Merge branch 'main' into devtools
This commit is contained in:
commit
ee853aab4c
@ -276,6 +276,15 @@ function table.tostring(t)
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return s..']'
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end
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function file.readlines(path)
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local str = file.read(path)
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local lines = {}
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for s in str:gmatch("[^\r\n]+") do
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table.insert(lines, s)
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end
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return lines
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end
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console.add_command(
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"tp obj:sel=$obj.id x:num~pos.x y:num~pos.y z:num~pos.z",
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function (args, kwargs)
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@ -266,7 +266,7 @@ void Engine::loadContent() {
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names = manager.assembly(names);
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contentPacks = manager.getAll(names);
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std::vector<std::pair<std::string, fs::path>> resRoots;
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std::vector<PathsRoot> resRoots;
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for (auto& pack : contentPacks) {
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resRoots.push_back({pack.id, pack.folder});
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@ -164,14 +164,14 @@ fs::path EnginePaths::resolve(std::string path) {
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throw files_access_error("unknown entry point '"+prefix+"'");
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}
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ResPaths::ResPaths(fs::path mainRoot, std::vector<std::pair<std::string, fs::path>> roots)
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ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
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: mainRoot(mainRoot), roots(roots) {
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}
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fs::path ResPaths::find(const std::string& filename) const {
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path file = root.second / fs::u8path(filename);
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fs::path file = root.path / fs::u8path(filename);
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if (fs::exists(file)) {
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return file;
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}
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@ -182,8 +182,8 @@ fs::path ResPaths::find(const std::string& filename) const {
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std::string ResPaths::findRaw(const std::string& filename) const {
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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if (fs::exists(root.second / fs::path(filename))) {
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return root.first+":"+filename;
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if (fs::exists(root.path / fs::path(filename))) {
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return root.name + ":" + filename;
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}
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}
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auto resDir = mainRoot;
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@ -193,11 +193,35 @@ std::string ResPaths::findRaw(const std::string& filename) const {
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throw std::runtime_error("could not to find file "+util::quote(filename));
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}
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std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName) const {
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std::vector<std::string> entries;
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path folder = root.path / fs::u8path(folderName);
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if (!fs::is_directory(folder))
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continue;
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for (const auto& entry : fs::directory_iterator(folder)) {
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auto name = entry.path().filename().u8string();
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entries.push_back(root.name+":"+folderName+"/"+name);
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}
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}
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{
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fs::path folder = mainRoot / fs::u8path(folderName);
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if (!fs::is_directory(folder))
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return entries;
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for (const auto& entry : fs::directory_iterator(folder)) {
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auto name = entry.path().filename().u8string();
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entries.push_back("core:"+folderName+"/"+name);
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}
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}
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return entries;
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}
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std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
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std::vector<fs::path> entries;
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for (int i = roots.size()-1; i >= 0; i--) {
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auto& root = roots[i];
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fs::path folder = root.second / fs::u8path(folderName);
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fs::path folder = root.path / fs::u8path(folderName);
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if (!fs::is_directory(folder))
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continue;
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for (const auto& entry : fs::directory_iterator(folder)) {
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@ -42,18 +42,24 @@ public:
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fs::path resolve(std::string path);
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};
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struct PathsRoot {
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std::string name;
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fs::path path;
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};
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class ResPaths {
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fs::path mainRoot;
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std::vector<std::pair<std::string, fs::path>> roots;
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std::vector<PathsRoot> roots;
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public:
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ResPaths(
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fs::path mainRoot,
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std::vector<std::pair<std::string, fs::path>> roots
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std::vector<PathsRoot> roots
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);
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fs::path find(const std::string& filename) const;
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std::string findRaw(const std::string& filename) const;
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std::vector<fs::path> listdir(const std::string& folder) const;
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std::vector<std::string> listdirRaw(const std::string& folder) const;
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const fs::path& getMainRoot() const;
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};
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@ -24,9 +24,9 @@
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static debug::Logger logger("level-screen");
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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postProcessing = std::make_unique<PostProcessing>();
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LevelScreen::LevelScreen(Engine* engine, Level* level)
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: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
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{
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auto& settings = engine->getSettings();
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auto assets = engine->getAssets();
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auto menu = engine->getGUI()->getMenu();
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@ -48,7 +48,11 @@ LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine) {
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animator = std::make_unique<TextureAnimator>();
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animator->addAnimations(assets->getAnimations());
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auto content = level->content;
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initializeContent();
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}
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void LevelScreen::initializeContent() {
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auto content = controller->getLevel()->content;
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for (auto& entry : content->getPacks()) {
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auto pack = entry.second.get();
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const ContentPack& info = pack->getInfo();
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@ -26,6 +26,7 @@ class LevelScreen : public Screen {
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bool hudVisible = true;
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void updateHotkeys();
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void initializeContent();
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public:
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LevelScreen(Engine* engine, Level* level);
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~LevelScreen();
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@ -130,7 +130,6 @@ void TextBox::drawBackground(const DrawContext* pctx, Assets*) {
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/// @brief Insert text at the caret. Also selected text will be erased
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/// @param text Inserting text
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void TextBox::paste(const std::wstring& text) {
