add mat4.idt new overload
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@ -3,8 +3,23 @@
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#include <sstream>
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#include <glm/ext/matrix_transform.hpp>
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/// Overloads:
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/// mat4.idt() -> float[16] - creates identity matrix
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/// mat4.idt(dst: float[16]) -> float[16] - sets dst to identity matrix
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static int l_idt(lua::State* L) {
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return lua::pushmat4(L, glm::mat4(1.0f));
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uint argc = lua::gettop(L);
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switch (argc) {
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case 0: {
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return lua::pushmat4(L, glm::mat4(1.0f));
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}
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case 1: {
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return lua::setmat4(L, 1, glm::mat4(1.0f));
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}
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default: {
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throw std::runtime_error("invalid arguments number (0 or 1 expected)");
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}
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}
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return 0;
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}
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/// Overloads:
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@ -139,6 +154,7 @@ static int l_transpose(lua::State* L) {
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throw std::runtime_error("invalid arguments number (1 or 2 expected)");
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}
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}
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return 0;
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}
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static int l_tostring(lua::State* L) {
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