add standard 'hud.*' elements ids
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78de9c39d8
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@ -37,6 +37,7 @@ std::shared_ptr<UINode> create_debug_panel(
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Player* player
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) {
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auto panel = std::make_shared<Panel>(glm::vec2(250, 200), glm::vec4(5.0f), 2.0f);
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panel->setId("hud.debug-panel");
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panel->setPos(glm::vec2(10, 10));
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static int fps = 0;
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@ -133,7 +133,7 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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InventoryBuilder builder;
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builder.addGrid(10, 10, glm::vec2(), 4, true, slotLayout);
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auto view = builder.build();
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view->setId("hud.hotbar");
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view->setOrigin(glm::vec2(view->getSize().x/2, 0));
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view->bind(inventory, content);
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view->setInteractive(false);
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@ -147,12 +147,14 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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player(player)
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{
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contentAccess = createContentAccess();
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contentAccess->setId("hud.content-access");
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contentAccessPanel = std::make_shared<Panel>(
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contentAccess->getSize(), glm::vec4(0.0f), 0.0f
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);
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contentAccessPanel->setColor(glm::vec4());
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contentAccessPanel->add(contentAccess);
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contentAccessPanel->setScrollable(true);
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contentAccessPanel->setId("hud.content-access-panel");
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hotbarView = createHotbar();
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darkOverlay = guiutil::create(
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