Merge branch 'main' into text3d

This commit is contained in:
MihailRis 2024-11-12 07:43:26 +03:00
commit b12c74698b

View File

@ -211,9 +211,12 @@ int Window::initialize(DisplaySettings* settings) {
setFramerate(settings->framerate.get());
const GLubyte* vendor = glGetString(GL_VENDOR);
const GLubyte* renderer = glGetString(GL_RENDERER);
logger.info() << "GL Vendor: " << (char*)vendor;
logger.info() << "GL Renderer: " << (char*)renderer;
logger.info() << "GL Vendor: " << reinterpret_cast<const char*>(vendor);
logger.info() << "GL Renderer: " << reinterpret_cast<const char*>(renderer);
logger.info() << "GLFW: " << glfwGetVersionString();
glm::vec2 scale;
glfwGetMonitorContentScale(glfwGetPrimaryMonitor(), &scale.x, &scale.y);
logger.info() << "monitor content scale: " << scale.x << "x" << scale.y;
input_util::initialize();
return 0;