Merge branch 'main' of https://github.com/MihailRis/VoxelEngine-Cpp
This commit is contained in:
commit
de3e3e0fe4
@ -1,3 +1,26 @@
|
||||
<inventory color="#1F1F1FE0" size="400,0">
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<inventory color="#1F1F1FE0" size="0,600">
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||||
<slots-grid rows="4" count="40" sharefunc="inventory_share_func"/>
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<panel coord="10,230" padding="4,4,4,4" size="300,100">
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<label>fps: 62 / 59</label>
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<label>meshes: 4143</label>
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<label>frustum-culling: on</label>
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<label>chunks: 3206 visible: 1153</label>
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<label>block: 0 0 (core:air)</label>
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<label>seed: 42</label>
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<container size="200,30">
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<label size="100,30">x:</label>
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<textbox coord="40,0">4321.40</textbox>
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</container>
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<container size="200,30">
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<label size="100,30">y:</label>
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<textbox coord="40,0">120.0</textbox>
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</container>
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<container size="200,30">
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<label size="100,30">z:</label>
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<textbox coord="40,0">-424.10</textbox>
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</container>
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<label>time: 19:50</label>
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<trackbar min="0.0" max="1.0" step="0.005f" track-width="8" consumer="time_change"/>
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<trackbar min="0.0" max="1.0" step="0.005f" value="0.5" track-width="8"/>
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</panel>
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</inventory>
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@ -1,11 +1,15 @@
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function on_open(inv)
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print("OPEN", inv)
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function on_open(invid)
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print("OPEN", invid)
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end
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function on_close(inv)
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print("CLOSE", inv)
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function on_close(invid)
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print("CLOSE", invid)
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end
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function inventory_share_func(invid, slotid)
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inventory.set(invid, slotid, 0, 0)
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end
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function time_change(x)
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world.set_day_time(x)
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end
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0
res/modules/document.lua
Normal file
0
res/modules/document.lua
Normal file
@ -91,3 +91,46 @@ end
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function pack.is_installed(packid)
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return file.isfile(packid..":package.json")
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end
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vec2_mt = {}
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function vec2_mt.__tostring(self)
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return "vec2("..self[1]..", "..self[2]..")"
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end
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vec3_mt = {}
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function vec3_mt.__tostring(self)
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return "vec3("..self[1]..", "..self[2]..", "..self[3]..")"
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end
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|
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vec4_mt = {}
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function vec4_mt.__tostring(self)
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return "vec4("..self[1]..", "..self[2]..", "..self[3]..", "..self[4]..")"
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end
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|
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color_mt = {}
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function color_mt.__tostring(self)
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return "rgba("..self[1]..", "..self[2]..", "..self[3]..", "..self[4]..")"
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end
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-- class designed for simple UI-nodes access via properties syntax
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local Element = {}
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function Element.new(docname, name)
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return setmetatable({docname=docname, name=name}, {
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__index=function(self, k)
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return gui.getattr(self.docname, self.name, k)
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end,
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__newindex=function(self, k, v)
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gui.setattr(self.docname, self.name, k, v)
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end
|
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})
|
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end
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|
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-- the engine automatically creates an instance for every ui document (layout)
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Document = {}
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function Document.new(docname)
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return setmetatable({name=docname}, {
|
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__index=function(self, k)
|
||||
return Element.new(self.name, k)
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end
|
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})
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end
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|
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BIN
res/textures/gui/crosshair.png
Normal file
BIN
res/textures/gui/crosshair.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 5.1 KiB |
@ -76,6 +76,7 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(ASSET_SHADER, SHADERS_FOLDER"/skybox_gen", "skybox_gen");
|
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/moon.png", "misc/moon");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/misc/sun.png", "misc/sun");
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loader.add(ASSET_TEXTURE, TEXTURES_FOLDER"/gui/crosshair.png", "gui/crosshair");
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|
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addLayouts(0, "core", loader.getPaths()->getMainRoot()/fs::path("layouts"), loader);
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for (auto& pack : content->getPacks()) {
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@ -8,5 +8,10 @@ using runnable = std::function<void()>;
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using stringconsumer = std::function<void(const std::string&)>;
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using wstringsupplier = std::function<std::wstring()>;
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using wstringconsumer = std::function<void(const std::wstring&)>;
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||||
using doublesupplier = std::function<double()>;
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||||
using doubleconsumer = std::function<void(double)>;
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using boolsupplier = std::function<bool()>;
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using boolconsumer = std::function<void(bool)>;
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using wstringchecker = std::function<bool(const std::wstring&)>;
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||||
|
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#endif // DELEGATES_H_
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@ -208,6 +208,10 @@ void Engine::loadAllPacks() {
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ContentPack::scan(paths, contentPacks);
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||||
}
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||||
|
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double Engine::getDelta() const {
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return delta;
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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||||
this->screen = screen;
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}
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@ -63,6 +63,7 @@ public:
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void loadContent();
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void loadWorldContent(const fs::path& folder);
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void loadAllPacks();
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double getDelta() const;
