feat: add app.save_world() function and update documentation
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@ -83,6 +83,12 @@ app.reopen_world()
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Reopens the world.
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```lua
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app.save_world()
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```
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Saves the world.
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```lua
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app.close_world(
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-- save the world before closing
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@ -83,6 +83,12 @@ app.reopen_world()
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Переоткрывает мир.
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```lua
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app.save_world()
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```
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Сохраняет мир.
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```lua
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app.close_world(
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-- сохранить мир перед закрытием
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@ -27,6 +27,7 @@ if app then
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app.script = __VC_SCRIPT_NAME
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app.new_world = core.new_world
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app.open_world = core.open_world
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app.save_world = core.save_world
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app.close_world = core.close_world
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app.reopen_world = core.reopen_world
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app.delete_world = core.delete_world
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@ -63,6 +63,15 @@ static int l_reopen_world(lua::State*) {
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return 0;
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}
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/// @brief Save world
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static int l_save_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
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}
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controller->saveWorld();
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return 0;
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}
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/// @brief Close world
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/// @param flag Save world (bool)
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static int l_close_world(lua::State* L) {
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@ -246,6 +255,7 @@ const luaL_Reg corelib[] = {
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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{"reopen_world", lua::wrap<l_reopen_world>},
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{"save_world", lua::wrap<l_save_world>},
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{"close_world", lua::wrap<l_close_world>},
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{"delete_world", lua::wrap<l_delete_world>},
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{"reconfig_packs", lua::wrap<l_reconfig_packs>},
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@ -8,6 +8,7 @@
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#include "constants.hpp"
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#include "lighting/Lightmap.hpp"
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#include "util/SmallHeap.hpp"
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#include "maths/aabb.hpp"
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#include "voxel.hpp"
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL * 4;
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@ -75,4 +76,11 @@ public:
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bool decode(const ubyte* data);
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static void convert(ubyte* data, const ContentReport* report);
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AABB getAABB() const {
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return AABB(
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glm::vec3(x * CHUNK_W, -INFINITY, z * CHUNK_D),
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glm::vec3((x + 1) * CHUNK_W, INFINITY, (z + 1) * CHUNK_D)
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);
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}
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};
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@ -24,6 +24,10 @@ GlobalChunks::GlobalChunks(Level* level)
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chunksMap.max_load_factor(CHUNKS_MAP_MAX_LOAD_FACTOR);
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}
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void GlobalChunks::setOnUnload(consumer<Chunk&> onUnload) {
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this->onUnload = std::move(onUnload);
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}
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std::shared_ptr<Chunk> GlobalChunks::fetch(int x, int z) {
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const auto& found = chunksMap.find(keyfrom(x, z));
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if (found == chunksMap.end()) {
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@ -160,6 +164,9 @@ void GlobalChunks::decref(Chunk* chunk) {
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ekey.pos[0] = chunk->x;
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ekey.pos[1] = chunk->z;
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if (onUnload) {
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onUnload(*chunk);
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}
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save(chunk);
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chunksMap.erase(ekey.key);
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refCounters.erase(found);
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@ -170,17 +177,11 @@ void GlobalChunks::save(Chunk* chunk) {
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if (chunk == nullptr) {
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return;
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}
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AABB aabb(
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glm::vec3(chunk->x * CHUNK_W, -INFINITY, chunk->z * CHUNK_D),
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glm::vec3(
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(chunk->x + 1) * CHUNK_W, INFINITY, (chunk->z + 1) * CHUNK_D
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)
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);
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AABB aabb = chunk->getAABB();
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auto entities = level->entities->getAllInside(aabb);
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auto root = dv::object();
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root["data"] = level->entities->serialize(entities);
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if (!entities.empty()) {
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level->entities->despawn(std::move(entities));
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chunk->flags.entities = true;
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}
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level->getWorld()->wfile->getRegions().put(
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@ -8,6 +8,7 @@
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#include <glm/gtx/hash.hpp>
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#include "voxel.hpp"
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#include "delegates.hpp"
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class Chunk;
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class Level;
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@ -30,10 +31,14 @@ class GlobalChunks {
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std::unordered_map<uint64_t, std::shared_ptr<Chunk>> chunksMap;
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std::unordered_map<glm::ivec2, std::shared_ptr<Chunk>> pinnedChunks;
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std::unordered_map<ptrdiff_t, int> refCounters;
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consumer<Chunk&> onUnload;
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public:
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GlobalChunks(Level* level);
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~GlobalChunks() = default;
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void setOnUnload(consumer<Chunk&> onUnload);
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std::shared_ptr<Chunk> fetch(int x, int z);
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std::shared_ptr<Chunk> create(int x, int z);
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@ -58,6 +58,10 @@ Level::Level(
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events->listen(LevelEventType::EVT_CHUNK_HIDDEN, [this](LevelEventType, Chunk* chunk) {
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chunks->decref(chunk);
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});
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chunks->setOnUnload([this](const Chunk& chunk) {
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AABB aabb = chunk.getAABB();
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entities->despawn(entities->getAllInside(aabb));
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});
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inventories = std::make_unique<Inventories>(*this);
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}
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