add test.open_world
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@ -1,8 +1,20 @@
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-- Create/close/open/close world
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-- Open
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test.new_world("demo", "2019", "core:default")
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assert(world.is_open())
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assert(world.get_generator() == "core:default")
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test.sleep(1)
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assert(world.get_total_time() > 0.0)
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print(world.get_total_time())
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-- Close
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test.close_world(true)
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assert(not world.is_open())
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-- Reopen
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test.open_world("demo")
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assert(world.is_open())
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assert(world.get_total_time() > 0.0)
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test.tick()
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test.close_world(true)
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@ -13,6 +13,7 @@ if test then
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test.sleep = sleep
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test.name = __VC_TEST_NAME
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test.new_world = core.new_world
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test.open_world = core.open_world
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test.close_world = core.close_world
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test.reconfig_packs = core.reconfig_packs
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test.tick = coroutine.yield
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@ -133,8 +133,10 @@ std::unique_ptr<Level> World::load(
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auto playerRoot = files::read_json(file);
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level->players->deserialize(playerRoot);
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if (!playerRoot["players"][0].has("id")) {
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level->getWorld()->getInfo().nextPlayerId++;
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if (!playerRoot["players"].empty()) {
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if (!playerRoot["players"][0].has("id")) {
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level->getWorld()->getInfo().nextPlayerId++;
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}
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}
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}
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return level;
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