xml: image element

This commit is contained in:
MihailRis 2024-02-12 22:54:09 +03:00
parent 2de5f5c646
commit de6a6dd771
11 changed files with 101 additions and 71 deletions

View File

@ -42,7 +42,7 @@ bool AssetsLoader::loadNext() {
return false;
}
aloader_func loader = found->second;
bool status = loader(assets, paths, entry.filename, entry.alias, entry.config);
bool status = loader(*this, assets, paths, entry.filename, entry.alias, entry.config);
entries.pop();
return status;
}

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@ -15,9 +15,10 @@ const short ASSET_LAYOUT = 5;
class ResPaths;
class Assets;
class AssetsLoader;
class Content;
using aloader_func = std::function<bool(Assets*, const ResPaths*, const std::string&, const std::string&, std::shared_ptr<void>)>;
using aloader_func = std::function<bool(AssetsLoader&, Assets*, const ResPaths*, const std::string&, const std::string&, std::shared_ptr<void>)>;
struct aloader_entry {
int tag;
@ -40,6 +41,7 @@ public:
const std::string alias,
std::shared_ptr<void> settings=nullptr
);
bool hasNext() const;
bool loadNext();

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@ -3,6 +3,7 @@
#include <iostream>
#include <filesystem>
#include "Assets.h"
#include "AssetsLoader.h"
#include "../files/files.h"
#include "../files/engine_paths.h"
#include "../coders/png.h"
@ -18,11 +19,13 @@
namespace fs = std::filesystem;
bool assetload::texture(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
bool assetload::texture(
AssetsLoader&,
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
) {
std::unique_ptr<Texture> texture(
png::load_texture(paths->find(filename).u8string())
@ -35,11 +38,13 @@ bool assetload::texture(Assets* assets,
return true;
}
bool assetload::shader(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
bool assetload::shader(
AssetsLoader&,
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
) {
fs::path vertexFile = paths->find(filename+".glslv");
fs::path fragmentFile = paths->find(filename+".glslf");
@ -80,11 +85,13 @@ static bool appendAtlas(AtlasBuilder& atlas, const fs::path& file) {
return true;
}
bool assetload::atlas(Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name,
std::shared_ptr<void>
bool assetload::atlas(
AssetsLoader&,
Assets* assets,
const ResPaths* paths,
const std::string directory,
const std::string name,
std::shared_ptr<void>
) {
AtlasBuilder builder;
for (const auto& file : paths->listdir(directory)) {
@ -98,11 +105,13 @@ bool assetload::atlas(Assets* assets,
return true;
}
bool assetload::font(Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
bool assetload::font(
AssetsLoader&,
Assets* assets,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void>
) {
std::vector<std::unique_ptr<Texture>> pages;
for (size_t i = 0; i <= 4; i++) {
@ -123,6 +132,7 @@ bool assetload::font(Assets* assets,
}
bool assetload::layout(
AssetsLoader& loader,
Assets* assets,
const ResPaths* paths,
const std::string file,
@ -131,7 +141,7 @@ bool assetload::layout(
) {
try {
LayoutCfg* cfg = reinterpret_cast<LayoutCfg*>(config.get());
auto document = UiDocument::read(cfg->env, name, file);
auto document = UiDocument::read(loader, cfg->env, name, file);
assets->store(document.release(), name);
return true;
} catch (const parsing_error& err) {
@ -141,7 +151,6 @@ bool assetload::layout(
}
}
bool assetload::animation(Assets* assets,
const ResPaths* paths,
const std::string directory,

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@ -6,39 +6,45 @@
class ResPaths;
class Assets;
class AssetsLoader;
class Atlas;
namespace assetload {
bool texture(
Assets* assets,
AssetsLoader&,
Assets*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void> settings
);
bool shader(
Assets* assets,
AssetsLoader&,
Assets*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void> settings
);
bool atlas(
Assets* assets,
AssetsLoader&,
Assets*,
const ResPaths* paths,
const std::string directory,
const std::string name,
std::shared_ptr<void> settings
);
bool font(
Assets* assets,
AssetsLoader&,
Assets*,
const ResPaths* paths,
const std::string filename,
const std::string name,
std::shared_ptr<void> settings
);
bool layout(
Assets* assets,
AssetsLoader&,
Assets*,
const ResPaths* paths,
const std::string file,
const std::string name,
@ -46,7 +52,7 @@ namespace assetload {
);
bool animation(
Assets* assets,
Assets*,
const ResPaths* paths,
const std::string directory,
const std::string name,

