add framerate control
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a2f011fc96
commit
c0ba5be458
@ -1,3 +1,14 @@
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local tostring_overrides = {}
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tostring_overrides["display.framerate"] = function(x)
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if x == -1 then
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return "V-Sync"
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elseif x == 0 then
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return "Unlimited"
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else
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return tostring(x)
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end
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end
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function create_setting(id, name, step, postfix, tooltip, changeonrelease)
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local info = core.get_setting_info(id)
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postfix = postfix or ""
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@ -18,11 +29,18 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
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end
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function update_setting(x, id, name, postfix)
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local str
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local func = tostring_overrides[id]
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if func then
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str = func(x)
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else
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str = core.str_setting(id)
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end
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-- updating label
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document[id..".L"].text = string.format(
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"%s: %s%s",
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gui.str(name, "settings"),
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core.str_setting(id),
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str,
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postfix
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)
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end
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@ -37,8 +55,8 @@ end
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function on_open()
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create_setting("camera.fov", "FOV", 1, "°")
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create_setting("display.framerate", "Framerate", 1, "", "", true)
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create_checkbox("display.fullscreen", "Fullscreen")
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create_checkbox("display.vsync", "V-Sync")
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create_checkbox("camera.shaking", "Camera Shaking")
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create_checkbox("camera.inertia", "Camera Inertia")
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end
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@ -49,7 +49,6 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("height", &settings.display.height);
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builder.add("samples", &settings.display.samples);
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builder.add("framerate", &settings.display.framerate);
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builder.add("vsync", &settings.display.vsync);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.section("camera");
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@ -30,8 +30,6 @@ struct DisplaySettings {
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IntegerSetting samples {0};
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/// @brief Framerate limit
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IntegerSetting framerate {-1, -1, 120};
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/// @brief VSync on
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FlagSetting vsync {true};
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};
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struct ChunksSettings {
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@ -325,7 +325,6 @@ bool Window::isFullscreen() {
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void Window::swapBuffers() {
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double currentTime = time();
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if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
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std::cout << static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000) << std::endl;
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std::this_thread::sleep_for(std::chrono::milliseconds(
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static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000)));
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}
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