fix libplayer.md

This commit is contained in:
MihailRis 2024-11-27 18:25:54 +03:00
parent 4b42369c31
commit f262c0f297
2 changed files with 16 additions and 16 deletions

View File

@ -43,29 +43,29 @@ player.get_inventory(playerid: int) -> int, int
Returns player inventory ID and selected slot index (0-9)
```lua
player.is_flight() -> bool
player.set_flight(bool)
player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)
```
Getter and setter for player flight mode
```lua
player.is_noclip() -> bool
player.set_noclip(bool)
player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)
```
Getter and setter for player noclip mode (collisions disabled)
```lua
player.is_infinite_items() -> bool
player.set_infinite_items(bool)
player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)
```
Getter and setter for infinite items (not removed from inventory after use)
```lua
player.is_instant_destruction() -> bool
player.set_instant_destruction(bool)
player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)
```
Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.

View File

@ -43,29 +43,29 @@ player.get_inventory(playerid: int) -> int, int
Возвращает id инвентаря игрока и индекс выбранного слота (от 0 до 9)
```lua
player.is_flight() -> bool
player.set_flight(bool)
player.is_flight(playerid: int) -> bool
player.set_flight(playerid: int, bool)
```
Геттер и сеттер режима полета
```lua
player.is_noclip() -> bool
player.set_noclip(bool)
player.is_noclip(playerid: int) -> bool
player.set_noclip(playerid: int, bool)
```
Геттер и сеттер noclip режима (выключенная коллизия игрока)
```lua
player.is_infinite_items() -> bool
player.set_infinite_items(bool)
player.is_infinite_items(playerid: int) -> bool
player.set_infinite_items(playerid: int, bool)
```
Геттер и сеттер бесконечных предметов (не удаляются из инвентаря при использовании)
```lua
player.is_instant_destruction() -> bool
player.set_instant_destruction(bool)
player.is_instant_destruction(playerid: int) -> bool
player.set_instant_destruction(playerid: int, bool)
```
Геттер и сеттер мнгновенного разрушения блоков при активации привязки `player.destroy`.