Removed GLFW references from player_control.cpp
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@ -10,7 +10,7 @@
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#include "../voxels/Chunks.h"
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include <GLFW/glfw3.h>
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#include "../window/input.h"
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#define CROUCH_SPEED_MUL 0.25f
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#define CROUCH_SHIFT_Y -0.2f
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@ -37,7 +37,7 @@ void PlayerController::update_controls(float delta){
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/*block choose*/{
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for (int i = 1; i < 10; i++){
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if (Events::jpressed(GLFW_KEY_0+i)){
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if (Events::jpressed(keycode::NUM_0+i)){
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player->choosenBlock = i;
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}
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}
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@ -45,10 +45,10 @@ void PlayerController::update_controls(float delta){
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Camera* camera = player->camera;
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Hitbox* hitbox = player->hitbox;
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bool sprint = Events::pressed(GLFW_KEY_LEFT_CONTROL);
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bool shift = Events::pressed(GLFW_KEY_LEFT_SHIFT) && hitbox->grounded && !sprint;
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bool zoom = Events::pressed(GLFW_KEY_C);
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bool cheat = Events::pressed(GLFW_KEY_R);
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bool sprint = Events::pressed(keycode::LEFT_CONTROL);
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bool shift = Events::pressed(keycode::LEFT_SHIFT) && hitbox->grounded && !sprint;
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bool zoom = Events::pressed(keycode::C);
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bool cheat = Events::pressed(keycode::R);
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float speed = player->speed;
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if (player->flight){
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@ -81,14 +81,14 @@ void PlayerController::update_controls(float delta){
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camera->position -= min(player->interpVel * 0.05f, 1.0f);
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}//end
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if ((Events::jpressed(GLFW_KEY_F) && !player->noclip) ||
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(Events::jpressed(GLFW_KEY_N) && player->flight == player->noclip)){
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if ((Events::jpressed(keycode::F) && !player->noclip) ||
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(Events::jpressed(keycode::N) && player->flight == player->noclip)){
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player->flight = !player->flight;
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if (player->flight){
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hitbox->grounded = false;
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}
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}
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if (Events::jpressed(GLFW_KEY_N)) {
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if (Events::jpressed(keycode::N)) {
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player->noclip = !player->noclip;
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}
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@ -108,23 +108,23 @@ void PlayerController::update_controls(float delta){
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camera->zoom = zoomValue * dt + camera->zoom * (1.0f - dt);
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}//end
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if (Events::pressed(GLFW_KEY_SPACE) && hitbox->grounded){
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if (Events::pressed(keycode::SPACE) && hitbox->grounded){
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hitbox->velocity.y = JUMP_FORCE;
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}
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vec3 dir(0,0,0);
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if (Events::pressed(GLFW_KEY_W)){
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if (Events::pressed(keycode::W)){
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dir.x += camera->dir.x;
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dir.z += camera->dir.z;
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}
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if (Events::pressed(GLFW_KEY_S)){
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if (Events::pressed(keycode::S)){
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dir.x -= camera->dir.x;
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dir.z -= camera->dir.z;
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}
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if (Events::pressed(GLFW_KEY_D)){
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if (Events::pressed(keycode::D)){
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dir.x += camera->right.x;
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dir.z += camera->right.z;
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}
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if (Events::pressed(GLFW_KEY_A)){
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if (Events::pressed(keycode::A)){
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dir.x -= camera->right.x;
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dir.z -= camera->right.z;
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}
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@ -133,10 +133,10 @@ void PlayerController::update_controls(float delta){
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if (player->flight){
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hitbox->linear_damping = PLAYER_AIR_DAMPING;
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hitbox->velocity.y *= 1.0f - delta * 9;
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if (Events::pressed(GLFW_KEY_SPACE)){
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if (Events::pressed(keycode::SPACE)){
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hitbox->velocity.y += speed * delta * 9;
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}
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if (Events::pressed(GLFW_KEY_LEFT_SHIFT)){
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if (Events::pressed(keycode::LEFT_SHIFT)){
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hitbox->velocity.y -= speed * delta * 9;
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}
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}
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@ -212,11 +212,11 @@ void PlayerController::update_interaction(){
