diff --git a/.github/workflows/macos.yml b/.github/workflows/macos.yml
index 1f9675ca..e4ddf55a 100644
--- a/.github/workflows/macos.yml
+++ b/.github/workflows/macos.yml
@@ -37,7 +37,7 @@ jobs:
run: ./dev/fix_dylibs.sh VoxelEngine Release build
- name: Run tests
- run: ctest --test-dir build
+ run: ctest --output-on-failure --test-dir build
- name: Create DMG
run: |
diff --git a/.gitignore b/.gitignore
index 1847e03c..a1ce6e33 100644
--- a/.gitignore
+++ b/.gitignore
@@ -48,3 +48,7 @@ appimage-build/
/res/content/*
!/res/content/base
*.mtl
+
+# libs
+/libs/
+/vcpkg_installed/
\ No newline at end of file
diff --git a/doc/en/item-properties.md b/doc/en/item-properties.md
index 0ec4bf73..4b10793a 100644
--- a/doc/en/item-properties.md
+++ b/doc/en/item-properties.md
@@ -12,6 +12,12 @@ Icon type defines a source of an item image displayed in inventory.
- **items** (generated from *png* files in *res/textures/items/*)
- **block** - block preview. Block ID must be specified in **icon** property. Example: *base:wood*.
+### Item model - `model-name`
+
+Name of the item model. The model will be loaded automatically.
+Default value is `packid:itemname.model`.
+If the model is not specified, an automatic one will be generated.
+
## Behaviour
### *placing-block*
diff --git a/doc/en/scripting/builtins/libentities.md b/doc/en/scripting/builtins/libentities.md
index c0a5d260..cb46a3a5 100644
--- a/doc/en/scripting/builtins/libentities.md
+++ b/doc/en/scripting/builtins/libentities.md
@@ -23,6 +23,9 @@ entities.exists(uid: int) -> bool
-- Returns entity definition index by UID
entities.get_def(uid: int) -> int
+-- Returns entity 'hitbox' property value
+entities.def_hitbox(id: int) -> vec3
+
-- Returns entity definition name by index (string ID).
entities.def_name(id: int) -> str
diff --git a/doc/en/scripting/builtins/libitem.md b/doc/en/scripting/builtins/libitem.md
index 2b695202..58dd7ba9 100644
--- a/doc/en/scripting/builtins/libitem.md
+++ b/doc/en/scripting/builtins/libitem.md
@@ -18,4 +18,10 @@ item.defs_count() -> int
-- Returns item icon name to use in 'src' property of an image element
item.icon(itemid: int) -> str
+
+-- Returns the integer id 'placing-block' or 0
+item.placing_block(itemid: int) -> int
+
+-- Returns the value of the `model-name` property
+item.model_name(itemid: int) -> str
```
diff --git a/doc/ru/entity-properties.md b/doc/ru/entity-properties.md
index 3a6825ac..ec11306c 100644
--- a/doc/ru/entity-properties.md
+++ b/doc/ru/entity-properties.md
@@ -99,4 +99,4 @@
| save-skeleton-pose | поза скелета сущности | false |
| save-skeleton-textures | динамически назначенные текстуры | false |
| save-body-velocity | скорость движения тела | true |
-| save-body-settings | измененные настройки тела
(type, damping, crouching) | false |
+| save-body-settings | измененные настройки тела
(type, damping, crouching) | true |
diff --git a/doc/ru/item-properties.md b/doc/ru/item-properties.md
index 50f82f2c..6251278f 100644
--- a/doc/ru/item-properties.md
+++ b/doc/ru/item-properties.md
@@ -11,6 +11,12 @@
- items (генерируется из png файлов в `res/textures/items/`)
- `block` - отображает предпросмотр блока. В icon указывается строковый id блока который нужно отображать. Пример `base:wood`
+### Модель предмета - `model-name`
+
+Имя модели предмета. Модель будет загружена автоматически.
+Значение по-умолчанию - `packid:itemname.model`.
+Если модель не указана, будет сгенерирована автоматическию
+
## Поведение
### Устанавливаемый блок - `placing-block`
diff --git a/doc/ru/scripting/builtins/libentities.md b/doc/ru/scripting/builtins/libentities.md
index 93275e5b..1e0cc6c0 100644
--- a/doc/ru/scripting/builtins/libentities.md
+++ b/doc/ru/scripting/builtins/libentities.md
@@ -26,6 +26,9 @@ entities.get_def(uid: int) -> int
-- Возвращает имя определения сущности по индексу (строковый ID).
entities.def_name(id: int) -> str
+-- Возвращает значение свойства 'hitbox' сущности
+entities.def_hitbox(id: int) -> vec3
+
-- Возвращает индекс определения сущности по имени (числовой ID).
entities.def_index(name: str) -> int
diff --git a/doc/ru/scripting/builtins/libitem.md b/doc/ru/scripting/builtins/libitem.md
index 0bbfcd2a..4d0b9a62 100644
--- a/doc/ru/scripting/builtins/libitem.md
+++ b/doc/ru/scripting/builtins/libitem.md
@@ -8,7 +8,7 @@ item.name(itemid: int) -> str
item.index(name: str) -> int
-- Возвращает название предмета, отображаемое в интерфейсе.
-item.caption(blockid: int) -> str
+item.caption(itemid: int) -> str
-- Возвращает максимальный размер стопки для предмета.
item.stack_size(itemid: int) -> int
@@ -18,6 +18,12 @@ item.defs_count() -> int
-- Возвращает имя иконки предмета для использования в свойстве 'src' элемента image
item.icon(itemid: int) -> str
+
+-- Возвращает числовой id блока, назначенного как 'placing-block' или 0
+item.placing_block(itemid: int) -> int
+
+-- Возвращает значение свойства `model-name`
+item.model_name(itemid: int) -> str
```
diff --git a/res/content/base/blocks/water.json b/res/content/base/blocks/water.json
index de702de1..943640e8 100644
--- a/res/content/base/blocks/water.json
+++ b/res/content/base/blocks/water.json
@@ -1,9 +1,10 @@
{
"texture": "water",
+ "overlay-texture": "blocks:water",
"draw-group": 3,
"light-passing": true,
"sky-light-passing": false,
"obstacle": false,
"selectable": false,
"replaceable": true
-}
\ No newline at end of file
+}
diff --git a/res/content/base/models/block.obj b/res/content/base/models/block.obj
deleted file mode 100644
index 2e307e52..00000000
--- a/res/content/base/models/block.obj
+++ /dev/null
@@ -1,48 +0,0 @@
-o Cube
-v 0.5 -0.5 -0.5
-v 0.5 -0.5 0.5
-v -0.5 -0.5 0.5
-v -0.5 -0.5 -0.5
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-vt 0.0 1.0
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-vt 1.0 1.0
-vt 1.0 1.0
-vt 0.0 1.0
-vt 0.0 0.0
-vn 0.0 -1.0 0.0
-vn 0.0 1.0 0.0
-vn 1.0 -0.0 0.0
-vn -1.0 -0.0 -0.0
-vn 0.0 0.0 -1.0
-vn -0.0 -0.0 1.0
-usemtl $2
-s off
-f 1/1/1 2/2/1 3/3/1 4/4/1
-usemtl $3
-f 5/5/2 8/6/2 7/7/2 6/8/2
-usemtl $0
-f 1/9/3 5/10/3 6/8/3 2/11/3
-usemtl $1
-f 3/12/4 7/7/4 8/13/4 4/14/4
-usemtl $4
-f 5/15/5 1/1/5 4/16/5 8/17/5
-usemtl $5
-f 2/2/6 6/18/6 7/19/6 3/20/6
diff --git a/res/content/base/models/demo.vec3 b/res/content/base/models/demo.vec3
deleted file mode 100644
index c780c716..00000000
Binary files a/res/content/base/models/demo.vec3 and /dev/null differ
diff --git a/res/content/base/models/drop-block.obj b/res/content/base/models/drop-block.obj
deleted file mode 100644
index be4cf551..00000000
--- a/res/content/base/models/drop-block.obj
+++ /dev/null
@@ -1,48 +0,0 @@
-o Cube
-v 0.125 -0.125 -0.125
-v 0.125 -0.125 0.125
-v -0.125 -0.125 0.125
-v -0.125 -0.125 -0.125
-v 0.125 0.125 -0.125
-v 0.125 0.125 0.125
-v -0.125 0.125 0.125
-v -0.125 0.125 -0.125
-vt 0.0 0.0
-vt 1.0 0.0
-vt 1.0 1.0
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-vt 0.0 0.0
-vt 1.0 0.0
-vt 1.0 1.0
-vt 0.0 1.0
-vt 1.0 0.0
-vt 1.0 1.0
-vt 0.0 0.0
-vt 1.0 0.0
-vt 0.0 1.0
-vt 0.0 0.0
-vt 0.0 1.0
-vt 1.0 0.0
-vt 1.0 1.0
-vt 1.0 1.0
-vt 0.0 1.0
-vt 0.0 0.0
-vn 0.0 -1.0 0.0
-vn 0.0 1.0 0.0
-vn 1.0 -0.0 0.0
-vn -1.0 -0.0 -0.0
-vn 0.0 0.0 -1.0
-vn -0.0 -0.0 1.0
-usemtl $2
-s off
-f 1/1/1 2/2/1 3/3/1 4/4/1
-usemtl $3
-f 5/5/2 8/6/2 7/7/2 6/8/2
-usemtl $0
-f 1/9/3 5/10/3 6/8/3 2/11/3
-usemtl $1
-f 3/12/4 7/7/4 8/13/4 4/14/4
-usemtl $4
-f 5/15/5 1/1/5 4/16/5 8/17/5
-usemtl $5
-f 2/2/6 6/18/6 7/19/6 3/20/6
diff --git a/res/content/base/models/drop-block.vec3 b/res/content/base/models/drop-block.vec3
new file mode 100644
index 00000000..b9c3a10c
Binary files /dev/null and b/res/content/base/models/drop-block.vec3 differ
diff --git a/res/content/base/models/drop-item.obj b/res/content/base/models/drop-item.obj
deleted file mode 100644
index a12cca01..00000000
--- a/res/content/base/models/drop-item.obj
+++ /dev/null
@@ -1,113 +0,0 @@
-o Cube
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-v -0.282501 -0.000054 -0.282501
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-v -0.282501 0.012502 -0.282501
-v -0.282501 0.012502 0.282500
-v 0.282500 0.012502 0.282501
-v 0.282501 0.012502 -0.282500
-v 0.282500 0.012502 0.282501
-v -0.282501 0.012502 0.282500
-v -0.282501 0.012502 -0.282501
-v 0.282501 -0.000054 -0.282500
-v 0.282500 -0.000054 0.282501
-v -0.282501 -0.000054 0.282500
-v -0.282501 -0.000054 -0.282501
-v 0.282501 0.012502 -0.282500
-v -0.282501 0.012502 -0.282501
-v -0.282501 0.012502 0.282500
-v 0.282500 0.012502 0.282501
-v 0.282501 0.012502 -0.282500
-v 0.282500 0.012502 0.282501
-v -0.282501 0.012502 0.282500
-v -0.282501 0.012502 -0.282501
-v 0.282501 -0.015821 -0.282500
-v -0.282501 -0.015821 -0.282501
-v -0.282501 -0.015821 0.282500
-v 0.282500 -0.015821 0.282501
-v 0.282501 0.027439 -0.282500
-v -0.282501 0.027439 -0.282501
-v -0.282501 0.027439 0.282500
-v 0.282500 0.027439 0.282501
-v 0.282501 0.027439 -0.282500
-v 0.282500 0.027439 0.282501
-v -0.282501 0.027439 0.282500
-v -0.282501 0.027439 -0.282501
-v 0.282501 -0.015821 -0.282500
-v 0.282500 -0.015821 0.282501
-v -0.282501 -0.015821 0.282500
-v -0.282501 -0.015821 -0.282501
-v 0.282501 0.027439 -0.282500
-v -0.282501 0.027439 -0.282501
-v -0.282501 0.027439 0.282500
-v 0.282500 0.027439 0.282501
-v 0.282501 0.027439 -0.282500
-v 0.282500 0.027439 0.282501
-v -0.282501 0.027439 0.282500
-v -0.282501 0.027439 -0.282501
-vt 0.000000 0.000000
-vt 1.000000 0.000000
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-vn 0.0000 -1.0000 -0.0000
-usemtl $0
-s 1
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-f 5/5/1 6/6/1 7/7/1 8/8/1
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-f 29/29/1 30/30/1 31/31/1 32/32/1
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-f 37/37/2 38/38/2 39/39/2 40/40/2
