add EnginePaths::parsePath & update generation.load_structure
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@ -1,4 +1,4 @@
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-- use for engine development tests
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-- must be empty in release
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-- must not be modified by content-packs
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print(generation.load_structure("core:generators/default.files/tree0.vox"))
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print(generation.load_structure("core:default.files/tree0"))
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@ -162,15 +162,23 @@ void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
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this->contentPacks = contentPacks;
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}
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std::tuple<std::string, std::string> EnginePaths::parsePath(std::string_view path) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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return {"", std::string(path)};
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}
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auto prefix = std::string(path.substr(0, separator));
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auto filename = std::string(path.substr(separator + 1));
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return {prefix, filename};
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}
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std::filesystem::path EnginePaths::resolve(
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const std::string& path, bool throwErr
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) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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auto [prefix, filename] = EnginePaths::parsePath(path);
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if (prefix.empty()) {
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throw files_access_error("no entry point specified");
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}
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std::string prefix = path.substr(0, separator);
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std::string filename = path.substr(separator + 1);
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filename = toCanonic(fs::u8path(filename)).u8string();
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if (prefix == "res" || prefix == "core") {
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@ -4,6 +4,7 @@
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#include <stdexcept>
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#include <string>
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#include <vector>
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#include <tuple>
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#include "content/ContentPack.hpp"
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@ -40,6 +41,7 @@ public:
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std::filesystem::path resolve(const std::string& path, bool throwErr = true);
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static std::tuple<std::string, std::string> parsePath(std::string_view view);
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private:
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std::filesystem::path userFilesFolder {"."};
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std::filesystem::path resourcesFolder {"res"};
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@ -29,8 +29,9 @@ static int l_save_structure(lua::State* L) {
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static int l_load_structure(lua::State* L) {
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auto paths = engine->getPaths();
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auto filename = lua::require_string(L, 1);
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auto path = paths->resolve(filename);
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auto [prefix, filename] = EnginePaths::parsePath(lua::require_string(L, 1));
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auto path = paths->resolve(prefix+":generators/"+filename+".vox");
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if (!std::filesystem::exists(path)) {
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throw std::runtime_error("file "+path.u8string()+" does not exist");
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}
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