add doc/en/particles.md
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- [Scripting](scripting.md)
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- [World generator engine](world-generator.md)
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- [XML UI building](xml-ui-layouts.md)
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- [Particles](particles.md)
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# Particles
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Particles are a table, all fields of which are optional.
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| Field | Description | Default |
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| --------------- | --------------------------------------------------------------------- | --------------- |
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| texture | Particle texture. | "" |
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| frames | Animation frames (array of texture names). Must be in a single atlas. | {} |
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| lighting | Lighting. | true |
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| collision | Collision detection. | true |
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| max_distance | Maximum distance from the camera at which particles may spawn. | 16.0 |
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| spawn_interval | Particle spawn interval in seconds. | 1.0 |
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| lifetime | Average lifetime of particles in seconds. | 5.0 |
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| lifetime_spread | Maximum deviation of particle lifetime (from 0.0 to 1.0). | 0.2 |
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| velocity | Initial linear velocity of particles. | {0, 0, 0} |
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| acceleration | Particles acceleration. | {0, -16, 0} |
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| explosion | Force of particles explosion on spawn. | {2, 2, 2} |
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| size | Size of particles. | {0.1, 0.1, 0.1} |
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| spawn_shape | Shape of particle spawn area. (ball/sphere/box) | ball |
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| spawn_spread | Size of particle spawn area. | {0, 0, 0} |
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| random_sub_uv | Size of random texture subregion (1 - entire texture will be used). | 1.0 |
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## *gfx.particles* library
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```lua
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gfx.particles.emit(
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-- emitter position: static coordinates or entity uid
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origin: vec3 | int,
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-- particle count (-1 - infinite)
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count: int,
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-- particle settings table
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preset: table,
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-- additional particle settings table
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[optional] extension: table
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) -> int
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```
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Creates a particle emitter, returning its id.
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```lua
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gfx.particles.stop(id: int)
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```
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Stops the emitter permanently. The emitter will be deleted
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automatically later.
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```lua
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gfx.particles.is_alive(id: int) -> bool
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```
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Checks if the emitter is running. Returns false if it is stopped or if the emitter does not exist.
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```lua
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gfx.particles.get_origin(id: int) -> vec3 | int
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```
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Returns the static position or uid of the entity the emitter is bound to.
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Returns nil if the emitter does not exist.
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``lua
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gfx.particles.set_origin(id: int, origin: vec3 | int)
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```
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Sets the static position or uid of the entity the emitter will be bound to.
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