Menu screen prototype, refactor
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5af04e20d1
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.gitignore
vendored
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vendored
@ -6,6 +6,7 @@ Debug/voxel_engine
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/build
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/world
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/worlds
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.vscode
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@ -59,12 +59,15 @@ Engine::Engine(const EngineSettings& settings_) {
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std::cout << "-- initializing finished" << std::endl;
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std::cout << "-- loading world" << std::endl;
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
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Player* player = new Player(playerPosition, 4.0f, camera);
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setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
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//World* world = new World("world-1", enginefs::get_worlds_folder()/"world", 42, settings);
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//vec3 playerPosition = vec3(0, 64, 0);
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//Camera* camera = new Camera(playerPosition, radians(90.0f));
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//Player* player = new Player(playerPosition, 4.0f, camera);
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//setScreen(new LevelScreen(this, world->loadLevel(player, settings)));
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setScreen(new MenuScreen(this));
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}
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void Engine::updateTimers() {
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@ -3,33 +3,35 @@
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#include "panels.h"
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#include <iostream>
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#include <algorithm>
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#include "../../assets/Assets.h"
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#include "../../graphics/Batch2D.h"
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#include "../../graphics/Shader.h"
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#include "../../window/Events.h"
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#include "../../window/input.h"
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#include "../../window/Camera.h"
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using std::shared_ptr;
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using namespace gui;
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GUI::GUI() {
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container = new Container(vec2(0, 0), vec2(Window::width, Window::height));
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uicamera = new Camera(vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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}
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GUI::~GUI() {
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delete uicamera;
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delete container;
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}
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void GUI::act(float delta) {
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for (IntervalEvent& event : intervalEvents) {
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event.timer += delta;
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if (event.timer > event.interval) {
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event.callback();
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event.timer = fmod(event.timer, event.interval);
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}
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}
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container->size(vec2(Window::width, Window::height));
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container->act(delta);
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int mx = Events::x;
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int my = Events::y;
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@ -77,6 +79,12 @@ void GUI::act(float delta) {
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}
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void GUI::draw(Batch2D* batch, Assets* assets) {
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uicamera->fov = Window::height;
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Shader* uishader = assets->getShader("ui");
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uishader->use();
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uishader->uniformMatrix("u_projview", uicamera->getProjection()*uicamera->getView());
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batch->begin();
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container->draw(batch, assets);
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}
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@ -93,6 +101,6 @@ void GUI::add(shared_ptr<UINode> panel) {
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container->add(panel);
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}
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void GUI::interval(float interval, ontimeout callback) {
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intervalEvents.push_back({callback, interval, 0.0f});
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}
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void GUI::remove(std::shared_ptr<UINode> panel) {
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container->remove(panel);
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}
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@ -8,6 +8,7 @@
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class Batch2D;
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class Assets;
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class Camera;
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/*
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Some info about padding and margin.
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@ -44,19 +45,12 @@ namespace gui {
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class UINode;
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class Container;
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typedef std::function<void()> ontimeout;
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struct IntervalEvent {
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ontimeout callback;
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float interval;
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float timer;
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};
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class GUI {
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Container* container;
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std::shared_ptr<UINode> hover = nullptr;
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std::shared_ptr<UINode> pressed = nullptr;
