lua: core.quit()
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@ -4,6 +4,7 @@
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#include "../../../engine.h"
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#include "../../../files/engine_paths.h"
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#include "../../../frontend/menu/menu.h"
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#include "../../../window/Window.h"
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#include "../scripting.h"
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#include <vector>
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@ -27,8 +28,14 @@ static int l_open_world(lua_State* L) {
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return 0;
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}
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static int l_quit(lua_State* L) {
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Window::setShouldClose(true);
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return 0;
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}
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const luaL_Reg corelib [] = {
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{"get_worlds_list", lua_wrap_errors<l_get_worlds_list>},
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{"open_world", lua_wrap_errors<l_open_world>},
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{"quit", lua_wrap_errors<l_quit>},
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{NULL, NULL}
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};
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