Merge branch 'main' into update-file-subsystem

This commit is contained in:
MihailRis 2025-02-04 15:09:23 +03:00
commit dceb5f6ee4
6 changed files with 52 additions and 31 deletions

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@ -278,7 +278,7 @@ void ALSpeaker::play() {
AL_CHECK(alSourcef( AL_CHECK(alSourcef(
source, source,
AL_GAIN, AL_GAIN,
volume * p_channel->getVolume() * get_channel(0)->getVolume() volume * p_channel->getVolume()
)); ));
AL_CHECK(alSourcePlay(source)); AL_CHECK(alSourcePlay(source));
} }

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@ -13,6 +13,7 @@ InputBindBox::InputBindBox(Binding& binding, glm::vec4 padding)
label(std::make_shared<Label>(L"")) { label(std::make_shared<Label>(L"")) {
add(label); add(label);
setScrollable(false); setScrollable(false);
hoverColor = glm::vec4(0.05f, 0.1f, 0.2f, 0.75f);
} }
void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) { void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) {
@ -25,8 +26,10 @@ void InputBindBox::drawBackground(const DrawContext& pctx, const Assets&) {
} }
void InputBindBox::clicked(GUI*, mousecode button) { void InputBindBox::clicked(GUI*, mousecode button) {
binding.reset(button); if (isFocused()) {
defocus(); binding.reset(button);
defocus();
}
} }
void InputBindBox::keyPressed(keycode key) { void InputBindBox::keyPressed(keycode key) {

View File

@ -7,8 +7,7 @@ namespace gui {
class InputBindBox : public Panel { class InputBindBox : public Panel {
protected: protected:
glm::vec4 hoverColor {0.05f, 0.1f, 0.2f, 0.75f}; glm::vec4 focusedColor {0.1f, 0.15f, 0.35f, 0.75f};
glm::vec4 focusedColor {0.0f, 0.0f, 0.0f, 1.0f};
std::shared_ptr<Label> label; std::shared_ptr<Label> label;
Binding& binding; Binding& binding;
public: public:

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@ -93,22 +93,24 @@ glm::vec3 CameraControl::updateCameraShaking(
const float ov = CAM_SHAKE_OFFSET_Y; const float ov = CAM_SHAKE_OFFSET_Y;
const glm::vec3& vel = hitbox.velocity; const glm::vec3& vel = hitbox.velocity;
interpVel = interpVel * (1.0f - delta * 5) + vel * delta * 0.1f; if (settings.shaking.get()) {
if (hitbox.grounded && interpVel.y < 0.0f) { shake = shake * (1.0f - delta * k);
interpVel.y *= -30.0f; float oh = CAM_SHAKE_OFFSET;
} if (hitbox.grounded) {
shake = shake * (1.0f - delta * k); float f = glm::length(glm::vec2(vel.x, vel.z));
float oh = CAM_SHAKE_OFFSET; shakeTimer += delta * f * CAM_SHAKE_SPEED;
if (hitbox.grounded) { shake += f * delta * k;
float f = glm::length(glm::vec2(vel.x, vel.z)); oh *= glm::sqrt(f);
shakeTimer += delta * f * CAM_SHAKE_SPEED; }
shake += f * delta * k;
oh *= glm::sqrt(f);
}
offset += camera->right * glm::sin(shakeTimer) * oh * shake; offset += camera->right * glm::sin(shakeTimer) * oh * shake;
offset += camera->up * glm::abs(glm::cos(shakeTimer)) * ov * shake; offset += camera->up * glm::abs(glm::cos(shakeTimer)) * ov * shake;
}
if (settings.inertia.get()) { if (settings.inertia.get()) {
interpVel = interpVel * (1.0f - delta * 5) + vel * delta * 0.1f;
if (hitbox.grounded && interpVel.y < 0.0f) {
interpVel.y *= -30.0f;
}
offset -= glm::min(interpVel * 0.05f, 1.0f); offset -= glm::min(interpVel * 0.05f, 1.0f);
} }
return offset; return offset;
@ -124,7 +126,7 @@ void CameraControl::updateFovEffects(
if (crouch) { if (crouch) {
offset += glm::vec3(0.f, CROUCH_SHIFT_Y, 0.f); offset += glm::vec3(0.f, CROUCH_SHIFT_Y, 0.f);
zoomValue = CROUCH_ZOOM; zoomValue = CROUCH_ZOOM;
} else if (input.sprint) { } else if (input.sprint && (input.moveForward || input.moveBack || input.moveLeft || input.moveRight)) {
zoomValue = RUN_ZOOM; zoomValue = RUN_ZOOM;
} }
if (input.zoom) zoomValue *= C_ZOOM; if (input.zoom) zoomValue *= C_ZOOM;
@ -161,7 +163,7 @@ void CameraControl::update(
if (auto hitbox = player.getHitbox()) { if (auto hitbox = player.getHitbox()) {
offset.y += hitbox->halfsize.y * (0.7f / 0.9f); offset.y += hitbox->halfsize.y * (0.7f / 0.9f);
if (settings.shaking.get() && !input.cheat) { if (!input.cheat) {
offset += updateCameraShaking(*hitbox, delta); offset += updateCameraShaking(*hitbox, delta);
} }
if (settings.fovEffects.get()) { if (settings.fovEffects.get()) {