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std::shared_ptr<UINode> focus = nullptr;
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std::vector<IntervalEvent> intervalEvents;
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Camera* uicamera;
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public:
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GUI();
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~GUI();
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@ -67,8 +61,7 @@ namespace gui {
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void act(float delta);
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void draw(Batch2D* batch, Assets* assets);
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void add(std::shared_ptr<UINode> panel);
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void interval(float interval, ontimeout callback);
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void remove(std::shared_ptr<UINode> panel);
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};
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}
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@ -35,6 +35,7 @@ namespace gui {
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UINode(glm::vec2 coord, glm::vec2 size);
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public:
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virtual ~UINode();
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virtual void act(float delta) {};
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virtual void draw(Batch2D* batch, Assets* assets) = 0;
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virtual void visible(bool flag);
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@ -29,6 +29,20 @@ shared_ptr<UINode> Container::getAt(vec2 pos, shared_ptr<UINode> self) {
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return UINode::getAt(pos, self);
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}
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void Container::act(float delta) {
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for (IntervalEvent& event : intervalEvents) {
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event.timer += delta;
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if (event.timer > event.interval) {
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event.callback();
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event.timer = fmod(event.timer, event.interval);
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}
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}
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for (auto node : nodes) {
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if (node->visible())
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node->act(delta);
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}
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}
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void Container::draw(Batch2D* batch, Assets* assets) {
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vec2 coord = calcCoord();
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vec2 size = this->size();
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@ -50,6 +64,18 @@ void Container::add(shared_ptr<UINode> node) {
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refresh();
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}
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void Container::remove(shared_ptr<UINode> selected) {
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selected->setParent(nullptr);
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nodes.erase(std::remove_if(nodes.begin(), nodes.end(), [selected](const shared_ptr<UINode> node) {
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return node == selected;
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}), nodes.end());
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refresh();
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}
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void Container::listenInterval(float interval, ontimeout callback) {
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intervalEvents.push_back({callback, interval, 0.0f});
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}
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Panel::Panel(vec2 size, glm::vec4 padding, float interval, bool resizing)
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: Container(vec2(), size), padding(padding), interval(interval), resizing_(resizing) {
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color_ = vec4(0.0f, 0.0f, 0.0f, 0.75f);
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@ -10,18 +10,29 @@ class Batch2D;
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class Assets;
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namespace gui {
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typedef std::function<void()> ontimeout;
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struct IntervalEvent {
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ontimeout callback;
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float interval;
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float timer;
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};
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enum class Orientation { vertical, horizontal };
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class Container : public UINode {
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protected:
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std::vector<std::shared_ptr<UINode>> nodes;
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std::vector<IntervalEvent> intervalEvents;
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public:
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Container(glm::vec2 coord, glm::vec2 size);
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virtual void act(float delta) override;
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virtual void drawBackground(Batch2D* batch, Assets* assets) {};
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virtual void draw(Batch2D* batch, Assets* assets);
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virtual void draw(Batch2D* batch, Assets* assets) override;
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virtual std::shared_ptr<UINode> getAt(glm::vec2 pos, std::shared_ptr<UINode> self) override;
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virtual void add(std::shared_ptr<UINode> node);
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virtual void remove(std::shared_ptr<UINode> node);
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void listenInterval(float interval, ontimeout callback);
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};
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class Panel : public Container {
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@ -28,6 +28,8 @@
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#include "gui/panels.h"
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#include "gui/UINode.h"
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#include "gui/GUI.h"
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#include "screens.h"
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#include "../engine.h"
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using std::wstring;
