fix base:drop component

This commit is contained in:
MihailRis 2024-07-24 22:04:50 +03:00
parent 0de4061253
commit f172a45d39

View File

@ -53,10 +53,11 @@ function on_fall()
end
function on_sensor_enter(index, oid)
local playerentity = player.get_entity(hud.get_player())
local playerid = hud.get_player()
local playerentity = player.get_entity(playerid)
if ready and oid == playerentity and index == 0 then
entity:despawn()
inventory.add(player.get_inventory(oid), dropitem.id, dropitem.count)
inventory.add(player.get_inventory(playerid), dropitem.id, dropitem.count)
audio.play_sound_2d("events/pickup", 0.5, 0.8+math.random()*0.4, "regular")
end
if index == 1 and ready and oid == playerentity then