Makefiles autogenerated by Eclipse for build
Makefiles may be used for build the project with 'make' (generated on Linux)
This commit is contained in:
parent
1a00a11917
commit
bb07d8e5ed
65
Debug/makefile
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65
Debug/makefile
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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-include ../makefile.init
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RM := rm -rf
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# All of the sources participating in the build are defined here
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-include sources.mk
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-include src/window/subdir.mk
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-include src/voxels/subdir.mk
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-include src/physics/subdir.mk
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-include src/loaders/subdir.mk
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-include src/lighting/subdir.mk
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-include src/graphics/subdir.mk
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-include src/files/subdir.mk
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-include src/subdir.mk
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-include subdir.mk
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-include objects.mk
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ifneq ($(MAKECMDGOALS),clean)
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ifneq ($(strip $(CC_DEPS)),)
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-include $(CC_DEPS)
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endif
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ifneq ($(strip $(C++_DEPS)),)
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-include $(C++_DEPS)
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endif
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ifneq ($(strip $(C_UPPER_DEPS)),)
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-include $(C_UPPER_DEPS)
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endif
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ifneq ($(strip $(CXX_DEPS)),)
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-include $(CXX_DEPS)
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endif
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ifneq ($(strip $(C_DEPS)),)
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-include $(C_DEPS)
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endif
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ifneq ($(strip $(CPP_DEPS)),)
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-include $(CPP_DEPS)
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endif
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endif
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-include ../makefile.defs
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# Add inputs and outputs from these tool invocations to the build variables
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# All Target
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all: voxel_engine
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# Tool invocations
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voxel_engine: $(OBJS) $(USER_OBJS)
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@echo 'Building target: $@'
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@echo 'Invoking: Cross G++ Linker'
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g++ -o "voxel_engine" $(OBJS) $(USER_OBJS) $(LIBS)
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@echo 'Finished building target: $@'
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@echo ' '
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# Other Targets
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clean:
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-$(RM) $(CC_DEPS)$(C++_DEPS)$(EXECUTABLES)$(OBJS)$(C_UPPER_DEPS)$(CXX_DEPS)$(C_DEPS)$(CPP_DEPS) voxel_engine
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-@echo ' '
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.PHONY: all clean dependents
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-include ../makefile.targets
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8
Debug/objects.mk
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8
Debug/objects.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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USER_OBJS :=
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LIBS := -lglfw -lpng -lGL -lGLEW -lstdc++fs
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34
Debug/sources.mk
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34
Debug/sources.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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C_UPPER_SRCS :=
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CXX_SRCS :=
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C++_SRCS :=
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OBJ_SRCS :=
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CC_SRCS :=
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ASM_SRCS :=
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C_SRCS :=
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CPP_SRCS :=
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O_SRCS :=
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S_UPPER_SRCS :=
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CC_DEPS :=
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C++_DEPS :=
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EXECUTABLES :=
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OBJS :=
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C_UPPER_DEPS :=
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CXX_DEPS :=
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C_DEPS :=
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CPP_DEPS :=
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# Every subdirectory with source files must be described here
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SUBDIRS := \
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src/files \
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src/graphics \
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src/lighting \
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src/loaders \
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src/physics \
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src \
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src/voxels \
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src/window \
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27
Debug/src/files/subdir.mk
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27
Debug/src/files/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/files/WorldFiles.cpp \
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../src/files/files.cpp
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OBJS += \
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./src/files/WorldFiles.o \
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./src/files/files.o
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CPP_DEPS += \
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./src/files/WorldFiles.d \
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./src/files/files.d
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# Each subdirectory must supply rules for building sources it contributes
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src/files/%.o: ../src/files/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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36
Debug/src/graphics/subdir.mk
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36
Debug/src/graphics/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/graphics/LineBatch.cpp \
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../src/graphics/Mesh.cpp \
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../src/graphics/Shader.cpp \
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../src/graphics/Texture.cpp \
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../src/graphics/VoxelRenderer.cpp
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OBJS += \
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./src/graphics/LineBatch.o \
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./src/graphics/Mesh.o \
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./src/graphics/Shader.o \
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./src/graphics/Texture.o \
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./src/graphics/VoxelRenderer.o
