small fixes
This commit is contained in:
parent
c5ab5996a3
commit
f5b5130e8b
@ -93,8 +93,8 @@ namespace gui {
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void back();
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void back();
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void clearHistory();
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void clearHistory();
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void reset();
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void reset();
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//comment or erase pragma if you hate notes..
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#pragma message("gui::PagesControl::current() returns Page by-value! (can initiate unexpected behaviour)")
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//FIXME "gui::PagesControl::current() returns Page by-value! (can initiate unexpected behaviour)")
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Page current();
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Page current();
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};
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};
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}
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}
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@ -110,7 +110,7 @@ void CameraControl::update(PlayerInput& input, float delta) {
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vec3 PlayerController::selectedBlockPosition;
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vec3 PlayerController::selectedBlockPosition;
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vec3 PlayerController::selectedPointPosition;
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vec3 PlayerController::selectedPointPosition;
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vec3 PlayerController::selectedBlockNormal;
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ivec3 PlayerController::selectedBlockNormal;
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int PlayerController::selectedBlockId = -1;
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int PlayerController::selectedBlockId = -1;
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int PlayerController::selectedBlockStates = 0;
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int PlayerController::selectedBlockStates = 0;
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@ -192,7 +192,8 @@ void PlayerController::updateInteraction(){
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Lighting* lighting = level->lighting;
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Lighting* lighting = level->lighting;
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Camera* camera = player->camera;
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Camera* camera = player->camera;
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vec3 end;
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vec3 end;
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vec3 norm;
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ivec3 iend;
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ivec3 norm;
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bool xkey = Events::pressed(keycode::X);
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bool xkey = Events::pressed(keycode::X);
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bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
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bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
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@ -203,7 +204,7 @@ void PlayerController::updateInteraction(){
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if (xkey) {
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if (xkey) {
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maxDistance *= 20.0f;
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maxDistance *= 20.0f;
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}
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}
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vec3 iend;
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voxel* vox = chunks->rayCast(camera->position,
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voxel* vox = chunks->rayCast(camera->position,
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camera->front,
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camera->front,
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maxDistance,
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maxDistance,
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@ -215,9 +216,9 @@ void PlayerController::updateInteraction(){
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selectedBlockPosition = iend;
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selectedBlockPosition = iend;
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selectedPointPosition = end;
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selectedPointPosition = end;
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selectedBlockNormal = norm;
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selectedBlockNormal = norm;
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int x = (int)iend.x;
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int x = iend.x;
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int y = (int)iend.y;
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int y = iend.y;
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int z = (int)iend.z;
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int z = iend.z;
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uint8_t states = 0;
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uint8_t states = 0;
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Block* def = contentIds->getBlockDef(player->choosenBlock);
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Block* def = contentIds->getBlockDef(player->choosenBlock);
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@ -250,9 +251,9 @@ void PlayerController::updateInteraction(){
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}
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}
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if (rclick){
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if (rclick){
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if (block->model != BlockModel::xsprite){
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if (block->model != BlockModel::xsprite){
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x = (int)(iend.x)+(int)(norm.x);
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x = (iend.x)+(norm.x);
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y = (int)(iend.y)+(int)(norm.y);
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y = (iend.y)+(norm.y);
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z = (int)(iend.z)+(int)(norm.z);
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z = (iend.z)+(norm.z);
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}
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}
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vox = chunks->get(x, y, z);
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vox = chunks->get(x, y, z);
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if (vox && (block = contentIds->getBlockDef(vox->id))->replaceable) {
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if (vox && (block = contentIds->getBlockDef(vox->id))->replaceable) {
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@ -37,7 +37,7 @@ class PlayerController {
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void updateInteraction();
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void updateInteraction();
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public:
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public:
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static glm::vec3 selectedBlockPosition;
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static glm::vec3 selectedBlockPosition;
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static glm::vec3 selectedBlockNormal;
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static glm::ivec3 selectedBlockNormal;
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static glm::vec3 selectedPointPosition;
