z)) {
chosenBlock = 0;
}
if (chosenBlock != vox->id && chosenBlock) {
onBlockInteraction(
glm::ivec3(x, y, z), def,
BlockInteraction::placing
);
chunks->set(x, y, z, chosenBlock, state);
lighting->onBlockSet(x,y,z, chosenBlock);
if (def->rt.funcsset.onplaced) {
scripting::on_block_placed(player.get(), def, x, y, z);
}
blocksController->updateSides(x, y, z);
}
}
}
processRightClick(def, target);
}
if (Events::jactive(BIND_PLAYER_PICK)) {
pick_block(indices, chunks, player.get(), x, y, z);
}
} else {
selectedBlockId = -1;
selectedBlockRotation = 0;
player->selectedVoxel.id = BLOCK_VOID;
if (rclick) {
if (item->rt.funcsset.on_use) {
scripting::on_item_use(player.get(), item);
}
}
auto coord = selection.actualPosition;
pick_block(indices, chunks, player.get(), coord.x, coord.y, coord.z);
}
}

View File

@ -76,12 +76,10 @@ class PlayerController {
float stepsTimer = 0.0f;
void onFootstep();
void updateFootsteps(float delta);
public:
static glm::ivec3 selectedBlockNormal;
static glm::vec3 selectedPointPosition;
static int selectedBlockId;
static int selectedBlockRotation;
void processRightClick(Block* def, Block* target);
voxel* updateSelection(float maxDistance);
public:
PlayerController(
Level* level,
const EngineSettings& settings,