View File

@ -424,28 +424,11 @@ static void readSlotsGrid(InventoryView* view, gui::UiXmlReader& reader, xml::xm
}
}
std::shared_ptr<InventoryView> InventoryView::readXML(
const std::string& src,
const std::string& file,
const scripting::Environment& env
) {
auto view = std::make_shared<InventoryView>();
gui::UiXmlReader reader(env);
createReaders(reader);
auto document = xml::parse(file, src);
auto root = document->getRoot();
if (root->getTag() != "inventory") {
throw std::runtime_error("'inventory' element expected");
}
return std::dynamic_pointer_cast<InventoryView>(reader.readXML(file, root));
}
void InventoryView::createReaders(gui::UiXmlReader& reader) {
reader.add("inventory", [=](gui::UiXmlReader& reader, xml::xmlelement element) {
auto view = std::make_shared<InventoryView>();
reader.readUINode(reader, element, *view, true);
reader.addIgnore("slots-grid");
reader.readUINode(reader, element, *view);
for (auto& sub : element->getElements()) {
if (sub->getTag() == "slot") {

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@ -117,12 +117,6 @@ public:
std::shared_ptr<Inventory> getInventory() const;
static std::shared_ptr<InventoryView> readXML(
const std::string& src,
const std::string& file,
const scripting::Environment& env
);
static void createReaders(gui::UiXmlReader& reader);
static const int SLOT_INTERVAL = 4;

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@ -51,12 +51,12 @@ void UiDocument::collect(uinodes_map& map, std::shared_ptr<gui::UINode> node) {
}
}
std::unique_ptr<UiDocument> UiDocument::read(int penv, std::string namesp, fs::path file) {
std::unique_ptr<UiDocument> UiDocument::read(AssetsLoader& loader, int penv, std::string namesp, fs::path file) {
const std::string text = files::read_string(file);
auto xmldoc = xml::parse(file.u8string(), text);
auto env = scripting::create_environment(penv);
gui::UiXmlReader reader(*env);
gui::UiXmlReader reader(*env, loader);
InventoryView::createReaders(reader);
auto view = reader.readXML(
file.u8string(), xmldoc->getRoot()

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@ -24,6 +24,8 @@ struct uidocscript {
using uinodes_map = std::unordered_map<std::string, std::shared_ptr<gui::UINode>>;
class AssetsLoader;
class UiDocument {
std::string id;
uidocscript script;
@ -46,7 +48,7 @@ public:
/* Collect map of all uinodes having identifiers */
static void collect(uinodes_map& map, std::shared_ptr<gui::UINode> node);
static std::unique_ptr<UiDocument> read(int env, std::string namesp, fs::path file);
static std::unique_ptr<UiDocument> read(AssetsLoader& loader, int env, std::string namesp, fs::path file);
};
#endif // FRONTEND_UI_DOCUMENT_H_

View File

@ -49,7 +49,7 @@ namespace gui {
protected:
std::string texture;
public:
Image(std::string texture, glm::vec2 size);
Image(std::string texture, glm::vec2 size=glm::vec2(32,32));
virtual void draw(const GfxContext* pctx, Assets* assets) override;
};

