AssetsLoader::loadExternalTexture
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@ -11,10 +11,12 @@
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#include "../constants.h"
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#include "../data/dynamic.h"
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#include "../debug/Logger.h"
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#include "../coders/imageio.h"
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#include "../files/files.h"
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#include "../files/engine_paths.h"
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#include "../content/Content.h"
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#include "../content/ContentPack.h"
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#include "../graphics/core/Texture.hpp"
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#include "../logic/scripting/scripting.h"
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static debug::Logger logger("assets-loader");
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@ -204,6 +206,26 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
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}
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bool AssetsLoader::loadExternalTexture(
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Assets* assets,
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const std::string& name,
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std::vector<std::filesystem::path> alternatives
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) {
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for (auto& path : alternatives) {
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if (fs::exists(path)) {
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try {
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auto image = imageio::read(path.string());
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assets->store(Texture::from(image.get()), name);
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return true;
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} catch (const std::exception& err) {
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logger.error() << "error while loading external "
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<< path.u8string() << ": " << err.what();
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}
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}
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}
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return false;
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}
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const ResPaths* AssetsLoader::getPaths() const {
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return paths;
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}
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@ -93,15 +93,21 @@ public:
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bool hasNext() const;
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bool loadNext();
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std::shared_ptr<Task> startTask(runnable onDone);
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const ResPaths* getPaths() const;
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aloader_func getLoader(AssetType tag);
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/// @brief Enqueue core and content assets
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/// @param loader target loader
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/// @param content engine content
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static void addDefaults(AssetsLoader& loader, const Content* content);
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std::shared_ptr<Task> startTask(runnable onDone);
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const ResPaths* getPaths() const;
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aloader_func getLoader(AssetType tag);
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static bool loadExternalTexture(
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Assets* assets,
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const std::string& name,
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std::vector<std::filesystem::path> alternatives
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);
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};
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#endif // ASSETS_ASSETS_LOADER_H
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@ -2,12 +2,11 @@
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#include "lua_commons.h"
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#include "../scripting.h"
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#include "../../../engine.h"
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#include "../../../coders/imageio.h"
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#include "../../../assets/AssetsLoader.h"
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#include "../../../files/engine_paths.h"
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#include "../../../files/WorldFiles.h"
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#include "../../../world/Level.h"
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#include "../../../world/World.h"
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#include "../../../graphics/core/Texture.hpp"
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#include <string>
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#include <filesystem>
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@ -75,21 +74,14 @@ static int l_pack_get_info(lua_State* L, const ContentPack& pack, const Content*
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lua_pushstring(L, pack.version.c_str());
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lua_setfield(L, -2, "version");
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// FIXME: hmm
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auto assets = scripting::engine->getAssets();
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std::string icon = pack.id+".icon";
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if (assets->getTexture(icon) == nullptr) {
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auto iconfile = pack.folder/fs::path("icon.png");
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if (!fs::exists(iconfile)) {
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iconfile = pack.folder/fs::path("preview.png");
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}
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if (fs::exists(iconfile)) {
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auto image = imageio::read(iconfile.string());
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assets->store(Texture::from(image.get()), icon);
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} else {
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icon = "gui/no_icon";
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}
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if (!AssetsLoader::loadExternalTexture(assets, icon, {
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pack.folder/fs::path("icon.png")
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})) {
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icon = "gui/no_icon";
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}
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lua_pushstring(L, icon.c_str());
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lua_setfield(L, -2, "icon");
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@ -2,8 +2,7 @@
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#include "api_lua.h"
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#include "../scripting.h"
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#include "../../../assets/Assets.h"
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#include "../../../coders/imageio.h"
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#include "../../../graphics/core/Texture.hpp"
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#include "../../../assets/AssetsLoader.h"
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#include "../../../files/engine_paths.h"
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#include "../../../world/Level.h"
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#include "../../../world/World.h"
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@ -26,18 +25,13 @@ static int l_world_get_list(lua_State* L) {
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lua_pushstring(L, name.c_str());
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lua_setfield(L, -2, "name");
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// FIXME: hmm
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auto assets = scripting::engine->getAssets();
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std::string icon = "world:"+name+".icon";
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if (assets->getTexture(icon) == nullptr) {
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auto iconfile = worlds[i]/fs::path("preview.png");
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if (fs::is_regular_file(iconfile)) {
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auto image = imageio::read(iconfile.string());
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assets->store(Texture::from(image.get()), icon);
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} else {
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icon = "gui/no_world_icon";
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}
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if (!AssetsLoader::loadExternalTexture(assets, icon, {
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worlds[i]/fs::path("icon.png"),
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worlds[i]/fs::path("preview.png")
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})) {
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icon = "gui/no_world_icon";
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}
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lua_pushstring(L, icon.c_str());
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lua_setfield(L, -2, "icon");
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