move getVoxels from ChunksStorage to Chunks
This commit is contained in:
parent
79693580e0
commit
c5ca9128e9
@ -5,7 +5,7 @@
|
||||
#include "maths/UVRegion.hpp"
|
||||
#include "constants.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "voxels/ChunksStorage.hpp"
|
||||
#include "voxels/Chunks.hpp"
|
||||
#include "lighting/Lightmap.hpp"
|
||||
#include "frontend/ContentGfxCache.hpp"
|
||||
#include "settings.hpp"
|
||||
@ -486,7 +486,7 @@ void BlocksRenderer::render(const voxel* voxels) {
|
||||
}
|
||||
}
|
||||
|
||||
void BlocksRenderer::build(const Chunk* chunk, const ChunksStorage* chunks) {
|
||||
void BlocksRenderer::build(const Chunk* chunk, const Chunks* chunks) {
|
||||
this->chunk = chunk;
|
||||
voxelsBuffer->setPosition(
|
||||
chunk->x * CHUNK_W - voxelBufferPadding, 0,
|
||||
@ -515,7 +515,7 @@ MeshData BlocksRenderer::createMesh() {
|
||||
);
|
||||
}
|
||||
|
||||
std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const ChunksStorage* chunks) {
|
||||
std::shared_ptr<Mesh> BlocksRenderer::render(const Chunk* chunk, const Chunks* chunks) {
|
||||
build(chunk, chunks);
|
||||
|
||||
const vattr attrs[]{ {3}, {2}, {1}, {0} };
|
||||
|
||||
@ -19,7 +19,7 @@ class Block;
|
||||
class Chunk;
|
||||
class Chunks;
|
||||
class VoxelsVolume;
|
||||
class ChunksStorage;
|
||||
class Chunks;
|
||||
class ContentGfxCache;
|
||||
struct EngineSettings;
|
||||
struct UVRegion;
|
||||
@ -140,8 +140,8 @@ public:
|
||||
BlocksRenderer(size_t capacity, const Content* content, const ContentGfxCache* cache, const EngineSettings* settings);
|
||||
virtual ~BlocksRenderer();
|
||||
|
||||
void build(const Chunk* chunk, const ChunksStorage* chunks);
|
||||
std::shared_ptr<Mesh> render(const Chunk* chunk, const ChunksStorage* chunks);
|
||||
void build(const Chunk* chunk, const Chunks* chunks);
|
||||
std::shared_ptr<Mesh> render(const Chunk* chunk, const Chunks* chunks);
|
||||
MeshData createMesh();
|
||||
VoxelsVolume* getVoxelsBuffer() const;
|
||||
|
||||
|
||||
@ -26,7 +26,7 @@ public:
|
||||
{}
|
||||
|
||||
RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
|
||||
renderer.build(chunk.get(), level->chunksStorage.get());
|
||||
renderer.build(chunk.get(), level->chunks.get());
|
||||
if (renderer.isCancelled()) {
|
||||
return RendererResult {
|
||||
glm::ivec2(chunk->x, chunk->z), true, MeshData()};
|
||||
@ -66,7 +66,7 @@ ChunksRenderer::~ChunksRenderer() {
|
||||
std::shared_ptr<Mesh> ChunksRenderer::render(const std::shared_ptr<Chunk>& chunk, bool important) {
|
||||
chunk->flags.modified = false;
|
||||
if (important) {
|
||||
auto mesh = renderer->render(chunk.get(), level->chunksStorage.get());
|
||||
auto mesh = renderer->render(chunk.get(), level->chunks.get());
|
||||
meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
|
||||
return mesh;
|
||||
}
|
||||
|
||||
@ -20,6 +20,7 @@
|
||||
#include "objects/Entities.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
#include "VoxelsVolume.hpp"
|
||||
#include "Block.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "voxel.hpp"
|
||||
@ -161,7 +162,7 @@ light_t Chunks::getLight(int32_t x, int32_t y, int32_t z) const {
|
||||
return chunk->lightmap.get(lx, y, lz);
|
||||
}
|
||||
|
||||
Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
|
||||
Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) const {
|
||||
if (y < 0 || y >= CHUNK_H) {
|
||||
return nullptr;
|
||||
}
|
||||
@ -173,7 +174,7 @@ Chunk* Chunks::getChunkByVoxel(int32_t x, int32_t y, int32_t z) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Chunk* Chunks::getChunk(int x, int z) {
|
||||
Chunk* Chunks::getChunk(int x, int z) const {
|
||||
if (auto ptr = areaMap.getIf(x, z)) {
|
||||
return ptr->get();
|
||||
}
|
||||
@ -675,6 +676,95 @@ bool Chunks::putChunk(const std::shared_ptr<Chunk>& chunk) {
|
||||
return areaMap.set(chunk->x, chunk->z, chunk);
|
||||
}
|
||||
|
||||
// reduce nesting on next modification
|
||||
// 25.06.2024: not now
|
||||
// 11.11.2024: not now
|
