Merge pull request #660 from eliotbyte/fix/custom-model-variants

Fix/custom model variants
This commit is contained in:
MihailRis 2025-10-29 12:38:36 +03:00 committed by GitHub
commit debd28ba55
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
6 changed files with 63 additions and 7 deletions

View File

@ -98,6 +98,32 @@ Properties available for variance:
Variants are managed via `block.set_variant(x, y, z, index)`.
### Custom model variants (geometry switching)
You can use different custom models for different variants. Provide a separate `model-name` for each variant that needs different geometry. The renderer caches geometry per (block id, variant).
The base model (specified in root) becomes variant 0. The variants array maps to indices 1+.
Example (default + two custom variants):
```json
{
"model": "custom",
"model-name": "stairs_middle",
"state-based": {
"bits": 4,
"variants": [
{ "model": "custom", "model-name": "stairs_left" },
{ "model": "custom", "model-name": "stairs_right" }
]
}
}
```
In this example:
- Variant 0 = `stairs_middle` (from root)
- Variant 1 = `stairs_left` (from variants[0])
- Variant 2 = `stairs_right` (from variants[1])
## Lighting
### *emission*

View File

@ -106,6 +106,32 @@
Управление состоянием производится через `block.set_variant(x, y, z, index)`.
### Кастомные модели по вариантам (переключение геометрии)
Для custom-моделей можно переключать геометрию по варианту. Укажите отдельный `model-name` в нужных вариантах — рендерер кэширует геометрию по паре (id блока, вариант).
Базовая модель (из корня) становится вариантом 0. Массив variants соответствует индексам 1+.
Пример (база + два кастомных варианта):
```json
{
"model": "custom",
"model-name": "stairs_middle",
"state-based": {
"bits": 4,
"variants": [
{ "model": "custom", "model-name": "stairs_left" },
{ "model": "custom", "model-name": "stairs_right" }
]
}
}
```
В этом примере:
- Вариант 0 = `stairs_middle` (из корня)
- Вариант 1 = `stairs_left` (из variants[0])
- Вариант 2 = `stairs_right` (из variants[1])
## Освещение
### Излучение - *emission*:

View File

@ -62,7 +62,7 @@ void ContentGfxCache::refreshVariant(
}
}
}
models[def.rt.id] = std::move(model);
models[modelKey(def.rt.id, variantIndex)] = std::move(model);
}
}
@ -94,8 +94,8 @@ void ContentGfxCache::refresh() {
ContentGfxCache::~ContentGfxCache() = default;
const model::Model& ContentGfxCache::getModel(blockid_t id) const {
const auto& found = models.find(id);
const model::Model& ContentGfxCache::getModel(blockid_t id, uint8_t variant) const {
const auto& found = models.find(modelKey(id, variant));
if (found == models.end()) {
throw std::runtime_error("model not found");
}

View File

@ -27,7 +27,11 @@ class ContentGfxCache {
// array of block sides uv regions (6 per block)
std::unique_ptr<UVRegion[]> sideregions;
std::unordered_map<blockid_t, model::Model> models;
std::unordered_map<uint64_t, model::Model> models;
static inline uint64_t modelKey(blockid_t id, uint8_t variant) {
return (uint64_t(id) << 8) | uint64_t(variant & 0xFF);
}
void refreshVariant(
const Block& def,
@ -53,7 +57,7 @@ public:
return sideregions[getRegionIndex(id, variant, side, !dense)];
}
const model::Model& getModel(blockid_t id) const;
const model::Model& getModel(blockid_t id, uint8_t variant) const;
void refresh(const Block& block, const Atlas& atlas);

View File

@ -67,7 +67,7 @@ std::unique_ptr<ImageData> BlocksPreview::draw(
glm::vec3 poff = glm::vec3(0.0f, 0.0f, 1.0f);
offset.y += (1.0f - hitbox).y * 0.5f;
shader.uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset));
const auto& model = cache.getModel(def.rt.id);
const auto& model = cache.getModel(def.rt.id, 0);
for (const auto& mesh : model.meshes) {
for (const auto& vertex : mesh.vertices) {

View File

@ -308,7 +308,7 @@ void BlocksRenderer::blockCustomModel(
Z = orient.axes[2];
}
const auto& model = cache.getModel(block.rt.id);
const auto& model = cache.getModel(block.rt.id, block.getVariantIndex(states.userbits));
for (const auto& mesh : model.meshes) {
if (vertexCount + mesh.vertices.size() >= capacity) {
overflow = true;