-f 41/41/1 42/42/1 43/43/1 44/44/1
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diff --git a/res/content/base/models/player-body.obj b/res/content/base/models/player-body.obj
deleted file mode 100644
index 4cfbad54..00000000
--- a/res/content/base/models/player-body.obj
+++ /dev/null
@@ -1,47 +0,0 @@
-# Blender v2.79 (sub 0) OBJ File: 'player.blend'
-# www.blender.org
-mtllib player-body.mtl
-o Cube.001
-v -0.125000 -0.900000 0.070903
-v -0.125000 -0.900000 -0.070903
-v 0.125000 -0.900000 -0.070903
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-v -0.125000 0.491919 0.070903
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-vn 0.0000 0.0000 1.0000
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-s 1
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-f 5/5/2 6/6/2 7/7/2 8/8/2
-f 1/1/3 5/9/3 8/10/3 2/11/3
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-f 3/16/5 7/17/5 6/18/5 4/4/5
-f 5/5/6 1/19/6 4/20/6 6/21/6
diff --git a/res/content/base/models/player-body.vec3 b/res/content/base/models/player-body.vec3
new file mode 100644
index 00000000..8734c9c7
Binary files /dev/null and b/res/content/base/models/player-body.vec3 differ
diff --git a/res/content/base/models/player-hand.obj b/res/content/base/models/player-hand.obj
deleted file mode 100644
index a7752299..00000000
--- a/res/content/base/models/player-hand.obj
+++ /dev/null
@@ -1,42 +0,0 @@
-# Blender v2.79 (sub 0) OBJ File: 'player.blend'
-# www.blender.org
-mtllib player-hand.mtl
-o Cube.000_Cube.002
-v 0.062480 -0.613786 -0.062480
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diff --git a/res/content/base/models/player-hand.vec3 b/res/content/base/models/player-hand.vec3
new file mode 100644
index 00000000..c134ce94
Binary files /dev/null and b/res/content/base/models/player-hand.vec3 differ
diff --git a/res/content/base/models/player-head.obj b/res/content/base/models/player-head.obj
deleted file mode 100644
index c8baf870..00000000
--- a/res/content/base/models/player-head.obj
+++ /dev/null
@@ -1,48 +0,0 @@
-# Blender v2.79 (sub 0) OBJ File: 'player.blend'
-# www.blender.org
-mtllib player-head.mtl
-o Cube.002_Cube.003
-v -0.206512 0.031837 0.206512
-v -0.206512 0.444861 0.206512
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-f 4/5/2 3/6/2 5/7/2 6/8/2
-f 6/9/3 5/10/3 7/11/3 8/12/3
-f 8/13/4 7/14/4 2/15/4 1/16/4
-f 4/17/5 6/18/5 8/19/5 1/16/5
-f 5/20/6 3/21/6 2/15/6 7/22/6
diff --git a/res/content/base/models/player-head.vec3 b/res/content/base/models/player-head.vec3
new file mode 100644
index 00000000..71f47c10
Binary files /dev/null and b/res/content/base/models/player-head.vec3 differ
diff --git a/res/content/base/scripts/components/drop.lua b/res/content/base/scripts/components/drop.lua
index 90e4810f..195c5270 100644
--- a/res/content/base/scripts/components/drop.lua
+++ b/res/content/base/scripts/components/drop.lua
@@ -1,5 +1,3 @@
-local item_models = require "core:item_models"
-
local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
@@ -27,7 +25,7 @@ end
do -- setup visuals
local matrix = mat4.idt()
- scale = item_models.setup(dropitem.id, rig, 0)
+ rig:set_model(0, item.model_name(dropitem.id))
local bodysize = math.min(scale[1], scale[2], scale[3]) * DROP_SCALE
body:set_size({scale[1] * DROP_SCALE, bodysize, scale[3] * DROP_SCALE})
mat4.mul(matrix, rotation, matrix)
@@ -38,9 +36,7 @@ end
function on_grounded(force)
local matrix = mat4.idt()
mat4.rotate(matrix, {0, 1, 0}, math.random()*360, matrix)
- if model == "aabb" then
- mat4.rotate(matrix, {1, 0, 0}, 90, matrix)
- end
+ mat4.rotate(matrix, {1, 0, 0}, 90, matrix)
mat4.scale(matrix, scale, matrix)
rig:set_matrix(0, matrix)
inair = false
diff --git a/res/content/base/scripts/components/player_animator.lua b/res/content/base/scripts/components/player_animator.lua
index d1a4c0be..871284d5 100644
--- a/res/content/base/scripts/components/player_animator.lua
+++ b/res/content/base/scripts/components/player_animator.lua
@@ -1,5 +1,3 @@
-local item_models = require "core:item_models"
-
local tsf = entity.transform
local body = entity.rigidbody
local rig = entity.skeleton
@@ -9,12 +7,8 @@ local itemIndex = rig:index("item")
local function refresh_model(id)
itemid = id
- if id == 0 then
- rig:set_model(itemIndex, "")
- else
- local scale = item_models.setup(itemid, rig, itemIndex)
- rig:set_matrix(itemIndex, mat4.scale(scale))
- end
+ rig:set_model(itemIndex, item.model_name(itemid))
+ rig:set_matrix(itemIndex, mat4.rotate({0, 1, 0}, -80))
end
function on_render()
diff --git a/res/content/base/textures/blocks/water.png b/res/content/base/textures/blocks/water.png
index 00dac81b..e06e127d 100644
Binary files a/res/content/base/textures/blocks/water.png and b/res/content/base/textures/blocks/water.png differ
diff --git a/res/layouts/pages/settings.xml b/res/layouts/pages/settings.xml
index 07608086..f5ec33d7 100644
--- a/res/layouts/pages/settings.xml
+++ b/res/layouts/pages/settings.xml
@@ -11,6 +11,7 @@
+
diff --git a/res/layouts/pages/settings.xml.lua b/res/layouts/pages/settings.xml.lua
index 345d5620..24256c84 100644
--- a/res/layouts/pages/settings.xml.lua
+++ b/res/layouts/pages/settings.xml.lua
@@ -11,6 +11,7 @@ function set_page(btn, page)
document.s_dsp.enabled = true
document.s_gfx.enabled = true
document.s_ctl.enabled = true
+ document.s_rst.enabled = true
document[btn].enabled = false
document.menu.page = page
end
diff --git a/res/layouts/pages/settings_display.xml.lua b/res/layouts/pages/settings_display.xml.lua
index 492ddef9..a0bc9579 100644
--- a/res/layouts/pages/settings_display.xml.lua
+++ b/res/layouts/pages/settings_display.xml.lua
@@ -59,4 +59,5 @@ function on_open()
create_checkbox("display.fullscreen", "Fullscreen")
create_checkbox("camera.shaking", "Camera Shaking")
create_checkbox("camera.inertia", "Camera Inertia")
+ create_checkbox("camera.fov-effects", "Camera FOV Effects")
end
diff --git a/res/layouts/pages/settings_reset.xml b/res/layouts/pages/settings_reset.xml
new file mode 100644
index 00000000..e7bbc83a
--- /dev/null
+++ b/res/layouts/pages/settings_reset.xml
@@ -0,0 +1,7 @@
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/res/layouts/pages/settings_reset.xml.lua b/res/layouts/pages/settings_reset.xml.lua
new file mode 100644
index 00000000..a8ca2a9f
--- /dev/null
+++ b/res/layouts/pages/settings_reset.xml.lua
@@ -0,0 +1,44 @@
+function reset(category)
+ if category == "aud" then
+ reset_audio()
+ elseif category == "dsp" then
+ reset_display()
+ elseif category == "gfx" then
+ reset_graphics()
+ elseif category == "ctl" then
+ reset_control()
+ end
+end
+
+function reset_setting(name)
+ core.set_setting(name, core.get_setting_info(name).def)
+end
+
+function reset_audio()
+ reset_setting("audio.volume-master")
+ reset_setting("audio.volume-regular")
+ reset_setting("audio.volume-ui")
+ reset_setting("audio.volume-ambient")
+ reset_setting("audio.volume-music")
+end
+
+function reset_display()
+ reset_setting("camera.fov")
+ reset_setting("display.framerate")
+ reset_setting("display.fullscreen")
+ reset_setting("camera.shaking")
+ reset_setting("camera.inertia")
+ reset_setting("camera.fov-effects")
+end
+
+function reset_graphics()
+ reset_setting("chunks.load-distance")
+ reset_setting("chunks.load-speed")
+ reset_setting("graphics.fog-curve")
+ reset_setting("graphics.gamma")
+ reset_setting("graphics.backlight")
+end
+
+function reset_control()
+ input.reset_bindings()
+end
diff --git a/res/models/block.vec3 b/res/models/block.vec3
new file mode 100644
index 00000000..0b274e75
Binary files /dev/null and b/res/models/block.vec3 differ
diff --git a/res/models/drop-item.vec3 b/res/models/drop-item.vec3
new file mode 100644
index 00000000..d40f7704
Binary files /dev/null and b/res/models/drop-item.vec3 differ
diff --git a/res/modules/item_models.lua b/res/modules/item_models.lua
deleted file mode 100644
index 6c2c955e..00000000
--- a/res/modules/item_models.lua
+++ /dev/null
@@ -1,33 +0,0 @@
-local function setup(id, rig, index)
- rig:set_model(index, "drop-block")
- local icon = item.icon(id)
- local size = {1.0, 1.0, 1.0}
- if icon:find("^block%-previews%:") then
- local bid = block.index(icon:sub(16))
- model = block.get_model(bid)
- if model == "X" then
- size = {1.0, 0.3, 1.0}
- rig:set_model(index, "drop-item")
- rig:set_texture("$0", icon)
- else
- if model == "aabb" then
- local rot = block.get_rotation_profile(bid) == "pipe" and 4 or 0
- size = block.get_hitbox(bid, rot)[2]
- vec3.mul(size, 2.0, size)
- end
- local textures = block.get_textures(bid)
- for i,t in ipairs(textures) do
- rig:set_texture("$"..tostring(i-1), "blocks:"..textures[i])
- end
- end
- else
- size = {1.0, 0.3, 1.0}
- rig:set_model(index, "drop-item")
- rig:set_texture("$0", icon)
- end
- return size
-end
-
-return {
- setup=setup,
-}
diff --git a/res/shaders/entity.glslf b/res/shaders/entity.glslf
index a49bdfa8..b332c02f 100644
--- a/res/shaders/entity.glslf
+++ b/res/shaders/entity.glslf
@@ -16,7 +16,7 @@ void main() {
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
- if (alpha < 0.3f)
+ if (alpha < 0.9f)
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0),
min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
diff --git a/res/texts/ru_RU.txt b/res/texts/ru_RU.txt
index 2b907a59..df8f945e 100644
--- a/res/texts/ru_RU.txt
+++ b/res/texts/ru_RU.txt
@@ -38,6 +38,7 @@ menu.Page not found=Страница не найдена
menu.Quit=Выход
menu.Save and Quit to Menu=Сохранить и Выйти в Меню
menu.Settings=Настройки
+menu.Reset settings=Сбросить настройки
menu.Contents Menu=Меню контентпаков
menu.Open data folder=Открыть папку данных
menu.Open content folder=Открыть папку [content]
@@ -59,6 +60,7 @@ settings.Ambient=Фон
settings.Backlight=Подсветка