||||
void Chunks::getVoxels(VoxelsVolume* volume, bool backlight) const {
|
||||
const Content* content = level->content;
|
||||
auto indices = content->getIndices();
|
||||
voxel* voxels = volume->getVoxels();
|
||||
light_t* lights = volume->getLights();
|
||||
int x = volume->getX();
|
||||
int y = volume->getY();
|
||||
int z = volume->getZ();
|
||||
|
||||
int w = volume->getW();
|
||||
int h = volume->getH();
|
||||
int d = volume->getD();
|
||||
|
||||
int scx = floordiv(x, CHUNK_W);
|
||||
int scz = floordiv(z, CHUNK_D);
|
||||
|
||||
int ecx = floordiv(x + w, CHUNK_W);
|
||||
int ecz = floordiv(z + d, CHUNK_D);
|
||||
|
||||
int cw = ecx - scx + 1;
|
||||
int cd = ecz - scz + 1;
|
||||
|
||||
// cw*cd chunks will be scanned
|
||||
for (int cz = scz; cz < scz + cd; cz++) {
|
||||
for (int cx = scx; cx < scx + cw; cx++) {
|
||||
const auto chunk = getChunk(cx, cz);
|
||||
if (chunk == nullptr) {
|
||||
// no chunk loaded -> filling with BLOCK_VOID
|
||||
for (int ly = y; ly < y + h; ly++) {
|
||||
for (int lz = std::max(z, cz * CHUNK_D);
|
||||
lz < std::min(z + d, (cz + 1) * CHUNK_D);
|
||||
lz++) {
|
||||
for (int lx = std::max(x, cx * CHUNK_W);
|
||||
lx < std::min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
voxels[idx].id = BLOCK_VOID;
|
||||
lights[idx] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
const voxel* cvoxels = chunk->voxels;
|
||||
const light_t* clights = chunk->lightmap.getLights();
|
||||
for (int ly = y; ly < y + h; ly++) {
|
||||
for (int lz = std::max(z, cz * CHUNK_D);
|
||||
lz < std::min(z + d, (cz + 1) * CHUNK_D);
|
||||
lz++) {
|
||||
for (int lx = std::max(x, cx * CHUNK_W);
|
||||
lx < std::min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
uint cidx = vox_index(
|
||||
lx - cx * CHUNK_W,
|
||||
ly,
|
||||
lz - cz * CHUNK_D,
|
||||
CHUNK_W,
|
||||
CHUNK_D
|
||||
);
|
||||
voxels[vidx] = cvoxels[cidx];
|
||||
light_t light = clights[cidx];
|
||||
if (backlight) {
|
||||
const auto block =
|
||||
indices->blocks.get(voxels[vidx].id);
|
||||
if (block && block->lightPassing) {
|
||||
light = Lightmap::combine(
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 0) + 1),
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 1) + 1),
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 2) + 1),
|
||||
std::min(15,
|
||||
static_cast<int>(Lightmap::extract(light, 3)))
|
||||
);
|
||||
}
|
||||
}
|
||||
lights[vidx] = light;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Chunks::saveAndClear() {
|
||||
areaMap.clear();
|
||||
}
|
||||
|
||||
@ -21,6 +21,7 @@ class WorldFiles;
|
||||
class LevelEvents;
|
||||
class Block;
|
||||
class Level;
|
||||
class VoxelsVolume;
|
||||
|
||||
/// Player-centred chunks matrix
|
||||
class Chunks {
|
||||
@ -55,8 +56,8 @@ public:
|
||||
|
||||
bool putChunk(const std::shared_ptr<Chunk>& chunk);
|
||||
|
||||
Chunk* getChunk(int32_t x, int32_t z);
|
||||
Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z);
|
||||
Chunk* getChunk(int32_t x, int32_t z) const;
|
||||
Chunk* getChunkByVoxel(int32_t x, int32_t y, int32_t z) const;
|
||||
voxel* get(int32_t x, int32_t y, int32_t z) const;
|
||||
voxel& require(int32_t x, int32_t y, int32_t z) const;
|
||||
|
||||
@ -119,6 +120,8 @@ public:
|
||||
bool isReplaceableBlock(int32_t x, int32_t y, int32_t z);
|
||||
bool isObstacleBlock(int32_t x, int32_t y, int32_t z);
|
||||
|
||||
void getVoxels(VoxelsVolume* volume, bool backlight = false) const;
|
||||
|
||||
void setCenter(int32_t x, int32_t z);
|
||||
void resize(uint32_t newW, uint32_t newD);
|
||||
|
||||
|
||||
@ -14,7 +14,6 @@
|
||||
#include "world/World.hpp"
|
||||
#include "Block.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "VoxelsVolume.hpp"
|
||||
|
||||
static debug::Logger logger("chunks-storage");
|
||||
|
||||
@ -84,93 +83,3 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
|
||||
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
|
||||
return chunk;
|
||||
}
|
||||
|
||||
// reduce nesting on next modification