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std::shared_ptr<Screen> getScreen();
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||||
};
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|
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@ -30,6 +30,14 @@ const std::shared_ptr<gui::UINode> UiDocument::getRoot() const {
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return root;
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}
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const std::shared_ptr<gui::UINode> UiDocument::get(const std::string& id) const {
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auto found = map.find(id);
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if (found == map.end()) {
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return nullptr;
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}
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return found->second;
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}
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const uidocscript& UiDocument::getScript() const {
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return script;
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}
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@ -43,6 +43,7 @@ public:
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const std::string& getId() const;
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const uinodes_map& getMap() const;
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const std::shared_ptr<gui::UINode> getRoot() const;
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const std::shared_ptr<gui::UINode> get(const std::string& id) const;
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const uidocscript& getScript() const;
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int getEnvironment() const;
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/* Collect map of all uinodes having identifiers */
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||||
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@ -110,6 +110,10 @@ void UINode::setCoord(glm::vec2 coord) {
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this->coord = coord;
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}
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glm::vec2 UINode::getCoord() const {
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||||
return coord;
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||||
}
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glm::vec2 UINode::getSize() const {
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return size;
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}
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@ -112,6 +112,7 @@ namespace gui {
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||||
/* Calculate screen position of the element */
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virtual glm::vec2 calcCoord() const;
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virtual void setCoord(glm::vec2 coord);
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glm::vec2 getCoord() const;
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virtual glm::vec2 getSize() const;
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virtual void setSize(glm::vec2 size);
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||||
virtual void refresh() {};
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||||
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@ -10,24 +10,20 @@
|
||||
#include "../../util/stringutil.h"
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||||
#include "GUI.h"
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||||
|
||||
using glm::vec2;
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||||
using glm::vec3;
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||||
using glm::vec4;
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||||
|
||||
using namespace gui;
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||||
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Label::Label(std::string text, std::string fontName)
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: UINode(vec2(), vec2(text.length() * 8, 15)),
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: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
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text(util::str2wstr_utf8(text)),
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fontName_(fontName) {
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fontName(fontName) {
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setInteractive(false);
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}
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Label::Label(std::wstring text, std::string fontName)
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: UINode(vec2(), vec2(text.length() * 8, 15)),
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: UINode(glm::vec2(), glm::vec2(text.length() * 8, 15)),
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text(text),
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fontName_(fontName) {
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fontName(fontName) {
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setInteractive(false);
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}
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@ -46,14 +42,14 @@ void Label::draw(const GfxContext* pctx, Assets* assets) {
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auto batch = pctx->getBatch2D();
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batch->color = getColor();
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Font* font = assets->getFont(fontName_);
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vec2 size = getSize();
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vec2 newsize = vec2(
|
||||
Font* font = assets->getFont(fontName);
|
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glm::vec2 size = getSize();
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glm::vec2 newsize (
|
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font->calcWidth(text),
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font->getLineHeight()+font->getYOffset()
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);
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|
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vec2 coord = calcCoord();
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glm::vec2 coord = calcCoord();
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switch (align) {
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case Align::left:
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break;
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@ -74,13 +70,13 @@ Label* Label::textSupplier(wstringsupplier supplier) {
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}
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||||
// ================================= Image ====================================
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Image::Image(std::string texture, vec2 size) : UINode(vec2(), size), texture(texture) {
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Image::Image(std::string texture, glm::vec2 size) : UINode(glm::vec2(), size), texture(texture) {
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setInteractive(false);
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}
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void Image::draw(const GfxContext* pctx, Assets* assets) {
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vec2 coord = calcCoord();
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vec4 color = getColor();
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glm::vec2 coord = calcCoord();
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glm::vec4 color = getColor();
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auto batch = pctx->getBatch2D();
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batch->texture(assets->getTexture(texture));
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batch->color = color;
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@ -90,10 +86,11 @@ void Image::draw(const GfxContext* pctx, Assets* assets) {
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|
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// ================================= Button ===================================
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Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
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: Panel(vec2(), padding, 0) {
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vec4 margin = getMargin();
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setSize(content->getSize()+vec2(padding[0]+padding[2]+margin[0]+margin[2],
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padding[1]+padding[3]+margin[1]+margin[3]));
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: Panel(glm::vec2(), padding, 0) {
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glm::vec4 margin = getMargin();
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setSize(content->getSize()+
|
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glm::vec2(padding[0]+padding[2]+margin[0]+margin[2],
|
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padding[1]+padding[3]+margin[1]+margin[3]));
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add(content);
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setScrollable(false);
|
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
|
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@ -102,13 +99,13 @@ Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
|
||||
|
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Button::Button(
|
||||
std::wstring text,
|
||||
vec4 padding,
|
||||
glm::vec4 padding,
|
||||
onaction action,
|
||||
vec2 size
|
||||
glm::vec2 size
|
||||
) : Panel(size, padding, 0)
|
||||
{
|
||||
if (size.y < 0.0f) {
|
||||
size = vec2(
|
||||
size = glm::vec2(
|
||||
glm::max(padding.x + padding.z + text.length()*8, size.x),
|
||||
glm::max(padding.y + padding.w + 16, size.y)
|
||||
);
|
||||
@ -122,7 +119,7 @@ Button::Button(
|
||||
