Fixed sky lighting intensity and color

This commit is contained in:
MihailRis 2024-01-09 19:42:39 +03:00
parent 486068b2af
commit dfeb7293b2

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@ -35,7 +35,7 @@ void main(){
a_color = vec4(pow(light, vec3(u_gamma)),1.0f);
a_texCoord = v_texCoord;
vec3 skyLightColor = texture(u_cubemap, vec3(-0.4f, 0.05f, -0.4f)).rgb;
vec3 skyLightColor = texture(u_cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
skyLightColor.g *= 0.9;
skyLightColor.b *= 0.8;
skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);