Panels scrolling, scissors test fix
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@ -49,6 +49,9 @@ void GUI::act(float delta) {
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}
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if (hover) {
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hover->hover(true);
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if (Events::scroll) {
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hover->scrolled(Events::scroll);
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}
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}
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this->hover = hover;
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@ -87,12 +90,13 @@ void GUI::act(float delta) {
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if (Events::clicked(mousecode::BUTTON_1)) {
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focus->mouseMove(this, mx, my);
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}
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if (prevfocus == focus)
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if (prevfocus == focus){
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for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
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if (Events::jclicked(i)) {
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focus->clicked(this, i);
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}
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}
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}
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}
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}
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if (focus && !focus->isfocused()) {
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@ -83,11 +83,17 @@ shared_ptr<UINode> UINode::getAt(vec2 pos, shared_ptr<UINode> self) {
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vec2 UINode::calcCoord() const {
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if (parent) {
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return coord + parent->calcCoord();
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return coord + parent->calcCoord() + parent->contentOffset();
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}
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return coord;
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}
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void UINode::scrolled(int value) {
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if (parent) {
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parent->scrolled(value);
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}
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}
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void UINode::setCoord(vec2 coord) {
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this->coord = coord;
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}
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@ -100,11 +106,6 @@ void UINode::size(vec2 size) {
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if (sizelock)
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return;
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this->size_ = size;
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if (parent) {
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sizelock = true;
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//parent->refresh();
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sizelock = false;
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}
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}
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void UINode::_size(vec2 size) {
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@ -61,6 +61,7 @@ namespace gui {
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virtual void clicked(GUI*, int button) {}
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virtual void mouseMove(GUI*, int x, int y) {};
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virtual void mouseRelease(GUI*, int x, int y);
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virtual void scrolled(int value);
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bool ispressed() const;
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void defocus();
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@ -73,6 +74,7 @@ namespace gui {
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virtual bool isInside(glm::vec2 pos);
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self);
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virtual glm::vec2 contentOffset() {return glm::vec2(0.0f);};
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glm::vec2 calcCoord() const;
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void setCoord(glm::vec2 coord);
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glm::vec2 size() const;
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@ -59,12 +59,14 @@ void Label::size(vec2 sizenew) {
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// ================================= Button ===================================
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Button::Button(shared_ptr<UINode> content, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
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add(content);
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scrollable(false);
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}
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Button::Button(wstring text, glm::vec4 padding) : Panel(vec2(32,32), padding, 0) {
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Label* label = new Label(text);
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label->align(Align::center);
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add(shared_ptr<UINode>(label));
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scrollable(false);
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}
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void Button::drawBackground(Batch2D* batch, Assets* assets) {
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@ -117,6 +119,7 @@ void TextBox::drawBackground(Batch2D* batch, Assets* assets) {
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label->color(vec4(1.0f));
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label->text(input);
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}
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scrollable(false);
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}
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void TextBox::typed(unsigned int codepoint) {
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@ -163,6 +166,7 @@ InputBindBox::InputBindBox(Binding& binding, vec4 padding)
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binding(binding) {
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label = new Label(L"");
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add(label);
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scrollable(false);
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}
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shared_ptr<UINode> InputBindBox::getAt(vec2 pos, shared_ptr<UINode> self) {
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@ -14,6 +14,7 @@ using glm::vec2;
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using glm::vec4;
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Container::Container(vec2 coord, vec2 size) : UINode(coord, size) {
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actualLength = size.y;
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}
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shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
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@ -53,6 +54,24 @@ void Container::act(float delta) {
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}
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}
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void Container::scrolled(int value) {
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int diff = (actualLength-size().y);
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if (diff > 0 && scrollable_) {
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scroll += value * 20;
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if (scroll > 0)
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scroll = 0;
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if (-scroll > diff) {
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scroll = -diff;
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}
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} else if (parent) {
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parent->scrolled(value);
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}
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}
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void Container::scrollable(bool flag) {
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scrollable_ = flag;
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}
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void Container::draw(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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vec2 size = this->size();
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@ -110,6 +129,14 @@ void Panel::drawBackground(Batch2D* batch, Assets* assets) {
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batch->rect(coord.x, coord.y, size_.x, size_.y);
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}
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void Panel::maxLength(int value) {
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maxLength_ = value;
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}
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int Panel::maxLength() const {
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return maxLength_;
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}
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void Panel::refresh() {
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float x = padding.x;
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float y = padding.y;
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@ -141,8 +168,13 @@ void Panel::refresh() {
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node->refresh();
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maxw = fmax(maxw, ex+node->size().x+margin.z+padding.z);
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}
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if (resizing_)
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this->size(vec2(size.x, y+padding.w));
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if (resizing_) {
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if (maxLength_)
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this->size(vec2(size.x, min(maxLength_, (int)(y+padding.w))));
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else
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this->size(vec2(size.x, y+padding.w));
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}
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actualLength = y + padding.w;
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} else {
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float maxh = size.y;