settings.Camera Shaking=Тряска Камеры
settings.Camera Inertia=Инерция Камеры
+settings.Camera FOV Effects=Эффекты поля зрения
settings.Fog Curve=Кривая Тумана
settings.FOV=Поле Зрения
settings.Fullscreen=Полный экран
diff --git a/src/assets/Assets.hpp b/src/assets/Assets.hpp
index 86d6fb22..2642e005 100644
--- a/src/assets/Assets.hpp
+++ b/src/assets/Assets.hpp
@@ -5,11 +5,13 @@
#include
#include
#include
+#include
#include
#include
#include
#include
+#include "util/stringutil.hpp"
#include "graphics/core/TextureAnimation.hpp"
class Assets;
@@ -84,6 +86,15 @@ public:
return static_cast(found->second.get());
}
+ template
+ T& require(const std::string& name) const {
+ T* asset = get(name);
+ if (asset == nullptr) {
+ throw std::runtime_error(util::quote(name) + " not found");
+ }
+ return *asset;
+ }
+
template
std::optional getMap() const {
const auto& mapIter = assets.find(typeid(T));
diff --git a/src/assets/AssetsLoader.cpp b/src/assets/AssetsLoader.cpp
index f3f575df..9fecf7da 100644
--- a/src/assets/AssetsLoader.cpp
+++ b/src/assets/AssetsLoader.cpp
@@ -16,6 +16,7 @@
#include "objects/rigging.hpp"
#include "util/ThreadPool.hpp"
#include "voxels/Block.hpp"
+#include "items/ItemDef.hpp"
#include "Assets.hpp"
#include "assetload_funcs.hpp"
@@ -240,6 +241,15 @@ void AssetsLoader::addDefaults(AssetsLoader& loader, const Content* content) {
}
}
}
+ for (const auto& [_, def] : content->items.getDefs()) {
+ if (def->modelName.find(':') == std::string::npos) {
+ loader.add(
+ AssetType::MODEL,
+ MODELS_FOLDER + "/" + def->modelName,
+ def->modelName
+ );
+ }
+ }
}
}
diff --git a/src/assets/assets_util.cpp b/src/assets/assets_util.cpp
new file mode 100644
index 00000000..bdd7795a
--- /dev/null
+++ b/src/assets/assets_util.cpp
@@ -0,0 +1,24 @@
+#include "assets_util.hpp"
+
+#include "assets/Assets.hpp"
+#include "graphics/core/Atlas.hpp"
+#include "graphics/core/Texture.hpp"
+
+util::TextureRegion util::get_texture_region(
+ const Assets& assets, const std::string& name, const std::string& fallback
+) {
+ size_t sep = name.find(':');
+ if (sep == std::string::npos) {
+ return {assets.get(name), UVRegion(0,0,1,1)};
+ } else {
+ auto atlas = assets.get(name.substr(0, sep));
+ if (atlas) {
+ if (auto reg = atlas->getIf(name.substr(sep+1))) {
+ return {atlas->getTexture(), *reg};
+ } else if (!fallback.empty()){
+ return util::get_texture_region(assets, fallback, "");
+ }
+ }
+ }
+ return {nullptr, UVRegion()};
+}
diff --git a/src/assets/assets_util.hpp b/src/assets/assets_util.hpp
new file mode 100644
index 00000000..db7dc361
--- /dev/null
+++ b/src/assets/assets_util.hpp
@@ -0,0 +1,21 @@
+#pragma once
+
+#include
+
+#include "maths/UVRegion.hpp"
+
+class Assets;
+class Texture;
+
+namespace util {
+ struct TextureRegion {
+ const Texture* texture;
+ UVRegion region;
+ };
+
+ TextureRegion get_texture_region(
+ const Assets& assets,
+ const std::string& name,
+ const std::string& fallback
+ );
+}
diff --git a/src/coders/vec3.cpp b/src/coders/vec3.cpp
index d6fb5c08..63edc21e 100644
--- a/src/coders/vec3.cpp
+++ b/src/coders/vec3.cpp
@@ -125,7 +125,6 @@ static model::Mesh load_mesh(
if (flags == FLAG_ZLIB) {
throw std::runtime_error("compression is not supported yet");
}
- assert(flags == 0);
std::vector attributes;
for (int i = 0; i < attributeCount; i++) {
attributes.push_back(load_attribute(reader));
diff --git a/src/content/ContentBuilder.cpp b/src/content/ContentBuilder.cpp
index 4290312d..895b28f9 100644
--- a/src/content/ContentBuilder.cpp
+++ b/src/content/ContentBuilder.cpp
@@ -44,6 +44,8 @@ std::unique_ptr ContentBuilder::build() {
def.rt.hitboxes[i].push_back(aabb);
}
}
+ } else {
+ def.rt.hitboxes->emplace_back(AABB(glm::vec3(1.0f)));
}
blockDefsIndices.push_back(&def);
diff --git a/src/content/ContentLoader.cpp b/src/content/ContentLoader.cpp
index df367b96..7bad427e 100644
--- a/src/content/ContentLoader.cpp
+++ b/src/content/ContentLoader.cpp
@@ -326,6 +326,7 @@ void ContentLoader::loadBlock(
root.at("ui-layout").get(def.uiLayout);
root.at("inventory-size").get(def.inventorySize);
root.at("tick-interval").get(def.tickInterval);
+ root.at("overlay-texture").get(def.overlayTexture);
if (root.has("fields")) {
def.dataStruct = std::make_unique();
@@ -418,17 +419,18 @@ void ContentLoader::loadItem(
std::string iconTypeStr = "";
root.at("icon-type").get(iconTypeStr);
if (iconTypeStr == "none") {
- def.iconType = item_icon_type::none;
+ def.iconType = ItemIconType::NONE;
} else if (iconTypeStr == "block") {
- def.iconType = item_icon_type::block;
+ def.iconType = ItemIconType::BLOCK;
} else if (iconTypeStr == "sprite") {
- def.iconType = item_icon_type::sprite;
+ def.iconType = ItemIconType::SPRITE;
} else if (iconTypeStr.length()) {
logger.error() << name << ": unknown icon type" << iconTypeStr;
}
root.at("icon").get(def.icon);
root.at("placing-block").get(def.placingBlock);
root.at("script-name").get(def.scriptName);
+ root.at("model-name").get(def.modelName);
root.at("stack-size").get(def.stackSize);
// item light emission [r, g, b] where r,g,b in range [0..15]
@@ -532,7 +534,7 @@ void ContentLoader::loadBlock(
auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
item.generated = true;
item.caption = def.caption;
- item.iconType = item_icon_type::block;
+ item.iconType = ItemIconType::BLOCK;
item.icon = full;
item.placingBlock = full;
diff --git a/src/core_defs.cpp b/src/core_defs.cpp
index 7d19acd1..c62900f7 100644
--- a/src/core_defs.cpp
+++ b/src/core_defs.cpp
@@ -25,13 +25,13 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
}
{
ItemDef& item = builder->items.create(CORE_EMPTY);
- item.iconType = item_icon_type::none;
+ item.iconType = ItemIconType::NONE;
}
auto bindsFile = paths->getResourcesFolder()/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
- bindsFile.u8string(), files::read_string(bindsFile)
+ bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
);
}
@@ -43,7 +43,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
block.hitboxes = {AABB()};
block.breakable = false;
ItemDef& item = builder->items.create(CORE_OBSTACLE+".item");
- item.iconType = item_icon_type::block;
+ item.iconType = ItemIconType::BLOCK;
item.icon = CORE_OBSTACLE;
item.placingBlock = CORE_OBSTACLE;
item.caption = block.caption;
@@ -59,7 +59,7 @@ void corecontent::setup(EnginePaths* paths, ContentBuilder* builder) {
block.hitboxes = {AABB()};
block.obstacle = false;
ItemDef& item = builder->items.create(CORE_STRUCT_AIR+".item");
- item.iconType = item_icon_type::block;
+ item.iconType = ItemIconType::BLOCK;
item.icon = CORE_STRUCT_AIR;
item.placingBlock = CORE_STRUCT_AIR;
item.caption = block.caption;
diff --git a/src/data/setting.hpp b/src/data/setting.hpp
index 2053254a..7068ebf7 100644
--- a/src/data/setting.hpp
+++ b/src/data/setting.hpp
@@ -57,6 +57,10 @@ public:
return value;
}
+ const T& getDefault() const {
+ return initial;
+ }
+
T& operator*() {
return value;
}
diff --git a/src/engine.cpp b/src/engine.cpp
index 6ba4fcee..7cc35b32 100644
--- a/src/engine.cpp
+++ b/src/engine.cpp
@@ -20,6 +20,7 @@
#include "frontend/menu.hpp"
#include "frontend/screens/Screen.hpp"
#include "frontend/screens/MenuScreen.hpp"
+#include "graphics/render/ModelsGenerator.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/DrawContext.hpp"
#include "graphics/core/ImageData.hpp"
@@ -131,7 +132,7 @@ void Engine::loadControls() {
if (fs::is_regular_file(controls_file)) {
logger.info() << "loading controls";
std::string text = files::read_string(controls_file);
- Events::loadBindings(controls_file.u8string(), text);
+ Events::loadBindings(controls_file.u8string(), text, BindType::BIND);
}
}
@@ -280,6 +281,17 @@ void Engine::loadAssets() {
}
}
assets = std::move(new_assets);
+
+ if (content) {
+ for (auto& [name, def] : content->items.getDefs()) {
+ assets->store(
+ std::make_unique(
+ ModelsGenerator::generate(*def, *content, *assets)
+ ),
+ name + ".model"
+ );
+ }
+ }
}
static void load_configs(const fs::path& root) {
@@ -287,7 +299,7 @@ static void load_configs(const fs::path& root) {
auto bindsFile = configFolder/fs::path("bindings.toml");
if (fs::is_regular_file(bindsFile)) {
Events::loadBindings(
- bindsFile.u8string(), files::read_string(bindsFile)
+ bindsFile.u8string(), files::read_string(bindsFile), BindType::BIND
);
}
}
diff --git a/src/files/settings_io.cpp b/src/files/settings_io.cpp
index 7d04d693..eb81f3db 100644
--- a/src/files/settings_io.cpp
+++ b/src/files/settings_io.cpp
@@ -102,6 +102,26 @@ dv::value SettingsHandler::getValue(const std::string& name) const {
}
}
+dv::value SettingsHandler::getDefault(const std::string& name) const {
+ auto found = map.find(name);
+ if (found == map.end()) {
+ throw std::runtime_error("setting '" + name + "' does not exist");
+ }
+ auto setting = found->second;
+
+ if (auto number = dynamic_cast(setting)) {
+ return static_cast(number->getDefault());
+ } else if (auto integer = dynamic_cast(setting)) {
+ return static_cast(integer->getDefault());
+ } else if (auto flag = dynamic_cast(setting)) {
+ return flag->getDefault();
+ } else if (auto string = dynamic_cast(setting)) {
+ return string->getDefault();
+ } else {
+ throw std::runtime_error("type is not implemented for '" + name + "'");
+ }
+}
+
std::string SettingsHandler::toString(const std::string& name) const {
auto found = map.find(name);
if (found == map.end()) {
diff --git a/src/files/settings_io.hpp b/src/files/settings_io.hpp
index b5d17df6..cc5b33c9 100644
--- a/src/files/settings_io.hpp
+++ b/src/files/settings_io.hpp
@@ -22,6 +22,7 @@ public:
SettingsHandler(EngineSettings& settings);
dv::value getValue(const std::string& name) const;
+ dv::value getDefault(const std::string& name) const;
void setValue(const std::string& name, const dv::value& value);
