From b89ee052c53b049969cee20360f5f710f5e80d56 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Sun, 3 Dec 2023 23:53:37 +0300 Subject: [PATCH] Fog range changed to 0..1 --- res/shaders/skybox_gen.glslf | 10 +++------- src/frontend/graphics/Skybox.cpp | 2 +- 2 files changed, 4 insertions(+), 8 deletions(-) diff --git a/res/shaders/skybox_gen.glslf b/res/shaders/skybox_gen.glslf index 36761cdb..42b8d552 100644 --- a/res/shaders/skybox_gen.glslf +++ b/res/shaders/skybox_gen.glslf @@ -248,24 +248,20 @@ uniform float u_fog; #include void main() { - - vec3 camera_position = vec3(0.0f, PLANET_RADIUS+1.0f, 0.0f); vec3 camera_vector = normalize(u_xaxis * v_coord.x*1.005 + u_yaxis * -v_coord.y*1.005 - u_zaxis); - camera_vector = mix(camera_vector, vec3(0, 1, 0), min(1.0, u_fog-1.0)); - float fog = 1.0f / u_fog; + camera_vector = mix(camera_vector, vec3(0, 1, 0), min(1.0, u_fog)); + + float fog = 1.0f / (u_fog + 1.0); // hide darkness at horizon camera_vector.y = max(0.01, camera_vector.y)*(1.0-u_mie*0.08) + 0.08*u_mie; camera_vector = normalize(camera_vector); // the color of this pixel vec3 col = vec3(0.0);//scene.xyz; - - - // get the atmosphere color col += calculate_scattering( camera_position, // the position of the camera diff --git a/src/frontend/graphics/Skybox.cpp b/src/frontend/graphics/Skybox.cpp index 9be557dc..9e3060a3 100644 --- a/src/frontend/graphics/Skybox.cpp +++ b/src/frontend/graphics/Skybox.cpp @@ -86,7 +86,7 @@ void Skybox::refresh(float t, float mie, uint quality) { shader->uniform1i("u_quality", quality); shader->uniform1f("u_mie", mie); - shader->uniform1f("u_fog", mie); + shader->uniform1f("u_fog", mie - 1.0f); shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f))); for (uint face = 0; face < 6; face++) { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0);