update windows and macos workflows & add engine version to log
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28
.github/workflows/macos.yml
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28
.github/workflows/macos.yml
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@ -39,16 +39,20 @@ jobs:
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- name: Run tests
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run: ctest --output-on-failure --test-dir build
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- name: Create DMG
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- name: Run engine (headless)
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run: |
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mkdir VoxelEngineDmgContent
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cp -r build/res VoxelEngineDmgContent/
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cp -r build/VoxelEngine VoxelEngineDmgContent/
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cp -r build/libs VoxelEngineDmgContent/libs
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hdiutil create VoxelEngineMacApp.dmg -volname "VoxelEngine" -srcfolder VoxelEngineDmgContent -ov -format UDZO
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- name: Upload artifacts
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uses: actions/upload-artifact@v4
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with:
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name: VoxelEngineMacOs
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path: VoxelEngineMacApp.dmg
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chmod +x build/VoxelEngine
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build/VoxelEngine --headless --dir userdir
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# - name: Create DMG
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# run: |
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# mkdir VoxelEngineDmgContent
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# cp -r build/res VoxelEngineDmgContent/
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# cp -r build/VoxelEngine VoxelEngineDmgContent/
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# cp -r build/libs VoxelEngineDmgContent/libs
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# hdiutil create VoxelEngineMacApp.dmg -volname "VoxelEngine" -srcfolder VoxelEngineDmgContent -ov -format UDZO
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#
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# - name: Upload artifacts
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# uses: actions/upload-artifact@v4
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# with:
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# name: VoxelEngineMacOs
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# path: VoxelEngineMacApp.dmg
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24
.github/workflows/windows.yml
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24
.github/workflows/windows.yml
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@ -34,16 +34,18 @@ jobs:
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cd build
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cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON -DVOXELENGINE_BUILD_TESTS=ON ..
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cmake --build . --config Release
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- name: Package for Windows
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run: |
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mkdir packaged
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cp -r build/* packaged/
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cp C:/Windows/System32/msvcp140.dll packaged/Release/msvcp140.dll
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mv packaged/Release/VoxelEngine.exe packaged/Release/VoxelCore.exe
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working-directory: ${{ github.workspace }}
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- name: Run tests
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run: ctest --output-on-failure --test-dir build
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- uses: actions/upload-artifact@v4
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with:
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name: Windows-Build
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path: 'packaged/Release/*'
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- name: Run engine (headless)
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run: build/Release/VoxelEngine.exe --headless --dir userdir
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# - name: Package for Windows
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# run: |
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# mkdir packaged
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# cp -r build/* packaged/
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# cp C:/Windows/System32/msvcp140.dll packaged/Release/msvcp140.dll
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# mv packaged/Release/VoxelEngine.exe packaged/Release/VoxelCore.exe
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# working-directory: ${{ github.workspace }}
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# - uses: actions/upload-artifact@v4
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# with:
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# name: Windows-Build
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# path: 'packaged/Release/*'
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@ -75,6 +75,7 @@ Engine::Engine(CoreParameters coreParameters)
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settingsHandler({settings}),
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interpreter(std::make_unique<cmd::CommandsInterpreter>()),
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network(network::Network::create(settings.network)) {
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logger.info() << "engine version: " << ENGINE_VERSION_STRING;
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if (params.headless) {
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logger.info() << "headless mode is enabled";
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}
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