std::string toString(const std::string& name) const;
Setting* getSetting(const std::string& name) const;
diff --git a/src/frontend/LevelFrontend.cpp b/src/frontend/LevelFrontend.cpp
index 68f308c8..6c54a83d 100644
--- a/src/frontend/LevelFrontend.cpp
+++ b/src/frontend/LevelFrontend.cpp
@@ -37,10 +37,10 @@ LevelFrontend::LevelFrontend(
auto soundsCamera = currentPlayer->currentCamera.get();
if (soundsCamera == currentPlayer->spCamera.get() ||
soundsCamera == currentPlayer->tpCamera.get()) {
- soundsCamera = currentPlayer->camera.get();
+ soundsCamera = currentPlayer->fpCamera.get();
}
bool relative = player == currentPlayer &&
- soundsCamera == currentPlayer->camera.get();
+ soundsCamera == currentPlayer->fpCamera.get();
if (!relative) {
pos = player->getPosition();
}
diff --git a/src/frontend/screens/LevelScreen.cpp b/src/frontend/screens/LevelScreen.cpp
index 73e235d7..8824d640 100644
--- a/src/frontend/screens/LevelScreen.cpp
+++ b/src/frontend/screens/LevelScreen.cpp
@@ -48,7 +48,7 @@ LevelScreen::LevelScreen(Engine* engine, std::unique_ptr level)
worldRenderer->clear();
}));
keepAlive(settings.camera.fov.observe([=](double value) {
- controller->getPlayer()->camera->setFov(glm::radians(value));
+ controller->getPlayer()->fpCamera->setFov(glm::radians(value));
}));
keepAlive(Events::getBinding(BIND_CHUNKS_RELOAD).onactived.add([=](){
controller->getLevel()->chunks->saveAndClear();
@@ -93,7 +93,7 @@ void LevelScreen::saveWorldPreview() {
int previewSize = settings.ui.worldPreviewSize.get();
// camera special copy for world preview
- Camera camera = *player->camera;
+ Camera camera = *player->fpCamera;
camera.setFov(glm::radians(70.0f));
DrawContext pctx(nullptr, {Window::width, Window::height}, batch.get());
@@ -101,7 +101,7 @@ void LevelScreen::saveWorldPreview() {
Viewport viewport(previewSize * 1.5, previewSize);
DrawContext ctx(&pctx, viewport, batch.get());
- worldRenderer->draw(ctx, &camera, false, true, 0.0f, postProcessing.get());
+ worldRenderer->draw(ctx, camera, false, true, 0.0f, postProcessing.get());
auto image = postProcessing->toImage();
image->flipY();
imageio::write(paths->resolve("world:preview.png").u8string(), image.get());
@@ -164,7 +164,9 @@ void LevelScreen::draw(float delta) {
Viewport viewport(Window::width, Window::height);
DrawContext ctx(nullptr, viewport, batch.get());
- worldRenderer->draw(ctx, camera.get(), hudVisible, hud->isPause(), delta, postProcessing.get());
+ worldRenderer->draw(
+ ctx, *camera, hudVisible, hud->isPause(), delta, postProcessing.get()
+ );
if (hudVisible) {
hud->draw(ctx);
diff --git a/src/graphics/core/Batch2D.cpp b/src/graphics/core/Batch2D.cpp
index d9cc0ec2..13b48586 100644
--- a/src/graphics/core/Batch2D.cpp
+++ b/src/graphics/core/Batch2D.cpp
@@ -75,7 +75,7 @@ void Batch2D::vertex(
buffer[index++] = a;
}
-void Batch2D::texture(Texture* new_texture){
+void Batch2D::texture(const Texture* new_texture){
if (currentTexture == new_texture) {
return;
}
diff --git a/src/graphics/core/Batch2D.hpp b/src/graphics/core/Batch2D.hpp
index 4e38ffe5..2877f5bd 100644
--- a/src/graphics/core/Batch2D.hpp
+++ b/src/graphics/core/Batch2D.hpp
@@ -17,7 +17,7 @@ class Batch2D : public Flushable {
std::unique_ptr blank;
size_t index;
glm::vec4 color;
- Texture* currentTexture;
+ const Texture* currentTexture;
DrawPrimitive primitive = DrawPrimitive::triangle;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
@@ -40,7 +40,7 @@ public:
~Batch2D();
void begin();
- void texture(Texture* texture);
+ void texture(const Texture* texture);
void untexture();
void setRegion(UVRegion region);
void sprite(float x, float y, float w, float h, const UVRegion& region, glm::vec4 tint);
diff --git a/src/graphics/core/Batch3D.cpp b/src/graphics/core/Batch3D.cpp
index d3e369a0..dd6261e5 100644
--- a/src/graphics/core/Batch3D.cpp
+++ b/src/graphics/core/Batch3D.cpp
@@ -106,7 +106,7 @@ void Batch3D::face(
tint.r, tint.g, tint.b, tint.a);
}
-void Batch3D::texture(Texture* new_texture){
+void Batch3D::texture(const Texture* new_texture){
if (currentTexture == new_texture)
return;
flush();
diff --git a/src/graphics/core/Batch3D.hpp b/src/graphics/core/Batch3D.hpp
index 2cfe4bcc..bd5f7b4e 100644
--- a/src/graphics/core/Batch3D.hpp
+++ b/src/graphics/core/Batch3D.hpp
@@ -18,7 +18,7 @@ class Batch3D : public Flushable {
std::unique_ptr blank;
size_t index;
- Texture* currentTexture;
+ const Texture* currentTexture;
void vertex(
float x, float y, float z,
@@ -47,11 +47,36 @@ public:
~Batch3D();
void begin();
- void texture(Texture* texture);
- void sprite(glm::vec3 pos, glm::vec3 up, glm::vec3 right, float w, float h, const UVRegion& uv, glm::vec4 tint);
- void xSprite(float w, float h, const UVRegion& uv, const glm::vec4 tint, bool shading=true);
- void cube(const glm::vec3 coords, const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
- void blockCube(const glm::vec3 size, const UVRegion(&texfaces)[6], const glm::vec4 tint, bool shading=true);
+ void texture(const Texture* texture);
+ void sprite(
+ glm::vec3 pos,
+ glm::vec3 up,
+ glm::vec3 right,
+ float w,
+ float h,
+ const UVRegion& uv,
+ glm::vec4 tint
+ );
+ void xSprite(
+ float w,
+ float h,
+ const UVRegion& uv,
+ const glm::vec4 tint,
+ bool shading = true
+ );
+ void cube(
+ const glm::vec3 coords,
+ const glm::vec3 size,
+ const UVRegion (&texfaces)[6],
+ const glm::vec4 tint,
+ bool shading = true
+ );
+ void blockCube(
+ const glm::vec3 size,
+ const UVRegion (&texfaces)[6],
+ const glm::vec4 tint,
+ bool shading = true
+ );
void vertex(glm::vec3 pos, glm::vec2 uv, glm::vec4 tint);
void point(glm::vec3 pos, glm::vec4 tint);
void flush() override;
diff --git a/src/graphics/core/Cubemap.cpp b/src/graphics/core/Cubemap.cpp
index 5da69e3e..3267b25e 100644
--- a/src/graphics/core/Cubemap.cpp
+++ b/src/graphics/core/Cubemap.cpp
@@ -30,10 +30,10 @@ Cubemap::Cubemap(uint width, uint height, ImageFormat imageFormat)
}
}
-void Cubemap::bind(){
+void Cubemap::bind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, id);
}
-void Cubemap::unbind() {
+void Cubemap::unbind() const {
glBindTexture(GL_TEXTURE_CUBE_MAP, 0);
}
diff --git a/src/graphics/core/Cubemap.hpp b/src/graphics/core/Cubemap.hpp
index 72d29a21..3a80bda8 100644
--- a/src/graphics/core/Cubemap.hpp
+++ b/src/graphics/core/Cubemap.hpp
@@ -7,6 +7,6 @@ class Cubemap : public GLTexture {
public:
Cubemap(uint width, uint height, ImageFormat format);
- virtual void bind() override;
- virtual void unbind() override;
+ virtual void bind() const override;
+ virtual void unbind() const override;
};
diff --git a/src/graphics/core/GLTexture.cpp b/src/graphics/core/GLTexture.cpp
index 9572f415..4781536e 100644
--- a/src/graphics/core/GLTexture.cpp
+++ b/src/graphics/core/GLTexture.cpp
@@ -33,11 +33,11 @@ GLTexture::~GLTexture() {
glDeleteTextures(1, &id);
}
-void GLTexture::bind(){
+void GLTexture::bind() const {
glBindTexture(GL_TEXTURE_2D, id);
}
-void GLTexture::unbind() {
+void GLTexture::unbind() const {
glBindTexture(GL_TEXTURE_2D, 0);
}
diff --git a/src/graphics/core/GLTexture.hpp b/src/graphics/core/GLTexture.hpp
index 7f9e8f22..b5f82384 100644
--- a/src/graphics/core/GLTexture.hpp
+++ b/src/graphics/core/GLTexture.hpp
@@ -10,8 +10,8 @@ public:
GLTexture(const ubyte* data, uint width, uint height, ImageFormat format);
virtual ~GLTexture();
- virtual void bind() override;
- virtual void unbind() override;
+ virtual void bind() const override;
+ virtual void unbind() const override;
virtual void reload(const ubyte* data);
void setNearestFilter();
diff --git a/src/graphics/core/Model.cpp b/src/graphics/core/Model.cpp
index 78e15354..3da5d897 100644
--- a/src/graphics/core/Model.cpp
+++ b/src/graphics/core/Model.cpp
@@ -29,6 +29,11 @@ void Mesh::addBox(glm::vec3 pos, glm::vec3 size) {
addPlane(pos-X*size, Z*size, Y*size, -X);
}
+void Mesh::scale(const glm::vec3& size) {
+ for (auto& vertex : vertices) {
+ vertex.coord *= size;
+ }
+}
void Model::clean() {
meshes.erase(
diff --git a/src/graphics/core/Model.hpp b/src/graphics/core/Model.hpp
index 786b9ac9..b92fb030 100644
--- a/src/graphics/core/Model.hpp
+++ b/src/graphics/core/Model.hpp
@@ -17,6 +17,7 @@ namespace model {
void addPlane(glm::vec3 pos, glm::vec3 right, glm::vec3 up, glm::vec3 norm);
void addBox(glm::vec3 pos, glm::vec3 size);
+ void scale(const glm::vec3& size);
};
struct Model {
diff --git a/src/graphics/core/Texture.hpp b/src/graphics/core/Texture.hpp
index 4b3f1651..ba5b066e 100644
--- a/src/graphics/core/Texture.hpp
+++ b/src/graphics/core/Texture.hpp
@@ -17,8 +17,8 @@ public:
virtual ~Texture() {}
- virtual void bind() = 0;
- virtual void unbind() = 0;
+ virtual void bind() const = 0;
+ virtual void unbind() const = 0;
virtual void reload(const ImageData& image) = 0;
diff --git a/src/graphics/render/ModelBatch.cpp b/src/graphics/render/ModelBatch.cpp
index bda65de3..f6a1b58b 100644
--- a/src/graphics/render/ModelBatch.cpp
+++ b/src/graphics/render/ModelBatch.cpp
@@ -1,5 +1,6 @@
#include "ModelBatch.hpp"
+#include "assets/assets_util.hpp"
#include "graphics/core/Mesh.hpp"
#include "graphics/core/Model.hpp"
#include "graphics/core/Atlas.hpp"
@@ -77,6 +78,7 @@ void ModelBatch::draw(const model::Mesh& mesh, const glm::mat4& matrix,
const texture_names_map* varTextures,
bool backlight) {
glm::vec3 gpos = matrix * glm::vec4(0.0f, 0.0f, 0.0f, 1.0f);
+ gpos += lightsOffset;
light_t light = chunks->getLight(
std::floor(gpos.x),
std::floor(std::min(CHUNK_H-1.0f, gpos.y)),
@@ -137,9 +139,13 @@ void ModelBatch::render() {
entries.clear();
}
+void ModelBatch::setLightsOffset(const glm::vec3& offset) {
+ lightsOffset = offset;
+}
+
void ModelBatch::setTexture(const std::string& name,
const texture_names_map* varTextures) {
