diff --git a/res/shaders/skybox_gen.glslf b/res/shaders/skybox_gen.glslf index e850218b..d3aa7609 100644 --- a/res/shaders/skybox_gen.glslf +++ b/res/shaders/skybox_gen.glslf @@ -257,9 +257,6 @@ void main() { float fog = 1.0f / (u_fog*0.5 + 1.0); // hide darkness at horizon - if (camera_vector.y < 0.0f) { - camera_vector.y *= 120.0f; - } camera_vector.y = max(0.01, camera_vector.y)*(1.0-u_mie*0.08) + 0.08*u_mie; //camera_vector = normalize(camera_vector);