add player.is_loading_chunks, .set_loading_chunks
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@ -70,6 +70,13 @@ player.set_instant_destruction(playerid: int, bool)
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Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.
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```lua
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player.is_loading_chunks(playerid: int) -> bool
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player.set_loading_chunks(playerid: int, bool)
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```
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Getter and setter of the property that determines whether the player is loading chunks.
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``` lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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@ -70,6 +70,13 @@ player.set_instant_destruction(playerid: int, bool)
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Геттер и сеттер мнгновенного разрушения блоков при активации привязки `player.destroy`.
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```lua
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player.is_loading_chunks(playerid: int) -> bool
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player.set_loading_chunks(playerid: int, bool)
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```
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Геттер и сеттер свойства, определяющего, прогружает ли игрок чанки вокруг.
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```lua
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player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
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player.get_spawnpoint(playerid: int) -> number, number, number
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@ -38,7 +38,9 @@ void ChunksController::update(
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int centerX = floordiv<CHUNK_W>(position.x);
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int centerY = floordiv<CHUNK_D>(position.z);
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if (player.isLoadingChunks()) {
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generator->update(centerX, centerY, loadDistance);
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}
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int64_t mcstotal = 0;
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@ -121,6 +123,12 @@ bool ChunksController::buildLights(const Player& player, const std::shared_ptr<C
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}
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void ChunksController::createChunk(const Player& player, int x, int z) const {
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if (!player.isLoadingChunks()) {
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if (auto chunk = level.chunks->fetch(x, z)) {
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player.chunks->putChunk(chunk);
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}
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return;
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}
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auto chunk = level.chunks->create(x, z);
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player.chunks->putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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@ -164,6 +164,20 @@ static int l_set_instant_destruction(lua::State* L) {
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return 0;
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}
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static int l_is_loading_chunks(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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return lua::pushboolean(L, player->isLoadingChunks());
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}
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return 0;
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}
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static int l_set_loading_chunks(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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player->setLoadingChunks(lua::toboolean(L, 2));
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}
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return 0;
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}
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static int l_get_selected_block(lua::State* L) {
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if (auto player = get_player(L, 1)) {
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if (player->selection.vox.id == BLOCK_VOID) {
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@ -282,6 +296,8 @@ const luaL_Reg playerlib[] = {
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{"set_infinite_items", lua::wrap<l_set_infinite_items>},
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{"is_instant_destruction", lua::wrap<l_is_instant_destruction>},
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{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
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{"is_loading_chunks", lua::wrap<l_is_loading_chunks>},
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{"set_loading_chunks", lua::wrap<l_set_loading_chunks>},
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{"set_selected_slot", lua::wrap<l_set_selected_slot>},
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{"get_selected_block", lua::wrap<l_get_selected_block>},
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{"get_selected_entity", lua::wrap<l_get_selected_entity>},
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@ -251,6 +251,14 @@ void Player::setInstantDestruction(bool flag) {
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instantDestruction = flag;
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}
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bool Player::isLoadingChunks() const {
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return loadingChunks;
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}
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void Player::setLoadingChunks(bool flag) {
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loadingChunks = flag;
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}
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entityid_t Player::getEntity() const {
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return eid;
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}
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@ -297,6 +305,7 @@ dv::value Player::serialize() const {
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root["noclip"] = noclip;
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root["infinite-items"] = infiniteItems;
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root["instant-destruction"] = instantDestruction;
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root["loading-chunks"] = loadingChunks;
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root["chosen-slot"] = chosenSlot;
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root["entity"] = eid;
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root["inventory"] = inventory->serialize();
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@ -329,6 +338,7 @@ void Player::deserialize(const dv::value& src) {
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noclip = src["noclip"].asBoolean();
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src.at("infinite-items").get(infiniteItems);
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src.at("instant-destruction").get(instantDestruction);
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src.at("loading-chunks").get(loadingChunks);
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setChosenSlot(src["chosen-slot"].asInteger());
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eid = src["entity"].asNumber();
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@ -51,6 +51,7 @@ class Player : public Serializable {
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bool noclip = false;
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bool infiniteItems = true;
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bool instantDestruction = true;
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bool loadingChunks = true;
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entityid_t eid;
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entityid_t selectedEid = 0;
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public:
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@ -97,6 +98,9 @@ public:
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bool isInstantDestruction() const;
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void setInstantDestruction(bool flag);
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bool isLoadingChunks() const;
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void setLoadingChunks(bool flag);
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entityid_t getEntity() const;
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void setEntity(entityid_t eid);
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