Actually added ui3d shader
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9
res/shaders/ui3d.glslf
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9
res/shaders/ui3d.glslf
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in vec2 a_textureCoord;
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in vec4 a_color;
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out vec4 f_color;
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uniform sampler2D u_texture;
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void main(){
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f_color = a_color * texture(u_texture, a_textureCoord);
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}
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res/shaders/ui3d.glslv
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res/shaders/ui3d.glslv
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layout (location = 0) in vec3 v_position;
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layout (location = 1) in vec2 v_textureCoord;
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layout (location = 2) in vec4 v_color;
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out vec2 a_textureCoord;
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out vec4 a_color;
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uniform mat4 u_projview;
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void main(){
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a_textureCoord = v_textureCoord;
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a_color = v_color;
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gl_Position = u_projview * vec4(v_position, 1.0);
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}
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