Panels scrolling, scissors test fix

This commit is contained in:
MihailRis 2023-11-23 13:36:24 +03:00
parent e6c9a38f0c
commit be807535f5
10 changed files with 97 additions and 15 deletions

View File

@ -49,6 +49,9 @@ void GUI::act(float delta) {
}
if (hover) {
hover->hover(true);
if (Events::scroll) {
hover->scrolled(Events::scroll);
}
}
this->hover = hover;
@ -87,12 +90,13 @@ void GUI::act(float delta) {
if (Events::clicked(mousecode::BUTTON_1)) {
focus->mouseMove(this, mx, my);
}
if (prevfocus == focus)
if (prevfocus == focus){
for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
if (Events::jclicked(i)) {
focus->clicked(this, i);
}
}
}
}
}
if (focus && !focus->isfocused()) {

View File

@ -83,11 +83,17 @@ shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
vec2 UINode::calcCoord() const {
if (parent) {
return coord + parent->calcCoord();
return coord + parent->calcCoord() + parent->contentOffset();
}
return coord;
}
void UINode::scrolled(int value) {
if (parent) {
parent->scrolled(value);
}
}
void UINode::setCoord(vec2 coord) {
this->coord = coord;
}
@ -100,11 +106,6 @@ void UINode::size(vec2 size) {
if (sizelock)
return;
this->size_ = size;
if (parent) {
sizelock = true;
//parent->refresh();
sizelock = false;
}
}
void UINode::_size(vec2 size) {

View File

@ -61,6 +61,7 @@ namespace gui {
virtual void clicked(GUI*, int button) {}
virtual void mouseMove(GUI*, int x, int y) {};
virtual void mouseRelease(GUI*, int x, int y);
virtual void scrolled(int value);
bool ispressed() const;
void defocus();
@ -73,6 +74,7 @@ namespace gui {
virtual bool isInside(glm::vec2 pos);
virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
glm::vec2 calcCoord() const;
void setCoord(glm::vec2 coord);
glm::vec2 size() const;

View File

@ -59,12 +59,14 @@ void Label::size(vec2 sizenew) {
// ================================= Button ===================================
Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
add(content);
scrollable(false);
}
Button::Button(wstring text, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
Label* label = new Label(text);
label->align(Align::center);
add(shared_ptr<UINode>(label));
scrollable(false);
}
void Button::drawBackground(Batch2D* batch, Assets* assets) {
@ -117,6 +119,7 @@ void TextBox::drawBackground(Batch2D* batch, Assets* assets) {
label->color(vec4(1.0f));
label->text(input);
}
scrollable(false);
}
void TextBox::typed(unsigned int codepoint) {
@ -163,6 +166,7 @@ InputBindBox::InputBindBox(Binding& binding, vec4 padding)
binding(binding) {
label = new Label(L"");
add(label);
scrollable(false);
}
shared_ptr<UINode> InputBindBox::getAt(vec2 pos, shared_ptr<UINode> self) {

View File

@ -14,6 +14,7 @@ using glm::vec2;
using glm::vec4;
Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
actualLength = size.y;
}
shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
@ -53,6 +54,24 @@ void Container::act(float delta) {
}
}
void Container::scrolled(int value) {
int diff = (actualLength-size().y);
if (diff > 0 && scrollable_) {
scroll += value * 20;
if (scroll > 0)
scroll = 0;
if (-scroll > diff) {
scroll = -diff;
}
} else if (parent) {
parent->scrolled(value);
}
}
void Container::scrollable(bool flag) {
scrollable_ = flag;
}
void Container::draw(Batch2D* batch, Assets* assets) {
vec2 coord = calcCoord();
vec2 size = this->size();
@ -110,6 +129,14 @@ void Panel::drawBackground(Batch2D* batch, Assets* assets) {
batch->rect(coord.x, coord.y, size_.x, size_.y);
}
void Panel::maxLength(int value) {
maxLength_ = value;
}
int Panel::maxLength() const {
return maxLength_;
}
void Panel::refresh() {
float x = padding.x;
float y = padding.y;
@ -141,8 +168,13 @@ void Panel::refresh() {
node->refresh();
maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z);
}
if (resizing_)
this->size(vec2(size.x, y+padding.w));
if (resizing_) {
if (maxLength_)
this->size(vec2(size.x, min(maxLength_, (int)(y+padding.w))));
else
this->size(vec2(size.x, y+padding.w));
}
actualLength = y + padding.w;
} else {
float maxh = size.y;
for (auto& node : nodes) {
@ -158,10 +190,15 @@ void Panel::refresh() {
maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
}
bool increased = maxh > size.y;
if (resizing_)
this->size(vec2(x+padding.z, size.y));
if (resizing_) {
if (maxLength_)
this->size(vec2(min(maxLength_, (int)(x+padding.z)), size.y));
else
this->size(vec2(x+padding.z, size.y));
}
if (increased)
refresh();
actualLength = size.y;
}
}