View File

@ -13,29 +13,32 @@
#include "../../../content/Content.hpp"
#include "../../../logic/BlocksController.hpp"
int l_block_name(lua_State* L) {
static Block* require_block(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0;
return nullptr;
}
auto def = indices->getBlockDef(id);
return indices->getBlockDef(id);
}
static int l_name(lua_State* L) {
if (auto def = require_block(L)) {
lua_pushstring(L, def->name.c_str());
return 1;
}
int l_block_material(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
static int l_material(lua_State* L) {
if (auto def = require_block(L)) {
lua_pushstring(L, def->material.c_str());
return 1;
}
return 0;
}
int l_is_solid_at(lua_State* L) {
static int l_is_solid_at(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -44,18 +47,53 @@ int l_is_solid_at(lua_State* L) {
return 1;
}
int l_blocks_count(lua_State* L) {
static int l_count(lua_State* L) {
lua_pushinteger(L, scripting::indices->countBlockDefs());
return 1;
}
int l_block_index(lua_State* L) {
static int l_index(lua_State* L) {
std::string name = lua_tostring(L, 1);
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
return 1;
}
int l_set_block(lua_State* L) {
static int l_is_extended(lua_State* L) {
if (auto def = require_block(L)) {
lua_pushboolean(L, def->rt.extended);
return 1;
}
return 0;
}
static int l_get_size(lua_State* L) {
if (auto def = require_block(L)) {
return lua::pushivec3(L, def->size.x, def->size.y, def->size.z);
}
return 0;
}
static int l_is_segment(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
auto vox = scripting::level->chunks->get(x, y, z);
lua_pushboolean(L, vox->state.segment);
return 1;
}
static int l_seek_origin(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
auto vox = scripting::level->chunks->get(x, y, z);
auto def = scripting::indices->getBlockDef(vox->id);
return lua::pushivec3(L, scripting::level->chunks->seekOrigin({x, y, z}, def, vox->state));
}
static int l_set(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -76,7 +114,7 @@ int l_set_block(lua_State* L) {
return 0;
}
int l_get_block(lua_State* L) {
static int l_get(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -86,7 +124,7 @@ int l_get_block(lua_State* L) {
return 1;
}
int l_get_block_x(lua_State* L) {
static int l_get_x(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -103,7 +141,7 @@ int l_get_block_x(lua_State* L) {
}
}
int l_get_block_y(lua_State* L) {
static int l_get_y(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -120,7 +158,7 @@ int l_get_block_y(lua_State* L) {
}
}
int l_get_block_z(lua_State* L) {
static int l_get_z(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -137,7 +175,7 @@ int l_get_block_z(lua_State* L) {
}
}
int l_get_block_rotation(lua_State* L) {
static int l_get_rotation(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -147,21 +185,16 @@ int l_get_block_rotation(lua_State* L) {
return 1;
}
int l_set_block_rotation(lua_State* L) {
static int l_set_rotation(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
lua_Integer value = lua_tointeger(L, 4);
voxel* vox = scripting::level->chunks->get(x, y, z);
if (vox == nullptr) {
return 0;
}
vox->state.rotation = value;
scripting::level->chunks->getChunkByVoxel(x, y, z)->setModifiedAndUnsaved();
scripting::level->chunks->setRotation(x, y, z, value);
return 0;
}
int l_get_block_states(lua_State* L) {
static int l_get_states(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -171,7 +204,7 @@ int l_get_block_states(lua_State* L) {
return 1;
}
int l_set_block_states(lua_State* L) {
static int l_set_states(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -187,7 +220,7 @@ int l_set_block_states(lua_State* L) {
return 0;
}
int l_get_block_user_bits(lua_State* L) {
static int l_get_user_bits(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -205,7 +238,7 @@ int l_get_block_user_bits(lua_State* L) {
return 1;
}
int l_set_block_user_bits(lua_State* L) {
static int l_set_user_bits(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -228,7 +261,7 @@ int l_set_block_user_bits(lua_State* L) {
return 0;
}
int l_is_replaceable_at(lua_State* L) {
static int l_is_replaceable_at(lua_State* L) {
lua_Integer x = lua_tointeger(L, 1);
lua_Integer y = lua_tointeger(L, 2);
lua_Integer z = lua_tointeger(L, 3);
@ -237,35 +270,36 @@ int l_is_replaceable_at(lua_State* L) {
return 1;
}
int l_block_caption(lua_State* L) {
auto indices = scripting::content->getIndices();
lua_Integer id = lua_tointeger(L, 1);
if (static_cast<size_t>(id) >= indices->countBlockDefs()) {
return 0;
}
auto def = indices->getBlockDef(id);
static int l_caption(lua_State* L) {
if (auto def = require_block(L)) {
lua_pushstring(L, def->caption.c_str());
return 1;
}
return 0;
}
const luaL_Reg blocklib [] = {
{"index", lua_wrap_errors<l_block_index>},
{"name", lua_wrap_errors<l_block_name>},
{"material", lua_wrap_errors<l_block_material>},
{"caption", lua_wrap_errors<l_block_caption>},
{"defs_count", lua_wrap_errors<l_blocks_count>},
{"index", lua_wrap_errors<l_index>},
{"name", lua_wrap_errors<l_name>},
{"material", lua_wrap_errors<l_material>},
{"caption", lua_wrap_errors<l_caption>},
{"defs_count", lua_wrap_errors<l_count>},
{"is_solid_at", lua_wrap_errors<l_is_solid_at>},
{"is_replaceable_at", lua_wrap_errors<l_is_replaceable_at>},
{"set", lua_wrap_errors<l_set_block>},
{"get", lua_wrap_errors<l_get_block>},
{"get_X", lua_wrap_errors<l_get_block_x>},
{"get_Y", lua_wrap_errors<l_get_block_y>},
{"get_Z", lua_wrap_errors<l_get_block_z>},
{"get_states", lua_wrap_errors<l_get_block_states>},
{"set_states", lua_wrap_errors<l_set_block_states>},
{"get_rotation", lua_wrap_errors<l_get_block_rotation>},
{"set_rotation", lua_wrap_errors<l_set_block_rotation>},
{"get_user_bits", lua_wrap_errors<l_get_block_user_bits>},
{"set_user_bits", lua_wrap_errors<l_set_block_user_bits>},
{"set", lua_wrap_errors<l_set>},
{"get", lua_wrap_errors<l_get>},
{"get_X", lua_wrap_errors<l_get_x>},
{"get_Y", lua_wrap_errors<l_get_y>},
{"get_Z", lua_wrap_errors<l_get_z>},
{"get_states", lua_wrap_errors<l_get_states>},
{"set_states", lua_wrap_errors<l_set_states>},
{"get_rotation", lua_wrap_errors<l_get_rotation>},
{"set_rotation", lua_wrap_errors<l_set_rotation>},
{"get_user_bits", lua_wrap_errors<l_get_user_bits>},
{"set_user_bits", lua_wrap_errors<l_set_user_bits>},
{"is_extended", lua_wrap_errors<l_is_extended>},
{"get_size", lua_wrap_errors<l_get_size>},
{"is_segment", lua_wrap_errors<l_is_segment>},
{"seek_origin", lua_wrap_errors<l_seek_origin>},
{NULL, NULL}
};

