add player.is_loading_chunks, .set_loading_chunks

This commit is contained in:
MihailRis 2024-12-24 10:35:09 +03:00
parent 0940e899cf
commit e153e1fbd7
6 changed files with 54 additions and 2 deletions

View File

@ -70,6 +70,13 @@ player.set_instant_destruction(playerid: int, bool)
Getter and setter for instant destruction of blocks when the `player.destroy` binding is activated.
```lua
player.is_loading_chunks(playerid: int) -> bool
player.set_loading_chunks(playerid: int, bool)
```
Getter and setter of the property that determines whether the player is loading chunks.
``` lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number

View File

@ -70,6 +70,13 @@ player.set_instant_destruction(playerid: int, bool)
Геттер и сеттер мнгновенного разрушения блоков при активации привязки `player.destroy`.
```lua
player.is_loading_chunks(playerid: int) -> bool
player.set_loading_chunks(playerid: int, bool)
```
Геттер и сеттер свойства, определяющего, прогружает ли игрок чанки вокруг.
```lua
player.set_spawnpoint(playerid: int, x: number, y: number, z: number)
player.get_spawnpoint(playerid: int) -> number, number, number

View File

@ -38,7 +38,9 @@ void ChunksController::update(
int centerX = floordiv<CHUNK_W>(position.x);
int centerY = floordiv<CHUNK_D>(position.z);
if (player.isLoadingChunks()) {
generator->update(centerX, centerY, loadDistance);
}
int64_t mcstotal = 0;
@ -121,6 +123,12 @@ bool ChunksController::buildLights(const Player& player, const std::shared_ptr<C
}
void ChunksController::createChunk(const Player& player, int x, int z) const {
if (!player.isLoadingChunks()) {
if (auto chunk = level.chunks->fetch(x, z)) {
player.chunks->putChunk(chunk);
}
return;
}
auto chunk = level.chunks->create(x, z);
player.chunks->putChunk(chunk);
auto& chunkFlags = chunk->flags;

View File

@ -164,6 +164,20 @@ static int l_set_instant_destruction(lua::State* L) {
return 0;
}
static int l_is_loading_chunks(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isLoadingChunks());
}
return 0;
}
static int l_set_loading_chunks(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setLoadingChunks(lua::toboolean(L, 2));
}
return 0;
}
static int l_get_selected_block(lua::State* L) {
if (auto player = get_player(L, 1)) {
if (player->selection.vox.id == BLOCK_VOID) {
@ -282,6 +296,8 @@ const luaL_Reg playerlib[] = {
{"set_infinite_items", lua::wrap<l_set_infinite_items>},
{"is_instant_destruction", lua::wrap<l_is_instant_destruction>},
{"set_instant_destruction", lua::wrap<l_set_instant_destruction>},
{"is_loading_chunks", lua::wrap<l_is_loading_chunks>},
{"set_loading_chunks", lua::wrap<l_set_loading_chunks>},
{"set_selected_slot", lua::wrap<l_set_selected_slot>},
{"get_selected_block", lua::wrap<l_get_selected_block>},
{"get_selected_entity", lua::wrap<l_get_selected_entity>},

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@ -251,6 +251,14 @@ void Player::setInstantDestruction(bool flag) {
instantDestruction = flag;
}
bool Player::isLoadingChunks() const {
return loadingChunks;
}
void Player::setLoadingChunks(bool flag) {
loadingChunks = flag;
}
entityid_t Player::getEntity() const {
return eid;
}
@ -297,6 +305,7 @@ dv::value Player::serialize() const {
root["noclip"] = noclip;
root["infinite-items"] = infiniteItems;
root["instant-destruction"] = instantDestruction;
root["loading-chunks"] = loadingChunks;
root["chosen-slot"] = chosenSlot;
root["entity"] = eid;
root["inventory"] = inventory->serialize();
@ -329,6 +338,7 @@ void Player::deserialize(const dv::value& src) {
noclip = src["noclip"].asBoolean();
src.at("infinite-items").get(infiniteItems);
src.at("instant-destruction").get(instantDestruction);
src.at("loading-chunks").get(loadingChunks);
setChosenSlot(src["chosen-slot"].asInteger());
eid = src["entity"].asNumber();

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@ -51,6 +51,7 @@ class Player : public Serializable {
bool noclip = false;
bool infiniteItems = true;
bool instantDestruction = true;
bool loadingChunks = true;
entityid_t eid;
entityid_t selectedEid = 0;
public:
@ -97,6 +98,9 @@ public:
bool isInstantDestruction() const;
void setInstantDestruction(bool flag);
bool isLoadingChunks() const;
void setLoadingChunks(bool flag);
entityid_t getEntity() const;
void setEntity(entityid_t eid);