refactor WorldGenerator & update test generator script
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@ -19,7 +19,7 @@ biomes = {
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{block="base:stone", height=-1},
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{block="base:stone", height=-1},
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{block="base:bazalt", height=1},
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{block="base:bazalt", height=1},
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},
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},
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plant_chance = 0.5,
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plant_chance = 0.3,
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plants = {
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plants = {
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{block="base:grass", weight=1},
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{block="base:grass", weight=1},
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{block="base:flower", weight=0.03},
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{block="base:flower", weight=0.03},
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@ -29,7 +29,8 @@ ChunksController::ChunksController(Level* level, uint padding)
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padding(padding),
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padding(padding),
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generator(std::make_unique<WorldGenerator>(
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generator(std::make_unique<WorldGenerator>(
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level->content->generators.require(level->getWorld()->getGenerator()),
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level->content->generators.require(level->getWorld()->getGenerator()),
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level->content
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level->content,
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level->getWorld()->getSeed()
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)) {}
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)) {}
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ChunksController::~ChunksController() = default;
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ChunksController::~ChunksController() = default;
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@ -116,7 +117,7 @@ void ChunksController::createChunk(int x, int z) {
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auto& chunkFlags = chunk->flags;
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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if (!chunkFlags.loaded) {
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generator->generate(chunk->voxels, x, z, level->getWorld()->getSeed());
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generator->generate(chunk->voxels, x, z);
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chunkFlags.unsaved = true;
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chunkFlags.unsaved = true;
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}
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}
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chunk->updateHeights();
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chunk->updateHeights();
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@ -7,23 +7,24 @@
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#include "content/Content.hpp"
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#include "content/Content.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Block.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/Chunk.hpp"
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#include "voxels/voxel.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "world/generator/GeneratorDef.hpp"
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#include "util/timeutil.hpp"
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static inline constexpr uint MAX_PARAMETERS = 16;
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static inline constexpr uint MAX_PARAMETERS = 16;
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WorldGenerator::WorldGenerator(const GeneratorDef& def, const Content* content)
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WorldGenerator::WorldGenerator(
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: def(def), content(content) {
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const GeneratorDef& def, const Content* content, uint64_t seed
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)
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: def(def), content(content), seed(seed) {
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voxel voxels[CHUNK_VOL];
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}
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}
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static inline void generate_pole(
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static inline void generate_pole(
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const BlocksLayers& layers,
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const BlocksLayers& layers,
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int top,
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int top, int bottom,
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int bottom,
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int seaLevel,
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int seaLevel,
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voxel* voxels,
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voxel* voxels,
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int x,
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int x, int z
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int z
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) {
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) {
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uint y = top;
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uint y = top;
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uint layerExtension = 0;
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uint layerExtension = 0;
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@ -75,11 +76,8 @@ static inline const Biome* choose_biome(
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return chosenBiome;
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return chosenBiome;
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}
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}
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#include "util/timeutil.hpp"
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void WorldGenerator::generate(voxel* voxels, int chunkX, int chunkZ) {
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void WorldGenerator::generate(
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// timeutil::ScopeLogTimer log(555);
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voxel* voxels, int chunkX, int chunkZ, uint64_t seed
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) {
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timeutil::ScopeLogTimer log(555);
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auto heightmap = def.script->generateHeightmap(
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auto heightmap = def.script->generateHeightmap(
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
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{chunkX * CHUNK_W, chunkZ * CHUNK_D}, {CHUNK_W, CHUNK_D}, seed
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);
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);
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@ -1,8 +1,10 @@
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#pragma once
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#pragma once
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#include <string>
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#include <string>
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#include <memory>
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#include "typedefs.hpp"
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#include "typedefs.hpp"
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#include "voxels/voxel.hpp"
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struct voxel;
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struct voxel;
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class Content;
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class Content;
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@ -12,10 +14,15 @@ struct GeneratorDef;
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class WorldGenerator {
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class WorldGenerator {
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const GeneratorDef& def;
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const GeneratorDef& def;
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const Content* content;
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const Content* content;
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uint64_t seed;
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public:
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public:
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/// @param def generator definition
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/// @param content world content
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/// @param seed world seed
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WorldGenerator(
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WorldGenerator(
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const GeneratorDef& def,
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const GeneratorDef& def,
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const Content* content
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const Content* content,
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uint64_t seed
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);
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);
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virtual ~WorldGenerator() = default;
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virtual ~WorldGenerator() = default;
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@ -23,8 +30,7 @@ public:
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/// @param voxels destinatiopn chunk voxels buffer
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/// @param voxels destinatiopn chunk voxels buffer
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/// @param x chunk position X divided by CHUNK_W
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/// @param x chunk position X divided by CHUNK_W
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/// @param z chunk position Y divided by CHUNK_D
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/// @param z chunk position Y divided by CHUNK_D
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/// @param seed world seed
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virtual void generate(voxel* voxels, int x, int z);
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virtual void generate(voxel* voxels, int x, int z, uint64_t seed);
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inline static std::string DEFAULT = "core:default";
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inline static std::string DEFAULT = "core:default";
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};
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};
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