update RigConfig
This commit is contained in:
parent
1b41a75cf4
commit
beac332c96
@ -6,5 +6,8 @@
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"models": [
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"cube",
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"item"
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],
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"rigs": [
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"drop"
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]
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}
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5
res/content/base/rigs/drop.json
Normal file
5
res/content/base/rigs/drop.json
Normal file
@ -0,0 +1,5 @@
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{
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"root": {
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"model": "cube"
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}
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}
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@ -1,5 +1,6 @@
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local tsf = entity.transform
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local body = entity.rigidbody
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local rig = entity.modeltree
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inair = true
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ready = false
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@ -24,13 +24,14 @@ static debug::Logger logger("assets-loader");
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AssetsLoader::AssetsLoader(Assets* assets, const ResPaths* paths)
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: assets(assets), paths(paths)
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{
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addLoader(AssetType::shader, assetload::shader);
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addLoader(AssetType::texture, assetload::texture);
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addLoader(AssetType::font, assetload::font);
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addLoader(AssetType::atlas, assetload::atlas);
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addLoader(AssetType::layout, assetload::layout);
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addLoader(AssetType::sound, assetload::sound);
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addLoader(AssetType::model, assetload::model);
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addLoader(AssetType::SHADER, assetload::shader);
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addLoader(AssetType::TEXTURE, assetload::texture);
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addLoader(AssetType::FONT, assetload::font);
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addLoader(AssetType::ATLAS, assetload::atlas);
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addLoader(AssetType::LAYOUT, assetload::layout);
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addLoader(AssetType::SOUND, assetload::sound);
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addLoader(AssetType::MODEL, assetload::model);
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addLoader(AssetType::RIG, assetload::rig);
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}
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void AssetsLoader::addLoader(AssetType tag, aloader_func func) {
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@ -80,7 +81,7 @@ void addLayouts(const scriptenv& env, const std::string& prefix, const fs::path&
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if (file.extension().u8string() != ".xml")
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continue;
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std::string name = prefix+":"+file.stem().u8string();
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loader.add(AssetType::layout, file.u8string(), name, std::make_shared<LayoutCfg>(env));
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loader.add(AssetType::LAYOUT, file.u8string(), name, std::make_shared<LayoutCfg>(env));
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}
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}
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@ -89,18 +90,19 @@ void AssetsLoader::tryAddSound(const std::string& name) {
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return;
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}
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std::string file = SOUNDS_FOLDER+"/"+name;
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add(AssetType::sound, file, name);
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add(AssetType::SOUND, file, name);
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}
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static std::string assets_def_folder(AssetType tag) {
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switch (tag) {
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case AssetType::font: return FONTS_FOLDER;
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case AssetType::shader: return SHADERS_FOLDER;
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case AssetType::texture: return TEXTURES_FOLDER;
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case AssetType::atlas: return TEXTURES_FOLDER;
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case AssetType::layout: return LAYOUTS_FOLDER;
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case AssetType::sound: return SOUNDS_FOLDER;
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case AssetType::model: return MODELS_FOLDER;
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case AssetType::FONT: return FONTS_FOLDER;
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case AssetType::SHADER: return SHADERS_FOLDER;
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case AssetType::TEXTURE: return TEXTURES_FOLDER;
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case AssetType::ATLAS: return TEXTURES_FOLDER;
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case AssetType::LAYOUT: return LAYOUTS_FOLDER;
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case AssetType::SOUND: return SOUNDS_FOLDER;
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case AssetType::MODEL: return MODELS_FOLDER;
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case AssetType::RIG: return RIGS_FOLDER;
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}
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return "<error>";
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}
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@ -118,7 +120,7 @@ void AssetsLoader::processPreload(
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}
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map->str("path", path);
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switch (tag) {
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case AssetType::sound:
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case AssetType::SOUND:
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add(tag, path, name, std::make_shared<SoundCfg>(
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map->get("keep-pcm", false)
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));
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@ -153,11 +155,12 @@ void AssetsLoader::processPreloadList(AssetType tag, dynamic::List* list) {
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void AssetsLoader::processPreloadConfig(const fs::path& file) {
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auto root = files::read_json(file);
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processPreloadList(AssetType::font, root->list("fonts"));
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processPreloadList(AssetType::shader, root->list("shaders"));