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using std::shared_ptr;
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@ -42,18 +44,18 @@ inline Label* create_label(gui::wstringsupplier supplier) {
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return label;
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}
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HudRenderer::HudRenderer(GUI* gui, Level* level, Assets* assets) : level(level), assets(assets), guiController(gui) {
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HudRenderer::HudRenderer(Engine* engine, Level* level) : level(level), assets(engine->getAssets()), guiController(engine->getGUI()) {
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batch = new Batch2D(1024);
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uicamera = new Camera(vec3(), Window::height);
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uicamera->perspective = false;
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uicamera->flipped = true;
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gui->interval(1.0f, [this]() {
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Panel* panel = new Panel(vec2(200, 200), vec4(5.0f), 1.0f);
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panel->listenInterval(1.0f, [this]() {
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fpsString = std::to_wstring(fpsMax)+L" / "+std::to_wstring(fpsMin);
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fpsMin = fps;
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fpsMax = fps;
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});
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Panel* panel = new Panel(vec2(200, 200), vec4(5.0f), 1.0f);
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panel->setCoord(vec2(10, 10));
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panel->add(shared_ptr<Label>(create_label([this](){
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return L"chunks: "+std::to_wstring(this->level->chunks->chunksCount);
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@ -102,9 +104,9 @@ HudRenderer::HudRenderer(GUI* gui, Level* level, Assets* assets) : level(level),
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panel->add(shared_ptr<UINode>(sub));
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}
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panel->refresh();
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debugPanel = panel;
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debugPanel = shared_ptr<UINode>(panel);
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pauseMenu = new Panel(vec2(350, 200));
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Panel* pauseMenu = new Panel(vec2(350, 200));
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pauseMenu->color(vec4(0.0f));
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{
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Button* button = new Button(L"Continue", vec4(12.0f, 10.0f, 12.0f, 12.0f));
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@ -114,17 +116,21 @@ HudRenderer::HudRenderer(GUI* gui, Level* level, Assets* assets) : level(level),
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pauseMenu->add(shared_ptr<UINode>(button));
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}
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{
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Button* button = new Button(L"Save and Quit", vec4(12.0f, 10.0f, 12.0f, 12.0f));
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button->listenAction([this](GUI*){
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Window::setShouldClose(true);
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Button* button = new Button(L"Save and Quit to Menu", vec4(12.0f, 10.0f, 12.0f, 12.0f));
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button->listenAction([this, engine](GUI*){
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this->pauseMenu->visible(false);
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engine->setScreen(new MenuScreen(engine));
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});
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pauseMenu->add(shared_ptr<UINode>(button));
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}
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guiController->add(shared_ptr<UINode>(debugPanel));
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guiController->add(shared_ptr<UINode>(pauseMenu));
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this->pauseMenu = std::shared_ptr<gui::UINode>(pauseMenu);
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guiController->add(this->debugPanel);
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guiController->add(this->pauseMenu);
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}
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HudRenderer::~HudRenderer() {
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guiController->remove(debugPanel);
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guiController->remove(pauseMenu);
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delete batch;
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delete uicamera;
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}
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@ -216,7 +222,7 @@ void HudRenderer::drawInventory(Player* player) {
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void HudRenderer::draw(){
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debugPanel->visible(level->player->debug);
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pauseMenu->visible(pause);
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pauseMenu->setCoord(vec2(Window::width/2.0f, Window::height/2.0f) - pauseMenu->size() / 2.0f);
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pauseMenu->setCoord((Window::size() - pauseMenu->size()) / 2.0f);
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glDisable(GL_DEPTH_TEST);
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glDisable(GL_CULL_FACE);
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@ -2,6 +2,7 @@
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#define SRC_HUD_H_
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#include <string>
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#include <memory>
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class Batch2D;
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class Camera;
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@ -9,10 +10,11 @@ class Level;
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class Assets;
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class Player;
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class Level;
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class Engine;
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namespace gui {
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class GUI;
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class Panel;
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class UINode;
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}
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class HudRenderer {
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@ -27,13 +29,13 @@ class HudRenderer {
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std::wstring fpsString;