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@ -40,21 +40,22 @@ static std::unordered_map<std::string, int> mousecodes {
{"left", GLFW_MOUSE_BUTTON_1}, {"left", GLFW_MOUSE_BUTTON_1},
{"right", GLFW_MOUSE_BUTTON_2}, {"right", GLFW_MOUSE_BUTTON_2},
{"middle", GLFW_MOUSE_BUTTON_3}, {"middle", GLFW_MOUSE_BUTTON_3},
{"side1", GLFW_MOUSE_BUTTON_4},
{"side2", GLFW_MOUSE_BUTTON_5},
{"side3", GLFW_MOUSE_BUTTON_6},
{"side4", GLFW_MOUSE_BUTTON_7},
{"side5", GLFW_MOUSE_BUTTON_8},
}; };
static std::unordered_map<int, std::string> keynames {}; static std::unordered_map<int, std::string> keynames {};
static std::unordered_map<int, std::string> buttonsnames{};
std::string input_util::get_name(mousecode code) { std::string input_util::get_name(mousecode code) {
switch (code) { auto found = buttonsnames.find(static_cast<int>(code));
case mousecode::BUTTON_1: if (found == buttonsnames.end()) {
return "left"; return "unknown";
case mousecode::BUTTON_2:
return "right";
case mousecode::BUTTON_3:
return "middle";
default:
return "unknown";
} }
return found->second;
} }
std::string input_util::get_name(keycode code) { std::string input_util::get_name(keycode code) {
@ -91,6 +92,9 @@ void input_util::initialize() {
for (const auto& entry : keycodes) { for (const auto& entry : keycodes) {
keynames[entry.second] = entry.first; keynames[entry.second] = entry.first;
} }
for (const auto& entry : mousecodes) {
buttonsnames[entry.second] = entry.first;
}
} }
keycode input_util::keycode_from(const std::string& name) { keycode input_util::keycode_from(const std::string& name) {
@ -210,6 +214,13 @@ std::string input_util::to_string(mousecode code) {
return "RMB"; return "RMB";
case mousecode::BUTTON_3: case mousecode::BUTTON_3:
return "MMB"; return "MMB";
case mousecode::BUTTON_4:
case mousecode::BUTTON_5:
case mousecode::BUTTON_6:
case mousecode::BUTTON_7:
case mousecode::BUTTON_8:
return "XButton " + std::to_string(static_cast<int>(code) -
static_cast<int>(mousecode::BUTTON_3));
default: default:
return "unknown button"; return "unknown button";
} }

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@ -102,11 +102,17 @@ enum class mousecode : int {
BUTTON_1 = 0, // Left mouse button BUTTON_1 = 0, // Left mouse button
BUTTON_2 = 1, // Right mouse button BUTTON_2 = 1, // Right mouse button
BUTTON_3 = 2, // Middle mouse button BUTTON_3 = 2, // Middle mouse button
BUTTON_4 = 3, // Side mouse button 1
BUTTON_5 = 4, // Side mouse button 2
BUTTON_6 = 5, // Side mouse button 3
BUTTON_7 = 6, // Side mouse button 4
BUTTON_8 = 7, // Side mouse button 5
UNKNOWN = -1, UNKNOWN = -1,
}; };
inline mousecode MOUSECODES_ALL[] { inline mousecode MOUSECODES_ALL[] {
mousecode::BUTTON_1, mousecode::BUTTON_2, mousecode::BUTTON_3}; mousecode::BUTTON_1, mousecode::BUTTON_2, mousecode::BUTTON_3, mousecode::BUTTON_4,
mousecode::BUTTON_5, mousecode::BUTTON_6, mousecode::BUTTON_7, mousecode::BUTTON_8 };
namespace input_util { namespace input_util {
void initialize(); void initialize();