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processPreloadList(AssetType::texture, root->list("textures"));
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processPreloadList(AssetType::sound, root->list("sounds"));
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processPreloadList(AssetType::model, root->list("models"));
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processPreloadList(AssetType::FONT, root->list("fonts"));
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processPreloadList(AssetType::SHADER, root->list("shaders"));
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processPreloadList(AssetType::TEXTURE, root->list("textures"));
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processPreloadList(AssetType::SOUND, root->list("sounds"));
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processPreloadList(AssetType::MODEL, root->list("models"));
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processPreloadList(AssetType::RIG, root->list("rigs"));
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// layouts are loaded automatically
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}
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@ -176,18 +179,18 @@ void AssetsLoader::processPreloadConfigs(const Content* content) {
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}
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void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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loader.add(AssetType::font, FONTS_FOLDER+"/font", "normal");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/ui", "ui");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/main", "main");
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loader.add(AssetType::shader, SHADERS_FOLDER+"/lines", "lines");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/error", "gui/error");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
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loader.add(AssetType::texture, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
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loader.add(AssetType::FONT, FONTS_FOLDER+"/font", "normal");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/ui", "ui");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/main", "main");
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loader.add(AssetType::SHADER, SHADERS_FOLDER+"/lines", "lines");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/menubg", "gui/menubg");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/delete_icon", "gui/delete_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_icon", "gui/no_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/no_world_icon", "gui/no_world_icon");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/warning", "gui/warning");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/error", "gui/error");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/cross", "gui/cross");
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loader.add(AssetType::TEXTURE, TEXTURES_FOLDER+"/gui/refresh", "gui/refresh");
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if (content) {
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loader.processPreloadConfigs(content);
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@ -206,8 +209,8 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
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addLayouts(pack->getEnvironment(), info.id, folder, loader);
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}
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}
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/blocks", "blocks");
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loader.add(AssetType::atlas, TEXTURES_FOLDER+"/items", "items");
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loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/blocks", "blocks");
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loader.add(AssetType::ATLAS, TEXTURES_FOLDER+"/items", "items");
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}
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bool AssetsLoader::loadExternalTexture(
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@ -20,13 +20,14 @@ namespace dynamic {
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}
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enum class AssetType {
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texture,
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shader,
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font,
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atlas,
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layout,
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sound,
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model,
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TEXTURE,
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SHADER,
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FONT,
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ATLAS,
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LAYOUT,
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SOUND,
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MODEL,
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RIG,
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};
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class ResPaths;
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@ -18,6 +18,7 @@
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#include "../graphics/core/Font.hpp"
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#include "../graphics/core/Model.hpp"
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#include "../graphics/core/TextureAnimation.hpp"
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#include "../objects/rigging.hpp"
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#include "../frontend/UiDocument.hpp"
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#include "../constants.hpp"
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@ -216,7 +217,7 @@ assetload::postfunc assetload::model(
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for (auto& mesh : model->meshes) {
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if (mesh.texture.find('$') == std::string::npos) {
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auto filename = TEXTURES_FOLDER+"/"+mesh.texture;
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loader->add(AssetType::texture, filename, mesh.texture, nullptr);
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loader->add(AssetType::TEXTURE, filename, mesh.texture, nullptr);
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}
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}
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assets->store(std::unique_ptr<model::Model>(model), name);
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@ -227,6 +228,27 @@ assetload::postfunc assetload::model(
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}
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}
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assetload::postfunc assetload::rig(
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AssetsLoader* loader,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>&
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) {
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auto path = paths->find(file+".json");
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auto text = files::read_string(path);
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try {
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auto rig = rigging::RigConfig::parse(text, path.u8string()).release();
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return [=](Assets* assets) {
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// TODO: add models loading
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assets->store(std::unique_ptr<rigging::RigConfig>(rig), name);