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static glm::vec3 selectedPointPosition;
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static int selectedBlockId;
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static int selectedBlockId;
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static int selectedBlockStates;
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static int selectedBlockStates;
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@ -4,22 +4,18 @@
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#include "glm/glm.hpp"
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#include "glm/glm.hpp"
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constexpr std::array<AAFaceKind,AABBFACES_COUNT> AABBFACES_KINDS_ORDER = {
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AAFaceKind::Xperp, AAFaceKind::Xperp,
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AAFaceKind::Yperp, AAFaceKind::Yperp,
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AAFaceKind::Zperp, AAFaceKind::Zperp};
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std::unordered_map<rayvec3, AABBFaces> Rays::raysBoxCache_ = {};
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std::unordered_map<rayvec3, AABBFaces> Rays::raysBoxCache_ = {};
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const rayvec3 X_AXIS = rayvec3(1,0,0), Y_AXIS = rayvec3(0,1,0), Z_AXIS = rayvec3(0,0,1);
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const rayvec3 X_AXIS = rayvec3(1,0,0), Y_AXIS = rayvec3(0,1,0), Z_AXIS = rayvec3(0,0,1);
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//make edges from AABB
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//make faces from AABB
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AABBFaces::AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox){
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AABBFaces::AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox){
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rayvec3 pbMin = parentBox.min(),
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rayvec3 pbMin = parentBox.min(), // every face is min-point and opposite corner point
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pbMax = parentBox.max(),
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pbMax = parentBox.max(),
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pbRealPos = parentBoxPos + pbMin;
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pbRealPos = parentBoxPos + pbMin;
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rayvec2 yzMax = rayvec2(parentBoxPos.y + pbMax.y, parentBoxPos.z + pbMax.z ),
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rayvec2 yzMax = rayvec2(parentBoxPos.y + pbMax.y, parentBoxPos.z + pbMax.z ),
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xzMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.z + pbMax.z ),
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xzMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.z + pbMax.z ),
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xyMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.y + pbMax.y );
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xyMax = rayvec2(parentBoxPos.x + pbMax.x, parentBoxPos.y + pbMax.y );
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faces[0] = {pbRealPos, yzMax};
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faces[0] = {pbRealPos, yzMax}; //in order of AABBFaces::KINDS_ORDER!
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faces[1] = {parentBoxPos + rayvec3(pbMax.x, pbMin.y, pbMin.z), yzMax};
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faces[1] = {parentBoxPos + rayvec3(pbMax.x, pbMin.y, pbMin.z), yzMax};
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@ -41,9 +37,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Xperp>(
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rayvec3& intersectPoint_ret
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rayvec3& intersectPoint_ret
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){
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){
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision
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if (rayOrigin.x == faceMin.x) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -80,9 +73,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Yperp>(
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rayvec3& intersectPoint_ret
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rayvec3& intersectPoint_ret
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){
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){
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
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if (rayOrigin.y == faceMin.y) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -119,9 +109,6 @@ RayRelation Rays::rayIntersectAAFace<AAFaceKind::Zperp>(
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rayvec3& intersectPoint_ret
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rayvec3& intersectPoint_ret
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){
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){
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
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if (rayOrigin.z == faceMin.z) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -154,12 +141,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Xperp>(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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){
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){
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (fabs(glm::dot(rayDir, X_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (rayOrigin.x == faceMin.x) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -192,12 +177,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Yperp>(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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){
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){
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision
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if (fabs(glm::dot(rayDir, Y_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (rayOrigin.y == faceMin.y) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -230,12 +213,10 @@ RayRelation Rays::isRayIntersectsAAFace<AAFaceKind::Zperp>(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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){
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){
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision
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if (fabs(glm::dot(rayDir, Z_AXIS)) < 1.0E-8){ //precision of "parallelity"
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if (rayOrigin.z == faceMin.z) {
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return RayRelation::Embed; // there can be check of hit, but not necessarily
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}
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return RayRelation::Parallel;
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return RayRelation::Parallel;
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}
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}
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@ -295,39 +276,51 @@ RayRelation Rays::rayIntersectAABBFaces(
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const AABBFaces& boxFaces,
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const AABBFaces& boxFaces,
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rayvec3& pointIn_ret,
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rayvec3& pointIn_ret,
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rayvec3& pointOut_ret,
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rayvec3& pointOut_ret,
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glm::ivec3& normal_ret){//TODO: refs update
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glm::ivec3& normal_ret){//TODO: points returning
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RayRelation rel;
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RayRelation rel;
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unsigned char intersectedCount = 0;
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unsigned char intersectedCount = 0; //this code is very uncomfortable, DONT LEARN IT!
