fix zero frames texture animation fatal error

This commit is contained in:
MihailRis 2025-09-29 12:18:24 +03:00
parent ac7e7a4c2f
commit e9222976ef

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@ -25,6 +25,9 @@ void TextureAnimator::update(float delta) {
std::unordered_set<uint> changedTextures;
for (auto& elem : animations) {
if (elem.frames.empty()) {
continue;
}
elem.timer += delta;
size_t frameNum = elem.currentFrame;
Frame frame = elem.frames[elem.currentFrame];