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};
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} catch (const parsing_error& err) {
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std::cerr << err.errorLog() << std::endl;
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throw;
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}
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}
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static void read_anim_file(
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const std::string& animFile,
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std::vector<std::pair<std::string, int>>& frameList
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@ -18,49 +18,56 @@ namespace assetload {
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc shader(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc atlas(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string &directory,
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const std::string &name,
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const std::string& directory,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc font(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& filename,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc layout(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc sound(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc model(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string &name,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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postfunc rig(
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AssetsLoader*,
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const ResPaths* paths,
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const std::string& file,
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const std::string& name,
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const std::shared_ptr<AssetCfg>& settings
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);
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}
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@ -238,11 +238,11 @@ Value Parser::parseValue() {
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throw error("unexpected character '"+std::string({next})+"'");
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}
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dynamic::Map_sptr json::parse(const std::string& filename, const std::string& source) {
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dynamic::Map_sptr json::parse(std::string_view filename, std::string_view source) {
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Parser parser(filename, source);
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return parser.parse();
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}
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dynamic::Map_sptr json::parse(const std::string& source) {
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dynamic::Map_sptr json::parse(std::string_view source) {
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return parse("<string>", source);
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}
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@ -9,8 +9,8 @@
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#include <string>
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namespace json {
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dynamic::Map_sptr parse(const std::string& filename, const std::string& source);
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dynamic::Map_sptr parse(const std::string& source);
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dynamic::Map_sptr parse(std::string_view filename, std::string_view source);
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dynamic::Map_sptr parse(std::string_view source);
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std::string stringify(
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const dynamic::Map* obj,
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@ -50,5 +50,6 @@ inline const std::string FONTS_FOLDER = "fonts";
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inline const std::string LAYOUTS_FOLDER = "layouts";
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inline const std::string SOUNDS_FOLDER = "sounds";
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inline const std::string MODELS_FOLDER = "models";
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inline const std::string RIGS_FOLDER = "rigs";
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#endif // CONSTANTS_HPP_
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@ -36,7 +36,8 @@ entityid_t Entities::spawn(EntityDef& def, glm::vec3 pos, dynamic::Value args) {
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auto id = nextID++;
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registry.emplace<EntityId>(entity, static_cast<entityid_t>(id), def);
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registry.emplace<Transform>(entity, pos, size, glm::mat3(1.0f));
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auto& body = registry.emplace<Rigidbody>(entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{});
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auto& body = registry.emplace<Rigidbody>(
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entity, true, Hitbox {pos, def.hitbox}, std::vector<Trigger>{});
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for (auto& box : def.triggers) {
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body.triggers.emplace_back(Trigger{true, id, box, AABB{}, {}, {},
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[=](auto entityid, auto index, auto otherid) {
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@ -140,7 +141,8 @@ void Entities::updatePhysics(float delta) {
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hitbox.linearDamping = hitbox.grounded * 24;
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transform.setPos(hitbox.position);
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if (hitbox.grounded && !grounded) {
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scripting::on_entity_grounded(*get(eid.uid), glm::length(prevVel-hitbox.velocity));
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scripting::on_entity_grounded(
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*get(eid.uid), glm::length(prevVel-hitbox.velocity));
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}
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if (!hitbox.grounded && grounded) {
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scripting::on_entity_fall(*get(eid.uid));
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@ -77,7 +77,12 @@ class Entity {
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entt::registry& registry;
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const entt::entity entity;
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public:
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Entity(Entities& entities, entityid_t id, entt::registry& registry, const entt::entity entity)
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Entity(
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Entities& entities,
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entityid_t id,
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entt::registry& registry,
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const entt::entity entity
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)
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: entities(entities), id(id), registry(registry), entity(entity) {}
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EntityId& getID() const {
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@ -8,6 +8,10 @@
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#include "../typedefs.hpp"
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#include "../maths/aabb.hpp"