- if (name.at(0) == '$') {
+ if (varTextures && name.at(0) == '$') {
const auto& found = varTextures->find(name);
if (found == varTextures->end()) {
return setTexture(nullptr);
@@ -147,25 +153,13 @@ void ModelBatch::setTexture(const std::string& name,
return setTexture(found->second, varTextures);
}
}
- size_t sep = name.find(':');
- if (sep == std::string::npos) {
- setTexture(assets->get(name));
- } else {
- auto atlas = assets->get(name.substr(0, sep));
- if (atlas == nullptr) {
- setTexture(nullptr);
- } else {
- setTexture(atlas->getTexture());
- if (auto reg = atlas->getIf(name.substr(sep+1))) {
- region = *reg;
- } else {
- setTexture("blocks:notfound", varTextures);
- }
- }
- }
+
+ auto textureRegion = util::get_texture_region(*assets, name, "blocks:notfound");
+ setTexture(textureRegion.texture);
+ region = textureRegion.region;
}
-void ModelBatch::setTexture(Texture* texture) {
+void ModelBatch::setTexture(const Texture* texture) {
if (texture == nullptr) {
texture = blank.get();
}
diff --git a/src/graphics/render/ModelBatch.hpp b/src/graphics/render/ModelBatch.hpp
index fc3b1295..523eb300 100644
--- a/src/graphics/render/ModelBatch.hpp
+++ b/src/graphics/render/ModelBatch.hpp
@@ -31,9 +31,10 @@ class ModelBatch {
Assets* assets;
Chunks* chunks;
- Texture* texture = nullptr;
+ const Texture* texture = nullptr;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
const EngineSettings* settings;
+ glm::vec3 lightsOffset {};
static inline glm::vec3 SUN_VECTOR {0.411934f, 0.863868f, -0.279161f};
@@ -71,7 +72,7 @@ class ModelBatch {
bool backlight);
void setTexture(const std::string& name,
const texture_names_map* varTextures);
- void setTexture(Texture* texture);
+ void setTexture(const Texture* texture);
void flush();
struct DrawEntry {
@@ -96,4 +97,6 @@ public:
const model::Model* model,
const texture_names_map* varTextures);
void render();
+
+ void setLightsOffset(const glm::vec3& offset);
};
diff --git a/src/graphics/render/ModelsGenerator.cpp b/src/graphics/render/ModelsGenerator.cpp
new file mode 100644
index 00000000..edec061c
--- /dev/null
+++ b/src/graphics/render/ModelsGenerator.cpp
@@ -0,0 +1,74 @@
+#include "ModelsGenerator.hpp"
+
+#include "assets/Assets.hpp"
+#include "items/ItemDef.hpp"
+#include "voxels/Block.hpp"
+#include "content/Content.hpp"
+#include "debug/Logger.hpp"
+
+static debug::Logger logger("models-generator");
+
+static void configure_textures(
+ model::Model& model,
+ const Block& blockDef,
+ const Assets& assets
+) {
+ for (auto& mesh : model.meshes) {
+ auto& texture = mesh.texture;
+ if (texture.empty() || texture.at(0) != '$') {
+ continue;
+ }
+ try {
+ int index = std::stoi(texture.substr(1));
+ texture = "blocks:"+blockDef.textureFaces.at(index);
+ } catch (const std::invalid_argument& err) {
+ } catch (const std::runtime_error& err) {
+ logger.error() << err.what();
+ }
+ }
+}
+
+static model::Model create_flat_model(
+ const std::string& texture, const Assets& assets
+) {
+ auto model = assets.require("drop-item");
+ for (auto& mesh : model.meshes) {
+ if (mesh.texture == "$0") {
+ mesh.texture = texture;
+ }
+ }
+ return model;
+}
+
+model::Model ModelsGenerator::generate(
+ const ItemDef& def, const Content& content, const Assets& assets
+) {
+ if (def.iconType == ItemIconType::BLOCK) {
+ auto model = assets.require("block");
+ const auto& blockDef = content.blocks.require(def.icon);
+ if (blockDef.model == BlockModel::xsprite) {
+ return create_flat_model(
+ "blocks:" + blockDef.textureFaces.at(0), assets
+ );
+ }
+ for (auto& mesh : model.meshes) {
+ switch (blockDef.model) {
+ case BlockModel::aabb: {
+ glm::vec3 size = blockDef.hitboxes.at(0).size();
+ float m = glm::max(size.x, glm::max(size.y, size.z));
+ m = glm::min(1.0f, m);
+ mesh.scale(size / m);
+ break;
+ } default:
+ break;
+ }
+ mesh.scale(glm::vec3(0.3f));
+ }
+ configure_textures(model, blockDef, assets);
+ return model;
+ } else if (def.iconType == ItemIconType::SPRITE) {
+ return create_flat_model(def.icon, assets);
+ } else {
+ return model::Model();
+ }
+}
diff --git a/src/graphics/render/ModelsGenerator.hpp b/src/graphics/render/ModelsGenerator.hpp
new file mode 100644
index 00000000..ec7ea873
--- /dev/null
+++ b/src/graphics/render/ModelsGenerator.hpp
@@ -0,0 +1,14 @@
+#pragma once
+
+#include "graphics/core/Model.hpp"
+
+struct ItemDef;
+class Assets;
+class Content;
+
+class ModelsGenerator {
+public:
+ static model::Model generate(
+ const ItemDef& def, const Content& content, const Assets& assets
+ );
+};
diff --git a/src/graphics/render/Skybox.cpp b/src/graphics/render/Skybox.cpp
index 420f0ec7..22927b3c 100644
--- a/src/graphics/render/Skybox.cpp
+++ b/src/graphics/render/Skybox.cpp
@@ -58,11 +58,13 @@ Skybox::Skybox(uint size, Shader* shader)
Skybox::~Skybox() = default;
-void Skybox::drawBackground(Camera* camera, Assets* assets, int width, int height) {
- auto backShader = assets->get("background");
+void Skybox::drawBackground(
+ const Camera& camera, const Assets& assets, int width, int height
+) {
+ auto backShader = assets.get("background");
backShader->use();
- backShader->uniformMatrix("u_view", camera->getView(false));
- backShader->uniform1f("u_zoom", camera->zoom*camera->getFov()/(M_PI*0.5f));
+ backShader->uniformMatrix("u_view", camera.getView(false));
+ backShader->uniform1f("u_zoom", camera.zoom*camera.getFov()/(M_PI*0.5f));
backShader->uniform1f("u_ar", float(width)/float(height));
backShader->uniform1i("u_cubemap", 1);
bind();
@@ -93,8 +95,8 @@ void Skybox::drawStars(float angle, float opacity) {
void Skybox::draw(
const DrawContext& pctx,
- Camera* camera,
- Assets* assets,
+ const Camera& camera,
+ const Assets& assets,
float daytime,
float fog)
{
@@ -107,9 +109,9 @@ void Skybox::draw(
DrawContext ctx = pctx.sub();
ctx.setBlendMode(BlendMode::addition);
- auto p_shader = assets->get("ui3d");
+ auto p_shader = assets.get("ui3d");
p_shader->use();
- p_shader->uniformMatrix("u_projview", camera->getProjView(false));
+ p_shader->uniformMatrix("u_projview", camera.getProjView(false));
p_shader->uniformMatrix("u_apply", glm::mat4(1.0f));
batch3d->begin();
@@ -117,7 +119,7 @@ void Skybox::draw(
float opacity = glm::pow(1.0f-fog, 7.0f);
for (auto& sprite : sprites) {
- batch3d->texture(assets->get(sprite.texture));
+ batch3d->texture(assets.get(sprite.texture));
float sangle = daytime * float(M_PI)*2.0 + sprite.phase;
float distance = sprite.distance;
@@ -136,6 +138,7 @@ void Skybox::draw(
}
void Skybox::refresh(const DrawContext& pctx, float t, float mie, uint quality) {
+ float dayTime = t;
DrawContext ctx = pctx.sub();
ctx.setDepthMask(false);
ctx.setDepthTest(false);
@@ -180,10 +183,12 @@ void Skybox::refresh(const DrawContext& pctx, float t, float mie, uint quality)
};
t *= M_PI*2.0f;
+ lightDir = glm::normalize(glm::vec3(sin(t), -cos(t), 0.0f));
shader->uniform1i("u_quality", quality);
shader->uniform1f("u_mie", mie);
shader->uniform1f("u_fog", mie - 1.0f);
- shader->uniform3f("u_lightDir", glm::normalize(glm::vec3(sin(t), -cos(t), 0.0f)));
+ shader->uniform3f("u_lightDir", lightDir);
+ shader->uniform1f("u_dayTime", dayTime);
for (uint face = 0; face < 6; face++) {
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap->getId(), 0);
shader->uniform3f("u_xaxis", xaxs[face]);
diff --git a/src/graphics/render/Skybox.hpp b/src/graphics/render/Skybox.hpp
index 01bffab7..2781a95a 100644
--- a/src/graphics/render/Skybox.hpp
+++ b/src/graphics/render/Skybox.hpp
@@ -3,6 +3,7 @@
#include
#include
#include
+#include
#include "typedefs.hpp"
#include "maths/fastmaths.hpp"
@@ -27,21 +28,24 @@ class Skybox {
Shader* shader;
bool ready = false;
FastRandom random;
+ glm::vec3 lightDir;
std::unique_ptr mesh;
std::unique_ptr batch3d;
std::vector sprites;
void drawStars(float angle, float opacity);
- void drawBackground(Camera* camera, Assets* assets, int width, int height);
+ void drawBackground(
+ const Camera& camera, const Assets& assets, int width, int height
+ );
public:
Skybox(uint size, Shader* shader);
~Skybox();
void draw(
const DrawContext& pctx,
- Camera* camera,
- Assets* assets,
+ const Camera& camera,
+ const Assets& assets,
float daytime,
float fog
);
@@ -52,4 +56,8 @@ public:
bool isReady() const {
return ready;
}
+
+ const glm::vec3 getLightDir() const {
+ return lightDir;
+ }
};
diff --git a/src/graphics/render/WorldRenderer.cpp b/src/graphics/render/WorldRenderer.cpp
index 56cd662b..4b13a23f 100644
--- a/src/graphics/render/WorldRenderer.cpp
+++ b/src/graphics/render/WorldRenderer.cpp
@@ -9,6 +9,7 @@
#include
#include "assets/Assets.hpp"
+#include "assets/assets_util.hpp"
#include "content/Content.hpp"
#include "engine.hpp"
#include "frontend/LevelFrontend.hpp"
@@ -78,17 +79,17 @@ WorldRenderer::WorldRenderer(
WorldRenderer::~WorldRenderer() = default;
bool WorldRenderer::drawChunk(
- size_t index, Camera* camera, Shader* shader, bool culling
+ size_t index, const Camera& camera, Shader* shader, bool culling
) {
auto chunk = level->chunks->getChunks()[index];
if (!chunk->flags.lighted) {
return false;
}
float distance = glm::distance(
- camera->position,
+ camera.position,
glm::vec3(
(chunk->x + 0.5f) * CHUNK_W,
- camera->position.y,
+ camera.position.y,
(chunk->z + 0.5f) * CHUNK_D
)
);
@@ -113,7 +114,9 @@ bool WorldRenderer::drawChunk(
return true;
}
-void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
+void WorldRenderer::drawChunks(
+ Chunks* chunks, const Camera& camera, Shader* shader
+) {
auto assets = engine->getAssets();
auto atlas = assets->get("blocks");
@@ -127,8 +130,8 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
if (chunks->getChunks()[i] == nullptr) continue;
indices.emplace_back(i);
}
- float px = camera->position.x / static_cast(CHUNK_W) - 0.5f;