View File

@ -6,6 +6,7 @@
#include "panels.h"
#include "controls.h"
#include "../../assets/AssetsLoader.h"
#include "../locale/langs.h"
#include "../../logic/scripting/scripting.h"
#include "../../util/stringutil.h"
@ -41,7 +42,7 @@ static void _readUINode(xml::xmlelement element, UINode& node) {
}
static void _readContainer(UiXmlReader& reader, xml::xmlelement element, Container& container, bool ignoreUnknown) {
static void _readContainer(UiXmlReader& reader, xml::xmlelement element, Container& container) {
_readUINode(element, container);
if (element->has("scrollable")) {
@ -50,15 +51,15 @@ static void _readContainer(UiXmlReader& reader, xml::xmlelement element, Contain
for (auto& sub : element->getElements()) {
if (sub->isText())
continue;
if (ignoreUnknown && !reader.hasReader(sub->getTag())) {
continue;
auto subnode = reader.readUINode(sub);
if (subnode) {
container.add(subnode);
}
container.add(reader.readUINode(sub));
}
}
void UiXmlReader::readUINode(UiXmlReader& reader, xml::xmlelement element, Container& container, bool ignoreUnknown) {
_readContainer(reader, element, container, ignoreUnknown);
void UiXmlReader::readUINode(UiXmlReader& reader, xml::xmlelement element, Container& container) {
_readContainer(reader, element, container);
}
void UiXmlReader::readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& node) {
@ -86,7 +87,10 @@ static void _readPanel(UiXmlReader& reader, xml::xmlelement element, Panel& pane
for (auto& sub : element->getElements()) {
if (sub->isText())
continue;
panel.add(reader.readUINode(sub));
auto subnode = reader.readUINode(sub);
if (subnode) {
panel.add(subnode);
}
}
}
@ -113,7 +117,7 @@ static std::shared_ptr<UINode> readLabel(UiXmlReader& reader, xml::xmlelement el
static std::shared_ptr<UINode> readContainer(UiXmlReader& reader, xml::xmlelement element) {
auto container = std::make_shared<Container>(glm::vec2(), glm::vec2());
_readContainer(reader, element, *container, false);
_readContainer(reader, element, *container);
return container;
}
@ -156,7 +160,18 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
return textbox;
}
UiXmlReader::UiXmlReader(const scripting::Environment& env) : env(env) {
static std::shared_ptr<UINode> readImage(UiXmlReader& reader, xml::xmlelement element) {
std::string src = element->attr("src", "").getText();
auto image = std::make_shared<Image>(src);
_readUINode(element, *image);
reader.getAssetsLoader().add(ASSET_TEXTURE, "textures/"+src+".png", src, nullptr);
return image;
}
UiXmlReader::UiXmlReader(const scripting::Environment& env, AssetsLoader& assetsLoader)
: env(env), assetsLoader(assetsLoader)
{
add("image", readImage);
add("label", readLabel);
add("button", readButton);
add("textbox", readTextBox);
@ -171,11 +186,18 @@ bool UiXmlReader::hasReader(const std::string& tag) const {
return readers.find(tag) != readers.end();
}
void UiXmlReader::addIgnore(const std::string& tag) {
ignored.insert(tag);
}
std::shared_ptr<UINode> UiXmlReader::readUINode(xml::xmlelement element) {
const std::string& tag = element->getTag();
auto found = readers.find(tag);
if (found == readers.end()) {
if (ignored.find(tag) != ignored.end()) {
return nullptr;
}
throw std::runtime_error("unsupported element '"+tag+"'");
}
return found->second(*this, element);
@ -206,3 +228,7 @@ const std::string& UiXmlReader::getFilename() const {
const scripting::Environment& UiXmlReader::getEnvironment() const {
return env;
}
AssetsLoader& UiXmlReader::getAssetsLoader() {
return assetsLoader;
}

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@ -2,6 +2,7 @@
#define FRONTEND_GUI_GUI_XML_H_
#include <memory>
#include <unordered_set>
#include <unordered_map>
#include "GUI.h"
@ -11,6 +12,8 @@ namespace scripting {
class Environment;
}
class AssetsLoader;
namespace gui {
class UiXmlReader;
@ -18,13 +21,17 @@ namespace gui {
class UiXmlReader {
std::unordered_map<std::string, uinode_reader> readers;
std::unordered_set<std::string> ignored;
std::string filename;
const scripting::Environment& env;
AssetsLoader& assetsLoader;
public:
UiXmlReader(const scripting::Environment& env);
UiXmlReader(const scripting::Environment& env, AssetsLoader& assetsLoader);
void add(const std::string& tag, uinode_reader reader);
bool hasReader(const std::string& tag) const;
void addIgnore(const std::string& tag);
std::shared_ptr<UINode> readUINode(xml::xmlelement element);
@ -37,8 +44,7 @@ namespace gui {
void readUINode(
UiXmlReader& reader,
xml::xmlelement element,
Container& container,
bool ignoreUnknown=false
Container& container
);
std::shared_ptr<UINode> readXML(
@ -53,6 +59,8 @@ namespace gui {
const scripting::Environment& getEnvironment() const;
const std::string& getFilename() const;
AssetsLoader& getAssetsLoader();
};
}