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namespace rigging {
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class RigConfig;
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}
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struct EntityDef {
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/// @brief Entity string id (with prefix included)
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std::string const name;
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@ -15,9 +19,11 @@ struct EntityDef {
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std::string scriptName = name.substr(name.find(':')+1);
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glm::vec3 hitbox {0.5f};
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std::vector<AABB> triggers {};
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std::string rigName = name.substr(name.find(":")+1);
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struct {
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entityid_t id;
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rigging::RigConfig* rig;
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} rt {};
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EntityDef(const std::string& name) : name(name) {}
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@ -1,10 +1,89 @@
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#include "rigging.hpp"
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#include "../assets/Assets.hpp"
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#include "../graphics/core/Model.hpp"
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#include "../coders/json.hpp"
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using namespace rigging;
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RigNode::RigNode(size_t index, std::string name, std::vector<std::unique_ptr<RigNode>> subnodes)
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: index(index), name(std::move(name)), subnodes(std::move(subnodes)) {
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RigNode::RigNode(
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size_t index,
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std::string name,
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std::string model,
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std::vector<std::unique_ptr<RigNode>> subnodes)
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: index(index),
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name(std::move(name)),
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modelName(model),
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subnodes(std::move(subnodes))
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{}
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void RigNode::setModel(const Assets* assets, const std::string& name) {
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modelName = name;
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model = assets->get<model::Model>(name);
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}
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RigConfig::RigConfig(std::unique_ptr<RigNode> root) : root(std::move(root)) {
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}
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size_t RigConfig::update(
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size_t index,
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Rig& rig,
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RigNode* node,
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glm::mat4 matrix)
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{
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rig.calculated.matrices[index] = matrix * rig.pose.matrices[index];
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index++;
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for (auto& subnode : node->getSubnodes()) {
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index = update(index, rig, subnode.get(), rig.calculated.matrices[index]);
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}
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return index;
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}
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void RigConfig::update(Rig& rig, glm::mat4 matrix) {
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update(0, rig, root.get(), matrix);
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}
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void RigConfig::setup(const Assets* assets, RigNode* node) {
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if (node == nullptr) {
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setup(assets, root.get());
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||||
} else {
|
||||
node->setModel(assets, node->getModelName());
|
||||
for (auto& subnode : node->getSubnodes()) {
|
||||
setup(assets, subnode.get());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static std::tuple<size_t, std::unique_ptr<RigNode>> read_node(
|
||||
dynamic::Map* root, size_t index
|
||||
) {
|
||||
std::string name;
|
||||
std::string model;
|
||||
root->str("name", name);
|
||||
root->str("model", model);
|
||||
std::vector<std::unique_ptr<RigNode>> subnodes;
|
||||
size_t count = 1;
|
||||
if (auto nodesList = root->list("nodes")) {
|
||||
for (size_t i = 0; i < nodesList->size(); i++) {
|
||||
if (auto map = nodesList->map(i)) {
|
||||
auto [subcount, subNode] = read_node(map, index+count);
|
||||
subcount += count;
|
||||
subnodes.push_back(std::move(subNode));
|
||||
}
|
||||
}
|
||||
}
|
||||
return {index, std::make_unique<RigNode>(index, name, model, std::move(subnodes))};
|
||||
}
|
||||
|
||||
std::unique_ptr<RigConfig> RigConfig::parse(
|
||||
std::string_view src,
|
||||
std::string_view file
|
||||
) {
|
||||
auto root = json::parse(file, src);
|
||||
auto rootNodeMap = root->map("root");
|
||||
if (rootNodeMap == nullptr) {
|
||||
throw std::runtime_error("missing 'root' element");
|
||||
}
|
||||
auto [count, rootNode] = read_node(root.get(), 0);
|
||||
return std::make_unique<RigConfig>(std::move(rootNode));
|
||||
}
|
||||
|
||||
@ -9,6 +9,12 @@
|
||||
#include <glm/glm.hpp>
|
||||
#include <unordered_map>
|
||||
|
||||
class Assets;
|
||||
|
||||
namespace model {
|
||||
struct Model;
|
||||
}
|
||||
|
||||
namespace rigging {
|
||||
struct Rig;
|
||||
|
||||
@ -19,9 +25,21 @@ namespace rigging {
|
||||
class RigNode {
|
||||
size_t index;
|
||||
std::string name;
|
||||
std::string modelName;
|
||||
std::vector<std::unique_ptr<RigNode>> subnodes;
|
||||
model::Model* model = nullptr;
|
||||
public:
|
||||
RigNode(size_t index, std::string name, std::vector<std::unique_ptr<RigNode>> subnodes);
|
||||
RigNode(
|
||||
size_t index,
|
||||
std::string name,
|
||||
std::string model,
|
||||
std::vector<std::unique_ptr<RigNode>> subnodes);
|
||||
|
||||
void setModel(const Assets* assets, const std::string& name);
|
||||
|
||||
const std::string& getModelName() const {
|
||||
return modelName;
|
||||
}
|
||||
|
||||
size_t getIndex() const {
|
||||
return index;
|
||||
@ -36,13 +54,28 @@ namespace rigging {
|
||||
std::unique_ptr<RigNode> root;
|
||||
std::unordered_map<std::string, size_t> indices;
|
||||
std::vector<RigNode*> nodes;
|
||||
|
||||
size_t update(
|
||||
size_t index,
|
||||
Rig& rig,
|
||||
RigNode* node,
|
||||
glm::mat4 matrix);
|
||||
public:
|
||||
RigConfig(std::unique_ptr<RigNode> root);
|
||||
|
||||
void update(Rig& rig, glm::mat4 matrix);
|
||||
void setup(const Assets* assets, RigNode* node=nullptr);
|
||||
|
||||
static std::unique_ptr<RigConfig> parse(
|
||||
std::string_view src,
|
||||
std::string_view file
|
||||
);
|
||||
};
|
||||
|
||||
struct Rig {
|
||||
RigConfig* config;
|
||||
Pose pose;
|
||||
Pose calculated;
|
||||
std::vector<std::string> textures;
|
||||
};
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user