|
||||
label = std::make_shared<Label>(text);
|
||||
label->setAlign(Align::center);
|
||||
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
label->setInteractive(false);
|
||||
add(label);
|
||||
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
|
||||
@ -151,12 +148,12 @@ Button* Button::textSupplier(wstringsupplier supplier) {
|
||||
void Button::refresh() {
|
||||
Panel::refresh();
|
||||
if (label) {
|
||||
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
}
|
||||
}
|
||||
|
||||
void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
|
||||
@ -165,7 +162,7 @@ void Button::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
|
||||
void Button::mouseRelease(GUI* gui, int x, int y) {
|
||||
UINode::mouseRelease(gui, x, y);
|
||||
if (isInside(vec2(x, y))) {
|
||||
if (isInside(glm::vec2(x, y))) {
|
||||
for (auto callback : actions) {
|
||||
callback(gui);
|
||||
}
|
||||
@ -192,13 +189,13 @@ Align Button::getTextAlign() const {
|
||||
}
|
||||
|
||||
// ============================== RichButton ==================================
|
||||
RichButton::RichButton(vec2 size) : Container(vec2(), size) {
|
||||
RichButton::RichButton(glm::vec2 size) : Container(glm::vec2(), size) {
|
||||
setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
|
||||
}
|
||||
|
||||
void RichButton::mouseRelease(GUI* gui, int x, int y) {
|
||||
UINode::mouseRelease(gui, x, y);
|
||||
if (isInside(vec2(x, y))) {
|
||||
if (isInside(glm::vec2(x, y))) {
|
||||
for (auto callback : actions) {
|
||||
callback(gui);
|
||||
}
|
||||
@ -211,7 +208,7 @@ RichButton* RichButton::listenAction(onaction action) {
|
||||
}
|
||||
|
||||
void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = (isPressed() ? pressedColor : (hover ? hoverColor : color));
|
||||
@ -219,18 +216,18 @@ void RichButton::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
}
|
||||
|
||||
// ================================ TextBox ===================================
|
||||
TextBox::TextBox(std::wstring placeholder, vec4 padding)
|
||||
: Panel(vec2(200,32), padding, 0),
|
||||
TextBox::TextBox(std::wstring placeholder, glm::vec4 padding)
|
||||
: Panel(glm::vec2(200,32), padding, 0),
|
||||
input(L""),
|
||||
placeholder(placeholder) {
|
||||
label = std::make_shared<Label>(L"");
|
||||
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
add(label);
|
||||
setHoverColor(glm::vec4(0.05f, 0.1f, 0.2f, 0.75f));
|
||||
}
|
||||
|
||||
void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
@ -253,10 +250,10 @@ void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
}
|
||||
|
||||
if (input.empty()) {
|
||||
label->setColor(vec4(0.5f));
|
||||
label->setColor(glm::vec4(0.5f));
|
||||
label->setText(placeholder);
|
||||
} else {
|
||||
label->setColor(vec4(1.0f));
|
||||
label->setColor(glm::vec4(1.0f));
|
||||
label->setText(input);
|
||||
}
|
||||
setScrollable(false);
|
||||
@ -297,7 +294,7 @@ void TextBox::focus(GUI* gui) {
|
||||
|
||||
void TextBox::refresh() {
|
||||
Panel::refresh();
|
||||
label->setSize(size-vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
label->setSize(size-glm::vec2(padding.z+padding.x, padding.w+padding.y));
|
||||
}
|
||||
|
||||
void TextBox::keyPressed(int key) {
|
||||
@ -322,7 +319,7 @@ void TextBox::keyPressed(int key) {
|
||||
}
|
||||
}
|
||||
|
||||
std::shared_ptr<UINode> TextBox::getAt(vec2 pos, std::shared_ptr<UINode> self) {
|
||||
std::shared_ptr<UINode> TextBox::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
|
||||
return UINode::getAt(pos, self);
|
||||
}
|
||||
|
||||
@ -349,8 +346,8 @@ void TextBox::setText(std::wstring value) {
|
||||
}
|
||||
|
||||
// ============================== InputBindBox ================================
|
||||
InputBindBox::InputBindBox(Binding& binding, vec4 padding)
|
||||
: Panel(vec2(100,32), padding, 0),
|
||||
InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
|
||||
: Panel(glm::vec2(100,32), padding, 0),
|
||||
binding(binding) {
|
||||
label = std::make_shared<Label>(L"");
|
||||
add(label);
|
||||
@ -358,7 +355,7 @@ InputBindBox::InputBindBox(Binding& binding, vec4 padding)
|
||||
}
|
||||
|
||||
void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = (isFocused() ? focusedColor : (hover ? hoverColor : color));
|
||||
@ -386,20 +383,20 @@ TrackBar::TrackBar(double min,
|
||||
double value,
|
||||
double step,
|
||||
int trackWidth)
|
||||
: UINode(vec2(), vec2(26)),
|
||||
: UINode(glm::vec2(), glm::vec2(26)),
|
||||
min(min),
|
||||
max(max),
|
||||
value(value),
|
||||
step(step),
|
||||
trackWidth(trackWidth) {
|
||||
setColor(vec4(0.f, 0.f, 0.f, 0.4f));
|
||||
setColor(glm::vec4(0.f, 0.f, 0.f, 0.4f));
|
||||
}
|
||||
|
||||
void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
|
||||
if (supplier_) {
|
||||
value = supplier_();
|
||||
if (supplier) {
|
||||
value = supplier();
|
||||
}
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = (hover ? hoverColor : color);
|
||||
@ -413,16 +410,16 @@ void TrackBar::draw(const GfxContext* pctx, Assets* assets) {
|
||||
batch->rect(coord.x + width * t, coord.y, actualWidth, size.y);
|
||||
}
|
||||
|
||||
void TrackBar::supplier(doublesupplier supplier) {
|
||||
this->supplier_ = supplier;
|
||||
void TrackBar::setSupplier(doublesupplier supplier) {
|
||||
this->supplier = supplier;
|
||||
}
|
||||
|
||||
void TrackBar::consumer(doubleconsumer consumer) {
|
||||
this->consumer_ = consumer;
|
||||
void TrackBar::setConsumer(doubleconsumer consumer) {
|
||||
this->consumer = consumer;
|
||||
}
|
||||
|
||||
void TrackBar::mouseMove(GUI*, int x, int y) {
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
value = x;
|
||||
value -= coord.x;
|
||||
value = (value)/size.x * (max-min+trackWidth*step);
|
||||
@ -430,56 +427,56 @@ void TrackBar::mouseMove(GUI*, int x, int y) {
|
||||
value = (value > max) ? max : value;
|
||||
value = (value < min) ? min : value;
|
||||
value = (int)(value / step) * step;
|
||||
if (consumer_) {
|
||||
consumer_(value);
|
||||
if (consumer) {
|
||||
consumer(value);
|
||||
}
|
||||
}
|
||||
|
||||
// ================================ CheckBox ==================================
|
||||
CheckBox::CheckBox(bool checked) : UINode(vec2(), vec2(32.0f)), checked_(checked) {
|
||||
setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
|
||||
CheckBox::CheckBox(bool checked) : UINode(glm::vec2(), glm::vec2(32.0f)), checked(checked) {
|
||||
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.5f));
|
||||
}
|
||||
|
||||
void CheckBox::draw(const GfxContext* pctx, Assets* assets) {
|
||||
if (supplier_) {
|
||||
checked_ = supplier_();
|
||||
if (supplier) {
|
||||
checked = supplier();
|
||||
}
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
batch->color = checked_ ? checkColor : (hover ? hoverColor : color);
|
||||
batch->color = checked ? checkColor : (hover ? hoverColor : color);
|
||||
batch->rect(coord.x, coord.y, size.x, size.y);
|
||||
}
|
||||
|
||||
void CheckBox::mouseRelease(GUI*, int x, int y) {
|
||||
checked_ = !checked_;
|
||||
if (consumer_) {
|
||||
consumer_(checked_);
|
||||
checked = !checked;
|
||||
if (consumer) {
|
||||
consumer(checked);
|
||||
}
|
||||
}
|
||||
|
||||
void CheckBox::supplier(boolsupplier supplier) {
|
||||
supplier_ = supplier;
|
||||
void CheckBox::setSupplier(boolsupplier supplier) {
|
||||
this->supplier = supplier;
|
||||
}
|
||||
|
||||
void CheckBox::consumer(boolconsumer consumer) {
|
||||
consumer_ = consumer;
|
||||
void CheckBox::setConsumer(boolconsumer consumer) {
|
||||
this->consumer = consumer;
|
||||
}
|
||||
|
||||
CheckBox* CheckBox::checked(bool flag) {
|
||||
checked_ = flag;
|
||||
CheckBox* CheckBox::setChecked(bool flag) {
|
||||
checked = flag;
|
||||
return this;
|
||||
}
|
||||
|
||||
FullCheckBox::FullCheckBox(std::wstring text, glm::vec2 size, bool checked)
|
||||
: Panel(size),
|
||||
checkbox(std::make_shared<CheckBox>(checked)){
|
||||
setColor(vec4(0.0f));
|
||||
setColor(glm::vec4(0.0f));
|
||||
setOrientation(Orientation::horizontal);
|
||||
|
||||
add(checkbox);
|
||||
|
||||
auto label = std::make_shared<Label>(text);
|
||||
label->setMargin(vec4(5.f, 5.f, 0.f, 0.f));
|
||||
label->setMargin(glm::vec4(5.f, 5.f, 0.f, 0.f));
|
||||
add(label);
|
||||
}
|
||||
|
||||
@ -17,18 +17,10 @@ class Batch2D;
|
||||
class Assets;
|
||||
|
||||
namespace gui {
|
||||
using doublesupplier = std::function<double()>;
|
||||
using doubleconsumer = std::function<void(double)>;
|
||||
|
||||
using boolsupplier = std::function<bool()>;
|
||||
using boolconsumer = std::function<void(bool)>;
|
||||
|
||||
using wstringchecker = std::function<bool(const std::wstring&)>;
|
||||
|
||||
class Label : public UINode {
|
||||
protected:
|
||||
std::wstring text;
|
||||
std::string fontName_;
|
||||
std::string fontName;
|
||||
wstringsupplier supplier = nullptr;
|
||||
public:
|
||||
Label(std::string text, std::string fontName="normal");
|
||||
@ -148,8 +140,8 @@ namespace gui {
|
||||
protected:
|
||||
glm::vec4 hoverColor {0.01f, 0.02f, 0.03f, 0.5f};
|
||||
glm::vec4 trackColor {1.0f, 1.0f, 1.0f, 0.4f};
|
||||
doublesupplier supplier_ = nullptr;
|
||||
doubleconsumer consumer_ = nullptr;
|
||||
doublesupplier supplier = nullptr;
|
||||
doubleconsumer consumer = nullptr;
|
||||
double min;
|
||||
double max;
|
||||
double value;
|
||||
@ -163,8 +155,8 @@ namespace gui {
|
||||
int trackWidth=1);
|
||||
virtual void draw(const GfxContext* pctx, Assets* assets) override;
|
||||
|
||||
virtual void supplier(doublesupplier supplier);
|
||||
virtual void consumer(doubleconsumer consumer);
|
||||
virtual void setSupplier(doublesupplier supplier);
|
||||
virtual void setConsumer(doubleconsumer consumer);
|
||||
|
||||
virtual void mouseMove(GUI*, int x, int y) override;
|
||||
};
|
||||
@ -173,9 +165,9 @@ namespace gui {
|
||||
protected:
|
||||
glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f};
|
||||
glm::vec4 checkColor {1.0f, 1.0f, 1.0f, 0.4f};
|
||||
boolsupplier supplier_ = nullptr;
|
||||
boolconsumer consumer_ = nullptr;
|
||||
bool checked_ = false;
|
||||
boolsupplier supplier = nullptr;
|
||||
boolconsumer consumer = nullptr;
|
||||
bool checked = false;
|
||||
public:
|
||||
CheckBox(bool checked=false);
|
||||
|
||||
@ -183,15 +175,15 @@ namespace gui {
|
||||
|
||||
virtual void mouseRelease(GUI*, int x, int y) override;
|
||||
|
||||
