Merge pull request #284 from alexei-zebra/refactor-engine_paths

Refactor engine_paths
This commit is contained in:
MihailRis 2024-08-06 18:58:47 +03:00 committed by GitHub
commit da2c307444
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GPG Key ID: B5690EEEBB952194
11 changed files with 155 additions and 130 deletions

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@ -128,11 +128,11 @@ fs::path ContentPack::findPack(
if (fs::is_directory(folder)) {
return folder;
}
folder = paths->getUserfiles() / fs::path("content") / fs::path(name);
folder = paths->getUserFilesFolder() / fs::path("content") / fs::path(name);
if (fs::is_directory(folder)) {
return folder;
}
return paths->getResources() / fs::path("content") / fs::path(name);
return paths->getResourcesFolder() / fs::path("content") / fs::path(name);
}
ContentPackRuntime::ContentPackRuntime(ContentPack info, scriptenv env)

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@ -25,7 +25,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
ItemDef& item = builder->items.create("core:empty");
item.iconType = item_icon_type::none;
auto bindsFile = paths->getResources()/fs::path("bindings.toml");
auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
bindsFile.u8string(), files::read_string(bindsFile)

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@ -83,7 +83,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
paths->prepare();
loadSettings();
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
@ -105,7 +105,7 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths->getResources()
paths->getResourcesFolder()
));
}
if (ENGINE_DEBUG_BUILD) {
@ -162,7 +162,7 @@ void Engine::updateHotkeys() {
void Engine::saveScreenshot() {
auto image = Window::takeScreenshot();
image->flipY();
fs::path filename = paths->getScreenshotFile("png");
fs::path filename = paths->getNewScreenshotFile("png");
imageio::write(filename.string(), image.get());
logger.info() << "saved screenshot as " << filename.u8string();
}
@ -252,8 +252,8 @@ PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
PacksManager manager;
manager.setSources({
worldFolder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
paths->getUserFilesFolder()/fs::path("content"),
paths->getResourcesFolder()/fs::path("content")
});
return manager;
}
@ -296,7 +296,7 @@ static void load_configs(const fs::path& root) {
}
void Engine::loadContent() {
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
std::vector<std::string> names;
for (auto& pack : contentPacks) {
@ -307,7 +307,7 @@ void Engine::loadContent() {
corecontent::setup(paths, &contentBuilder);
paths->setContentPacks(&contentPacks);
PacksManager manager = createPacksManager(paths->getWorldFolder());
PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
manager.scan();
names = manager.assembly(names);
contentPacks = manager.getAll(names);
@ -318,7 +318,7 @@ void Engine::loadContent() {
ContentLoader(&pack, contentBuilder).load();
load_configs(pack.folder);
}
load_configs(paths->getResources());
load_configs(paths->getResourcesFolder());
content = contentBuilder.build();
resPaths = std::make_unique<ResPaths>(resdir, resRoots);
@ -329,7 +329,7 @@ void Engine::loadContent() {
}
void Engine::resetContent() {
auto resdir = paths->getResources();
auto resdir = paths->getResourcesFolder();
resPaths = std::make_unique<ResPaths>(resdir, std::vector<PathsRoot>());
contentPacks.clear();
content.reset();
@ -349,17 +349,17 @@ void Engine::loadWorldContent(const fs::path& folder) {
PacksManager manager;
manager.setSources({
folder/fs::path("content"),
paths->getUserfiles()/fs::path("content"),
paths->getResources()/fs::path("content")
paths->getUserFilesFolder()/fs::path("content"),
paths->getResourcesFolder()/fs::path("content")
});
manager.scan();
contentPacks = manager.getAll(manager.assembly(packNames));
paths->setWorldFolder(folder);
paths->setCurrentWorldFolder(folder);
loadContent();
}
void Engine::loadAllPacks() {
PacksManager manager = createPacksManager(paths->getWorldFolder());
PacksManager manager = createPacksManager(paths->getCurrentWorldFolder());
manager.scan();
auto allnames = manager.getAllNames();
contentPacks = manager.getAll(manager.assembly(allnames));
@ -376,7 +376,7 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
}
void Engine::setLanguage(std::string locale) {
langs::setup(paths->getResources(), std::move(locale), contentPacks);
langs::setup(paths->getResourcesFolder(), std::move(locale), contentPacks);
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
}

