collect generator voxel fragments to directory
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788ad1f6a6
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@ -55,7 +55,7 @@ class ContentLoader {
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public:
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ContentLoader(ContentPack* pack, ContentBuilder& builder);
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bool fixPackIndices(
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static bool fixPackIndices(
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const fs::path& folder,
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dv::value& indicesRoot,
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const std::string& contentSection
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@ -22,7 +22,7 @@ static VoxelStructureMeta load_structure_meta(
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static std::vector<std::unique_ptr<GeneratingVoxelStructure>> load_structures(
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const fs::path& structuresFile
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) {
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auto structuresDir = structuresFile.parent_path();
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auto structuresDir = structuresFile.parent_path() / fs::path("fragments");
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auto map = files::read_json(structuresFile);
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std::vector<std::unique_ptr<GeneratingVoxelStructure>> structures;
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@ -180,12 +180,14 @@ static int l_get_default_generator(lua::State* L) {
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/// @brief Get a list of all world generators
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/// @return A table with the IDs of all world generators
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static int l_get_generators(lua::State* L) {
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if (content == nullptr) {
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throw std::runtime_error("content is not initialized");
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}
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const auto& generators = content->generators.getDefs();
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lua::createtable(L, generators.size(), 0);
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int i = 0;
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for (auto& [name, _] : generators) {
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std::cout << name << std::endl;
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lua::pushstring(L, name);
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lua::rawseti(L, i + 1);
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i++;
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