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bool occlusion;
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bool inventoryOpen = false;
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bool pause = true;
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bool pause = false;
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gui::Panel* debugPanel;
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gui::Panel* pauseMenu;
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std::shared_ptr<gui::UINode> debugPanel;
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std::shared_ptr<gui::UINode> pauseMenu;
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gui::GUI* guiController;
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public:
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HudRenderer(gui::GUI* gui, Level* level, Assets* assets);
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HudRenderer(Engine* engine, Level* level);
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~HudRenderer();
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void drawInventory(Player* player);
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void draw();
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@ -2,10 +2,13 @@
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#include <iostream>
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#include <memory>
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#include <glm/glm.hpp>
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#include <filesystem>
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#include "../window/Camera.h"
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#include "../window/Events.h"
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#include "../window/input.h"
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#include "../graphics/Shader.h"
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#include "../assets/Assets.h"
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#include "../world/Level.h"
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#include "../world/World.h"
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@ -16,13 +19,84 @@
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#include "world_render.h"
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#include "hud.h"
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#include "gui/GUI.h"
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#include "gui/panels.h"
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#include "gui/controls.h"
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#include "../engine.h"
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#include "../files/engine_files.h"
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#include "../util/stringutil.h"
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using std::wstring;
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using glm::vec3;
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using glm::vec4;
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using std::shared_ptr;
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using std::filesystem::directory_iterator;
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using namespace gui;
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MenuScreen::MenuScreen(Engine* engine_) : Screen(engine_) {
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Panel* panel = new Panel(vec2(400, 200), vec4(5.0f), 1.0f);
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panel->color(vec4(0.0f));
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panel->setCoord(vec2(10, 10));
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{
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Button* button = new Button(L"Continue", vec4(12.0f, 10.0f, 12.0f, 10.0f));
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button->listenAction([this, panel](GUI*) {
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EngineSettings& settings = engine->getSettings();
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World* world = new World("world", enginefs::get_worlds_folder()/"world", 42, settings);
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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engine->setScreen(new LevelScreen(engine, world->loadLevel(player, settings)));
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});
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panel->add(shared_ptr<UINode>(button));
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}
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// ATTENTION: FUNCTIONALITY INCOMPLETE ZONE
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/*Panel* worldsPanel = new Panel(vec2(390, 200), vec4(5.0f));
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worldsPanel->color(vec4(0.1f));
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for (auto const& entry : directory_iterator(enginefs::get_worlds_folder())) {
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std::string name = entry.path().filename();
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Button* button = new Button(util::str2wstr_utf8(name), vec4(10.0f, 8.0f, 10.0f, 8.0f));
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button->color(vec4(0.5f));
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button->listenAction([this, panel, name](GUI*) {
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EngineSettings& settings = engine->getSettings();
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World* world = new World(name, enginefs::get_worlds_folder()/name, 42, settings);
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vec3 playerPosition = vec3(0, 64, 0);
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Camera* camera = new Camera(playerPosition, radians(90.0f));
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Player* player = new Player(playerPosition, 4.0f, camera);
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engine->setScreen(new LevelScreen(engine, world->loadLevel(player, settings)));
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});
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worldsPanel->add(shared_ptr<UINode>(button));
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}
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panel->add(shared_ptr<UINode>(worldsPanel));*/
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{
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Button* button = new Button(L"Quit", vec4(12.0f, 10.0f, 12.0f, 10.0f));
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button->listenAction([this](GUI*) {
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Window::setShouldClose(true);
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});
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panel->add(shared_ptr<UINode>(button));
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}
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this->panel = shared_ptr<UINode>(panel);
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engine->getGUI()->add(this->panel);
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}
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MenuScreen::~MenuScreen() {
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engine->getGUI()->remove(panel);
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}
