From b8646580cc997bdbc0fe37cee8df3ba8ca9e4ecf Mon Sep 17 00:00:00 2001 From: MihailRis Date: Sat, 20 Sep 2025 00:17:47 +0300 Subject: [PATCH] update sky lights constants --- res/shaders/lib/constants.glsl | 2 +- res/shaders/lib/sky.glsl | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/res/shaders/lib/constants.glsl b/res/shaders/lib/constants.glsl index c7020584..74f29545 100644 --- a/res/shaders/lib/constants.glsl +++ b/res/shaders/lib/constants.glsl @@ -9,7 +9,7 @@ // lighting #define SKY_LIGHT_MUL 2.9 -#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0) +#define SKY_LIGHT_TINT (vec3(1.0, 0.95, 0.9) * 2.0) #define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33) // fog diff --git a/res/shaders/lib/sky.glsl b/res/shaders/lib/sky.glsl index 771f37f2..028fb51a 100644 --- a/res/shaders/lib/sky.glsl +++ b/res/shaders/lib/sky.glsl @@ -4,7 +4,7 @@ #include vec3 pick_sky_color(samplerCube cubemap) { - vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb; + vec3 skyLightColor = texture(cubemap, vec3(0.8f, 0.01f, 0.4f)).rgb; skyLightColor *= SKY_LIGHT_TINT; skyLightColor = min(vec3(1.0f), skyLightColor * SKY_LIGHT_MUL); skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);