- float pz = camera->position.z / static_cast(CHUNK_D) - 0.5f;
+ float px = camera.position.x / static_cast(CHUNK_W) - 0.5f;
+ float pz = camera.position.z / static_cast(CHUNK_D) - 0.5f;
std::sort(indices.begin(), indices.end(), [chunks, px, pz](auto i, auto j) {
const auto& chunksBuffer = chunks->getChunks();
const auto a = chunksBuffer[i].get();
@@ -141,7 +144,7 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
});
bool culling = engine->getSettings().graphics.frustumCulling.get();
if (culling) {
- frustumCulling->update(camera->getProjView());
+ frustumCulling->update(camera.getProjView());
}
chunks->visible = 0;
for (size_t i = 0; i < indices.size(); i++) {
@@ -151,20 +154,21 @@ void WorldRenderer::drawChunks(Chunks* chunks, Camera* camera, Shader* shader) {
void WorldRenderer::setupWorldShader(
Shader* shader,
- Camera* camera,
+ const Camera& camera,
const EngineSettings& settings,
float fogFactor
) {
shader->use();
shader->uniformMatrix("u_model", glm::mat4(1.0f));
- shader->uniformMatrix("u_proj", camera->getProjection());
- shader->uniformMatrix("u_view", camera->getView());
+ shader->uniformMatrix("u_proj", camera.getProjection());
+ shader->uniformMatrix("u_view", camera.getView());
shader->uniform1f("u_timer", timer);
shader->uniform1f("u_gamma", settings.graphics.gamma.get());
shader->uniform1f("u_fogFactor", fogFactor);
shader->uniform1f("u_fogCurve", settings.graphics.fogCurve.get());
shader->uniform1f("u_dayTime", level->getWorld()->getInfo().daytime);
- shader->uniform3f("u_cameraPos", camera->position);
+ shader->uniform2f("u_lightDir", skybox->getLightDir());
+ shader->uniform3f("u_cameraPos", camera.position);
shader->uniform1i("u_cubemap", 1);
auto indices = level->content->getIndices();
@@ -186,7 +190,7 @@ void WorldRenderer::setupWorldShader(
void WorldRenderer::renderLevel(
const DrawContext&,
- Camera* camera,
+ const Camera& camera,
const EngineSettings& settings,
float delta,
bool pause
@@ -251,10 +255,10 @@ void WorldRenderer::renderBlockSelection() {
}
void WorldRenderer::renderLines(
- Camera* camera, Shader* linesShader, const DrawContext& pctx
+ const Camera& camera, Shader* linesShader, const DrawContext& pctx
) {
linesShader->use();
- linesShader->uniformMatrix("u_projview", camera->getProjView());
+ linesShader->uniformMatrix("u_projview", camera.getProjView());
if (player->selection.vox.id != BLOCK_VOID) {
renderBlockSelection();
}
@@ -268,7 +272,7 @@ void WorldRenderer::renderLines(
}
void WorldRenderer::renderDebugLines(
- const DrawContext& pctx, Camera* camera, Shader* linesShader
+ const DrawContext& pctx, const Camera& camera, Shader* linesShader
) {
DrawContext ctx = pctx.sub(lineBatch.get());
const auto& viewport = ctx.getViewport();
@@ -280,8 +284,8 @@ void WorldRenderer::renderDebugLines(
linesShader->use();
if (showChunkBorders) {
- linesShader->uniformMatrix("u_projview", camera->getProjView());
- glm::vec3 coord = player->camera->position;
+ linesShader->uniformMatrix("u_projview", camera.getProjView());
+ glm::vec3 coord = player->fpCamera->position;
if (coord.x < 0) coord.x--;
if (coord.z < 0) coord.z--;
int cx = floordiv(static_cast(coord.x), CHUNK_W);
@@ -310,7 +314,7 @@ void WorldRenderer::renderDebugLines(
-length,
length
) * model *
- glm::inverse(camera->rotation)
+ glm::inverse(camera.rotation)
);
ctx.setDepthTest(false);
@@ -327,9 +331,70 @@ void WorldRenderer::renderDebugLines(
lineBatch->line(0.f, 0.f, 0.f, 0.f, 0.f, length, 0.f, 0.f, 1.f, 1.f);
}
+void WorldRenderer::renderHands(const Camera& camera, const Assets& assets) {
+ auto entityShader = assets.get("entity");
+ auto indices = level->content->getIndices();
+
+ // get current chosen item
+ const auto& inventory = player->getInventory();
+ int slot = player->getChosenSlot();
+ const ItemStack& stack = inventory->getSlot(slot);
+ const auto& def = indices->items.require(stack.getItemId());
+
+ // prepare modified HUD camera
+ Camera hudcam = camera;
+ hudcam.far = 100.0f;
+ hudcam.setFov(1.2f);
+ hudcam.position = {};
+
+ // configure model matrix
+ const glm::vec3 itemOffset(0.08f, 0.035f, -0.1);
+
+ static glm::mat4 prevRotation(1.0f);
+
+ const float speed = 24.0f;
+ glm::mat4 matrix = glm::translate(glm::mat4(1.0f), itemOffset);
+ matrix = glm::scale(matrix, glm::vec3(0.1f));
+ glm::mat4 rotation = camera.rotation;
+ glm::quat rot0 = glm::quat_cast(prevRotation);
+ glm::quat rot1 = glm::quat_cast(rotation);
+ glm::quat finalRot =
+ glm::slerp(rot0, rot1, static_cast(engine->getDelta() * speed));
+ rotation = glm::mat4_cast(finalRot);
+ matrix = rotation * matrix *
+ glm::rotate(
+ glm::mat4(1.0f), -glm::pi() * 0.5f, glm::vec3(0, 1, 0)
+ );
+ prevRotation = rotation;
+ auto offset = -(camera.position - player->getPosition());
+ float angle = glm::radians(player->cam.x - 90);
+ float cos = glm::cos(angle);
+ float sin = glm::sin(angle);
+
+ float newX = offset.x * cos - offset.z * sin;
+ float newZ = offset.x * sin + offset.z * cos;
+ offset = glm::vec3(newX, offset.y, newZ);
+ matrix = matrix * glm::translate(glm::mat4(1.0f), offset);
+
+ // render
+ modelBatch->setLightsOffset(camera.position);
+ modelBatch->draw(
+ matrix,
+ glm::vec3(1.0f),
+ assets.get(def.modelName),
+ nullptr
+ );
+ Window::clearDepth();
+ setupWorldShader(entityShader, hudcam, engine->getSettings(), 0.0f);
+ skybox->bind();
+ modelBatch->render();
+ modelBatch->setLightsOffset(glm::vec3());
+ skybox->unbind();
+}
+
void WorldRenderer::draw(
const DrawContext& pctx,
- Camera* camera,
+ Camera& camera,
bool hudVisible,
bool pause,
float delta,
@@ -338,15 +403,15 @@ void WorldRenderer::draw(
timer += delta * !pause;
auto world = level->getWorld();
const Viewport& vp = pctx.getViewport();
- camera->aspect = vp.getWidth() / static_cast(vp.getHeight());
+ camera.aspect = vp.getWidth() / static_cast(vp.getHeight());
const auto& settings = engine->getSettings();
const auto& worldInfo = world->getInfo();
skybox->refresh(pctx, worldInfo.daytime, 1.0f + worldInfo.fog * 2.0f, 4);
- auto assets = engine->getAssets();
- auto linesShader = assets->get("lines");
+ const auto& assets = *engine->getAssets();
+ auto linesShader = assets.get("lines");
// World render scope with diegetic HUD included
{
@@ -367,22 +432,70 @@ void WorldRenderer::draw(
// Debug lines
if (hudVisible) {
renderLines(camera, linesShader, ctx);
+ if (player->currentCamera == player->fpCamera) {
+ renderHands(camera, assets);
+ }
}
}
-
if (hudVisible && player->debug) {
renderDebugLines(wctx, camera, linesShader);
}
+ renderBlockOverlay(wctx, assets);
}
// Rendering fullscreen quad with
- auto screenShader = assets->get("screen");
+ auto screenShader = assets.get("screen");
screenShader->use();
screenShader->uniform1f("u_timer", timer);
screenShader->uniform1f("u_dayTime", worldInfo.daytime);
postProcessing->render(pctx, screenShader);
}
+void WorldRenderer::renderBlockOverlay(const DrawContext& wctx, const Assets& assets) {
+ int x = std::floor(player->currentCamera->position.x);
+ int y = std::floor(player->currentCamera->position.y);
+ int z = std::floor(player->currentCamera->position.z);
+ auto block = level->chunks->get(x, y, z);
+ if (block && block->id) {
+ const auto& def =
+ level->content->getIndices()->blocks.require(block->id);
+ if (def.overlayTexture.empty()) {
+ return;
+ }
+ auto textureRegion = util::get_texture_region(
+ assets, def.overlayTexture, "blocks:notfound"
+ );
+ DrawContext ctx = wctx.sub();
+ ctx.setDepthTest(false);
+ ctx.setCullFace(false);
+
+ auto& shader = assets.require("ui3d");
+ shader.use();
+ batch3d->begin();
+ shader.uniformMatrix("u_projview", glm::mat4(1.0f));
+ shader.uniformMatrix("u_apply", glm::mat4(1.0f));
+ auto light = level->chunks->getLight(x, y, z);
+ float s = Lightmap::extract(light, 3) / 15.0f;
+ glm::vec4 tint(
+ glm::min(1.0f, Lightmap::extract(light, 0) / 15.0f + s),
+ glm::min(1.0f, Lightmap::extract(light, 1) / 15.0f + s),
+ glm::min(1.0f, Lightmap::extract(light, 2) / 15.0f + s),
+ 1.0f
+ );
+ batch3d->texture(textureRegion.texture);
+ batch3d->sprite(
+ glm::vec3(),
+ glm::vec3(0, 1, 0),
+ glm::vec3(1, 0, 0),
+ 2,
+ 2,
+ textureRegion.region,
+ tint
+ );
+ batch3d->flush();
+ }
+}
+
void WorldRenderer::drawBorders(
int sx, int sy, int sz, int ex, int ey, int ez
) {
diff --git a/src/graphics/render/WorldRenderer.hpp b/src/graphics/render/WorldRenderer.hpp
index 06e4bb63..c5d7040e 100644
--- a/src/graphics/render/WorldRenderer.hpp
+++ b/src/graphics/render/WorldRenderer.hpp
@@ -23,6 +23,7 @@ class Skybox;
class PostProcessing;
class DrawContext;
class ModelBatch;
+class Assets;
struct EngineSettings;
namespace model {
@@ -41,16 +42,20 @@ class WorldRenderer {
std::unique_ptr modelBatch;
float timer = 0.0f;
- bool drawChunk(size_t index, Camera* camera, Shader* shader, bool culling);
- void drawChunks(Chunks* chunks, Camera* camera, Shader* shader);
+ bool drawChunk(size_t index, const Camera& camera, Shader* shader, bool culling);
+ void drawChunks(Chunks* chunks, const Camera& camera, Shader* shader);
/// @brief Render block selection lines
void renderBlockSelection();
+
+ void renderHands(const Camera& camera, const Assets& assets);
/// @brief Render lines (selection and debug)
/// @param camera active camera
/// @param linesShader shader used
- void renderLines(Camera* camera, Shader* linesShader, const DrawContext& pctx);
+ void renderLines(
+ const Camera& camera, Shader* linesShader, const DrawContext& pctx
+ );
/// @brief Render all debug lines (chunks borders, coord system guides)
/// @param context graphics context
@@ -58,13 +63,15 @@ class WorldRenderer {
/// @param linesShader shader used
void renderDebugLines(
const DrawContext& context,
- Camera* camera,
+ const Camera& camera,
Shader* linesShader
);