|
||||
// 25.06.2024: not now
|
||||
// TODO: move to Chunks for performance improvement
|
||||
void ChunksStorage::getVoxels(VoxelsVolume* volume, bool backlight) const {
|
||||
const Content* content = level->content;
|
||||
auto indices = content->getIndices();
|
||||
voxel* voxels = volume->getVoxels();
|
||||
light_t* lights = volume->getLights();
|
||||
int x = volume->getX();
|
||||
int y = volume->getY();
|
||||
int z = volume->getZ();
|
||||
|
||||
int w = volume->getW();
|
||||
int h = volume->getH();
|
||||
int d = volume->getD();
|
||||
|
||||
int scx = floordiv(x, CHUNK_W);
|
||||
int scz = floordiv(z, CHUNK_D);
|
||||
|
||||
int ecx = floordiv(x + w, CHUNK_W);
|
||||
int ecz = floordiv(z + d, CHUNK_D);
|
||||
|
||||
int cw = ecx - scx + 1;
|
||||
int cd = ecz - scz + 1;
|
||||
|
||||
// cw*cd chunks will be scanned
|
||||
for (int cz = scz; cz < scz + cd; cz++) {
|
||||
for (int cx = scx; cx < scx + cw; cx++) {
|
||||
const auto& found = chunksMap.find(glm::ivec2(cx, cz));
|
||||
if (found == chunksMap.end()) {
|
||||
// no chunk loaded -> filling with BLOCK_VOID
|
||||
for (int ly = y; ly < y + h; ly++) {
|
||||
for (int lz = std::max(z, cz * CHUNK_D);
|
||||
lz < std::min(z + d, (cz + 1) * CHUNK_D);
|
||||
lz++) {
|
||||
for (int lx = std::max(x, cx * CHUNK_W);
|
||||
lx < std::min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint idx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
voxels[idx].id = BLOCK_VOID;
|
||||
lights[idx] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
auto& chunk = found->second;
|
||||
const voxel* cvoxels = chunk->voxels;
|
||||
const light_t* clights = chunk->lightmap.getLights();
|
||||
for (int ly = y; ly < y + h; ly++) {
|
||||
for (int lz = std::max(z, cz * CHUNK_D);
|
||||
lz < std::min(z + d, (cz + 1) * CHUNK_D);
|
||||
lz++) {
|
||||
for (int lx = std::max(x, cx * CHUNK_W);
|
||||
lx < std::min(x + w, (cx + 1) * CHUNK_W);
|
||||
lx++) {
|
||||
uint vidx = vox_index(lx - x, ly - y, lz - z, w, d);
|
||||
uint cidx = vox_index(
|
||||
lx - cx * CHUNK_W,
|
||||
ly,
|
||||
lz - cz * CHUNK_D,
|
||||
CHUNK_W,
|
||||
CHUNK_D
|
||||
);
|
||||
voxels[vidx] = cvoxels[cidx];
|
||||
light_t light = clights[cidx];
|
||||
if (backlight) {
|
||||
const auto block =
|
||||
indices->blocks.get(voxels[vidx].id);
|
||||
if (block && block->lightPassing) {
|
||||
light = Lightmap::combine(
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 0) + 1),
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 1) + 1),
|
||||
std::min(15,
|
||||
Lightmap::extract(light, 2) + 1),
|
||||
std::min(15,
|
||||
static_cast<int>(Lightmap::extract(light, 3)))
|
||||
);
|
||||
}
|
||||
}
|
||||
lights[vidx] = light;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -11,7 +11,6 @@
|
||||
|
||||
class Chunk;
|
||||
class Level;
|
||||
class VoxelsVolume;
|
||||
|
||||
class ChunksStorage {
|
||||
Level* level;
|
||||
@ -23,6 +22,5 @@ public:
|
||||
std::shared_ptr<Chunk> get(int x, int z) const;
|
||||
void store(const std::shared_ptr<Chunk>& chunk);
|
||||
void remove(int x, int y);
|
||||
void getVoxels(VoxelsVolume* volume, bool backlight = false) const;
|
||||
std::shared_ptr<Chunk> create(int x, int z);
|
||||
};
|
||||
|
||||
@ -26,7 +26,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
|
||||
if (crop) {
|
||||
VoxelsVolume volume(size.x, size.y, size.z);
|
||||
volume.setPosition(start.x, start.y, start.z);
|
||||
level->chunksStorage->getVoxels(&volume);
|
||||
level->chunks->getVoxels(&volume);
|
||||
|
||||
auto end = start + size;
|
||||
|
||||
@ -51,7 +51,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
|
||||
|
||||
VoxelsVolume volume(size.x, size.y, size.z);
|
||||
volume.setPosition(start.x, start.y, start.z);
|
||||
level->chunksStorage->getVoxels(&volume);
|
||||
level->chunks->getVoxels(&volume);
|
||||
|
||||
auto volVoxels = volume.getVoxels();
|
||||
std::vector<voxel> voxels(size.x * size.y * size.z);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user