Merge branch 'main' into res-directories
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commit
be416ad9e7
@ -52,20 +52,23 @@ shared_ptr<UINode> create_main_menu_panel(Engine* engine) {
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Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
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string name = entry.path().filename().string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([engine, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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path worldsFolder = enginefs::get_worlds_folder();
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if (std::filesystem::is_directory(worldsFolder)) {
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for (auto const& entry : directory_iterator(worldsFolder)) {
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string name = entry.path().filename().string();
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Button* button = new Button(util::str2wstr_utf8(name),
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vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([engine, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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auto folder = enginefs::get_worlds_folder()/u8path(name);
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World* world = new World(name, folder, 42, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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worldsPanel->add(button);
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auto folder = enginefs::get_worlds_folder()/u8path(name);
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World* world = new World(name, folder, 42, settings);
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auto screen = new LevelScreen(engine, world->load(settings));
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engine->setScreen(shared_ptr<Screen>(screen));
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});
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worldsPanel->add(button);
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}
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}
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panel->add(worldsPanel);
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