View File

@ -134,10 +134,10 @@ static int l_player_set_noclip(lua_State* L) {
static int l_player_get_selected_block(lua_State* L) {
if (auto player = get_player(L, 1)) {
if (player->selectedVoxel.id == BLOCK_VOID) {
if (player->selection.vox.id == BLOCK_VOID) {
return 0;
}
const glm::ivec3 pos = player->selectedBlockPosition;
const glm::ivec3 pos = player->selection.position;
lua_pushinteger(L, pos.x);
lua_pushinteger(L, pos.y);
lua_pushinteger(L, pos.z);

View File

@ -21,6 +21,13 @@ namespace lua {
return 3;
}
inline int pushivec3(lua_State* L, glm::ivec3 vec) {
lua_pushinteger(L, vec.x);
lua_pushinteger(L, vec.y);
lua_pushinteger(L, vec.z);
return 3;
}
inline int pushvec3(lua_State* L, glm::vec3 vec) {
lua_pushnumber(L, vec.x);
lua_pushnumber(L, vec.y);

View File

@ -192,10 +192,10 @@ void scripting::on_block_broken(Player* player, const Block* block, int x, int y
});
}
bool scripting::on_block_interact(Player* player, const Block* block, int x, int y, int z) {
bool scripting::on_block_interact(Player* player, const Block* block, glm::ivec3 pos) {
std::string name = block->name + ".interact";
return state->emit_event(name, [x, y, z, player] (lua::LuaState* state) {
state->pushivec3(x, y, z);
return state->emit_event(name, [pos, player] (lua::LuaState* state) {
state->pushivec3(pos.x, pos.y, pos.z);
state->pushinteger(player->getId());
return 4;
});

View File

@ -58,7 +58,7 @@ namespace scripting {
void random_update_block(const Block* block, int x, int y, int z);
void on_block_placed(Player* player, const Block* block, int x, int y, int z);
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, glm::ivec3 pos);
/// @brief Called on RMB click with the item selected
/// @return true if prevents default action

View File

@ -3,22 +3,27 @@
#include <glm/glm.hpp>
// Axis Aligned Bounding Box
/// @brief Axis Aligned Bounding Box
struct AABB {
glm::vec3 a {0.0f};
glm::vec3 b {1.0f};
/* Get AABB point with minimal x,y,z */
AABB() {}
AABB(glm::vec3 size) : a(0.0f), b(size) {
}
/// @brief Get AABB point with minimal x,y,z
inline glm::vec3 min() const {
return glm::min(a, b);
}
/* Get AABB point with minimal x,y,z */
/// @brief Get AABB point with minimal x,y,z
inline glm::vec3 max() const {
return glm::max(a, b);
}
/* Get AABB dimensions: width, height, depth */
/// @brief Get AABB dimensions: width, height, depth
inline glm::vec3 size() const {
return glm::vec3(
fabs(b.x - a.x),
@ -31,14 +36,14 @@ struct AABB {
return (a + b) * 0.5f;
}
/* Multiply AABB size from center */
/// @brief Multiply AABB size from center
inline void scale(const glm::vec3 mul) {
glm::vec3 center = (a + b) * 0.5f;
a = (a - center) * mul + center;
b = (b - center) * mul + center;
}
/* Multiply AABB size from given origin */
/// @brief Multiply AABB size from given origin
inline void scale(const glm::vec3 mul, const glm::vec3 orig) {
glm::vec3 beg = min();
glm::vec3 end = max();
@ -47,7 +52,7 @@ struct AABB {
b = (b - center) * mul + center;
}
/* Check if given point is inside */
/// @brief Check if given point is inside
inline bool contains(const glm::vec3 pos) const {
const glm::vec3 p = min();
const glm::vec3 s = size();