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eraseSelected();
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if (caret >= input.length()) {
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input += text;
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@ -203,7 +202,9 @@ void TextBox::setTextOffset(uint x) {
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}
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void TextBox::typed(unsigned int codepoint) {
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paste(std::wstring({(wchar_t)codepoint}));
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if (editable) {
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paste(std::wstring({(wchar_t)codepoint}));
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}
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}
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bool TextBox::validate() {
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@ -140,6 +140,37 @@ static int l_file_write_bytes(lua_State* L) {
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}
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}
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static int l_file_list_all_res(lua_State* L, const std::string& path) {
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auto files = scripting::engine->getResPaths()->listdirRaw(path);
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lua_createtable(L, files.size(), 0);
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for (size_t i = 0; i < files.size(); i++) {
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lua_pushstring(L, files[i].c_str());
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lua_rawseti(L, -2, i+1);
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}
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return 1;
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}
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static int l_file_list(lua_State* L) {
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std::string dirname = lua_tostring(L, 1);
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if (dirname.find(':') == std::string::npos) {
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return l_file_list_all_res(L, dirname);
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}
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fs::path path = resolve_path(L, dirname);
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if (!fs::is_directory(path)) {
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throw std::runtime_error(util::quote(path.u8string())+" is not a directory");
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}
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lua_createtable(L, 0, 0);
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size_t index = 1;
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for (auto& entry : fs::directory_iterator(path)) {
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auto name = entry.path().filename().u8string();
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auto file = dirname + "/" + name;
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lua_pushstring(L, file.c_str());
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lua_rawseti(L, -2, index);
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index++;
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}
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return 1;
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}
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const luaL_Reg filelib [] = {
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{"resolve", lua_wrap_errors<l_file_resolve>},
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{"find", lua_wrap_errors<l_file_find>},
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@ -153,5 +184,6 @@ const luaL_Reg filelib [] = {
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{"mkdirs", lua_wrap_errors<l_file_mkdirs>},
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{"read_bytes", lua_wrap_errors<l_file_read_bytes>},
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{"write_bytes", lua_wrap_errors<l_file_write_bytes>},
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{"list", lua_wrap_errors<l_file_list>},
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{NULL, NULL}
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};
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@ -204,6 +204,13 @@ static int p_get_text(UINode* node) {
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return 0;
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}
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static int p_get_editable(UINode* node) {
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if (auto box = dynamic_cast<TextBox*>(node)) {
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return state->pushboolean(box->isEditable());
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}
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return 0;
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}
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static int p_get_add(UINode* node) {
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if (dynamic_cast<Container*>(node)) {
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return state->pushcfunction(l_container_add);
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@ -268,6 +275,7 @@ static int l_gui_getattr(lua_State* L) {
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{"placeholder", p_get_placeholder},
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{"valid", p_is_valid},
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{"text", p_get_text},
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{"editable", p_get_editable},
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{"value", p_get_value},
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{"min", p_get_min},
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{"max", p_get_max},
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@ -325,6 +333,11 @@ static void p_set_text(UINode* node, int idx) {
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box->setText(util::str2wstr_utf8(state->tostring(idx)));
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}
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}
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static void p_set_editable(UINode* node, int idx) {
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if (auto box = dynamic_cast<TextBox*>(node)) {
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box->setEditable(state->toboolean(idx));
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}
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}
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static void p_set_value(UINode* node, int idx) {
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if (auto bar = dynamic_cast<TrackBar*>(node)) {
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bar->setValue(state->tonumber(idx));
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@ -397,6 +410,7 @@ static int l_gui_setattr(lua_State* L) {
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{"enabled", p_set_enabled},
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{"placeholder", p_set_placeholder},
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{"text", p_set_text},
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{"editable", p_set_editable},
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{"value", p_set_value},
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{"min", p_set_min},
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{"max", p_set_max},
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@ -459,8 +473,7 @@ static int l_gui_get_locales_info(lua_State* L) {
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}
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static int l_gui_getviewport(lua_State* L) {
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lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
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return 1;
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return lua::pushvec2_arr(L, scripting::engine->getGUI()->getContainer()->getSize());
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}
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const luaL_Reg guilib [] = {
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@ -1,4 +1,5 @@
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#include "api_lua.hpp"
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#include "lua_util.hpp"
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#include "lua_commons.hpp"
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#include "LuaState.hpp"
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#include "../scripting.hpp"
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@ -39,9 +40,14 @@ static int l_add_callback(lua_State* L) {
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return 0;
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}
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static int l_get_mouse_pos(lua_State* L) {
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return lua::pushvec2_arr(L, Events::cursor);
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}
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const luaL_Reg inputlib [] = {
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{"keycode", lua_wrap_errors<l_keycode>},
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{"add_callback", lua_wrap_errors<l_add_callback>},
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{"get_mouse_pos", lua_wrap_errors<l_get_mouse_pos>},
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{NULL, NULL}
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};
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@ -88,8 +88,7 @@ void Events::pollEvents() {
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binding.justChange = true;
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binding.onactived.notify();
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}
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}
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else {
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} else {
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if (binding.state) {
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binding.state = false;
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binding.justChange = true;
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@ -107,7 +106,7 @@ void Events::bind(const std::string& name, inputtype type, mousecode code) {
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}
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void Events::bind(const std::string& name, inputtype type, int code) {
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bindings[name] = Binding(type, code);
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bindings.emplace(name, Binding(type, code));
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}
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bool Events::active(const std::string& name) {
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