Merge branch 'main' into res-directories

This commit is contained in:
Che10vek 2023-11-20 01:33:34 +10:00
commit be416ad9e7

View File

@ -52,20 +52,23 @@ shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
worldsPanel->color(vec4(0.1f));
for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
string name = entry.path().filename().string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
path worldsFolder = enginefs::get_worlds_folder();
if (std::filesystem::is_directory(worldsFolder)) {
for (auto const& entry : directory_iterator(worldsFolder)) {
string name = entry.path().filename().string();
Button* button = new Button(util::str2wstr_utf8(name),
vec4(10.0f, 8.0f, 10.0f, 8.0f));
button->color(vec4(0.5f));
button->listenAction([engine, panel, name](GUI*) {
EngineSettings& settings = engine->getSettings();
auto folder = enginefs::get_worlds_folder()/u8path(name);
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(button);
auto folder = enginefs::get_worlds_folder()/u8path(name);
World* world = new World(name, folder, 42, settings);
auto screen = new LevelScreen(engine, world->load(settings));
engine->setScreen(shared_ptr<Screen>(screen));
});
worldsPanel->add(button);
}
}
panel->add(worldsPanel);