View File

@ -32,6 +32,14 @@ struct PlayerInput {
bool flight : 1;
};
struct BlockSelection {
voxel vox {0, {}};
glm::ivec3 position {};
glm::ivec3 actualPosition {};
glm::ivec3 normal {};
glm::vec3 hitPosition;
};
class Player : public Object, public Serializable {
float speed;
int chosenSlot;
@ -44,9 +52,8 @@ public:
std::shared_ptr<Camera> currentCamera;
std::unique_ptr<Hitbox> hitbox;
bool debug = false;
voxel selectedVoxel {0, {}};
glm::vec3 cam {};
glm::ivec3 selectedBlockPosition {};
BlockSelection selection {};
Player(glm::vec3 position, float speed, std::shared_ptr<Inventory> inv);
~Player();

View File

@ -9,7 +9,7 @@
#include "../maths/UVRegion.hpp"
#include "../typedefs.hpp"
#define BLOCK_ITEM_SUFFIX ".item"
inline std::string BLOCK_ITEM_SUFFIX = ".item";
inline constexpr uint FACE_MX = 0;
inline constexpr uint FACE_PX = 1;
@ -62,6 +62,9 @@ struct BlockRotProfile {
/// @brief Doors, signs and other panes
static const BlockRotProfile PANE;
static inline std::string PIPE_NAME = "pipe";
static inline std::string PANE_NAME = "pane";
};
enum class BlockModel {
@ -110,6 +113,8 @@ public:
/// @brief Light emission R, G, B, S (sky lights: sun, moon, radioactive clouds)
uint8_t emission[4] {0, 0, 0, 0};
glm::i8vec3 size {1, 1, 1};
/// @brief Influences visible block sides for transparent blocks
uint8_t drawGroup = 0;
@ -176,6 +181,9 @@ public:
/// @brief does the block emit any lights
bool emissive = false;
// @brief block size is greather than 1x1x1
bool extended = false;
/// @brief set of hitboxes sets with all coord-systems precalculated
std::vector<AABB> hitboxes[BlockRotProfile::MAX_COUNT];
@ -191,4 +199,4 @@ public:
Block(const Block&) = delete;
};
#endif /* VOXELS_BLOCK_HPP_ */
#endif // VOXELS_BLOCK_HPP_