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@ -5,33 +5,80 @@
#include <sstream>
#include <stack>
#include <utility>
#include <array>
#include <typedefs.hpp>
#include <util/stringutil.hpp>
#include "WorldFiles.hpp"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};
const fs::path CONTENT_FOLDER {"content"};
const fs::path CONTROLS_FILE {"controls.toml"};
const fs::path SETTINGS_FILE {"settings.toml"};
/**
* @brief ENUM for accessing folder and file names
*/
enum F_F_NAME{
SCREENSHOTS_FOLDER,
CONTENT_FOLDER,
CONTROLS_FILE,
SETTINGS_FILE,
COUNT
};
/**
* @brief array for get file or folder name by enum `F_F_NAME`
*
* example:
* `std::filesystem::path settings = f_f_names[SETTINGS_FILE];`
*/
static std::array<std::string, F_F_NAME::COUNT> f_f_names{
"screenshots",
"content",
"controls.toml",
"settings.toml"
};
static std::filesystem::path toCanonic(std::filesystem::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();
do {
parts.push(path.filename().u8string());
path = path.parent_path();
} while (!path.empty());
path = fs::u8path("");
while (!parts.empty()) {
const std::string part = parts.top();
parts.pop();
if (part == ".") {
continue;
}
if (part == "..") {
throw files_access_error("entry point reached");
}
path = path / std::filesystem::path(part);
}
return path;
}
void EnginePaths::prepare() {
fs::path contentFolder = userfiles / fs::path(CONTENT_FOLDER);
std::filesystem::path contentFolder = userFilesFolder / std::filesystem::path(f_f_names[CONTENT_FOLDER]);
if (!fs::is_directory(contentFolder)) {
fs::create_directories(contentFolder);
}
}
fs::path EnginePaths::getUserfiles() const {
return userfiles;
std::filesystem::path EnginePaths::getUserFilesFolder() const {
return userFilesFolder;
}
fs::path EnginePaths::getResources() const {
return resources;
std::filesystem::path EnginePaths::getResourcesFolder() const {
return resourcesFolder;
}
fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
fs::path folder = userfiles / fs::path(SCREENSHOTS_FOLDER);
std::filesystem::path EnginePaths::getNewScreenshotFile(const std::string& ext) {
std::filesystem::path folder = userFilesFolder / std::filesystem::path(f_f_names[SCREENSHOTS_FOLDER]);
if (!fs::is_directory(folder)) {
fs::create_directory(folder);
}
@ -44,7 +91,7 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
ss << std::put_time(&tm, format);
std::string datetimestr = ss.str();
fs::path filename =
std::filesystem::path filename =
folder / fs::u8path("screenshot-" + datetimestr + "." + ext);
uint index = 0;
while (fs::exists(filename)) {
@ -57,44 +104,44 @@ fs::path EnginePaths::getScreenshotFile(const std::string& ext) {
return filename;
}
fs::path EnginePaths::getWorldsFolder() {
return userfiles / fs::path("worlds");
std::filesystem::path EnginePaths::getWorldsFolder() {
return userFilesFolder / std::filesystem::path("worlds");
}
fs::path EnginePaths::getWorldFolder() {
return worldFolder;
std::filesystem::path EnginePaths::getCurrentWorldFolder() {
return currentWorldFolder;
}
fs::path EnginePaths::getWorldFolder(const std::string& name) {
return getWorldsFolder() / fs::path(name);
std::filesystem::path EnginePaths::getWorldFolderByName(const std::string& name) {
return getWorldsFolder() / std::filesystem::path(name);
}
fs::path EnginePaths::getControlsFile() {
return userfiles / fs::path(CONTROLS_FILE);
std::filesystem::path EnginePaths::getControlsFile() {
return userFilesFolder / std::filesystem::path(f_f_names[CONTROLS_FILE]);
}
fs::path EnginePaths::getSettingsFile() {
return userfiles / fs::path(SETTINGS_FILE);
std::filesystem::path EnginePaths::getSettingsFile() {
return userFilesFolder / std::filesystem::path(f_f_names[SETTINGS_FILE]);
}
std::vector<fs::path> EnginePaths::scanForWorlds() {
std::vector<fs::path> folders;
std::vector<std::filesystem::path> EnginePaths::scanForWorlds() {
std::vector<std::filesystem::path> folders;
fs::path folder = getWorldsFolder();
std::filesystem::path folder = getWorldsFolder();
if (!fs::is_directory(folder)) return folders;
for (const auto& entry : fs::directory_iterator(folder)) {
if (!entry.is_directory()) {
continue;
}
const fs::path& worldFolder = entry.path();
fs::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
const std::filesystem::path& worldFolder = entry.path();
std::filesystem::path worldFile = worldFolder / fs::u8path(WorldFiles::WORLD_FILE);
if (!fs::is_regular_file(worldFile)) {
continue;
}
folders.push_back(worldFolder);
}
std::sort(folders.begin(), folders.end(), [](fs::path a, fs::path b) {
std::sort(folders.begin(), folders.end(), [](std::filesystem::path a, std::filesystem::path b) {
a = a / fs::u8path(WorldFiles::WORLD_FILE);
b = b / fs::u8path(WorldFiles::WORLD_FILE);
return fs::last_write_time(a) > fs::last_write_time(b);
@ -102,51 +149,23 @@ std::vector<fs::path> EnginePaths::scanForWorlds() {
return folders;
}
bool EnginePaths::isWorldNameUsed(const std::string& name) {
return fs::exists(EnginePaths::getWorldsFolder() / fs::u8path(name));