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[0]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[0]>(
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rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second
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rayOrigin, rayDir, boxFaces.faces[0].first, boxFaces.faces[0].second, normal_ret
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);
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);
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intersectedCount+= (bool)rel;
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if (rel > RayRelation::None){
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++intersectedCount;
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}
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[1]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[1]>(
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rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second
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rayOrigin, rayDir, boxFaces.faces[1].first, boxFaces.faces[1].second, normal_ret
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);
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);
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intersectedCount+= (bool)rel;
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if (rel > RayRelation::None){
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++intersectedCount;
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}
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[2]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[2]>(
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rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second
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rayOrigin, rayDir, boxFaces.faces[2].first, boxFaces.faces[2].second, normal_ret
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);
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);
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intersectedCount+= (bool)rel;
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if (rel > RayRelation::None){
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++intersectedCount;
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}
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[3]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[3]>(
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rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second
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rayOrigin, rayDir, boxFaces.faces[3].first, boxFaces.faces[3].second, normal_ret
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);
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);
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intersectedCount+= (bool)rel;
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if (rel > RayRelation::None){
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++intersectedCount;
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}
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[4]>(
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[4]>(
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rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second
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rayOrigin, rayDir, boxFaces.faces[4].first, boxFaces.faces[4].second, normal_ret
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);
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);
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intersectedCount+= (bool)rel;
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if (rel > RayRelation::None){
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++intersectedCount;
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rel = isRayIntersectsAAFace<AABBFACES_KINDS_ORDER[5]>(
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}
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rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second
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);
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intersectedCount+= (bool)rel;
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rel = isRayIntersectsAAFace<AABBFaces::KINDS_ORDER[5]>(
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rayOrigin, rayDir, boxFaces.faces[5].first, boxFaces.faces[5].second, normal_ret
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);
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if (rel > RayRelation::None){
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++intersectedCount;
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}
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if (intersectedCount > 0) return RayRelation::Intersect;
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if (intersectedCount > 0) return RayRelation::Intersect;
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return RayRelation::None;
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return RayRelation::None;
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}
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}
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@ -23,6 +23,11 @@ class AABBFaces{
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public:
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public:
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std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
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std::array<std::pair<rayvec3, rayvec2>, AABBFACES_COUNT> faces; // every face is min-point and opposite corner point
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static constexpr std::array<AAFaceKind,AABBFACES_COUNT> KINDS_ORDER = {
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AAFaceKind::Xperp, AAFaceKind::Xperp,
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AAFaceKind::Yperp, AAFaceKind::Yperp,
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AAFaceKind::Zperp, AAFaceKind::Zperp};
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AABBFaces(){};
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AABBFaces(){};
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AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