View File

@ -22,7 +22,7 @@ Chunks::Chunks(
WorldFiles* wfile,
LevelEvents* events,
const Content* content
) : contentIds(content->getIndices()),
) : indices(content->getIndices()),
chunks(w*d),
chunksSecond(w*d),
w(w), d(d), ox(ox), oz(oz),
@ -33,7 +33,7 @@ Chunks::Chunks(
chunksCount = 0;
}
voxel* Chunks::get(int32_t x, int32_t y, int32_t z) {
voxel* Chunks::get(int32_t x, int32_t y, int32_t z) const {
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
@ -65,13 +65,18 @@ const AABB* Chunks::isObstacleAt(float x, float y, float z){
return &empty;
}
}
const Block* def = contentIds->getBlockDef(v->id);
const Block* def = indices->getBlockDef(v->id);
if (def->obstacle) {
glm::ivec3 offset {};
if (v->state.segment) {
glm::ivec3 point(ix, iy, iz);
offset = seekOrigin(point, def, v->state) - point;
}
const auto& boxes = def->rotatable
? def->rt.hitboxes[v->state.rotation]
: def->hitboxes;
for (const auto& hitbox : boxes) {
if (hitbox.contains({x - ix, y - iy, z - iz})) {
if (hitbox.contains({x - ix - offset.x, y - iy - offset.y, z - iz - offset.z})) {
return &hitbox;
}
}
@ -83,21 +88,21 @@ bool Chunks::isSolidBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->rt.solid;
return indices->getBlockDef(v->id)->rt.solid;
}
bool Chunks::isReplaceableBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->replaceable;
return indices->getBlockDef(v->id)->replaceable;
}
bool Chunks::isObstacleBlock(int32_t x, int32_t y, int32_t z) {
voxel* v = get(x, y, z);
if (v == nullptr)
return false;
return contentIds->getBlockDef(v->id)->obstacle;
return indices->getBlockDef(v->id)->obstacle;
}
ubyte Chunks::getLight(int32_t x, int32_t y, int32_t z, int channel){
@ -153,33 +158,217 @@ Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
Chunk* Chunks::getChunk(int x, int z){
x -= ox;
z -= oz;
if (x < 0 || z < 0 || x >= int(w) || z >= int(d))
if (x < 0 || z < 0 || x >= static_cast<int>(w) || z >= static_cast<int>(d)) {
return nullptr;
}
return chunks[z * w + x].get();
}
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
if (y < 0 || y >= CHUNK_H)
glm::ivec3 Chunks::seekOrigin(glm::ivec3 pos, const Block* def, blockstate state) {
const auto& rotation = def->rotations.variants[state.rotation];
auto segment = state.segment;
while (true) {
if (!segment) {
return pos;
}
if (segment & 1) pos -= rotation.axisX;
if (segment & 2) pos -= rotation.axisY;
if (segment & 4) pos -= rotation.axisZ;
if (auto* voxel = get(pos.x, pos.y, pos.z)) {
segment = voxel->state.segment;
} else {
return pos;
}
}
}
void Chunks::eraseSegments(const Block* def, blockstate state, int x, int y, int z) {
const auto& rotation = def->rotations.variants[state.rotation];
for (int sy = 0; sy < def->size.y; sy++) {
for (int sz = 0; sz < def->size.z; sz++) {
for (int sx = 0; sx < def->size.x; sx++) {
if ((sx | sy | sz) == 0) {
continue;
}
glm::ivec3 pos(x, y, z);
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
set(pos.x, pos.y, pos.z, 0, {});
}
}
}
}
static constexpr uint8_t segment_to_int(int sx, int sy, int sz) {
return ((sx > 0) | ((sy > 0) << 1) | ((sz > 0) << 2));
}
void Chunks::repairSegments(const Block* def, blockstate state, int x, int y, int z) {
const auto& rotation = def->rotations.variants[state.rotation];
const auto id = def->rt.id;
const auto size = def->size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
if ((sx | sy | sz) == 0) {
continue;
}
blockstate segState = state;
segState.segment = segment_to_int(sx, sy, sz);
glm::ivec3 pos(x, y, z);
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
set(pos.x, pos.y, pos.z, id, segState);
}
}
}
}
bool Chunks::checkReplaceability(const Block* def, blockstate state, glm::ivec3 origin, blockid_t ignore) {
const auto& rotation = def->rotations.variants[state.rotation];
const auto size = def->size;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
blockstate segState = state;
segState.segment = segment_to_int(sx, sy, sz);
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
if (auto vox = get(pos.x, pos.y, pos.z)) {
auto target = indices->getBlockDef(vox->id);
if (!target->replaceable && vox->id != ignore) {
return false;
}
} else {
return false;
}
}
}
}
return true;
}
void Chunks::setRotationExtended(
Block* def, blockstate state, glm::ivec3 origin, uint8_t index
) {
auto newstate = state;
newstate.rotation = index;
// unable to rotate block (cause: obstacles)