View File

@ -27,6 +27,9 @@ namespace gui {
protected:
std::vector<std::shared_ptr<UINode>> nodes;
std::vector<IntervalEvent> intervalEvents;
int scroll = 0;
int actualLength = 0;
bool scrollable_ = true;
public:
Container(glm::vec2 coord, glm::vec2 size);
@ -37,7 +40,10 @@ namespace gui {
virtual void add(std::shared_ptr<UINode> node);
virtual void add(UINode* node);
virtual void remove(std::shared_ptr<UINode> node);
virtual void scrolled(int value) override;
virtual void scrollable(bool flag);
void listenInterval(float interval, ontimeout callback, int repeat=-1);
virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
};
class Panel : public Container {
@ -46,6 +52,7 @@ namespace gui {
glm::vec4 padding {2.0f};
float interval = 2.0f;
bool resizing_;
int maxLength_ = 0;
public:
Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
virtual ~Panel();
@ -57,6 +64,9 @@ namespace gui {
virtual void refresh() override;
virtual void lock() override;
virtual void maxLength(int value);
int maxLength() const;
};
struct Page {

View File

@ -48,6 +48,7 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
worldsPanel->maxLength(400);
path worldsFolder = enginefs::get_worlds_folder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
@ -164,9 +165,12 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
}
Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
panel->color(vec4(0.0f));
Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
scrollPanel->maxLength(500);
for (auto& entry : Events::bindings){
string bindname = entry.first;
@ -179,8 +183,9 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
Label* label = new Label(util::str2wstr_utf8(bindname));
label->margin(vec4(6.0f));
subpanel->add(label);
panel->add(subpanel);
scrollPanel->add(subpanel);
}
panel->add(scrollPanel);
panel->add(backButton(menu));
panel->refresh();

View File

@ -10,6 +10,7 @@ float Events::deltaX = 0.0f;
float Events::deltaY = 0.0f;
float Events::x = 0.0f;
float Events::y = 0.0f;
int Events::scroll = 0;
bool Events::_cursor_locked = false;
bool Events::_cursor_started = false;
std::vector<uint> Events::codepoints;
@ -62,6 +63,7 @@ void Events::pullEvents(){
_current++;
deltaX = 0.0f;
deltaY = 0.0f;
scroll = 0;
codepoints.clear();
pressedKeys.clear();
glfwPollEvents();

View File

@ -19,6 +19,7 @@ public:
static float deltaY;
static float x;
static float y;
static int scroll;
static bool _cursor_locked;
static bool _cursor_started;
static std::vector<uint> codepoints;

View File

@ -53,6 +53,10 @@ void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/)
}
}
void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
Events::scroll += yoffset;
}
void window_size_callback(GLFWwindow*, int width, int height) {
glViewport(0, 0, width, height);
Window::width = width;
@ -105,6 +109,7 @@ int Window::initialize(DisplaySettings& settings){
glfwSetCursorPosCallback(window, cursor_position_callback);
glfwSetWindowSizeCallback(window, window_size_callback);
glfwSetCharCallback(window, character_callback);
glfwSetScrollCallback(window, scroll_callback);
glfwSwapInterval(settings.swapInterval);
return 0;
@ -139,13 +144,20 @@ void Window::pushScissor(vec4 area) {
}
scissorStack.push(scissorArea);
area.z += area.x;
area.w += area.y;
area.x = fmax(area.x, scissorArea.x);
area.y = fmax(area.y, scissorArea.y);
area.z = fmin(area.z, scissorArea.z);
area.w = fmin(area.w, scissorArea.w);
glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w, area.z-area.x, area.w-area.y);
}
scissorArea = area;
}
@ -156,7 +168,11 @@ void Window::popScissor() {
}
vec4 area = scissorStack.top();
scissorStack.pop();
glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
if (area.z < 0.0f || area.w < 0.0f) {
glScissor(0, 0, 0, 0);
} else {
glScissor(area.x, Window::height-area.w, area.z-area.x, area.w-area.y);
}
if (scissorStack.empty()) {
glDisable(GL_SCISSOR_TEST);
}