refactor libentity.cpp

This commit is contained in:
MihailRis 2024-07-09 02:20:22 +03:00
parent f52a435aea
commit cb37d3b00c

View File

@ -24,11 +24,11 @@ static std::optional<Entity> get_entity(lua::State* L, int idx) {
return level->entities->get(id);
}
static int l_exists(lua::State* L) {
static int l_entity_exists(lua::State* L) {
return lua::pushboolean(L, get_entity(L, 1).has_value());
}
static int l_spawn(lua::State* L) {
static int l_entity_spawn(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
@ -41,14 +41,14 @@ static int l_spawn(lua::State* L) {
return 1;
}
static int l_despawn(lua::State* L) {
static int l_entity_despawn(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->destroy();
}
return 0;
}
static int l_set_rig(lua::State* L) {
static int l_entity_set_rig(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
std::string rigName = lua::require_string(L, 2);
auto rigConfig = content->getRig(rigName);
@ -60,70 +60,84 @@ static int l_set_rig(lua::State* L) {
return 0;
}
static int l_get_pos(lua::State* L) {
static int l_transform_get_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getTransform().pos);
}
return 0;
}
static int l_set_pos(lua::State* L) {
static int l_transform_set_pos(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setPos(lua::tovec3(L, 2));
}
return 0;
}
static int l_get_vel(lua::State* L) {
static int l_transform_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity);
return lua::pushvec3_arr(L, entity->getTransform().size);
}
return 0;
}
static int l_set_vel(lua::State* L) {
static int l_transform_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
entity->getTransform().setSize(lua::tovec3(L, 2));
}
return 0;
}
static int l_get_rot(lua::State* L) {
static int l_transform_get_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushmat4(L, entity->getTransform().rot);
}
return 0;
}
static int l_set_rot(lua::State* L) {
static int l_transform_set_rot(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getTransform().setRot(lua::tomat4(L, 2));
}
return 0;
}
static int l_is_enabled(lua::State* L) {
static int l_rigidbody_get_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.velocity);
}
return 0;
}
static int l_rigidbody_set_vel(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.velocity = lua::tovec3(L, 2);
}
return 0;
}
static int l_rigidbody_is_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
lua::pushboolean(L, entity->getRigidbody().enabled);
}
return 0;
}
static int l_set_enabled(lua::State* L) {
static int l_rigidbody_set_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().enabled = lua::toboolean(L, 2);
}
return 0;
}
static int l_get_size(lua::State* L) {
static int l_rigidbody_get_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
return lua::pushvec3_arr(L, entity->getRigidbody().hitbox.halfsize * 2.0f);
}
return 0;
}
static int l_set_size(lua::State* L) {
static int l_rigidbody_set_size(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.halfsize = lua::tovec3(L, 2) * 0.5f;
}
@ -176,10 +190,10 @@ static int l_modeltree_set_texture(lua::State* L) {
}
const luaL_Reg entitylib [] = {
{"exists", lua::wrap<l_exists>},
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{"set_rig", lua::wrap<l_set_rig>},
{"exists", lua::wrap<l_entity_exists>},
{"spawn", lua::wrap<l_entity_spawn>},
{"despawn", lua::wrap<l_entity_despawn>},
{"set_rig", lua::wrap<l_entity_set_rig>},
{NULL, NULL}
};
@ -192,21 +206,21 @@ const luaL_Reg modeltreelib [] = {
};
const luaL_Reg transformlib [] = {
{"get_pos", lua::wrap<l_get_pos>},
{"set_pos", lua::wrap<l_set_pos>},
{"get_size", lua::wrap<l_get_size>},
{"set_size", lua::wrap<l_set_size>},
{"get_rot", lua::wrap<l_get_rot>},
{"set_rot", lua::wrap<l_set_rot>},
{"get_pos", lua::wrap<l_transform_get_pos>},
{"set_pos", lua::wrap<l_transform_set_pos>},
{"get_size", lua::wrap<l_transform_get_size>},
{"set_size", lua::wrap<l_transform_set_size>},
{"get_rot", lua::wrap<l_transform_get_rot>},
{"set_rot", lua::wrap<l_transform_set_rot>},
{NULL, NULL}
};
const luaL_Reg rigidbodylib [] = {
{"is_enabled", lua::wrap<l_is_enabled>},
{"set_enabled", lua::wrap<l_set_enabled>},
{"get_vel", lua::wrap<l_get_vel>},
{"set_vel", lua::wrap<l_set_vel>},
{"get_size", lua::wrap<l_get_size>},
{"set_size", lua::wrap<l_set_size>},
{"is_enabled", lua::wrap<l_rigidbody_is_enabled>},
{"set_enabled", lua::wrap<l_rigidbody_set_enabled>},
{"get_vel", lua::wrap<l_rigidbody_get_vel>},
{"set_vel", lua::wrap<l_rigidbody_set_vel>},
{"get_size", lua::wrap<l_rigidbody_get_size>},
{"set_size", lua::wrap<l_rigidbody_set_size>},
{NULL, NULL}
};