virtual void supplier(boolsupplier supplier);
|
||||
virtual void consumer(boolconsumer consumer);
|
||||
virtual void setSupplier(boolsupplier supplier);
|
||||
virtual void setConsumer(boolconsumer consumer);
|
||||
|
||||
virtual CheckBox* checked(bool flag);
|
||||
virtual CheckBox* setChecked(bool flag);
|
||||
|
||||
virtual bool checked() const {
|
||||
if (supplier_)
|
||||
return supplier_();
|
||||
return checked_;
|
||||
virtual bool isChecked() const {
|
||||
if (supplier)
|
||||
return supplier();
|
||||
return checked;
|
||||
}
|
||||
};
|
||||
|
||||
@ -201,22 +193,22 @@ namespace gui {
|
||||
public:
|
||||
FullCheckBox(std::wstring text, glm::vec2 size, bool checked=false);
|
||||
|
||||
virtual void supplier(boolsupplier supplier) {
|
||||
checkbox->supplier(supplier);
|
||||
virtual void setSupplier(boolsupplier supplier) {
|
||||
checkbox->setSupplier(supplier);
|
||||
}
|
||||
|
||||
virtual void consumer(boolconsumer consumer) {
|
||||
checkbox->consumer(consumer);
|
||||
virtual void setConsumer(boolconsumer consumer) {
|
||||
checkbox->setConsumer(consumer);
|
||||
}
|
||||
|
||||
virtual void checked(bool flag) {
|
||||
checkbox->checked(flag);
|
||||
virtual void setChecked(bool flag) {
|
||||
checkbox->setChecked(flag);
|
||||
}
|
||||
|
||||
virtual bool checked() const {
|
||||
return checkbox->checked();
|
||||
virtual bool isChecked() const {
|
||||
return checkbox->isChecked();
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
#endif // FRONTEND_GUI_CONTROLS_H_
|
||||
#endif // FRONTEND_GUI_CONTROLS_H_
|
||||
|
||||
@ -124,6 +124,13 @@ static std::shared_ptr<UINode> readContainer(UiXmlReader& reader, xml::xmlelemen
|
||||
return container;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> readPanel(UiXmlReader& reader, xml::xmlelement element) {
|
||||
float interval = element->attr("interval", "2").asFloat();
|
||||
auto panel = std::make_shared<Panel>(glm::vec2(), glm::vec4(), interval);
|
||||
_readPanel(reader, element, *panel);
|
||||
return panel;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> readButton(UiXmlReader& reader, xml::xmlelement element) {
|
||||
std::wstring text = readAndProcessInnerText(element);
|
||||
auto button = std::make_shared<Button>(text, glm::vec4(0.0f), nullptr);
|
||||
@ -156,7 +163,7 @@ static std::shared_ptr<UINode> readTextBox(UiXmlReader& reader, xml::xmlelement
|
||||
auto consumer = scripting::create_wstring_consumer(
|
||||
reader.getEnvironment().getId(),
|
||||
element->attr("consumer").getText(),
|
||||
reader.getFilename()+"lua"
|
||||
reader.getFilename()+".lua"
|
||||
);
|
||||
textbox->textConsumer(consumer);
|
||||
}
|
||||
@ -171,13 +178,34 @@ static std::shared_ptr<UINode> readImage(UiXmlReader& reader, xml::xmlelement el
|
||||
return image;
|
||||
}
|
||||
|
||||
static std::shared_ptr<UINode> readTrackBar(UiXmlReader& reader, xml::xmlelement element) {
|
||||
float min = element->attr("min", "0.0").asFloat();
|
||||
float max = element->attr("max", "1.0").asFloat();
|
||||
float def = element->attr("value", "0.0").asFloat();
|
||||
float step = element->attr("step", "1.0").asFloat();
|
||||
int trackWidth = element->attr("track-width", "1.0").asInt();
|
||||
auto bar = std::make_shared<TrackBar>(min, max, def, step, trackWidth);
|
||||
_readUINode(element, *bar);
|
||||
if (element->has("consumer")) {
|
||||
auto consumer = scripting::create_number_consumer(
|
||||
reader.getEnvironment().getId(),
|
||||
element->attr("consumer").getText(),
|
||||
reader.getFilename()+".lua"
|
||||
);
|
||||
bar->setConsumer(consumer);
|
||||
}
|
||||
return bar;
|
||||
}
|
||||
|
||||
UiXmlReader::UiXmlReader(const scripting::Environment& env, AssetsLoader& assetsLoader)
|
||||
: env(env), assetsLoader(assetsLoader)
|
||||
{
|
||||
add("image", readImage);
|
||||
add("label", readLabel);
|
||||
add("panel", readPanel);
|
||||
add("button", readButton);
|
||||
add("textbox", readTextBox);
|
||||
add("trackbar", readTrackBar);
|
||||
add("container", readContainer);
|
||||
}
|
||||
|
||||
|
||||
@ -9,15 +9,12 @@
|
||||
|
||||
using namespace gui;
|
||||
|
||||
using glm::vec2;
|
||||
using glm::vec4;
|
||||
|
||||
Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
|
||||
Container::Container(glm::vec2 coord, glm::vec2 size) : UINode(coord, size) {
|
||||
actualLength = size.y;
|
||||
setColor(glm::vec4());
|
||||
}
|
||||
|
||||
std::shared_ptr<UINode> Container::getAt(vec2 pos, std::shared_ptr<UINode> self) {
|
||||
std::shared_ptr<UINode> Container::getAt(glm::vec2 pos, std::shared_ptr<UINode> self) {
|
||||
if (!interactive) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -79,8 +76,8 @@ void Container::setScrollable(bool flag) {
|
||||
}
|
||||
|
||||
void Container::draw(const GfxContext* pctx, Assets* assets) {
|
||||
vec2 coord = calcCoord();
|
||||
vec2 size = getSize();
|
||||
glm::vec2 coord = calcCoord();
|
||||
glm::vec2 size = getSize();
|
||||
drawBackground(pctx, assets);
|
||||
|
||||
auto batch = pctx->getBatch2D();
|
||||
@ -88,7 +85,7 @@ void Container::draw(const GfxContext* pctx, Assets* assets) {
|
||||
batch->render();
|
||||
{
|
||||
GfxContext ctx = pctx->sub();
|
||||
ctx.scissors(vec4(coord.x, coord.y, size.x, size.y));
|
||||
ctx.scissors(glm::vec4(coord.x, coord.y, size.x, size.y));
|
||||
for (auto node : nodes) {
|
||||
if (node->isVisible())
|
||||
node->draw(pctx, assets);
|
||||
@ -100,7 +97,7 @@ void Container::draw(const GfxContext* pctx, Assets* assets) {
|
||||
void Container::drawBackground(const GfxContext* pctx, Assets* assets) {
|
||||
if (color.a <= 0.0f)
|
||||
return;
|
||||
vec2 coord = calcCoord();
|
||||
glm::vec2 coord = calcCoord();
|
||||
|
||||
auto batch = pctx->getBatch2D();
|
||||
batch->texture(nullptr);
|
||||
@ -154,11 +151,11 @@ const std::vector<std::shared_ptr<UINode>>& Container::getNodes() const {
|
||||
return nodes;
|
||||
}
|
||||
|
||||
Panel::Panel(vec2 size, glm::vec4 padding, float interval)
|
||||
: Container(vec2(), size),
|
||||
Panel::Panel(glm::vec2 size, glm::vec4 padding, float interval)
|
||||
: Container(glm::vec2(), size),
|
||||
padding(padding),
|
||||
interval(interval) {
|
||||
setColor(vec4(0.0f, 0.0f, 0.0f, 0.75f));
|
||||
setColor(glm::vec4(0.0f, 0.0f, 0.0f, 0.75f));
|
||||
}
|
||||
|
||||
Panel::~Panel() {
|
||||
@ -183,9 +180,9 @@ glm::vec4 Panel::getPadding() const {
|
||||
|
||||
void Panel::cropToContent() {
|
||||
if (maxLength > 0.0f) {
|
||||
setSize(vec2(getSize().x, glm::min(maxLength, actualLength)));
|
||||
setSize(glm::vec2(getSize().x, glm::min(maxLength, actualLength)));
|
||||
} else {
|
||||
setSize(vec2(getSize().x, actualLength));
|
||||
setSize(glm::vec2(getSize().x, actualLength));
|
||||
}
|
||||
}
|
||||
|
||||
@ -199,21 +196,21 @@ void Panel::refresh() {
|
||||
UINode::refresh();
|
||||
float x = padding.x;
|
||||
float y = padding.y;
|
||||
vec2 size = getSize();
|
||||
glm::vec2 size = getSize();
|
||||
if (orientation == Orientation::vertical) {
|
||||
float maxw = size.x;
|
||||
for (auto& node : nodes) {
|
||||
vec2 nodesize = node->getSize();
|
||||
const vec4 margin = node->getMargin();
|
||||
glm::vec2 nodesize = node->getSize();
|
||||
const glm::vec4 margin = node->getMargin();
|
||||
y += margin.y;
|
||||
|
||||
float ex = x + margin.x;
|
||||
node->setCoord(vec2(ex, y));
|
||||
node->setCoord(glm::vec2(ex, y));
|
||||
y += nodesize.y + margin.w + interval;
|
||||
|
||||
float width = size.x - padding.x - padding.z - margin.x - margin.z;
|
||||
if (node->isResizing()) {
|
||||
node->setSize(vec2(width, nodesize.y));
|
||||
node->setSize(glm::vec2(width, nodesize.y));
|
||||
}
|
||||
node->refresh();
|
||||
maxw = fmax(maxw, ex+node->getSize().x+margin.z+padding.z);
|
||||
@ -222,10 +219,10 @@ void Panel::refresh() {
|
||||
} else {
|
||||
float maxh = size.y;
|
||||
for (auto& node : nodes) {
|
||||
vec2 nodesize = node->getSize();
|
||||
const vec4 margin = node->getMargin();
|
||||
glm::vec2 nodesize = node->getSize();
|
||||
const glm::vec4 margin = node->getMargin();
|
||||
x += margin.x;
|
||||
node->setCoord(vec2(x, y+margin.y));
|
||||
node->setCoord(glm::vec2(x, y+margin.y));
|
||||
x += nodesize.x + margin.z + interval;
|
||||
|
||||
node->refresh();
|
||||
@ -243,7 +240,7 @@ Orientation Panel::getOrientation() const {
|
||||
return orientation;
|
||||
}
|
||||
|
||||
PagesControl::PagesControl() : Container(vec2(), vec2(1)){
|
||||
PagesControl::PagesControl() : Container(glm::vec2(), glm::vec2(1)){
|
||||
}
|
||||
|
||||
bool PagesControl::has(std::string name) {
|
||||
@ -259,16 +256,16 @@ void PagesControl::setPage(std::string name, bool history) {
|
||||
if (found == pages.end()) {
|
||||
throw std::runtime_error("no page found");
|
||||
}
|
||||
if (current_.panel) {
|
||||
Container::remove(current_.panel);
|
||||
if (current.panel) {
|
||||
Container::remove(current.panel);
|
||||
}
|
||||
if (history) {
|
||||
pageStack.push(curname_);
|
||||
pageStack.push(curname);
|
||||
}
|
||||
curname_ = name;
|
||||
current_ = found->second;
|
||||
Container::add(current_.panel);
|
||||
setSize(current_.panel->getSize());
|
||||
curname = name;
|
||||
current = found->second;
|
||||
Container::add(current.panel);
|
||||
setSize(current.panel->getSize());
|
||||
}
|
||||
|
||||
void PagesControl::back() {
|
||||
@ -279,8 +276,8 @@ void PagesControl::back() {
|
||||
setPage(name, false);
|
||||
}
|
||||
|
||||
Page& PagesControl::current() {
|
||||
return current_;
|
||||
Page& PagesControl::getCurrent() {
|
||||
return current;
|
||||
}
|
||||
|
||||
void PagesControl::clearHistory() {
|
||||
@ -289,9 +286,9 @@ void PagesControl::clearHistory() {
|
||||
|
||||
void PagesControl::reset() {
|
||||
clearHistory();
|
||||
if (current_.panel) {
|
||||
curname_ = "";
|
||||
Container::remove(current_.panel);
|
||||
current_ = Page{nullptr};
|
||||
if (current.panel) {
|
||||
curname = "";
|
||||
Container::remove(current.panel);
|
||||
current = Page{nullptr};
|
||||
}
|
||||
}
|
||||
|
||||
@ -94,8 +94,8 @@ namespace gui {
|
||||
protected:
|
||||
std::unordered_map<std::string, Page> pages;
|
||||
std::stack<std::string> pageStack;
|
||||
Page current_;
|
||||
std::string curname_ = "";
|
||||
Page current;
|
||||
std::string curname = "";
|
||||
public:
|
||||
PagesControl();
|
||||
|
||||
@ -106,7 +106,7 @@ namespace gui {
|
||||
void clearHistory();