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AABBFaces(const rayvec3& parentBoxPos, const AABB& parentBox);
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@ -57,7 +62,8 @@ static RayRelation isRayIntersectsAAFace(
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const rayvec3& rayOrigin,
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const rayvec3& rayOrigin,
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const rayvec3& rayDir,
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const rayvec3& rayDir,
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const rayvec3& faceMin,
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const rayvec3& faceMin,
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const rayvec2& faceOppositeCorner
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const rayvec2& faceOppositeCorner,
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glm::ivec3& normal_ret
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);
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);
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static RayRelation rayIntersectAABB(
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static RayRelation rayIntersectAABB(
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@ -16,7 +16,7 @@ int64_t timeutil::Timer::stop() {
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timeutil::ScopeLogTimer::ScopeLogTimer(long long id) : scopeid_(id) {}
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timeutil::ScopeLogTimer::ScopeLogTimer(long long id) : scopeid_(id) {}
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timeutil::ScopeLogTimer::~ScopeLogTimer() {
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timeutil::ScopeLogTimer::~ScopeLogTimer() {
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std::cout << "Scope "<< scopeid_ <<" finished in "<< ScopeLogTimer::stop() << " micros."<<std::endl;
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std::cout << "Scope "<< scopeid_ <<" finished in "<< ScopeLogTimer::stop() << " micros. \n";
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}
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}
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float timeutil::time_value(float hour, float minute, float second) {
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float timeutil::time_value(float hour, float minute, float second) {
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@ -17,6 +17,7 @@
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#include <limits.h>
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#include <limits.h>
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using glm::vec3;
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using glm::vec3;
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using glm::ivec3;
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using std::shared_ptr;
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using std::shared_ptr;
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Chunks::Chunks(int w, int d,
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Chunks::Chunks(int w, int d,
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@ -177,13 +178,12 @@ void Chunks::set(int x, int y, int z, int id, uint8_t states){
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chunk->setModified(true);
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chunk->setModified(true);
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}
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}
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#include "../util/timeutil.h"
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#include "../util/timeutil.h"
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#include <iostream>
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voxel* Chunks::rayCast(vec3 start,
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voxel* Chunks::rayCast(vec3 start,
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vec3 dir,
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vec3 dir,
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float maxDist,
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float maxDist,
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vec3& end,
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vec3& end,
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||||||
vec3& norm,
|
ivec3& norm,
|
||||||
vec3& iend) {
|
ivec3& iend) {
|
||||||
float px = start.x;
|
float px = start.x;
|
||||||
float py = start.y;
|
float py = start.y;
|
||||||
float pz = start.z;
|
float pz = start.z;
|
||||||
@ -197,9 +197,9 @@ voxel* Chunks::rayCast(vec3 start,
|
|||||||
int iy = floor(py);
|
int iy = floor(py);
|
||||||
int iz = floor(pz);
|
int iz = floor(pz);
|
||||||
|
|
||||||
float stepx = (dx > 0.0f) ? 1.0f : -1.0f;
|
int stepx = (dx > 0.0f) ? 1 : -1;
|
||||||
float stepy = (dy > 0.0f) ? 1.0f : -1.0f;
|
int stepy = (dy > 0.0f) ? 1 : -1;
|
||||||
float stepz = (dz > 0.0f) ? 1.0f : -1.0f;
|
int stepz = (dz > 0.0f) ? 1 : -1;
|
||||||
|
|
||||||
constexpr float infinity = std::numeric_limits<float>::infinity();
|
constexpr float infinity = std::numeric_limits<float>::infinity();
|
||||||
|
|
||||||
@ -223,7 +223,7 @@ voxel* Chunks::rayCast(vec3 start,
|
|||||||
|
|
||||||
const Block* def = contentIds->getBlockDef(voxel->id);
|
const Block* def = contentIds->getBlockDef(voxel->id);
|
||||||
if (def->selectable){
|
if (def->selectable){
|
||||||
timeutil::ScopeLogTimer lg((long long)def);
|
//timeutil::ScopeLogTimer lg((long long)def);
|
||||||
end.x = px + t * dx;
|
end.x = px + t * dx;
|
||||||
end.y = py + t * dy;
|
end.y = py + t * dy;
|
||||||
end.z = pz + t * dz;
|
end.z = pz + t * dz;
|
||||||
@ -231,61 +231,12 @@ voxel* Chunks::rayCast(vec3 start,
|
|||||||
iend.y = iy;
|
iend.y = iy;
|
||||||
iend.z = iz;
|
iend.z = iz;
|
||||||
|
|
||||||
if (def && !def->rt.solid) {
|
if (!def->rt.solid) {
|
||||||
const int gridSize = BLOCK_AABB_GRID * 2;
|
|
||||||
const AABB& box = def->rotatable
|
const AABB& box = def->rotatable
|
||||||
? def->rt.hitboxes[voxel->rotation()]
|
? def->rt.hitboxes[voxel->rotation()]
|
||||||
: def->hitbox;
|
: def->hitbox;
|
||||||
/*const int subs = gridSize;
|
rayvec3 in, out; // <- now not used, but for future...
