remove third person cameras height limitation

This commit is contained in:
MihailRis 2024-07-17 19:12:59 +03:00
parent b6ceadcee7
commit ec4043bc12

View File

@ -554,34 +554,33 @@ glm::vec3 Chunks::rayCastToObstacle(glm::vec3 start, glm::vec3 dir, float maxDis
while (t <= maxDist) {
voxel* voxel = get(ix, iy, iz);
if (voxel == nullptr) {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
const auto def = indices->blocks.get(voxel->id);
if (def->obstacle) {
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->state.rotation]
: def->modelBoxes;
if (voxel) {
const auto def = indices->blocks.get(voxel->id);
if (def->obstacle) {
if (!def->rt.solid) {
const std::vector<AABB>& hitboxes = def->rotatable
? def->rt.hitboxes[voxel->state.rotation]
: def->modelBoxes;
scalar_t distance;
glm::ivec3 norm;
Ray ray(start, dir);
scalar_t distance;
glm::ivec3 norm;
Ray ray(start, dir);
glm::ivec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin({ix, iy, iz}, def, voxel->state) - glm::ivec3(ix, iy, iz);
}
glm::ivec3 offset {};
if (voxel->state.segment) {
offset = seekOrigin({ix, iy, iz}, def, voxel->state) - glm::ivec3(ix, iy, iz);
}
for (const auto& box : hitboxes) {
// norm is dummy now, can be inefficient
if (ray.intersectAABB(glm::ivec3(ix, iy, iz)+offset, box, maxDist, norm, distance) > RayRelation::None) {
return start + (dir * glm::vec3(distance));
for (const auto& box : hitboxes) {
// norm is dummy now, can be inefficient
if (ray.intersectAABB(glm::ivec3(ix, iy, iz)+offset, box, maxDist, norm, distance) > RayRelation::None) {
return start + (dir * glm::vec3(distance));
}
}
}
}
else {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
else {
return glm::vec3(px + t * dx, py + t * dy, pz + t * dz);
}
}
}
if (txMax < tyMax) {