|
||||
void reset();
|
||||
|
||||
Page& current();
|
||||
Page& getCurrent();
|
||||
};
|
||||
}
|
||||
#endif // FRONTEND_GUI_PANELS_H_
|
||||
@ -49,9 +49,6 @@
|
||||
#include "../items/Inventory.h"
|
||||
#include "../logic/scripting/scripting.h"
|
||||
|
||||
using glm::vec2;
|
||||
using glm::vec3;
|
||||
using glm::vec4;
|
||||
using namespace gui;
|
||||
|
||||
static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
|
||||
@ -63,13 +60,13 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
|
||||
std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
|
||||
auto level = frontend->getLevel();
|
||||
|
||||
auto panel = std::make_shared<Panel>(vec2(250, 200), vec4(5.0f), 2.0f);
|
||||
auto panel = std::make_shared<Panel>(glm::vec2(250, 200), glm::vec4(5.0f), 2.0f);
|
||||
panel->listenInterval(0.5f, [this]() {
|
||||
fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
|
||||
fpsMin = fps;
|
||||
fpsMax = fps;
|
||||
});
|
||||
panel->setCoord(vec2(10, 10));
|
||||
panel->setCoord(glm::vec2(10, 10));
|
||||
panel->add(create_label([this](){ return L"fps: "+this->fpsString;}));
|
||||
panel->add(create_label([](){
|
||||
return L"meshes: " + std::to_wstring(Mesh::meshesCount);
|
||||
@ -100,15 +97,15 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
|
||||
}));
|
||||
|
||||
for (int ax = 0; ax < 3; ax++){
|
||||
auto sub = std::make_shared<Panel>(vec2(10, 27), vec4(0.0f));
|
||||
sub->setOrientation(Orientation::horizontal);
|
||||
auto sub = std::make_shared<Container>(glm::vec2(), glm::vec2(250, 27));
|
||||
|
||||
std::wstring str = L"x: ";
|
||||
str[0] += ax;
|
||||
auto label = std::make_shared<Label>(str);
|
||||
label->setMargin(vec4(2, 3, 2, 3));
|
||||
label->setMargin(glm::vec4(2, 3, 2, 3));
|
||||
label->setSize(glm::vec2(20, 27));
|
||||
sub->add(label);
|
||||
sub->setColor(vec4(0.0f));
|
||||
sub->setColor(glm::vec4(0.0f));
|
||||
|
||||
// Coord input
|
||||
auto box = std::make_shared<TextBox>(L"");
|
||||
@ -118,7 +115,7 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
|
||||
});
|
||||
box->textConsumer([=](std::wstring text) {
|
||||
try {
|
||||
vec3 position = level->player->hitbox->position;
|
||||
glm::vec3 position = level->player->hitbox->position;
|
||||
position[ax] = std::stoi(text);
|
||||
level->player->teleport(position);
|
||||
} catch (std::invalid_argument& _){
|
||||
@ -128,8 +125,9 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
|
||||
Hitbox* hitbox = level->player->hitbox.get();
|
||||
box->setText(std::to_wstring(int(hitbox->position[ax])));
|
||||
});
|
||||
box->setSize(glm::vec2(230, 27));
|
||||
|
||||
sub->add(box);
|
||||
sub->add(box, glm::vec2(20, 0));
|
||||
panel->add(sub);
|
||||
}
|
||||
panel->add(create_label([=](){
|
||||
@ -143,24 +141,24 @@ std::shared_ptr<UINode> HudRenderer::createDebugPanel(Engine* engine) {
|
||||
}));
|
||||
{
|
||||
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
|
||||
bar->supplier([=]() {return level->world->daytime;});
|
||||
bar->consumer([=](double val) {level->world->daytime = val;});
|
||||
bar->setSupplier([=]() {return level->world->daytime;});
|
||||
bar->setConsumer([=](double val) {level->world->daytime = val;});
|
||||
panel->add(bar);
|
||||
}
|
||||
{
|
||||
auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
|
||||
bar->supplier([=]() {return WorldRenderer::fog;});
|
||||
bar->consumer([=](double val) {WorldRenderer::fog = val;});
|
||||
bar->setSupplier([=]() {return WorldRenderer::fog;});
|
||||
bar->setConsumer([=](double val) {WorldRenderer::fog = val;});
|
||||
panel->add(bar);
|
||||
}
|
||||
{
|
||||
auto checkbox = std::make_shared<FullCheckBox>(
|
||||
L"Show Chunk Borders", vec2(400, 24)
|
||||
L"Show Chunk Borders", glm::vec2(400, 24)
|
||||
);
|
||||
checkbox->supplier([=]() {
|
||||
checkbox->setSupplier([=]() {
|
||||
return engine->getSettings().debug.showChunkBorders;
|
||||
});
|
||||
checkbox->consumer([=](bool checked) {
|
||||
checkbox->setConsumer([=](bool checked) {
|
||||
engine->getSettings().debug.showChunkBorders = checked;
|
||||
});
|
||||
panel->add(checkbox);
|
||||
@ -236,7 +234,7 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
|
||||
contentAccess = createContentAccess();
|
||||
contentAccessPanel = std::make_shared<Panel>(
|
||||
contentAccess->getSize(), vec4(0.0f), 0.0f
|
||||
contentAccess->getSize(), glm::vec4(0.0f), 0.0f
|
||||
);
|
||||
contentAccessPanel->setColor(glm::vec4());
|
||||
contentAccessPanel->add(contentAccess);
|
||||
@ -246,8 +244,9 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
darkOverlay = std::make_unique<Panel>(glm::vec2(4000.0f));
|
||||
darkOverlay->setColor(glm::vec4(0, 0, 0, 0.5f));
|
||||
darkOverlay->setZIndex(-1);
|
||||
darkOverlay->setVisible(false);
|
||||
|
||||
uicamera = std::make_unique<Camera>(vec3(), 1);
|
||||
uicamera = std::make_unique<Camera>(glm::vec3(), 1);
|
||||
uicamera->perspective = false;
|
||||
uicamera->flipped = true;
|
||||
|
||||
@ -264,6 +263,7 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
|
||||
}
|
||||
|
||||
HudRenderer::~HudRenderer() {
|
||||
// removing all controlled ui
|
||||
gui->remove(grabbedItemView);
|
||||
if (inventoryView) {
|
||||
gui->remove(inventoryView);
|
||||
@ -286,23 +286,20 @@ void HudRenderer::update(bool visible) {
|
||||
auto menu = gui->getMenu();
|
||||
|
||||
debugPanel->setVisible(player->debug && visible);
|
||||
menu->setVisible(pause);
|
||||
|
||||
if (!visible && inventoryOpen) {
|
||||
closeInventory();
|
||||
}
|
||||
if (pause && menu->current().panel == nullptr) {
|
||||
pause = false;
|
||||
if (pause && menu->getCurrent().panel == nullptr) {
|
||||
setPause(false);
|
||||
}
|
||||
if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
|
||||
if (pause) {
|
||||
pause = false;
|
||||
menu->reset();
|
||||
setPause(false);
|
||||
} else if (inventoryOpen) {
|
||||
closeInventory();
|
||||
} else {
|
||||
pause = true;
|
||||
menu->setPage("pause");
|
||||
setPause(true);
|
||||
}
|
||||
}
|
||||
if (visible && Events::jactive(BIND_HUD_INVENTORY)) {
|
||||
@ -318,9 +315,9 @@ void HudRenderer::update(bool visible) {
|
||||
Events::toggleCursor();
|
||||
}
|
||||
|
||||
vec2 invSize = contentAccessPanel->getSize();
|
||||
glm::vec2 invSize = contentAccessPanel->getSize();
|
||||
contentAccessPanel->setVisible(inventoryOpen);
|
||||
contentAccessPanel->setSize(vec2(invSize.x, Window::height));
|
||||
contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
|
||||
hotbarView->setVisible(visible);
|
||||
|
||||
for (int i = keycode::NUM_1; i <= keycode::NUM_9; i++) {
|
||||
@ -339,10 +336,11 @@ void HudRenderer::update(bool visible) {
|
||||
}
|
||||
player->setChosenSlot(slot);
|
||||
}
|
||||
|
||||
darkOverlay->setVisible(pause);
|
||||
}
|
||||
|
||||
/**
|
||||
* Show inventory on the screen and turn on inventory mode blocking movement
|
||||
*/
|
||||
void HudRenderer::openInventory() {
|
||||
auto level = frontend->getLevel();
|
||||
auto player = level->player;
|
||||
@ -358,6 +356,9 @@ void HudRenderer::openInventory() {
|
||||
gui->add(inventoryView);
|
||||
}
|
||||
|
||||
/**
|
||||
* Hide inventory and turn off inventory mode
|
||||
*/
|
||||
void HudRenderer::closeInventory() {
|
||||
scripting::on_ui_close(inventoryDocument, inventoryView->getInventory().get());
|
||||
inventoryOpen = false;
|
||||
@ -370,13 +371,12 @@ void HudRenderer::closeInventory() {
|
||||
|
||||
void HudRenderer::draw(const GfxContext& ctx){
|
||||
auto level = frontend->getLevel();
|
||||
auto player = level->player;
|
||||
|
||||
const Viewport& viewport = ctx.getViewport();
|
||||
const uint width = viewport.getWidth();
|
||||
const uint height = viewport.getHeight();
|
||||
|
||||
Player* player = level->player;
|
||||
|
||||
uicamera->setFov(height);
|
||||
|
||||
auto batch = ctx.getBatch2D();
|
||||
@ -390,16 +390,21 @@ void HudRenderer::draw(const GfxContext& ctx){
|
||||
hotbarView->setSelected(player->getChosenSlot());
|
||||
|
||||
// Crosshair
|
||||
batch->begin();
|
||||
if (!pause && Events::_cursor_locked && !level->player->debug) {
|
||||
batch->lineWidth(2);
|
||||
batch->line(width/2, height/2-6, width/2, height/2+6, 0.2f, 0.2f, 0.2f, 1.0f);
|
||||
batch->line(width/2+6, height/2, width/2-6, height/2, 0.2f, 0.2f, 0.2f, 1.0f);
|
||||
batch->line(width/2-5, height/2-5, width/2+5, height/2+5, 0.9f, 0.9f, 0.9f, 1.0f);
|
||||
batch->line(width/2+5, height/2-5, width/2-5, height/2+5, 0.9f, 0.9f, 0.9f, 1.0f);
|
||||
GfxContext chctx = ctx.sub();
|
||||
chctx.blendMode(blendmode::inversion);
|
||||
batch->texture(assets->getTexture("gui/crosshair"));
|
||||
int chsize = 16;
|
||||
batch->rect(
|
||||
(width-chsize)/2, (height-chsize)/2,
|
||||
chsize, chsize, 0,0, 1,1, 1,1,1,1
|
||||
);
|
||||
batch->render();
|
||||
}
|
||||
|
||||
// Delta-time visualizer
|
||||
if (level->player->debug) {
|
||||
batch->texture(nullptr);
|
||||
const int dmwidth = 256;
|
||||
const float dmscale = 4000.0f;
|
||||
static float deltameter[dmwidth]{};
|
||||
@ -416,15 +421,13 @@ void HudRenderer::draw(const GfxContext& ctx){
|
||||
|
||||
if (inventoryOpen) {
|
||||
float caWidth = contentAccess->getSize().x;
|
||||
contentAccessPanel->setCoord(glm::vec2(width-caWidth, 0));
|
||||
|
||||
glm::vec2 invSize = inventoryView->getSize();
|
||||
|
||||
float width = viewport.getWidth();
|
||||
|
||||
inventoryView->setCoord(glm::vec2(
|
||||
glm::min(width/2-invSize.x/2, width-caWidth-10-invSize.x),
|
||||
height/2-invSize.y/2
|
||||
));
|
||||
contentAccessPanel->setCoord(glm::vec2(width-caWidth, 0));
|
||||
}
|
||||
grabbedItemView->setCoord(glm::vec2(Events::cursor));
|
||||
batch->render();
|
||||
@ -437,3 +440,19 @@ bool HudRenderer::isInventoryOpen() const {
|
||||
bool HudRenderer::isPause() const {
|
||||
return pause;
|
||||
}
|
||||
|
||||
void HudRenderer::setPause(bool pause) {
|
||||
if (this->pause == pause) {
|
||||
return;
|
||||
}
|
||||
this->pause = pause;
|
||||
|
||||
auto menu = gui->getMenu();
|
||||
if (pause) {
|
||||
menu->setPage("pause");
|
||||
} else {
|
||||
menu->reset();
|
||||
}
|
||||
darkOverlay->setVisible(pause);
|
||||
menu->setVisible(pause);
|
||||
}
|
||||
|
||||
@ -64,6 +64,7 @@ public:
|
||||
|
||||
bool isInventoryOpen() const;
|
||||
bool isPause() const;
|
||||
void setPause(bool pause);
|
||||
|
||||
void openInventory();
|
||||
void closeInventory();