+ void renderBlockOverlay(const DrawContext& context, const Assets& assets);
+
void setupWorldShader(
Shader* shader,
- Camera* camera,
+ const Camera& camera,
const EngineSettings& settings,
float fogFactor
);
@@ -77,7 +84,7 @@ public:
void draw(
const DrawContext& context,
- Camera* camera,
+ Camera& camera,
bool hudVisible,
bool pause,
float delta,
@@ -91,7 +98,7 @@ public:
/// @param settings engine settings
void renderLevel(
const DrawContext& context,
- Camera* camera,
+ const Camera& camera,
const EngineSettings& settings,
float delta,
bool pause
diff --git a/src/graphics/ui/elements/InventoryView.cpp b/src/graphics/ui/elements/InventoryView.cpp
index 1b759a57..fa3d836c 100644
--- a/src/graphics/ui/elements/InventoryView.cpp
+++ b/src/graphics/ui/elements/InventoryView.cpp
@@ -1,6 +1,7 @@
#include "InventoryView.hpp"
#include "assets/Assets.hpp"
+#include "assets/assets_util.hpp"
#include "content/Content.hpp"
#include "frontend/LevelFrontend.hpp"
#include "frontend/locale.hpp"
@@ -161,9 +162,9 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
auto& item = indices->items.require(stack.getItemId());
switch (item.iconType) {
- case item_icon_type::none:
+ case ItemIconType::NONE:
break;
- case item_icon_type::block: {
+ case ItemIconType::BLOCK: {
const Block& cblock = content->blocks.require(item.icon);
batch->texture(previews->getTexture());
@@ -173,23 +174,14 @@ void SlotView::draw(const DrawContext* pctx, Assets* assets) {
0, 0, 0, region, false, true, tint);
break;
}
- case item_icon_type::sprite: {
- size_t index = item.icon.find(':');
- std::string name = item.icon.substr(index+1);
- UVRegion region(0.0f, 0.0, 1.0f, 1.0f);
- if (index == std::string::npos) {
- batch->texture(assets->get(name));
- } else {
- std::string atlasname = item.icon.substr(0, index);
- auto atlas = assets->get(atlasname);
- if (atlas && atlas->has(name)) {
- region = atlas->get(name);
- batch->texture(atlas->getTexture());
- }
- }
+ case ItemIconType::SPRITE: {
+ auto textureRegion =
+ util::get_texture_region(*assets, item.icon, "blocks:notfound");
+
+ batch->texture(textureRegion.texture);
batch->rect(
pos.x, pos.y, slotSize, slotSize,
- 0, 0, 0, region, false, true, tint);
+ 0, 0, 0, textureRegion.region, false, true, tint);
break;
}
}
diff --git a/src/items/ItemDef.cpp b/src/items/ItemDef.cpp
index 321f7be7..8d0cdd66 100644
--- a/src/items/ItemDef.cpp
+++ b/src/items/ItemDef.cpp
@@ -14,4 +14,5 @@ void ItemDef::cloneTo(ItemDef& dst) {
dst.icon = icon;
dst.placingBlock = placingBlock;
dst.scriptName = scriptName;
+ dst.modelName = modelName;
}
diff --git a/src/items/ItemDef.hpp b/src/items/ItemDef.hpp
index a306dce2..999b190f 100644
--- a/src/items/ItemDef.hpp
+++ b/src/items/ItemDef.hpp
@@ -12,10 +12,10 @@ struct item_funcs_set {
bool on_block_break_by : 1;
};
-enum class item_icon_type {
- none, // invisible (core:empty) must not be rendered
- sprite, // textured quad: icon is `atlas_name:texture_name`
- block, // block preview: icon is string block id
+enum class ItemIconType {
+ NONE, // invisible (core:empty) must not be rendered
+ SPRITE, // textured quad: icon is `atlas_name:texture_name`
+ BLOCK, // block preview: icon is string block id
};
struct ItemDef {
@@ -29,12 +29,14 @@ struct ItemDef {
bool generated = false;
uint8_t emission[4] {0, 0, 0, 0};
- item_icon_type iconType = item_icon_type::sprite;
+ ItemIconType iconType = ItemIconType::SPRITE;
std::string icon = "blocks:notfound";
std::string placingBlock = "core:air";
std::string scriptName = name.substr(name.find(':') + 1);
+ std::string modelName = name + ".model";
+
struct {
itemid_t id;
blockid_t placingBlock;
diff --git a/src/logic/PlayerController.cpp b/src/logic/PlayerController.cpp
index 35d92b95..64e2a40c 100644
--- a/src/logic/PlayerController.cpp
+++ b/src/logic/PlayerController.cpp
@@ -41,7 +41,7 @@ CameraControl::CameraControl(
const std::shared_ptr& player, const CameraSettings& settings
)
: player(player),
- camera(player->camera),
+ camera(player->fpCamera),
settings(settings),
offset(0.0f, 0.7f, 0.0f) {
}
@@ -353,7 +353,7 @@ static void pick_block(
voxel* PlayerController::updateSelection(float maxDistance) {
auto indices = level->content->getIndices();
auto chunks = level->chunks.get();
- auto camera = player->camera.get();
+ auto camera = player->fpCamera.get();
auto& selection = player->selection;
glm::vec3 end;
@@ -416,7 +416,7 @@ voxel* PlayerController::updateSelection(float maxDistance) {
void PlayerController::processRightClick(const Block& def, const Block& target) {
const auto& selection = player->selection;
auto chunks = level->chunks.get();
- auto camera = player->camera.get();
+ auto camera = player->fpCamera.get();
blockstate state {};
state.rotation = determine_rotation(&def, selection.normal, camera->dir);
diff --git a/src/logic/scripting/lua/libs/libcore.cpp b/src/logic/scripting/lua/libs/libcore.cpp
index b0a960b2..ee611b63 100644
--- a/src/logic/scripting/lua/libs/libcore.cpp
+++ b/src/logic/scripting/lua/libs/libcore.cpp
@@ -154,6 +154,8 @@ static int l_get_setting_info(lua::State* L) {
lua::setfield(L, "min");
lua::pushnumber(L, number->getMax());
lua::setfield(L, "max");
+ lua::pushnumber(L, number->getDefault());
+ lua::setfield(L, "def");
return 1;
}
if (auto integer = dynamic_cast(setting)) {
@@ -161,6 +163,18 @@ static int l_get_setting_info(lua::State* L) {
lua::setfield(L, "min");
lua::pushinteger(L, integer->getMax());
lua::setfield(L, "max");
+ lua::pushinteger(L, integer->getDefault());
+ lua::setfield(L, "def");
+ return 1;
+ }
+ if (auto boolean = dynamic_cast(setting)) {
+ lua::pushboolean(L, boolean->getDefault());
+ lua::setfield(L, "def");
+ return 1;
+ }
+ if (auto string = dynamic_cast(setting)) {
+ lua::pushstring(L, string->getDefault());
+ lua::setfield(L, "def");
return 1;
}
lua::pop(L);
diff --git a/src/logic/scripting/lua/libs/libentity.cpp b/src/logic/scripting/lua/libs/libentity.cpp
index 845e4e96..b6fef820 100644
--- a/src/logic/scripting/lua/libs/libentity.cpp
+++ b/src/logic/scripting/lua/libs/libentity.cpp
@@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
}
return 0;
}
+
+static int l_def_hitbox(lua::State* L) {
+ if (auto def = require_entity_def(L)) {
+ return lua::pushvec(L, def->hitbox);
+ }
+ return 0;
+}
+
static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->entities.count());
}
@@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
{"exists", lua::wrap},
{"def_index", lua::wrap},
{"def_name", lua::wrap},
+ {"def_hitbox", lua::wrap},
{"get_def", lua::wrap},
{"defs_count", lua::wrap},
{"spawn", lua::wrap},
diff --git a/src/logic/scripting/lua/libs/libinput.cpp b/src/logic/scripting/lua/libs/libinput.cpp
index 84dde256..53f1effd 100644
--- a/src/logic/scripting/lua/libs/libinput.cpp
+++ b/src/logic/scripting/lua/libs/libinput.cpp
@@ -1,4 +1,7 @@
+#include
+
#include "engine.hpp"
+#include "files/files.hpp"
#include "frontend/hud.hpp"
#include "frontend/screens/Screen.hpp"
#include "graphics/ui/GUI.hpp"
@@ -109,6 +112,27 @@ static int l_is_pressed(lua::State* L) {
}
}
+static void resetPackBindings(fs::path& packFolder) {
+ auto configFolder = packFolder/fs::path("config");
+ auto bindsFile = configFolder/fs::path("bindings.toml");
+ if (fs::is_regular_file(bindsFile)) {
+ Events::loadBindings(
+ bindsFile.u8string(),
+ files::read_string(bindsFile),
+ BindType::REBIND
+ );
+ }
+}
+
+static int l_reset_bindings(lua::State*) {
+ auto resFolder = engine->getPaths()->getResourcesFolder();
+ resetPackBindings(resFolder);
+ for (auto& pack : engine->getContentPacks()) {
+ resetPackBindings(pack.folder);
+ }
+ return 0;
+}
+
const luaL_Reg inputlib[] = {
{"keycode", lua::wrap},
{"mousecode", lua::wrap},
@@ -118,4 +142,5 @@ const luaL_Reg inputlib[] = {
{"get_binding_text", lua::wrap},
{"is_active", lua::wrap},
{"is_pressed", lua::wrap},
+ {"reset_bindings", lua::wrap},
{NULL, NULL}};
diff --git a/src/logic/scripting/lua/libs/libitem.cpp b/src/logic/scripting/lua/libs/libitem.cpp
index 5a4ef4de..a5ba27e5 100644
--- a/src/logic/scripting/lua/libs/libitem.cpp
+++ b/src/logic/scripting/lua/libs/libitem.cpp
@@ -10,55 +10,71 @@ static const ItemDef* get_item_def(lua::State* L, int idx) {
return indices->items.get(id);
}
-static int l_item_name(lua::State* L) {
+static int l_name(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushstring(L, def->name);
}
return 0;
}
-static int l_item_index(lua::State* L) {
+static int l_index(lua::State* L) {
auto name = lua::require_string(L, 1);
return lua::pushinteger(L, content->items.require(name).rt.id);
}
-static int l_item_stack_size(lua::State* L) {
+static int l_stack_size(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushinteger(L, def->stackSize);
}
return 0;
}
-static int l_item_defs_count(lua::State* L) {
+static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->items.count());
}
-static int l_item_get_icon(lua::State* L) {
+static int l_get_icon(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
switch (def->iconType) {
- case item_icon_type::none:
+ case ItemIconType::NONE:
return 0;
- case item_icon_type::sprite:
+ case ItemIconType::SPRITE:
return lua::pushstring(L, def->icon);
- case item_icon_type::block:
+ case ItemIconType::BLOCK:
return lua::pushstring(L, "block-previews:" + def->icon);
}
}
return 0;
}
-static int l_item_caption(lua::State* L) {
+static int l_caption(lua::State* L) {
if (auto def = get_item_def(L, 1)) {
return lua::pushstring(L, def->caption);
}
return 0;
}
+static int l_placing_block(lua::State* L) {
+ if (auto def = get_item_def(L, 1)) {
+ return lua::pushinteger(L, def->rt.placingBlock);
+ }
+ return 0;
+}
+
+static int l_model_name(lua::State* L) {
+ if (auto def = get_item_def(L, 1)) {
+ return lua::pushstring(L, def->modelName);