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void MenuScreen::update(float delta) {
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}
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void MenuScreen::draw(float delta) {
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panel->setCoord((Window::size() - panel->size()) / 2.0f);
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Window::clear();
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Window::setBgColor(vec3(0.2f, 0.2f, 0.2f));
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}
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LevelScreen::LevelScreen(Engine* engine, Level* level) : Screen(engine), level(level) {
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worldRenderer = new WorldRenderer(level, engine->getAssets());
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hud = new HudRenderer(engine->getGUI(), level, engine->getAssets());
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hud = new HudRenderer(engine, level);
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}
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LevelScreen::~LevelScreen() {
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@ -1,6 +1,7 @@
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#ifndef FRONTEND_SCREENS_H_
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#define FRONTEND_SCREENS_H_
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#include <memory>
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#include "../settings.h"
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class Assets;
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@ -8,6 +9,11 @@ class Level;
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class WorldRenderer;
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class HudRenderer;
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class Engine;
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class Camera;
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namespace gui {
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class UINode;
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}
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/* Screen is a mainloop state */
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@ -21,6 +27,16 @@ public:
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virtual void draw(float delta) = 0;
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};
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class MenuScreen : public Screen {
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std::shared_ptr<gui::UINode> panel;
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||||
public:
|
||||
MenuScreen(Engine* engine);
|
||||
~MenuScreen();
|
||||
|
||||
void update(float delta) override;
|
||||
void draw(float delta) override;
|
||||
};
|
||||
|
||||
class LevelScreen : public Screen {
|
||||
Level* level;
|
||||
WorldRenderer* worldRenderer;
|
||||
|
||||
@ -3,6 +3,7 @@
|
||||
#include <vector>
|
||||
#include <locale>
|
||||
#include <sstream>
|
||||
#include <stdexcept>
|
||||
|
||||
using std::vector;
|
||||
using std::string;
|
||||
@ -10,7 +11,7 @@ using std::stringstream;
|
||||
using std::wstring;
|
||||
using std::wstringstream;
|
||||
|
||||
wstring lfill(wstring s, uint length, wchar_t c) {
|
||||
wstring util::lfill(wstring s, uint length, wchar_t c) {
|
||||
if (s.length() >= length) {
|
||||
return s;
|
||||
}
|
||||
@ -22,7 +23,7 @@ wstring lfill(wstring s, uint length, wchar_t c) {
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
wstring rfill(wstring s, uint length, wchar_t c) {
|
||||
wstring util::rfill(wstring s, uint length, wchar_t c) {
|
||||
if (s.length() >= length) {
|
||||
return s;
|
||||
}
|
||||
@ -34,7 +35,7 @@ wstring rfill(wstring s, uint length, wchar_t c) {
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
uint encode_utf8(uint c, ubyte* bytes) {
|
||||
uint util::encode_utf8(uint32_t c, ubyte* bytes) {
|
||||
if (c < 0x80) {
|
||||
bytes[0] = c >> 0 & 0x7F | 0x00;
|
||||
return 1;
|
||||
@ -56,7 +57,52 @@ uint encode_utf8(uint c, ubyte* bytes) {
|
||||
}
|
||||
}
|
||||
|
||||
string wstr2str_utf8(const wstring ws) {
|
||||
struct utf_t {
|
||||
char mask;
|
||||
char lead;
|
||||
uint32_t beg;
|
||||
uint32_t end;
|
||||
int bits_stored;
|
||||
};
|
||||
|
||||
const utf_t utf[] = {
|
||||
/* mask lead beg end bits */
|
||||
{(char)0b00111111, (char)0b10000000, 0, 0, 6},
|
||||
{(char)0b01111111, (char)0b00000000, 0000, 0177, 7},
|
||||
{(char)0b00011111, (char)0b11000000, 0200, 03777, 5},
|
||||
{(char)0b00001111, (char)0b11100000, 04000, 0177777, 4},
|
||||
{(char)0b00000111, (char)0b11110000, 0200000, 04177777, 3},
|
||||
{0, 0, 0, 0, 0},
|
||||
};
|
||||
|
||||
|
||||
inline uint utf8_len(ubyte cp) {
|
||||
uint len = 0;
|
||||
for (const utf_t* u = utf; u->mask; ++u) {
|
||||
if((cp >= u->beg) && (cp <= u->end)) {
|
||||
break;
|
||||
}
|
||||
++len;
|
||||
}
|
||||
if(len > 4) /* Out of bounds */
|
||||
throw std::runtime_error("utf-8 decode error");
|
||||
|
||||
return len;
|
||||
}
|
||||
|
||||
extern uint32_t util::decode_utf8(uint& size, const char* chr) {
|
||||
size = utf8_len(*chr);
|
||||
int shift = utf[0].bits_stored * (size - 1);
|
||||
uint32_t code = (*chr++ & utf[size].mask) << shift;
|
||||
|
||||
for(uint i = 1; i < size; ++i, ++chr) {
|
||||
shift -= utf[0].bits_stored;
|
||||
code |= ((char)*chr & utf[0].mask) << shift;
|
||||
}
|
||||
return code;
|
||||
}
|
||||
|
||||
string util::wstr2str_utf8(const wstring ws) {
|
||||
vector<char> chars;
|
||||
char buffer[4];
|
||||
for (wchar_t wc : ws) {
|
||||
@ -66,4 +112,23 @@ string wstr2str_utf8(const wstring ws) {
|
||||
}
|
||||
}
|
||||
return string(chars.data(), chars.size());
|
||||
}
|
||||
|
||||
wstring util::str2wstr_utf8(const string s) {
|
||||
vector<wchar_t> chars;
|
||||
size_t pos = 0;
|
||||
uint size = 0;
|
||||
while (pos < s.length()) {
|
||||
chars.push_back(decode_utf8(size, &s.at(pos)));
|
||||
pos += size;
|
||||
}
|
||||
return wstring(chars.data(), chars.size());
|
||||
}
|
||||
|
||||
bool util::is_integer(string text) {
|
||||
for (char c : text) {
|
||||
if (c < '0' || c > '9')
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -4,10 +4,15 @@
|
||||
#include <string>
|
||||
#include "../typedefs.h"
|
||||
|
||||
extern std::wstring lfill(std::wstring s, uint length, wchar_t c);
|
||||
extern std::wstring rfill(std::wstring s, uint length, wchar_t c);
|
||||
namespace util {
|
||||
extern std::wstring lfill(std::wstring s, uint length, wchar_t c);
|
||||
extern std::wstring rfill(std::wstring s, uint length, wchar_t c);
|
||||
|
||||
extern uint encode_utf8(uint c, ubyte* bytes);
|
||||
extern std::string wstr2str_utf8(const std::wstring ws);
|
||||
extern uint encode_utf8(uint32_t c, ubyte* bytes);
|
||||
extern uint32_t decode_utf8(uint& size, const char* bytes);
|
||||
extern std::string wstr2str_utf8(const std::wstring ws);
|
||||
extern std::wstring str2wstr_utf8(const std::string s);
|
||||
extern bool is_integer(std::string text);
|
||||
}
|
||||
|
||||
#endif // UTIL_STRINGUTIL_H_
|
||||
@ -37,6 +37,10 @@ public:
|
||||
static void setBgColor(glm::vec3 color);
|
||||
static double time();
|
||||
|
||||
static glm::vec2 size() {
|
||||
return glm::vec2(width, height);
|
||||
}
|
||||
|
||||
static ImageData* takeScreenshot();
|
||||
};
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user