physics/
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@ -21,7 +21,7 @@
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#include <maths/voxmaths.hpp>
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#include <objects/EntityDef.hpp>
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <settings.hpp>
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#include <typedefs.hpp>
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#include <util/data_io.hpp>
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@ -13,7 +13,7 @@
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#include <objects/Player.hpp>
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#include <objects/Entities.hpp>
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#include <objects/EntityDef.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <util/stringutil.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunk.hpp>
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@ -31,7 +31,7 @@
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#include <logic/scripting/scripting.hpp>
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#include <maths/voxmaths.hpp>
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <typedefs.hpp>
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#include <util/stringutil.hpp>
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#include <voxels/Block.hpp>
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@ -19,7 +19,7 @@
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#include <logic/LevelController.hpp>
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#include <logic/scripting/scripting_hud.hpp>
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#include <util/stringutil.hpp>
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#include "../../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <voxels/Chunks.hpp>
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#include "../../window/Camera.hpp"
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#include "../../window/Events.hpp"
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@ -6,7 +6,7 @@
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#include <files/WorldFiles.hpp>
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#include <interfaces/Object.hpp>
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#include <objects/Entities.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <settings.hpp>
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#include <world/Level.hpp>
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#include <world/World.hpp>
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@ -12,8 +12,8 @@
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#include <lighting/Lighting.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <settings.hpp>
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#include <voxels/Block.hpp>
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#include <voxels/Chunks.hpp>
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@ -6,7 +6,7 @@
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#include <objects/EntityDef.hpp>
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#include <objects/Player.hpp>
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#include <objects/rigging.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <voxels/Chunks.hpp>
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#include "../../../window/Camera.hpp"
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@ -4,7 +4,7 @@
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#include <items/Inventory.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include "../../../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include "../../../window/Camera.hpp"
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#include <world/Level.hpp>
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#include "libentity.hpp"
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@ -17,8 +17,8 @@
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#include <maths/rays.hpp>
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#include "EntityDef.hpp"
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#include "rigging.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <world/Level.hpp>
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static debug::Logger logger("entities");
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@ -7,7 +7,7 @@
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#include <vector>
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#include <data/dynamic.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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#include <typedefs.hpp>
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#include <util/Clock.hpp>
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#define GLM_ENABLE_EXPERIMENTAL
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@ -7,7 +7,7 @@
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#include <typedefs.hpp>
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#include <maths/aabb.hpp>
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#include "../physics/Hitbox.hpp"
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#include <physics/Hitbox.hpp>
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namespace rigging {
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class SkeletonConfig;
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@ -8,8 +8,8 @@
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#include <items/Inventory.hpp>
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#include "Entities.hpp"
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#include "rigging.hpp"
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <voxels/Chunks.hpp>
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#include "../window/Camera.hpp"
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#include "../window/Events.hpp"
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@ -7,8 +7,8 @@
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#include <lighting/Lighting.hpp>
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#include <objects/Entities.hpp>
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#include <objects/Player.hpp>
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#include "../physics/Hitbox.hpp"
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#include "../physics/PhysicsSolver.hpp"
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#include <physics/Hitbox.hpp>
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#include <physics/PhysicsSolver.hpp>
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#include <settings.hpp>
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#include <voxels/Chunk.hpp>
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#include <voxels/Chunks.hpp>
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