+ }
+ return 0;
+}
+
const luaL_Reg itemlib[] = {
- {"index", lua::wrap},
- {"name", lua::wrap},
- {"stack_size", lua::wrap},
- {"defs_count", lua::wrap},
- {"icon", lua::wrap},
- {"caption", lua::wrap},
+ {"index", lua::wrap},
+ {"name", lua::wrap},
+ {"stack_size", lua::wrap},
+ {"defs_count", lua::wrap},
+ {"icon", lua::wrap},
+ {"caption", lua::wrap},
+ {"placing_block", lua::wrap},
+ {"model_name", lua::wrap},
{NULL, NULL}};
diff --git a/src/logic/scripting/lua/libs/libplayer.cpp b/src/logic/scripting/lua/libs/libplayer.cpp
index fb4c9f0f..0d0a7223 100644
--- a/src/logic/scripting/lua/libs/libplayer.cpp
+++ b/src/logic/scripting/lua/libs/libplayer.cpp
@@ -85,7 +85,7 @@ static int l_set_rot(lua::State* L) {
static int l_get_dir(lua::State* L) {
if (auto player = get_player(L, 1)) {
- return lua::pushvec3(L, player->camera->front);
+ return lua::pushvec3(L, player->fpCamera->front);
}
return 0;
}
diff --git a/src/objects/EntityDef.cpp b/src/objects/EntityDef.cpp
index 8fa9c129..4cc85871 100644
--- a/src/objects/EntityDef.cpp
+++ b/src/objects/EntityDef.cpp
@@ -1,4 +1,6 @@
#include "EntityDef.hpp"
+
+
void EntityDef::cloneTo(EntityDef& dst) {
dst.components = components;
dst.bodyType = bodyType;
@@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
dst.skeletonName = skeletonName;
dst.blocking = blocking;
dst.save = save;
-
-}
\ No newline at end of file
+}
diff --git a/src/objects/EntityDef.hpp b/src/objects/EntityDef.hpp
index dec61730..53c69c95 100644
--- a/src/objects/EntityDef.hpp
+++ b/src/objects/EntityDef.hpp
@@ -45,7 +45,7 @@ struct EntityDef {
} skeleton;
struct {
bool velocity = true;
- bool settings = false;
+ bool settings = true;
} body;
} save {};
diff --git a/src/objects/Player.cpp b/src/objects/Player.cpp
index d0e19c85..5b925f58 100644
--- a/src/objects/Player.cpp
+++ b/src/objects/Player.cpp
@@ -40,11 +40,11 @@ Player::Player(
position(position),
inventory(std::move(inv)),
eid(eid),
- camera(level->getCamera("core:first-person")),
+ fpCamera(level->getCamera("core:first-person")),
spCamera(level->getCamera("core:third-person-front")),
tpCamera(level->getCamera("core:third-person-back")),
- currentCamera(camera) {
- camera->setFov(glm::radians(90.0f));
+ currentCamera(fpCamera) {
+ fpCamera->setFov(glm::radians(90.0f));
spCamera->setFov(glm::radians(90.0f));
tpCamera->setFov(glm::radians(90.0f));
}
@@ -93,16 +93,16 @@ void Player::updateInput(PlayerInput& input, float delta) {
glm::vec3 dir(0, 0, 0);
if (input.moveForward) {
- dir += camera->dir;
+ dir += fpCamera->dir;
}
if (input.moveBack) {
- dir -= camera->dir;
+ dir -= fpCamera->dir;
}
if (input.moveRight) {
- dir += camera->right;
+ dir += fpCamera->right;
}
if (input.moveLeft) {
- dir -= camera->right;
+ dir -= fpCamera->right;
}
if (glm::length(dir) > 0.0f) {
dir = glm::normalize(dir);
@@ -166,7 +166,7 @@ void Player::postUpdate() {
auto& skeleton = entity->getSkeleton();
- skeleton.visible = currentCamera != camera;
+ skeleton.visible = currentCamera != fpCamera;
auto body = skeleton.config->find("body");
auto head = skeleton.config->find("head");
@@ -252,7 +252,7 @@ entityid_t Player::getSelectedEntity() const {
return selectedEid;
}
-std::shared_ptr Player::getInventory() const {
+const std::shared_ptr& Player::getInventory() const {
return inventory;
}
@@ -289,7 +289,7 @@ void Player::deserialize(const dv::value& src) {
const auto& posarr = src["position"];
dv::get_vec(posarr, position);
- camera->position = position;
+ fpCamera->position = position;
const auto& rotarr = src["rotation"];
dv::get_vec(rotarr, cam);
diff --git a/src/objects/Player.hpp b/src/objects/Player.hpp
index c2a923e9..985aba55 100644
--- a/src/objects/Player.hpp
+++ b/src/objects/Player.hpp
@@ -52,7 +52,7 @@ class Player : public Object, public Serializable {
entityid_t eid;
entityid_t selectedEid;
public:
- std::shared_ptr camera, spCamera, tpCamera;
+ std::shared_ptr fpCamera, spCamera, tpCamera;
std::shared_ptr currentCamera;
bool debug = false;
glm::vec3 cam {};
@@ -91,7 +91,7 @@ public:
entityid_t getSelectedEntity() const;
- std::shared_ptr getInventory() const;
+ const std::shared_ptr& getInventory() const;
glm::vec3 getPosition() const {
return position;
diff --git a/src/voxels/Block.cpp b/src/voxels/Block.cpp
index d09cbd99..963a0928 100644
--- a/src/voxels/Block.cpp
+++ b/src/voxels/Block.cpp
@@ -141,6 +141,7 @@ void Block::cloneTo(Block& dst) {
dst.uiLayout = uiLayout;
dst.inventorySize = inventorySize;
dst.tickInterval = tickInterval;
+ dst.overlayTexture = overlayTexture;
}
static std::set> RESERVED_BLOCK_FIELDS {
diff --git a/src/voxels/Block.hpp b/src/voxels/Block.hpp
index e9b91664..2d2cdf90 100644
--- a/src/voxels/Block.hpp
+++ b/src/voxels/Block.hpp
@@ -4,6 +4,7 @@
#include
#include
#include
+#include
#include "maths/UVRegion.hpp"
#include "maths/aabb.hpp"
@@ -111,7 +112,7 @@ public:
std::string caption;
/// @brief Textures set applied to block sides
- std::string textureFaces[6]; // -x,x, -y,y, -z,z
+ std::array textureFaces; // -x,x, -y,y, -z,z
std::vector modelTextures = {};
std::vector modelBoxes = {};
@@ -184,6 +185,9 @@ public:
/// @brief Block will be used instead of this if generated on surface
std::string surfaceReplacement = name;
+ /// @brief Texture will be shown on screen if camera is inside of the block
+ std::string overlayTexture;
+
/// @brief Default block layout will be used by hud.open_block(...)
std::string uiLayout = name;
diff --git a/src/window/Camera.cpp b/src/window/Camera.cpp
index 5e9dd36a..def9ff7c 100644
--- a/src/window/Camera.cpp
+++ b/src/window/Camera.cpp
@@ -29,21 +29,21 @@ void Camera::rotate(float x, float y, float z) {
updateVectors();
}
-glm::mat4 Camera::getProjection() {
+glm::mat4 Camera::getProjection() const {
constexpr float epsilon = 1e-6f; // 0.000001
float aspect_ratio = this->aspect;
if (std::fabs(aspect_ratio) < epsilon) {
aspect_ratio = (float)Window::width / (float)Window::height;
}
if (perspective)
- return glm::perspective(fov * zoom, aspect_ratio, 0.05f, 1500.0f);
+ return glm::perspective(fov * zoom, aspect_ratio, near, far);
else if (flipped)
return glm::ortho(0.0f, fov * aspect_ratio, fov, 0.0f);
else
return glm::ortho(0.0f, fov * aspect_ratio, 0.0f, fov);
}
-glm::mat4 Camera::getView(bool pos) {
+glm::mat4 Camera::getView(bool pos) const {
glm::vec3 camera_pos = this->position;
if (!pos) {
camera_pos = glm::vec3(0.0f);
@@ -55,7 +55,7 @@ glm::mat4 Camera::getView(bool pos) {
}
}
-glm::mat4 Camera::getProjView(bool pos) {
+glm::mat4 Camera::getProjView(bool pos) const {
return getProjection() * getView(pos);
}
diff --git a/src/window/Camera.hpp b/src/window/Camera.hpp
index 639a27df..1c2ecd60 100644
--- a/src/window/Camera.hpp
+++ b/src/window/Camera.hpp
@@ -18,6 +18,8 @@ public:
bool perspective = true;
bool flipped = false;
float aspect = 0.0f;
+ float near = 0.05f;
+ float far = 1500.0f;
Camera() {
updateVectors();
@@ -27,9 +29,9 @@ public:
void updateVectors();
void rotate(float x, float y, float z);
- glm::mat4 getProjection();
- glm::mat4 getView(bool position = true);
- glm::mat4 getProjView(bool position = true);
+ glm::mat4 getProjection() const;
+ glm::mat4 getView(bool position = true) const;
+ glm::mat4 getProjView(bool position = true) const;
void setFov(float fov);
float getFov() const;
diff --git a/src/window/Events.cpp b/src/window/Events.cpp
index 092e4a0d..f310969b 100644
--- a/src/window/Events.cpp
+++ b/src/window/Events.cpp
@@ -106,9 +106,9 @@ void Events::pollEvents() {
}
Binding& Events::getBinding(const std::string& name) {
- auto found = bindings.find(name);
+ const auto found = bindings.find(name);
if (found == bindings.end()) {
- throw std::runtime_error("binding '" + name + "' does not exists");
+ throw std::runtime_error("binding '" + name + "' does not exist");
}
return found->second;
}
@@ -126,6 +126,10 @@ void Events::bind(const std::string& name, inputtype type, int code) {
}
void Events::rebind(const std::string& name, inputtype type, int code) {
+ const auto& found = bindings.find(name);
+ if (found == bindings.end()) {
+ throw std::runtime_error("binding '" + name + "' does not exist");
+ }
bindings[name] = Binding(type, code);
}
@@ -193,7 +197,8 @@ std::string Events::writeBindings() {
}
void Events::loadBindings(
- const std::string& filename, const std::string& source
+ const std::string& filename, const std::string& source,
+ BindType bindType
) {
auto map = toml::parse(filename, source);
for (auto& [sectionName, section] : map.asObject()) {
@@ -214,7 +219,12 @@ void Events::loadBindings(
<< util::quote(key) << ")";
continue;
}
- Events::bind(key, type, code);
+ if (bindType == BindType::BIND) {
+ Events::bind(key, type, code);
+ } else if (bindType == BindType::REBIND) {
+ Events::rebind(key, type, code);
+ }
+
}
}
}
diff --git a/src/window/Events.hpp b/src/window/Events.hpp
index 230145a9..f5ed5720 100644
--- a/src/window/Events.hpp
+++ b/src/window/Events.hpp
@@ -9,6 +9,11 @@
inline constexpr short KEYS_BUFFER_SIZE = 1036;
+enum class BindType {
+ BIND = 0,
+ REBIND = 1
+};
+
class Events {
static bool keys[KEYS_BUFFER_SIZE];
static uint frames[KEYS_BUFFER_SIZE];
@@ -52,6 +57,7 @@ public:
static std::string writeBindings();
static void loadBindings(
- const std::string& filename, const std::string& source
+ const std::string& filename, const std::string& source,
+ BindType bindType
);
};
diff --git a/test/coders/vec3.cpp b/test/coders/vec3.cpp
index e4643921..cb699bc3 100644
--- a/test/coders/vec3.cpp
+++ b/test/coders/vec3.cpp
@@ -5,7 +5,7 @@
TEST(VEC3, Decode) {
auto file = std::filesystem::u8path(
- "../res/content/base/models/demo.vec3"
+ "../res/models/block.vec3"
);
auto bytes = files::read_bytes_buffer(file);
auto model = vec3::load(file.u8string(), bytes);