void EnginePaths::setUserFilesFolder(std::filesystem::path folder) {
this->userFilesFolder = std::move(folder);
}
void EnginePaths::setUserfiles(fs::path folder) {
this->userfiles = std::move(folder);
void EnginePaths::setResourcesFolder(std::filesystem::path folder) {
this->resourcesFolder = std::move(folder);
}
void EnginePaths::setResources(fs::path folder) {
this->resources = std::move(folder);
}
void EnginePaths::setWorldFolder(fs::path folder) {
this->worldFolder = std::move(folder);
void EnginePaths::setCurrentWorldFolder(std::filesystem::path folder) {
this->currentWorldFolder = std::move(folder);
}
void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
this->contentPacks = contentPacks;
}
static fs::path toCanonic(fs::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();
while (true) {
parts.push(path.filename().u8string());
path = path.parent_path();
if (path.empty()) break;
}
path = fs::u8path("");
while (!parts.empty()) {
const std::string part = parts.top();
parts.pop();
if (part == ".") {
continue;
}
if (part == "..") {
throw files_access_error("entry point reached");
}
path = path / fs::path(part);
}
return path;
}
fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
std::filesystem::path EnginePaths::resolve(const std::string& path, bool throwErr) {
size_t separator = path.find(':');
if (separator == std::string::npos) {
throw files_access_error("no entry point specified");
@ -156,13 +175,13 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
filename = toCanonic(fs::u8path(filename)).u8string();
if (prefix == "res" || prefix == "core") {
return resources / fs::u8path(filename);
return resourcesFolder / fs::u8path(filename);
}
if (prefix == "user") {
return userfiles / fs::u8path(filename);
return userFilesFolder / fs::u8path(filename);
}
if (prefix == "world") {
return worldFolder / fs::u8path(filename);
return currentWorldFolder / fs::u8path(filename);
}
if (contentPacks) {
@ -175,17 +194,18 @@ fs::path EnginePaths::resolve(const std::string& path, bool throwErr) {
if (throwErr) {
throw files_access_error("unknown entry point '" + prefix + "'");
}
return fs::path(filename);
return std::filesystem::path(filename);
}
ResPaths::ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots)
ResPaths::ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots)
: mainRoot(std::move(mainRoot)), roots(std::move(roots)) {
}
fs::path ResPaths::find(const std::string& filename) const {
std::filesystem::path ResPaths::find(const std::string& filename) const {
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path file = root.path / fs::u8path(filename);
std::filesystem::path file = root.path / fs::u8path(filename);
if (fs::exists(file)) {
return file;
}
@ -196,12 +216,12 @@ fs::path ResPaths::find(const std::string& filename) const {
std::string ResPaths::findRaw(const std::string& filename) const {
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
if (fs::exists(root.path / fs::path(filename))) {
if (fs::exists(root.path / std::filesystem::path(filename))) {
return root.name + ":" + filename;
}
}
auto resDir = mainRoot;
if (fs::exists(resDir / fs::path(filename))) {
if (fs::exists(resDir / std::filesystem::path(filename))) {
return "core:" + filename;
}
throw std::runtime_error("could not to find file " + util::quote(filename));
@ -212,7 +232,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
std::vector<std::string> entries;
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
std::filesystem::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
@ -220,7 +240,7 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
}
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
std::filesystem::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
auto name = entry.path().filename().u8string();
@ -230,18 +250,18 @@ std::vector<std::string> ResPaths::listdirRaw(const std::string& folderName
return entries;
}
std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
std::vector<fs::path> entries;
std::vector<std::filesystem::path> ResPaths::listdir(const std::string& folderName) const {
std::vector<std::filesystem::path> entries;
for (int i = roots.size() - 1; i >= 0; i--) {
auto& root = roots[i];
fs::path folder = root.path / fs::u8path(folderName);
std::filesystem::path folder = root.path / fs::u8path(folderName);
if (!fs::is_directory(folder)) continue;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
}
}
{
fs::path folder = mainRoot / fs::u8path(folderName);
std::filesystem::path folder = mainRoot / fs::u8path(folderName);
if (!fs::is_directory(folder)) return entries;
for (const auto& entry : fs::directory_iterator(folder)) {
entries.push_back(entry.path());
@ -250,6 +270,6 @@ std::vector<fs::path> ResPaths::listdir(const std::string& folderName) const {
return entries;
}
const fs::path& ResPaths::getMainRoot() const {
const std::filesystem::path& ResPaths::getMainRoot() const {
return mainRoot;
}

