add ores
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res/content/base/generators/demo.files/ores.json
Normal file
3
res/content/base/generators/demo.files/ores.json
Normal file
@ -0,0 +1,3 @@
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[
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{"struct": "coal_ore0", "rarity": 22000}
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]
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@ -1,13 +1,32 @@
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function place_structures(x, z, w, d, seed, hmap, chunk_height)
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local placements = {}
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for i=1,10 do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {"coal_ore0", {sx, sy, sz}, math.random()*4})
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BLOCKS_PER_CHUNK = 65536
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local _, dir = parse_path(__DIR__)
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ores = file.read_combined_list(dir.."/ores.json")
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local function place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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for _, ore in ipairs(ores) do
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local count = BLOCKS_PER_CHUNK / ore.rarity
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-- average count is less than 1
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local addchance = math.fmod(count, 1.0)
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if math.random() < addchance then
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count = count + 1
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end
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for i=1,count do
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local sx = math.random() * w
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local sz = math.random() * d
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local sy = math.random() * (chunk_height * 0.5)
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if sy < hmap:at(sx, sz) * chunk_height - 6 then
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table.insert(placements, {ore.struct, {sx, sy, sz}, math.random()*4})
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end
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end
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end
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end
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function place_structures(x, z, w, d, seed, hmap, chunk_height)
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local placements = {}
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place_ores(placements, x, z, w, d, seed, hmap, chunk_height)
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return placements
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end
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@ -23,7 +42,7 @@ function generate_heightmap(x, y, w, h, seed, s)
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map.noiseSeed = seed
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map:noise({x, y}, 0.8*s, 4, 0.02)
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map:cellnoise({x, y}, 0.1*s, 3, 0.3, umap, vmap)
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map:add(0.4)
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map:add(0.7)
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local rivermap = Heightmap(w, h)
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rivermap.noiseSeed = seed
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@ -32,7 +51,6 @@ function generate_heightmap(x, y, w, h, seed, s)
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rivermap:mul(2.0)
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rivermap:pow(0.15)
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rivermap:max(0.3)
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map:add(0.3)
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map:mul(rivermap)
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return map
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end
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@ -212,5 +212,6 @@ void ContentLoader::loadGenerator(
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);
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}
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load_biomes(def, biomesFiles);
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def.script = scripting::load_generator(def, scriptFile);
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def.script = scripting::load_generator(
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def, scriptFile, pack->id+":generators/"+name+".files");
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}
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@ -149,7 +149,8 @@ namespace scripting {
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std::unique_ptr<GeneratorScript> load_generator(
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const GeneratorDef& def,
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const fs::path& file
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const fs::path& file,
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const std::string& dirPath
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);
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/// @brief Load package-specific world script
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@ -126,12 +126,20 @@ public:
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};
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std::unique_ptr<GeneratorScript> scripting::load_generator(
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const GeneratorDef& def, const fs::path& file
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const GeneratorDef& def, const fs::path& file, const std::string& dirPath
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) {
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auto env = create_environment();
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auto L = lua::get_main_thread();
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lua::stackguard _(L);
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lua::pushenv(L, *env);
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lua::pushstring(L, dirPath);
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lua::setfield(L, "__DIR__");
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lua::pushstring(L, dirPath + "/script.lua");
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lua::setfield(L, "__FILE__");
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lua::pop(L);
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if (fs::exists(file)) {
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lua::pop(L, load_script(*env, "generator", file));
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} else {
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