if (!checkReplaceability(def, newstate, origin, def->rt.id)) {
return;
}
const auto& rotation = def->rotations.variants[index];
const auto size = def->size;
std::vector<glm::ivec3> segmentBlocks;
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += rotation.axisX * sx;
pos += rotation.axisY * sy;
pos += rotation.axisZ * sz;
blockstate segState = newstate;
segState.segment = segment_to_int(sx, sy, sz);
auto vox = get(pos);
// checked for nullptr by checkReplaceability
if (vox->id != def->rt.id) {
set(pos.x, pos.y, pos.z, def->rt.id, segState);
} else {
vox->state = segState;
auto chunk = getChunkByVoxel(pos.x, pos.y, pos.z);
chunk->setModifiedAndUnsaved();
segmentBlocks.emplace_back(pos);
}
}
}
}
const auto& prevRotation = def->rotations.variants[state.rotation];
for (int sy = 0; sy < size.y; sy++) {
for (int sz = 0; sz < size.z; sz++) {
for (int sx = 0; sx < size.x; sx++) {
auto pos = origin;
pos += prevRotation.axisX * sx;
pos += prevRotation.axisY * sy;
pos += prevRotation.axisZ * sz;
if (std::find(segmentBlocks.begin(), segmentBlocks.end(), pos) == segmentBlocks.end()) {
set(pos.x, pos.y, pos.z, 0, {});
}
}
}
}
}
void Chunks::setRotation(int32_t x, int32_t y, int32_t z, uint8_t index) {
if (index >= BlockRotProfile::MAX_COUNT) {
return;
}
auto vox = get(x, y, z);
if (vox == nullptr) {
return;
}
auto def = indices->getBlockDef(vox->id);
if (!def->rotatable || vox->state.rotation == index) {
return;
}
if (def->rt.extended) {
setRotationExtended(def, vox->state, {x, y, z}, index);
} else {
vox->state.rotation = index;
auto chunk = getChunkByVoxel(x, y, z);
chunk->setModifiedAndUnsaved();
}
}
void Chunks::set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state) {
if (y < 0 || y >= CHUNK_H) {
return;
}
int32_t gx = x;
int32_t gz = z;
x -= ox * CHUNK_W;
z -= oz * CHUNK_D;
int cx = floordiv(x, CHUNK_W);
int cz = floordiv(z, CHUNK_D);
if (cx < 0 || cz < 0 || cx >= int(w) || cz >= int(d))
if (cx < 0 || cz < 0 || cx >= static_cast<int>(w) || cz >= static_cast<int>(d)) {
return;
}
Chunk* chunk = chunks[cz * w + cx].get();
if (chunk == nullptr)
if (chunk == nullptr) {
return;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
// block finalization
voxel& vox = chunk->voxels[(y * CHUNK_D + lz) * CHUNK_W + lx];
auto def = contentIds->getBlockDef(vox.id);
if (def->inventorySize == 0)
auto prevdef = indices->getBlockDef(vox.id);
if (prevdef->inventorySize == 0) {
chunk->removeBlockInventory(lx, y, lz);
}
if (prevdef->rt.extended && !vox.state.segment) {
eraseSegments(prevdef, vox.state, gx, y, gz);
}
// block initialization
auto newdef = indices->getBlockDef(id);
vox.id = id;
vox.state = state;
chunk->setModifiedAndUnsaved();
if (!state.segment && newdef->rt.extended) {
repairSegments(newdef, state, gx, y, gz);
}
if (y < chunk->bottom) chunk->bottom = y;
else if (y + 1 > chunk->top) chunk->top = y + 1;
@ -242,7 +431,7 @@ voxel* Chunks::rayCast(
if (voxel == nullptr){
return nullptr;
}
const Block* def = contentIds->getBlockDef(voxel->id);
const auto def = indices->getBlockDef(voxel->id);
if (def->selectable){
end.x = px + t * dx;
end.y = py + t * dy;
@ -261,7 +450,14 @@ voxel* Chunks::rayCast(
bool hit = false;
for (const auto& box : hitboxes) {
glm::vec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin(iend, def, voxel->state) - iend;
}
for (auto box : hitboxes) {
box.a += offset;
box.b += offset;
scalar_t boxDistance;
glm::ivec3 boxNorm;
if (ray.intersectAABB(iend, box, maxDist, boxNorm, boxDistance) > RayRelation::None && boxDistance < distance) {
@ -359,7 +555,7 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
if (voxel == nullptr) {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
const Block* def = contentIds->getBlockDef(voxel->id);
const auto def = indices->getBlockDef(voxel->id);
if (def->obstacle) {
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable
@ -370,9 +566,14 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
glm::ivec3 norm;
Ray ray(start, dir);
glm::ivec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin({ix, iy, iz}, def, voxel->state) - glm::ivec3(ix, iy, iz);
}
for (const auto& box : hitboxes) {
// norm is dummy now, can be inefficient
if (ray.intersectAABB(glm::ivec3(ix, iy, iz), box, maxDist, norm, distance) > RayRelation::None) {
if (ray.intersectAABB(glm::ivec3(ix, iy, iz)+offset, box, maxDist, norm, distance) > RayRelation::None) {
return start + (dir * glm::vec3(distance));
}
}

