set default fog curve to 1.0

This commit is contained in:
MihailRis 2024-08-05 15:21:02 +03:00
parent c12619a8d6
commit bbfbb28349
2 changed files with 4 additions and 4 deletions

View File

@ -115,7 +115,7 @@ bool WorldRenderer::drawChunk(
void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
auto assets = engine->getAssets();
auto atlas = assets->get<Atlas>("blocks");
atlas->getTexture()->bind();
renderer->update();
@ -126,8 +126,8 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
if (chunks->chunks[i] == nullptr) continue;
indices.emplace_back(i);
}
float px = camera->position.x / (float)CHUNK_W - 0.5f;
float pz = camera->position.z / (float)CHUNK_D - 0.5f;
float px = camera->position.x / static_cast<float>(CHUNK_W) - 0.5f;
float pz = camera->position.z / static_cast<float>(CHUNK_D) - 0.5f;
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
const auto a = chunks->chunks[i].get();
const auto b = chunks->chunks[j].get();

View File

@ -57,7 +57,7 @@ struct CameraSettings {
struct GraphicsSettings {
/// @brief Fog opacity is calculated as `pow(depth*k, fogCurve)` where k depends on chunksLoadDistance.
/// 1.0 is linear, 2.0 is quadratic
NumberSetting fogCurve {1.6f, 1.0f, 6.0f};
NumberSetting fogCurve {1.0f, 1.0f, 6.0f};
/// @brief Lighting gamma
NumberSetting gamma {1.0f, 0.4f, 1.0f};
/// @brief Enable blocks backlight to prevent complete darkness