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CPP_DEPS += \
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./src/graphics/LineBatch.d \
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./src/graphics/Mesh.d \
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./src/graphics/Shader.d \
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./src/graphics/Texture.d \
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./src/graphics/VoxelRenderer.d
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# Each subdirectory must supply rules for building sources it contributes
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src/graphics/%.o: ../src/graphics/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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30
Debug/src/lighting/subdir.mk
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30
Debug/src/lighting/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/lighting/LightSolver.cpp \
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../src/lighting/Lighting.cpp \
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../src/lighting/Lightmap.cpp
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OBJS += \
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./src/lighting/LightSolver.o \
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./src/lighting/Lighting.o \
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./src/lighting/Lightmap.o
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CPP_DEPS += \
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./src/lighting/LightSolver.d \
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./src/lighting/Lighting.d \
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./src/lighting/Lightmap.d
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# Each subdirectory must supply rules for building sources it contributes
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src/lighting/%.o: ../src/lighting/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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24
Debug/src/loaders/subdir.mk
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24
Debug/src/loaders/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/loaders/png_loading.cpp
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OBJS += \
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./src/loaders/png_loading.o
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CPP_DEPS += \
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./src/loaders/png_loading.d
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# Each subdirectory must supply rules for building sources it contributes
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src/loaders/%.o: ../src/loaders/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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27
Debug/src/physics/subdir.mk
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27
Debug/src/physics/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/physics/Hitbox.cpp \
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../src/physics/PhysicsSolver.cpp
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OBJS += \
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./src/physics/Hitbox.o \
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./src/physics/PhysicsSolver.o
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CPP_DEPS += \
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./src/physics/Hitbox.d \
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./src/physics/PhysicsSolver.d
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# Each subdirectory must supply rules for building sources it contributes
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src/physics/%.o: ../src/physics/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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24
Debug/src/subdir.mk
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24
Debug/src/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxel_engine.cpp
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OBJS += \
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./src/voxel_engine.o
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CPP_DEPS += \
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./src/voxel_engine.d
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# Each subdirectory must supply rules for building sources it contributes
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src/%.o: ../src/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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36
Debug/src/voxels/subdir.mk
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36
Debug/src/voxels/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/voxels/Block.cpp \
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../src/voxels/Chunk.cpp \
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../src/voxels/Chunks.cpp \
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../src/voxels/WorldGenerator.cpp \
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../src/voxels/voxel.cpp
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OBJS += \
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./src/voxels/Block.o \
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./src/voxels/Chunk.o \
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./src/voxels/Chunks.o \
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./src/voxels/WorldGenerator.o \
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./src/voxels/voxel.o
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CPP_DEPS += \
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./src/voxels/Block.d \
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./src/voxels/Chunk.d \
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./src/voxels/Chunks.d \
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./src/voxels/WorldGenerator.d \
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./src/voxels/voxel.d
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# Each subdirectory must supply rules for building sources it contributes
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src/voxels/%.o: ../src/voxels/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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30
Debug/src/window/subdir.mk
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30
Debug/src/window/subdir.mk
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################################################################################
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# Automatically-generated file. Do not edit!
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################################################################################
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# Add inputs and outputs from these tool invocations to the build variables
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CPP_SRCS += \
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../src/window/Camera.cpp \
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../src/window/Events.cpp \
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../src/window/Window.cpp
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OBJS += \
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./src/window/Camera.o \
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./src/window/Events.o \
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./src/window/Window.o
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CPP_DEPS += \
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./src/window/Camera.d \
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./src/window/Events.d \
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./src/window/Window.d
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# Each subdirectory must supply rules for building sources it contributes
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src/window/%.o: ../src/window/%.cpp
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@echo 'Building file: $<'
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@echo 'Invoking: Cross G++ Compiler'
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g++ -O0 -g3 -Wall -c -fmessage-length=0 -MMD -MP -MF"$(@:%.o=%.d)" -MT"$(@)" -o "$@" "$<"
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@echo 'Finished building: $<'
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@echo ' '
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||||||
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||||||
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||||||
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