|
||||
|
||||
@ -472,10 +472,10 @@ void create_controls_panel(Engine* engine) {
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(0.1, 10.0, 2.0, 0.1, 4);
|
||||
trackbar->supplier([=]() {
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().camera.sensitivity;
|
||||
});
|
||||
trackbar->consumer([=](double value) {
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().camera.sensitivity = value;
|
||||
});
|
||||
panel->add(trackbar);
|
||||
@ -512,10 +512,10 @@ void create_settings_panel(Engine* engine) {
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(3, 66, 10, 1, 3);
|
||||
trackbar->supplier([=]() {
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().chunks.loadDistance;
|
||||
});
|
||||
trackbar->consumer([=](double value) {
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().chunks.loadDistance = static_cast<uint>(value);
|
||||
});
|
||||
panel->add(trackbar);
|
||||
@ -528,10 +528,10 @@ void create_settings_panel(Engine* engine) {
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(1, 32, 10, 1, 1);
|
||||
trackbar->supplier([=]() {
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().chunks.loadSpeed;
|
||||
});
|
||||
trackbar->consumer([=](double value) {
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().chunks.loadSpeed = static_cast<uint>(value);
|
||||
});
|
||||
panel->add(trackbar);
|
||||
@ -545,10 +545,10 @@ void create_settings_panel(Engine* engine) {
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(1.0, 6.0, 1.0, 0.1, 2);
|
||||
trackbar->supplier([=]() {
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().graphics.fogCurve;
|
||||
});
|
||||
trackbar->consumer([=](double value) {
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().graphics.fogCurve = value;
|
||||
});
|
||||
panel->add(trackbar);
|
||||
@ -561,10 +561,10 @@ void create_settings_panel(Engine* engine) {
|
||||
}));
|
||||
|
||||
auto trackbar = std::make_shared<TrackBar>(30.0, 120.0, 90, 1, 4);
|
||||
trackbar->supplier([=]() {
|
||||
trackbar->setSupplier([=]() {
|
||||
return engine->getSettings().camera.fov;
|
||||
});
|
||||
trackbar->consumer([=](double value) {
|
||||
trackbar->setConsumer([=](double value) {
|
||||
engine->getSettings().camera.fov = value;
|
||||
});
|
||||
panel->add(trackbar);
|
||||
@ -574,10 +574,10 @@ void create_settings_panel(Engine* engine) {
|
||||
auto checkbox = std::make_shared<FullCheckBox>(
|
||||
langs::get(L"V-Sync", L"settings"), vec2(400, 32)
|
||||
);
|
||||
checkbox->supplier([=]() {
|
||||
checkbox->setSupplier([=]() {
|
||||
return engine->getSettings().display.swapInterval != 0;
|
||||
});
|
||||
checkbox->consumer([=](bool checked) {
|
||||
checkbox->setConsumer([=](bool checked) {
|
||||
engine->getSettings().display.swapInterval = checked;
|
||||
});
|
||||
panel->add(checkbox);
|
||||
@ -587,10 +587,10 @@ void create_settings_panel(Engine* engine) {
|
||||
auto checkbox = std::make_shared<FullCheckBox>(
|
||||
langs::get(L"Backlight", L"settings"), vec2(400, 32)
|
||||
);
|
||||
checkbox->supplier([=]() {
|
||||
checkbox->setSupplier([=]() {
|
||||
return engine->getSettings().graphics.backlight;
|
||||
});
|
||||
checkbox->consumer([=](bool checked) {
|
||||
checkbox->setConsumer([=](bool checked) {
|
||||
engine->getSettings().graphics.backlight = checked;
|
||||
});
|
||||
panel->add(checkbox);
|
||||
|
||||
@ -1,6 +1,9 @@
|
||||
#include "LuaState.h"
|
||||
|
||||
#include "api_lua.h"
|
||||
#include <iostream>
|
||||
#include "lua_util.h"
|
||||
#include "api/api_lua.h"
|
||||
#include "api/libgui.h"
|
||||
#include "../../util/stringutil.h"
|
||||
|
||||
lua::luaerror::luaerror(const std::string& message) : std::runtime_error(message) {
|
||||
@ -98,6 +101,7 @@ void lua::LuaState::createFuncs() {
|
||||
openlib("item", itemlib, 0);
|
||||
openlib("time", timelib, 0);
|
||||
openlib("file", filelib, 0);
|
||||
openlib("gui", guilib, 0);
|
||||
|
||||
addfunc("print", l_print);
|
||||
|
||||
|
||||
@ -1,39 +1,38 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LUA_H_
|
||||
#define LOGIC_SCRIPTING_API_LUA_H_
|
||||
#include "api_lua.h"
|
||||
|
||||
#include "scripting.h"
|
||||
#include "lua_util.h"
|
||||
#include "../scripting.h"
|
||||
#include "../lua_util.h"
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <iostream>
|
||||
|
||||
#include "../../files/files.h"
|
||||
#include "../../physics/Hitbox.h"
|
||||
#include "../../objects/Player.h"
|
||||
#include "../../world/Level.h"
|
||||
#include "../../world/World.h"
|
||||
#include "../../content/Content.h"
|
||||
#include "../../voxels/Block.h"
|
||||
#include "../../voxels/Chunks.h"
|
||||
#include "../../voxels/voxel.h"
|
||||
#include "../../items/ItemDef.h"
|
||||
#include "../../items/ItemStack.h"
|
||||
#include "../../items/Inventory.h"
|
||||
#include "../../items/Inventories.h"
|
||||
#include "../../lighting/Lighting.h"
|
||||
#include "../../logic/BlocksController.h"
|
||||
#include "../../window/Window.h"
|
||||
#include "../../engine.h"
|
||||
#include "../../../files/files.h"
|
||||
#include "../../../physics/Hitbox.h"
|
||||
#include "../../../objects/Player.h"
|
||||
#include "../../../world/Level.h"
|
||||
#include "../../../world/World.h"
|
||||
#include "../../../content/Content.h"
|
||||
#include "../../../voxels/Block.h"
|
||||
#include "../../../voxels/Chunks.h"
|
||||
#include "../../../voxels/voxel.h"
|
||||
#include "../../../items/ItemDef.h"
|
||||
#include "../../../items/ItemStack.h"
|
||||
#include "../../../items/Inventory.h"
|
||||
#include "../../../items/Inventories.h"
|
||||
#include "../../../lighting/Lighting.h"
|
||||
#include "../../../logic/BlocksController.h"
|
||||
#include "../../../window/Window.h"
|
||||
#include "../../../engine.h"
|
||||
|
||||
/* == file library == */
|
||||
static int l_file_resolve(lua_State* L) {
|
||||
int l_file_resolve(lua_State* L) {
|
||||
std::string path = lua_tostring(L, 1);
|
||||
fs::path resolved = scripting::engine->getPaths()->resolve(path);
|
||||
lua_pushstring(L, resolved.u8string().c_str());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_read(lua_State* L) {
|
||||
int l_file_read(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
if (fs::is_regular_file(path)) {
|
||||
@ -43,7 +42,7 @@ static int l_file_read(lua_State* L) {
|
||||
return luaL_error(L, "file does not exists '%s'", path.u8string().c_str());
|
||||
}
|
||||
|
||||
static int l_file_write(lua_State* L) {
|
||||
int l_file_write(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
const char* text = lua_tostring(L, 2);
|
||||
@ -51,28 +50,28 @@ static int l_file_write(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_exists(lua_State* L) {
|
||||
int l_file_exists(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::exists(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_isfile(lua_State* L) {
|
||||
int l_file_isfile(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_regular_file(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_isdir(lua_State* L) {
|
||||
int l_file_isdir(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::is_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_length(lua_State* L) {
|
||||
int l_file_length(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
if (fs::exists(path)){
|
||||
@ -83,38 +82,26 @@ static int l_file_length(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_file_mkdir(lua_State* L) {
|
||||
int l_file_mkdir(lua_State* L) {
|
||||
auto paths = scripting::engine->getPaths();
|
||||
fs::path path = paths->resolve(lua_tostring(L, 1));
|
||||
lua_pushboolean(L, fs::create_directory(path));
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg filelib [] = {
|
||||
{"resolve", l_file_resolve},
|
||||
{"read", l_file_read},
|
||||
{"write", l_file_write},
|
||||
{"exists", l_file_exists},
|
||||
{"isfile", l_file_isfile},
|
||||
{"isdir", l_file_isdir},
|
||||
{"length", l_file_length},
|
||||
{"mkdir", l_file_mkdir},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == time library == */
|
||||
static int l_time_uptime(lua_State* L) {
|
||||
int l_time_uptime(lua_State* L) {
|
||||
lua_pushnumber(L, Window::time());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg timelib [] = {
|
||||
{"uptime", l_time_uptime},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
int l_time_delta(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::engine->getDelta());
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* == pack library == */
|
||||
static int l_pack_get_folder(lua_State* L) {
|
||||
int l_pack_get_folder(lua_State* L) {
|
||||
std::string packName = lua_tostring(L, 1);
|
||||
if (packName == "core") {
|
||||
auto folder = scripting::engine->getPaths()
|
||||
@ -132,43 +119,30 @@ static int l_pack_get_folder(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg packlib [] = {
|
||||
{"get_folder", l_pack_get_folder},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == world library == */
|
||||
static int l_world_get_total_time(lua_State* L) {
|
||||
int l_world_get_total_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->totalTime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_get_day_time(lua_State* L) {
|
||||
int l_world_get_day_time(lua_State* L) {
|
||||
lua_pushnumber(L, scripting::level->world->daytime);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_world_set_day_time(lua_State* L) {
|
||||
int l_world_set_day_time(lua_State* L) {
|
||||
double value = lua_tonumber(L, 1);
|
||||
scripting::level->world->daytime = fmod(value, 1.0);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_world_get_seed(lua_State* L) {
|
||||
int l_world_get_seed(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::level->world->getSeed());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", l_world_get_total_time},
|
||||
{"get_day_time", l_world_get_day_time},
|
||||
{"set_day_time", l_world_set_day_time},
|
||||
{"get_seed", l_world_get_seed},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == player library ==*/
|
||||
static int l_player_get_pos(lua_State* L) {
|
||||
int l_player_get_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
@ -179,7 +153,7 @@ static int l_player_get_pos(lua_State* L) {
|
||||
return 3;
|
||||
}
|
||||
|
||||
static int l_player_get_rot(lua_State* L) {
|
||||
int l_player_get_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