View File

@ -17,10 +17,15 @@ class ContentIndices;
class Chunk;
class WorldFiles;
class LevelEvents;
class Block;
/* Player-centred chunks matrix */
class Chunks {
const ContentIndices* const contentIds;
const ContentIndices* const indices;
void eraseSegments(const Block* def, blockstate state, int x, int y, int z);
void repairSegments(const Block* def, blockstate state, int x, int y, int z);
void setRotationExtended(Block* def, blockstate state, glm::ivec3 origin, uint8_t rotation);
public:
std::vector<std::shared_ptr<Chunk>> chunks;
std::vector<std::shared_ptr<Chunk>> chunksSecond;
@ -40,11 +45,32 @@ public:
Chunk* getChunk(int32_t x, int32_t z);
Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
voxel* get(int32_t x, int32_t y, int32_t z);
voxel* get(int32_t x, int32_t y, int32_t z) const;
inline voxel* get(glm::ivec3 pos) {
return get(pos.x, pos.y, pos.z);
}
light_t getLight(int32_t x, int32_t y, int32_t z);
ubyte getLight(int32_t x, int32_t y, int32_t z, int channel);
void set(int32_t x, int32_t y, int32_t z, uint32_t id, blockstate state);
/// @brief Seek for the extended block origin position
/// @param pos segment block position
/// @param def segment block definition
/// @param state segment block state
/// @return origin block position or `pos` if block is not extended
glm::ivec3 seekOrigin(glm::ivec3 pos, const Block* def, blockstate state);
/// @brief Check if required zone is replaceable
/// @param def definition of the block that requires a replaceable zone
/// @param state the block state
/// @param coord position of the zone start
/// @param ignore ignored block id (will be counted as replaceable)
bool checkReplaceability(const Block* def, blockstate state, glm::ivec3 coord, blockid_t ignore=0);
void setRotation(int32_t x, int32_t y, int32_t z, uint8_t rotation);
voxel* rayCast(
glm::vec3 start,
glm::vec3 dir,

View File

@ -11,25 +11,27 @@ inline constexpr int BLOCK_DIR_UP = 0x4;
inline constexpr int BLOCK_DIR_DOWN = 0x5;
struct blockstate {
uint8_t rotation : 3;
uint8_t segment : 2; // planned to 0.22
uint8_t reserved : 3;
uint8_t userbits : 8;
uint8_t rotation : 3; // block rotation index
uint8_t segment : 3; // segment block bits
uint8_t reserved : 2; // reserved bits
uint8_t userbits : 8; // bits for use in block script
};
static_assert (sizeof(blockstate) == 2);
/// @brief blockstate cast to an integer (optimized out in most cases)
inline constexpr blockstate_t blockstate2int(blockstate b) {
return static_cast<blockstate_t>(b.rotation) |
static_cast<blockstate_t>(b.segment) << 3 |
static_cast<blockstate_t>(b.reserved) << 5 |
static_cast<blockstate_t>(b.reserved) << 6 |
static_cast<blockstate_t>(b.userbits) << 8;
}
/// @brief integer cast to a blockstate (optimized out in most cases)
inline constexpr blockstate int2blockstate(blockstate_t i) {
return {
static_cast<uint8_t>(i & 0b111),
static_cast<uint8_t>((i >> 3) & 0b11),
static_cast<uint8_t>((i >> 5) & 0b111),
static_cast<uint8_t>((i >> 3) & 0b111),
static_cast<uint8_t>((i >> 6) & 0b11),
static_cast<uint8_t>((i >> 8) & 0xFF)
};
}