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@ -8,7 +8,6 @@
#include <content/ContentPack.hpp>
namespace fs = std::filesystem;
class files_access_error : public std::runtime_error {
public:
@ -17,51 +16,57 @@ public:
};
class EnginePaths {
fs::path userfiles {"."};
fs::path resources {"res"};
fs::path worldFolder;
std::vector<ContentPack>* contentPacks = nullptr;
public:
void prepare();
fs::path getUserfiles() const;
fs::path getResources() const;
void setUserFilesFolder(std::filesystem::path folder);
std::filesystem::path getUserFilesFolder() const;
fs::path getScreenshotFile(const std::string& ext);
fs::path getWorldsFolder();
fs::path getWorldFolder();
fs::path getWorldFolder(const std::string& name);
fs::path getControlsFile();
fs::path getSettingsFile();
bool isWorldNameUsed(const std::string& name);
void setResourcesFolder(std::filesystem::path folder);
std::filesystem::path getResourcesFolder() const;
std::filesystem::path getWorldsFolder();
std::filesystem::path getWorldFolderByName(const std::string& name);
void setCurrentWorldFolder(std::filesystem::path folder);
std::filesystem::path getCurrentWorldFolder();
std::filesystem::path getNewScreenshotFile(const std::string& ext);
std::filesystem::path getControlsFile();
std::filesystem::path getSettingsFile();
void setUserfiles(fs::path folder);
void setResources(fs::path folder);
void setContentPacks(std::vector<ContentPack>* contentPacks);
void setWorldFolder(fs::path folder);
std::vector<fs::path> scanForWorlds();
std::vector<std::filesystem::path> scanForWorlds();
fs::path resolve(const std::string& path, bool throwErr = true);
std::filesystem::path resolve(const std::string& path, bool throwErr = true);
private:
std::filesystem::path userFilesFolder {"."};
std::filesystem::path resourcesFolder {"res"};
std::filesystem::path currentWorldFolder;
std::vector<ContentPack>* contentPacks = nullptr;
};
struct PathsRoot {
std::string name;
fs::path path;
std::filesystem::path path;
};
class ResPaths {
fs::path mainRoot;
std::vector<PathsRoot> roots;
public:
ResPaths(fs::path mainRoot, std::vector<PathsRoot> roots);
ResPaths(std::filesystem::path mainRoot, std::vector<PathsRoot> roots);
fs::path find(const std::string& filename) const;
std::filesystem::path find(const std::string& filename) const;
std::string findRaw(const std::string& filename) const;
std::vector<fs::path> listdir(const std::string& folder) const;
std::vector<std::filesystem::path> listdir(const std::string& folder) const;
std::vector<std::string> listdirRaw(const std::string& folder) const;
const fs::path& getMainRoot() const;
const std::filesystem::path& getMainRoot() const;
private:
std::filesystem::path mainRoot;
std::vector<PathsRoot> roots;
};
#endif // FILES_ENGINE_PATHS_HPP_