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for (auto& node : nodes) {
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@ -158,10 +190,15 @@ void Panel::refresh() {
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maxh = fmax(maxh, y+margin.y+node->size().y+margin.w+padding.w);
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}
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bool increased = maxh > size.y;
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if (resizing_)
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this->size(vec2(x+padding.z, size.y));
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if (resizing_) {
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if (maxLength_)
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this->size(vec2(min(maxLength_, (int)(x+padding.z)), size.y));
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else
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this->size(vec2(x+padding.z, size.y));
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}
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if (increased)
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refresh();
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actualLength = size.y;
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}
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}
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@ -27,6 +27,9 @@ namespace gui {
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protected:
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std::vector<std::shared_ptr<UINode>> nodes;
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std::vector<IntervalEvent> intervalEvents;
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int scroll = 0;
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int actualLength = 0;
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bool scrollable_ = true;
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public:
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Container(glm::vec2 coord, glm::vec2 size);
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@ -37,7 +40,10 @@ namespace gui {
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virtual void add(std::shared_ptr<UINode> node);
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virtual void add(UINode* node);
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virtual void remove(std::shared_ptr<UINode> node);
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virtual void scrolled(int value) override;
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virtual void scrollable(bool flag);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
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};
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class Panel : public Container {
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@ -46,6 +52,7 @@ namespace gui {
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glm::vec4 padding {2.0f};
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float interval = 2.0f;
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bool resizing_;
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int maxLength_ = 0;
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public:
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Panel(glm::vec2 size, glm::vec4 padding=glm::vec4(2.0f), float interval=2.0f, bool resizing=true);
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virtual ~Panel();
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@ -57,6 +64,9 @@ namespace gui {
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virtual void refresh() override;
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virtual void lock() override;
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virtual void maxLength(int value);
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int maxLength() const;
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};
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struct Page {
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@ -48,6 +48,7 @@ Panel* create_main_menu_panel(Engine* engine, PagesControl* menu) {
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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worldsPanel->maxLength(400);
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path worldsFolder = enginefs::get_worlds_folder();
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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@ -164,9 +165,12 @@ Panel* create_new_world_panel(Engine* engine, PagesControl* menu) {
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}
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Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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Panel* panel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
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panel->color(vec4(0.0f));
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Panel* scrollPanel = new Panel(vec2(400, 200), vec4(2.0f), 1.0f);
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scrollPanel->color(vec4(0.0f, 0.0f, 0.0f, 0.3f));
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scrollPanel->maxLength(500);
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for (auto& entry : Events::bindings){
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string bindname = entry.first;
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@ -179,8 +183,9 @@ Panel* create_controls_panel(Engine* engine, PagesControl* menu) {
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Label* label = new Label(util::str2wstr_utf8(bindname));
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label->margin(vec4(6.0f));
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subpanel->add(label);
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panel->add(subpanel);
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scrollPanel->add(subpanel);
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}
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panel->add(scrollPanel);
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panel->add(backButton(menu));
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panel->refresh();
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@ -10,6 +10,7 @@ float Events::deltaX = 0.0f;
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float Events::deltaY = 0.0f;
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float Events::x = 0.0f;
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float Events::y = 0.0f;
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int Events::scroll = 0;
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bool Events::_cursor_locked = false;
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bool Events::_cursor_started = false;
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std::vector<uint> Events::codepoints;
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@ -62,6 +63,7 @@ void Events::pullEvents(){
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_current++;
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deltaX = 0.0f;
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deltaY = 0.0f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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glfwPollEvents();
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@ -19,6 +19,7 @@ public:
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static float deltaY;
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static float x;
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static float y;
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static int scroll;
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static bool _cursor_locked;
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static bool _cursor_started;
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static std::vector<uint> codepoints;
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@ -53,6 +53,10 @@ void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/)
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}
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}
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void scroll_callback(GLFWwindow*, double xoffset, double yoffset) {
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Events::scroll += yoffset;
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}
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void window_size_callback(GLFWwindow*, int width, int height) {
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glViewport(0, 0, width, height);
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Window::width = width;
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@ -105,6 +109,7 @@ int Window::initialize(DisplaySettings& settings){
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glfwSetCursorPosCallback(window, cursor_position_callback);
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glfwSetWindowSizeCallback(window, window_size_callback);
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glfwSetCharCallback(window, character_callback);
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glfwSetScrollCallback(window, scroll_callback);
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glfwSwapInterval(settings.swapInterval);
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return 0;
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@ -139,13 +144,20 @@ void Window::pushScissor(vec4 area) {
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}
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scissorStack.push(scissorArea);
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area.z += area.x;
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area.w += area.y;
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area.x = fmax(area.x, scissorArea.x);
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area.y = fmax(area.y, scissorArea.y);
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area.z = fmin(area.z, scissorArea.z);
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area.w = fmin(area.w, scissorArea.w);
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(area.x, Window::height-area.w, area.z-area.x, area.w-area.y);
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}
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scissorArea = area;
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}
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@ -156,7 +168,11 @@ void Window::popScissor() {
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}
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vec4 area = scissorStack.top();
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scissorStack.pop();
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glScissor(area.x, Window::height-area.y-area.w, area.z, area.w);
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if (area.z < 0.0f || area.w < 0.0f) {
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glScissor(0, 0, 0, 0);
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} else {
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glScissor(area.x, Window::height-area.w, area.z-area.x, area.w-area.y);
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}
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if (scissorStack.empty()) {
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glDisable(GL_SCISSOR_TEST);
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}
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