|
||||||
iend = vec3(ix, iy, iz);
|
if (Rays::rayIntersectAABB(start, dir, iend, box, in, out, norm) > RayRelation::None){
|
||||||
end -= iend; // in-block coordinates
|
|
||||||
int six = end.x * gridSize;
|
|
||||||
int siy = end.y * gridSize;
|
|
||||||
int siz = end.z * gridSize;
|
|
||||||
float stxMax = (txDelta < infinity) ? txDelta * xdist : infinity;
|
|
||||||
float styMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
|
|
||||||
float stzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
|
|
||||||
for (int i = 0; i < subs*3; i++) {
|
|
||||||
end.x = six / float(gridSize);
|
|
||||||
end.y = siy / float(gridSize);
|
|
||||||
end.z = siz / float(gridSize);
|
|
||||||
if (box.inside(end)) {
|
|
||||||
end += iend;
|
|
||||||
norm.x = norm.y = norm.z = 0.0f;
|
|
||||||
if (steppedIndex == 0) norm.x = -stepx;
|
|
||||||
if (steppedIndex == 1) norm.y = -stepy;
|
|
||||||
if (steppedIndex == 2) norm.z = -stepz;
|
|
||||||
return voxel;
|
|
||||||
}
|
|
||||||
if (stxMax < styMax) {
|
|
||||||
if (stxMax < stzMax) {
|
|
||||||
six += stepx;
|
|
||||||
stxMax += txDelta;
|
|
||||||
steppedIndex = 0;
|
|
||||||
} else {
|
|
||||||
siz += stepz;
|
|
||||||
stzMax += tzDelta;
|
|
||||||
steppedIndex = 2;
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
if (styMax < stzMax) {
|
|
||||||
siy += stepy;
|
|
||||||
styMax += tyDelta;
|
|
||||||
steppedIndex = 1;
|
|
||||||
} else {
|
|
||||||
siz += stepz;
|
|
||||||
stzMax += tzDelta;
|
|
||||||
steppedIndex = 2;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}*/
|
|
||||||
rayvec3 in, out;
|
|
||||||
glm::ivec3 normal;
|
|
||||||
if ((bool)Rays::rayIntersectAABB(start, dir, iend, box, in, out, normal)){
|
|
||||||
norm.x = norm.y = norm.z = 0.0f;
|
|
||||||
if (steppedIndex == 0) norm.x = -stepx;
|
|
||||||
if (steppedIndex == 1) norm.y = -stepy;
|
|
||||||
if (steppedIndex == 2) norm.z = -stepz;
|
|
||||||
return voxel;
|
return voxel;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -294,7 +245,7 @@ voxel* Chunks::rayCast(vec3 start,
|
|||||||
iend.y = iy;
|
iend.y = iy;
|
||||||
iend.z = iz;
|
iend.z = iz;
|
||||||
|
|
||||||
norm.x = norm.y = norm.z = 0.0f;
|
norm.x = norm.y = norm.z = 0;
|
||||||
if (steppedIndex == 0) norm.x = -stepx;
|
if (steppedIndex == 0) norm.x = -stepx;
|
||||||
if (steppedIndex == 1) norm.y = -stepy;
|
if (steppedIndex == 1) norm.y = -stepy;
|
||||||
if (steppedIndex == 2) norm.z = -stepz;
|
if (steppedIndex == 2) norm.z = -stepz;
|
||||||
@ -334,7 +285,7 @@ voxel* Chunks::rayCast(vec3 start,
|
|||||||
end.x = px + t * dx;
|
end.x = px + t * dx;
|
||||||
end.y = py + t * dy;
|
end.y = py + t * dy;
|
||||||
end.z = pz + t * dz;
|
end.z = pz + t * dz;
|
||||||
norm.x = norm.y = norm.z = 0.0f;
|
norm.x = norm.y = norm.z = 0;
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -48,8 +48,8 @@ public:
|
|||||||
glm::vec3 dir,
|
glm::vec3 dir,
|
||||||
float maxLength,
|
float maxLength,
|
||||||
glm::vec3& end,
|
glm::vec3& end,
|
||||||
glm::vec3& norm,
|
glm::ivec3& norm,
|
||||||
glm::vec3& iend);
|
glm::ivec3& iend);
|
||||||
|
|
||||||
const AABB* isObstacle(float x, float y, float z);
|
const AABB* isObstacle(float x, float y, float z);
|
||||||
|
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user