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@ -79,7 +79,7 @@ LevelScreen::~LevelScreen() {
saveWorldPreview();
scripting::on_frontend_close();
controller->onWorldQuit();
engine->getPaths()->setWorldFolder(fs::path());
engine->getPaths()->setCurrentWorldFolder(fs::path());
}
void LevelScreen::saveWorldPreview() {

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@ -30,7 +30,7 @@ EngineController::EngineController(Engine* engine) : engine(engine) {
}
void EngineController::deleteWorld(const std::string& name) {
fs::path folder = engine->getPaths()->getWorldFolder(name);
fs::path folder = engine->getPaths()->getWorldFolderByName(name);
guiutil::confirm(
engine->getGUI(),
langs::get(L"delete-confirm", L"world") + L" (" +
@ -189,7 +189,7 @@ void EngineController::createWorld(
if (!menus::call(engine, [this, paths, folder]() {
engine->loadContent();
paths->setWorldFolder(folder);
paths->setCurrentWorldFolder(folder);
})) {
return;
}

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@ -17,7 +17,7 @@ using namespace scripting;
static int l_pack_get_folder(lua::State* L) {
std::string packName = lua::tostring(L, 1);
if (packName == "core") {
auto folder = engine->getPaths()->getResources().u8string() + "/";
auto folder = engine->getPaths()->getResourcesFolder().u8string() + "/";
return lua::pushstring(L, folder);
}
for (auto& pack : engine->getContentPacks()) {

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@ -71,7 +71,7 @@ static int l_world_get_seed(lua::State* L) {
static int l_world_exists(lua::State* L) {
auto name = lua::require_string(L, 1);
auto worldsDir = engine->getPaths()->getWorldFolder(name);
auto worldsDir = engine->getPaths()->getWorldFolderByName(name);
return lua::pushboolean(L, fs::is_directory(worldsDir));
}

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@ -38,7 +38,7 @@ LevelController* scripting::controller = nullptr;
static void load_script(const fs::path& name, bool throwable) {
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources() / fs::path("scripts") / name;
fs::path file = paths->getResourcesFolder() / fs::path("scripts") / name;
std::string src = files::read_string(file);
auto L = lua::get_main_thread();

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@ -48,14 +48,14 @@ bool perform_keyword(
if (!fs::is_directory(fs::path(token))) {
throw std::runtime_error(token + " is not a directory");
}
paths.setResources(fs::path(token));
paths.setResourcesFolder(fs::path(token));
std::cout << "resources folder: " << token << std::endl;
} else if (keyword == "--dir") {
auto token = reader.next();
if (!fs::is_directory(fs::path(token))) {
fs::create_directories(fs::path(token));
}
paths.setUserfiles(fs::path(token));
paths.setUserFilesFolder(fs::path(token));
std::cout << "userfiles folder: " << token << std::endl;
} else if (keyword == "--help" || keyword == "-h") {
std::cout << "VoxelEngine command-line arguments:" << std::endl;