@ -189,7 +163,7 @@ static int l_player_get_rot(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_player_set_rot(lua_State* L) {
|
||||
int l_player_set_rot(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
@ -201,7 +175,7 @@ static int l_player_set_rot(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_set_pos(lua_State* L) {
|
||||
int l_player_set_pos(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
@ -212,7 +186,7 @@ static int l_player_set_pos(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_player_get_inv(lua_State* L) {
|
||||
int l_player_get_inv(lua_State* L) {
|
||||
int playerid = lua_tointeger(L, 1);
|
||||
if (playerid != 1)
|
||||
return 0;
|
||||
@ -222,15 +196,6 @@ static int l_player_get_inv(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", l_player_get_pos},
|
||||
{"set_pos", l_player_set_pos},
|
||||
{"get_rot", l_player_get_rot},
|
||||
{"set_rot", l_player_set_rot},
|
||||
{"get_inventory", l_player_get_inv},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
static void validate_itemid(lua_State* L, itemid_t id) {
|
||||
if (id >= scripting::indices->countItemDefs()) {
|
||||
luaL_error(L, "invalid item id");
|
||||
@ -238,7 +203,7 @@ static void validate_itemid(lua_State* L, itemid_t id) {
|
||||
}
|
||||
|
||||
/* == inventory library == */
|
||||
static int l_inventory_get(lua_State* L) {
|
||||
int l_inventory_get(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
@ -254,7 +219,7 @@ static int l_inventory_get(lua_State* L) {
|
||||
return 2;
|
||||
}
|
||||
|
||||
static int l_inventory_set(lua_State* L) {
|
||||
int l_inventory_set(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint slotid = lua_tointeger(L, 2);
|
||||
lua::luaint itemid = lua_tointeger(L, 3);
|
||||
@ -273,7 +238,7 @@ static int l_inventory_set(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_inventory_size(lua_State* L) {
|
||||
int l_inventory_size(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
auto inv = scripting::level->inventories->get(invid);
|
||||
if (inv == nullptr) {
|
||||
@ -283,7 +248,7 @@ static int l_inventory_size(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_inventory_add(lua_State* L) {
|
||||
int l_inventory_add(lua_State* L) {
|
||||
lua::luaint invid = lua_tointeger(L, 1);
|
||||
lua::luaint itemid = lua_tointeger(L, 2);
|
||||
lua::luaint count = lua_tointeger(L, 3);
|
||||
@ -299,7 +264,7 @@ static int l_inventory_add(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_inventory_get_block(lua_State* L) {
|
||||
int l_inventory_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -308,17 +273,8 @@ static int l_inventory_get_block(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg inventorylib [] = {
|
||||
{"get", l_inventory_get},
|
||||
{"set", l_inventory_set},
|
||||
{"size", l_inventory_size},
|
||||
{"add", l_inventory_add},
|
||||
{"get_block", l_inventory_get_block},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == item library == */
|
||||
static int l_item_name(lua_State* L) {
|
||||
int l_item_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
@ -329,13 +285,13 @@ static int l_item_name(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_index(lua_State* L) {
|
||||
int l_item_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireItem(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_stack_size(lua_State* L) {
|
||||
int l_item_stack_size(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countItemDefs()) {
|
||||
@ -346,21 +302,13 @@ static int l_item_stack_size(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_item_defs_count(lua_State* L) {
|
||||
int l_item_defs_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countItemDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static const luaL_Reg itemlib [] = {
|
||||
{"index", l_item_index},
|
||||
{"name", l_item_name},
|
||||
{"stack_size", l_item_stack_size},
|
||||
{"defs_count", l_item_defs_count},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == blocks-related functions == */
|
||||
static int l_block_name(lua_State* L) {
|
||||
int l_block_name(lua_State* L) {
|
||||
auto indices = scripting::content->getIndices();
|
||||
lua::luaint id = lua_tointeger(L, 1);
|
||||
if (id < 0 || size_t(id) >= indices->countBlockDefs()) {
|
||||
@ -371,7 +319,7 @@ static int l_block_name(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_is_solid_at(lua_State* L) {
|
||||
int l_is_solid_at(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -380,18 +328,18 @@ static int l_is_solid_at(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_blocks_count(lua_State* L) {
|
||||
int l_blocks_count(lua_State* L) {
|
||||
lua_pushinteger(L, scripting::indices->countBlockDefs());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_block_index(lua_State* L) {
|
||||
int l_block_index(lua_State* L) {
|
||||
auto name = lua_tostring(L, 1);
|
||||
lua_pushinteger(L, scripting::content->requireBlock(name).rt.id);
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_block(lua_State* L) {
|
||||
int l_set_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -408,7 +356,7 @@ static int l_set_block(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_get_block(lua_State* L) {
|
||||
int l_get_block(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -418,7 +366,7 @@ static int l_get_block(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_block_x(lua_State* L) {
|
||||
int l_get_block_x(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -435,7 +383,7 @@ static int l_get_block_x(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_y(lua_State* L) {
|
||||
int l_get_block_y(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -452,7 +400,7 @@ static int l_get_block_y(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_z(lua_State* L) {
|
||||
int l_get_block_z(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -469,7 +417,7 @@ static int l_get_block_z(lua_State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_get_block_states(lua_State* L) {
|
||||
int l_get_block_states(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -479,7 +427,7 @@ static int l_get_block_states(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_get_block_user_bits(lua_State* L) {
|
||||
int l_get_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -497,7 +445,7 @@ static int l_get_block_user_bits(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int l_set_block_user_bits(lua_State* L) {
|
||||
int l_set_block_user_bits(lua_State* L) {
|
||||
lua::luaint x = lua_tointeger(L, 1);
|
||||
lua::luaint y = lua_tointeger(L, 2);
|
||||
lua::luaint z = lua_tointeger(L, 3);
|
||||
@ -515,7 +463,7 @@ static int l_set_block_user_bits(lua_State* L) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_is_replaceable_at(lua_State* L) {
|
||||
int l_is_replaceable_at(lua_State* L) {
|
||||
int x = lua_tointeger(L, 1);
|
||||
int y = lua_tointeger(L, 2);
|
||||
int z = lua_tointeger(L, 3);
|
||||
@ -524,8 +472,7 @@ static int l_is_replaceable_at(lua_State* L) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Modified version of luaB_print from lbaselib.c
|
||||
static int l_print(lua_State* L) {
|
||||
int l_print(lua_State* L) {
|
||||
int n = lua_gettop(L); /* number of arguments */
|
||||
lua_getglobal(L, "tostring");
|
||||
for (int i=1; i<=n; i++) {
|
||||
@ -544,5 +491,3 @@ static int l_print(lua_State* L) {
|
||||
std::cout << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_H_
|
||||
124
src/logic/scripting/api/api_lua.h
Normal file
124
src/logic/scripting/api/api_lua.h
Normal file
@ -0,0 +1,124 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LUA_H_
|
||||
#define LOGIC_SCRIPTING_API_LUA_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
/* == file library == */
|
||||
extern int l_file_resolve(lua_State* L);
|
||||
extern int l_file_read(lua_State* L);
|
||||
extern int l_file_write(lua_State* L);
|
||||
extern int l_file_exists(lua_State* L);
|
||||
extern int l_file_isfile(lua_State* L);
|
||||
extern int l_file_isdir(lua_State* L);
|
||||
extern int l_file_length(lua_State* L);
|
||||
extern int l_file_mkdir(lua_State* L);
|
||||
|
||||
static const luaL_Reg filelib [] = {
|
||||
{"resolve", l_file_resolve},
|
||||
{"read", l_file_read},
|
||||
{"write", l_file_write},
|
||||
{"exists", l_file_exists},
|
||||
{"isfile", l_file_isfile},
|
||||
{"isdir", l_file_isdir},
|
||||
{"length", l_file_length},
|
||||
{"mkdir", l_file_mkdir},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == time library == */
|
||||
extern int l_time_uptime(lua_State* L);
|
||||
extern int l_time_delta(lua_State* L);
|
||||
|
||||
static const luaL_Reg timelib [] = {
|
||||
{"uptime", l_time_uptime},
|
||||
{"delta", l_time_delta},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == pack library == */
|
||||
extern int l_pack_get_folder(lua_State* L);
|
||||
|
||||
static const luaL_Reg packlib [] = {
|
||||
{"get_folder", l_pack_get_folder},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == world library == */
|
||||
extern int l_world_get_total_time(lua_State* L);
|
||||
extern int l_world_get_day_time(lua_State* L);
|
||||
extern int l_world_set_day_time(lua_State* L);
|
||||
extern int l_world_get_seed(lua_State* L);
|
||||
|
||||
static const luaL_Reg worldlib [] = {
|
||||
{"get_total_time", l_world_get_total_time},
|
||||
{"get_day_time", l_world_get_day_time},
|
||||
{"set_day_time", l_world_set_day_time},
|
||||
{"get_seed", l_world_get_seed},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == player library ==*/
|
||||
extern int l_player_get_pos(lua_State* L);
|
||||
extern int l_player_get_rot(lua_State* L);
|
||||
extern int l_player_set_rot(lua_State* L);
|
||||
extern int l_player_set_pos(lua_State* L);
|
||||
extern int l_player_get_inv(lua_State* L);
|
||||
|
||||
static const luaL_Reg playerlib [] = {
|
||||
{"get_pos", l_player_get_pos},
|
||||
{"set_pos", l_player_set_pos},
|
||||
{"get_rot", l_player_get_rot},
|
||||
{"set_rot", l_player_set_rot},
|
||||
{"get_inventory", l_player_get_inv},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == inventory library == */
|
||||
extern int l_inventory_get(lua_State* L);
|
||||
extern int l_inventory_set(lua_State* L);
|
||||
extern int l_inventory_size(lua_State* L);
|
||||
extern int l_inventory_add(lua_State* L);
|
||||