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}
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Block* block = Block::blocks[vox->id];
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if (Events::jclicked(GLFW_MOUSE_BUTTON_1) && block->breakable){
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if (Events::jclicked(mousecode::BUTTON_1) && block->breakable){
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chunks->set(x,y,z, 0, 0);
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lighting->onBlockSet(x,y,z,0);
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lighting->onBlockSet(x,y,z, 0);
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}
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if (Events::jclicked(GLFW_MOUSE_BUTTON_2)){
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if (Events::jclicked(mousecode::BUTTON_2)){
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if (block->model != BLOCK_MODEL_X_SPRITE){
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x = (int)(iend.x)+(int)(norm.x);
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y = (int)(iend.y)+(int)(norm.y);
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@ -227,7 +227,7 @@ void PlayerController::update_interaction(){
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lighting->onBlockSet(x,y,z, player->choosenBlock);
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}
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}
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if (Events::jclicked(GLFW_MOUSE_BUTTON_3)){
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if (Events::jclicked(mousecode::BUTTON_3)){
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player->choosenBlock = chunks->get(x,y,z)->id;
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}
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} else {
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@ -3,6 +3,14 @@
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int keycode::ENTER = GLFW_KEY_ENTER;
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int keycode::TAB = GLFW_KEY_TAB;
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int keycode::SPACE = GLFW_KEY_SPACE;
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int keycode::BACKSPACE = GLFW_KEY_BACKSPACE;
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int keycode::LEFT_SHIFT = GLFW_KEY_LEFT_SHIFT;
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int keycode::LEFT_CONTROL = GLFW_KEY_LEFT_CONTROL;
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int keycode::LEFT_ALT = GLFW_KEY_LEFT_ALT;
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int keycode::RIGHT_SHIFT = GLFW_KEY_RIGHT_SHIFT;
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int keycode::RIGHT_CONTROL = GLFW_KEY_RIGHT_CONTROL;
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int keycode::RIGHT_ALT = GLFW_KEY_RIGHT_ALT;
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int keycode::F1 = GLFW_KEY_F1;
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int keycode::F2 = GLFW_KEY_F2;
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int keycode::F3 = GLFW_KEY_F3;
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@ -40,4 +48,18 @@ int keycode::V = GLFW_KEY_V;
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int keycode::W = GLFW_KEY_W;
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int keycode::X = GLFW_KEY_X;
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int keycode::Y = GLFW_KEY_Y;
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int keycode::Z = GLFW_KEY_Z;
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int keycode::Z = GLFW_KEY_Z;
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int keycode::NUM_0 = GLFW_KEY_0;
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int keycode::NUM_1 = GLFW_KEY_1;
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int keycode::NUM_2 = GLFW_KEY_2;
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int keycode::NUM_3 = GLFW_KEY_3;
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int keycode::NUM_4 = GLFW_KEY_4;
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int keycode::NUM_5 = GLFW_KEY_5;
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int keycode::NUM_6 = GLFW_KEY_6;
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int keycode::NUM_7 = GLFW_KEY_7;
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int keycode::NUM_8 = GLFW_KEY_8;
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int keycode::NUM_9 = GLFW_KEY_9;
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int mousecode::BUTTON_1 = GLFW_MOUSE_BUTTON_1;
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int mousecode::BUTTON_2 = GLFW_MOUSE_BUTTON_2;
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int mousecode::BUTTON_3 = GLFW_MOUSE_BUTTON_3;
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@ -4,6 +4,14 @@
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namespace keycode {
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extern int ENTER;
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extern int TAB;
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extern int SPACE;
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extern int BACKSPACE;
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extern int LEFT_CONTROL;
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extern int LEFT_SHIFT;
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extern int LEFT_ALT;
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extern int RIGHT_CONTROL;
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extern int RIGHT_SHIFT;
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extern int RIGHT_ALT;
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extern int F1;
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extern int F2;
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extern int F3;
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@ -42,6 +50,22 @@ namespace keycode {
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extern int X;
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extern int Y;
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extern int Z;
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extern int NUM_0;
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extern int NUM_1;
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extern int NUM_2;
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extern int NUM_3;
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extern int NUM_4;
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extern int NUM_5;
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extern int NUM_6;
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extern int NUM_7;
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extern int NUM_8;
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extern int NUM_9;
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}
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namespace mousecode {
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extern int BUTTON_1;
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extern int BUTTON_2;
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extern int BUTTON_3;
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}
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#endif // WINDOW_INPUT_H_
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