extern int l_inventory_get_block(lua_State* L);
|
||||
|
||||
static const luaL_Reg inventorylib [] = {
|
||||
{"get", l_inventory_get},
|
||||
{"set", l_inventory_set},
|
||||
{"size", l_inventory_size},
|
||||
{"add", l_inventory_add},
|
||||
{"get_block", l_inventory_get_block},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == item library == */
|
||||
extern int l_item_name(lua_State* L);
|
||||
extern int l_item_index(lua_State* L);
|
||||
extern int l_item_stack_size(lua_State* L);
|
||||
extern int l_item_defs_count(lua_State* L);
|
||||
|
||||
static const luaL_Reg itemlib [] = {
|
||||
{"index", l_item_index},
|
||||
{"name", l_item_name},
|
||||
{"stack_size", l_item_stack_size},
|
||||
{"defs_count", l_item_defs_count},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
/* == blocks-related functions == */
|
||||
extern int l_block_name(lua_State* L);
|
||||
extern int l_is_solid_at(lua_State* L);
|
||||
extern int l_blocks_count(lua_State* L);
|
||||
extern int l_block_index(lua_State* L);
|
||||
extern int l_set_block(lua_State* L);
|
||||
extern int l_get_block(lua_State* L);
|
||||
extern int l_get_block_x(lua_State* L);
|
||||
extern int l_get_block_y(lua_State* L);
|
||||
extern int l_get_block_z(lua_State* L);
|
||||
extern int l_get_block_states(lua_State* L);
|
||||
extern int l_get_block_user_bits(lua_State* L);
|
||||
extern int l_set_block_user_bits(lua_State* L);
|
||||
extern int l_is_replaceable_at(lua_State* L);
|
||||
|
||||
// Modified version of luaB_print from lbaselib.c
|
||||
extern int l_print(lua_State* L);
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LUA_H_
|
||||
101
src/logic/scripting/api/libgui.cpp
Normal file
101
src/logic/scripting/api/libgui.cpp
Normal file
@ -0,0 +1,101 @@
|
||||
#include "libgui.h"
|
||||
|
||||
#include <iostream>
|
||||
#include "../scripting.h"
|
||||
#include "../lua_util.h"
|
||||
|
||||
#include "../../../engine.h"
|
||||
#include "../../../assets/Assets.h"
|
||||
#include "../../../frontend/gui/UINode.h"
|
||||
#include "../../../frontend/gui/controls.h"
|
||||
#include "../../../frontend/UiDocument.h"
|
||||
#include "../../../util/stringutil.h"
|
||||
|
||||
static gui::UINode* getDocumentNode(lua_State* L, const std::string& name, const std::string& nodeName) {
|
||||
auto doc = scripting::engine->getAssets()->getLayout(name);
|
||||
if (doc == nullptr) {
|
||||
luaL_error(L, "document '%s' not found", name.c_str());
|
||||
}
|
||||
auto node = doc->get(nodeName);
|
||||
if (node == nullptr) {
|
||||
luaL_error(L, "document '%s' has no element with id '%s'", name.c_str(), nodeName.c_str());
|
||||
}
|
||||
return node.get();
|
||||
}
|
||||
|
||||
static bool getattr(lua_State* L, gui::Button* button, const std::string& attr) {
|
||||
if (button == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(button->getText()).c_str());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool getattr(lua_State* L, gui::Label* label, const std::string& attr) {
|
||||
if (label == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
lua_pushstring(L, util::wstr2str_utf8(label->getText()).c_str());
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::Button* button, const std::string& attr) {
|
||||
if (button == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
button->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
static bool setattr(lua_State* L, gui::Label* label, const std::string& attr) {
|
||||
if (label == nullptr)
|
||||
return false;
|
||||
if (attr == "text") {
|
||||
label->setText(util::str2wstr_utf8(lua_tostring(L, 4)));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
int l_gui_getattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
auto node = getDocumentNode(L, docname, element);
|
||||
|
||||
if (attr == "color") {
|
||||
return lua::pushcolor_arr(L, node->getColor());
|
||||
} else if (attr == "coord") {
|
||||
return lua::pushvec2_arr(L, node->getCoord());
|
||||
} else if (attr == "size") {
|
||||
return lua::pushvec2_arr(L, node->getSize());
|
||||
}
|
||||
|
||||
if (getattr(L, dynamic_cast<gui::Button*>(node), attr))
|
||||
return 1;
|
||||
if (getattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
int l_gui_setattr(lua_State* L) {
|
||||
auto docname = lua_tostring(L, 1);
|
||||
auto element = lua_tostring(L, 2);
|
||||
const std::string attr = lua_tostring(L, 3);
|
||||
|
||||
auto node = getDocumentNode(L, docname, element);
|
||||
|
||||
if (setattr(L, dynamic_cast<gui::Button*>(node), attr))
|
||||
return 0;
|
||||
if (setattr(L, dynamic_cast<gui::Label*>(node), attr))
|
||||
return 0;
|
||||
|
||||
return 0;
|
||||
}
|
||||
15
src/logic/scripting/api/libgui.h
Normal file
15
src/logic/scripting/api/libgui.h
Normal file
@ -0,0 +1,15 @@
|
||||
#ifndef LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
#define LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
|
||||
extern int l_gui_getattr(lua_State* L);
|
||||
extern int l_gui_setattr(lua_State* L);
|
||||
|
||||
static const luaL_Reg guilib [] = {
|
||||
{"getattr", l_gui_getattr},
|
||||
{"setattr", l_gui_setattr},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
#endif // LOGIC_SCRIPTING_API_LIBGUI_H_
|
||||
@ -2,6 +2,8 @@
|
||||
#define LOGIC_SCRIPTING_LUA_UTIL_H_
|
||||
|
||||
#include <lua.hpp>
|
||||
#include <glm/glm.hpp>
|
||||
#include "LuaState.h"
|
||||
|
||||
namespace lua {
|
||||
inline int pushivec3(lua_State* L, luaint x, luaint y, luaint z) {
|
||||
@ -10,6 +12,79 @@ namespace lua {
|
||||
lua_pushinteger(L, z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec3(lua_State* L, glm::vec3 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
return 3;
|
||||
}
|
||||
|
||||
inline int pushvec4(lua_State* L, glm::vec4 vec) {
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_pushnumber(L, vec.w);
|
||||
return 4;
|
||||
}
|
||||
|
||||
inline int pushvec2_arr(lua_State* L, glm::vec2 vec) {
|
||||
lua_createtable(L, 2, 0);
|
||||
lua_getglobal(L, "vec2_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec3_arr(lua_State* L, glm::vec3 vec) {
|
||||
lua_createtable(L, 3, 0);
|
||||
lua_getglobal(L, "vec3_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushvec4_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "vec4_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushnumber(L, vec.x);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushnumber(L, vec.y);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushnumber(L, vec.z);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushnumber(L, vec.w);
|
||||
lua_rawseti(L, -2, 4);
|
||||
return 1;
|
||||
}
|
||||
|
||||
inline int pushcolor_arr(lua_State* L, glm::vec4 vec) {
|
||||
lua_createtable(L, 4, 0);
|
||||
lua_getglobal(L, "color_mt");
|
||||
lua_setmetatable(L, -2);
|
||||
|
||||
lua_pushinteger(L, vec.x*255);
|
||||
lua_rawseti(L, -2, 1);
|
||||
lua_pushinteger(L, vec.y*255);
|
||||
lua_rawseti(L, -2, 2);
|
||||
lua_pushinteger(L, vec.z*255);
|
||||
lua_rawseti(L, -2, 3);
|
||||
lua_pushinteger(L, vec.w*255);
|
||||
lua_rawseti(L, -2, 4);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
#endif // LOGIC_SCRIPTING_LUA_UTIL_H_
|
||||
|
||||
@ -16,6 +16,7 @@
|
||||
#include "../../engine.h"
|
||||
#include "LuaState.h"
|
||||
#include "../../util/stringutil.h"
|
||||
#include "../../util/timeutil.h"
|
||||
|
||||
using namespace scripting;
|
||||
|
||||
@ -69,21 +70,42 @@ runnable scripting::create_runnable(
|
||||
};
|
||||
}
|
||||
|
||||
static bool processCallback(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
try {
|
||||
return state->eval(env, src, file) != 0;
|
||||
} catch (lua::luaerror& err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
wstringconsumer scripting::create_wstring_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const std::wstring& x){
|
||||
try {
|
||||
if (state->eval(env, src, file) == 0)
|
||||
return;
|
||||
} catch (lua::luaerror err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return;
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
doubleconsumer scripting::create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](double x){
|
||||
if (processCallback(env, src, file)) {
|
||||
state->pushnumber(x);
|
||||
state->callNoThrow(1);
|
||||
}
|
||||
state->pushstring(util::wstr2str_utf8(x));
|
||||
state->callNoThrow(1);
|
||||
};
|
||||
}
|
||||
|
||||
@ -93,17 +115,12 @@ int_array_consumer scripting::create_int_array_consumer(
|
||||
const std::string& file
|
||||
) {
|
||||
return [=](const int arr[], size_t len){
|
||||
try {
|
||||
if (state->eval(env, src, file) == 0)
|
||||
return;
|
||||
} catch (lua::luaerror err) {
|
||||
std::cerr << err.what() << std::endl;
|
||||
return;
|
||||
if (processCallback(env, src, file)) {
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
}
|
||||
for (uint i = 0; i < len; i++) {
|
||||
state->pushinteger(arr[i]);
|
||||
}
|
||||
state->callNoThrow(len);
|
||||
};
|
||||
}
|
||||
|
||||
@ -129,6 +146,16 @@ std::unique_ptr<Environment> scripting::create_doc_environment(int parent, const
|
||||
state->setfield("DOC_ENV");
|
||||
state->pushstring(name.c_str());
|
||||
state->setfield("DOC_NAME");
|
||||
|
||||
if (state->getglobal("Document")) {
|
||||
if (state->getfield("new")) {
|
||||
state->pushstring(name.c_str());
|
||||
if (state->callNoThrow(1)) {
|
||||
state->setfield("document", -3);
|
||||
}
|
||||
}
|
||||
state->pop();
|
||||
}
|
||||
state->pop();
|
||||
return std::make_unique<Environment>(id);
|
||||
}
|
||||
|
||||
@ -55,6 +55,12 @@ namespace scripting {
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
doubleconsumer create_number_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
const std::string& file="<string>"
|
||||
);
|
||||
|
||||
int_array_consumer create_int_array_consumer(
|
||||
int env,
|
||||
const std::string& src,
|
||||
|
||||
@ -175,6 +175,9 @@ void Window::setBlendMode(blendmode mode) {
|
||||
case blendmode::addition:
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
|
||||
break;
|
||||
case blendmode::inversion:
|
||||
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -15,7 +15,7 @@ struct DisplaySettings;
|
||||
struct GLFWmonitor;
|
||||
|
||||
enum class blendmode {
|
||||
normal, addition
|
||||
normal, addition, inversion
|
||||
};
|
||||
|
||||
class Window {
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user