This commit is contained in:
MihailRis 2024-04-14 22:50:35 +03:00
parent f5b3f3c33f
commit a7a447552e
5 changed files with 99 additions and 76 deletions

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@ -12,6 +12,7 @@
#include "../physics/Hitbox.h" #include "../physics/Hitbox.h"
#include "../util/stringutil.h" #include "../util/stringutil.h"
#include "../voxels/Block.h" #include "../voxels/Block.h"
#include "../voxels/Chunk.h"
#include "../voxels/Chunks.h" #include "../voxels/Chunks.h"
#include "../world/Level.h" #include "../world/Level.h"
#include "../world/World.h" #include "../world/World.h"

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@ -4,72 +4,72 @@
int Mesh::meshesCount = 0; int Mesh::meshesCount = 0;
Mesh::Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs) : Mesh::Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs) :
ibo(0), ibo(0),
vertices(vertices), vertices(vertices),
indices(indices) indices(indices)
{ {
meshesCount++; meshesCount++;
vertexSize = 0; vertexSize = 0;
for (int i = 0; attrs[i].size; i++) { for (int i = 0; attrs[i].size; i++) {
vertexSize += attrs[i].size; vertexSize += attrs[i].size;
} }
glGenVertexArrays(1, &vao); glGenVertexArrays(1, &vao);
glGenBuffers(1, &vbo); glGenBuffers(1, &vbo);
reload(vertexBuffer, vertices, indexBuffer, indices); reload(vertexBuffer, vertices, indexBuffer, indices);
// attributes // attributes
int offset = 0; int offset = 0;
for (int i = 0; attrs[i].size; i++) { for (int i = 0; attrs[i].size; i++) {
int size = attrs[i].size; int size = attrs[i].size;
glVertexAttribPointer(i, size, GL_FLOAT, GL_FALSE, vertexSize * sizeof(float), (GLvoid*)(offset * sizeof(float))); glVertexAttribPointer(i, size, GL_FLOAT, GL_FALSE, vertexSize * sizeof(float), (GLvoid*)(offset * sizeof(float)));
glEnableVertexAttribArray(i); glEnableVertexAttribArray(i);
offset += size; offset += size;
} }
glBindVertexArray(0); glBindVertexArray(0);
} }
Mesh::~Mesh(){ Mesh::~Mesh(){
meshesCount--; meshesCount--;
glDeleteVertexArrays(1, &vao); glDeleteVertexArrays(1, &vao);
glDeleteBuffers(1, &vbo); glDeleteBuffers(1, &vbo);
if (ibo != 0) glDeleteBuffers(1, &ibo); if (ibo != 0) glDeleteBuffers(1, &ibo);
} }
void Mesh::reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices){ void Mesh::reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices){
glBindVertexArray(vao); glBindVertexArray(vao);
glBindBuffer(GL_ARRAY_BUFFER, vbo); glBindBuffer(GL_ARRAY_BUFFER, vbo);
if (vertexBuffer != nullptr && vertices != 0) { if (vertexBuffer != nullptr && vertices != 0) {
glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertexSize * vertices, vertexBuffer, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertexSize * vertices, vertexBuffer, GL_STATIC_DRAW);
} }
else { else {
glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STATIC_DRAW); glBufferData(GL_ARRAY_BUFFER, 0, {}, GL_STATIC_DRAW);
} }
if (indexBuffer != nullptr && indices != 0) { if (indexBuffer != nullptr && indices != 0) {
if (ibo == 0) glGenBuffers(1, &ibo); if (ibo == 0) glGenBuffers(1, &ibo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * indices, indexBuffer, GL_STATIC_DRAW); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * indices, indexBuffer, GL_STATIC_DRAW);
} }
else if (ibo != 0) { else if (ibo != 0) {
glDeleteBuffers(1, &ibo); glDeleteBuffers(1, &ibo);
} }
this->vertices = vertices; this->vertices = vertices;
this->indices = indices; this->indices = indices;
} }
void Mesh::draw(unsigned int primitive){ void Mesh::draw(unsigned int primitive){
glBindVertexArray(vao); glBindVertexArray(vao);
if (ibo != 0) { if (ibo != 0) {
glDrawElements(primitive, indices, GL_UNSIGNED_INT, 0); glDrawElements(primitive, indices, GL_UNSIGNED_INT, 0);
} }
else { else {
glDrawArrays(primitive, 0, vertices); glDrawArrays(primitive, 0, vertices);
} }
glBindVertexArray(0); glBindVertexArray(0);
} }
void Mesh::draw() { void Mesh::draw() {
draw(GL_TRIANGLES); draw(GL_TRIANGLES);
} }

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@ -5,38 +5,38 @@
#include "../../typedefs.h" #include "../../typedefs.h"
struct vattr { struct vattr {
ubyte size; ubyte size;
}; };
class Mesh { class Mesh {
unsigned int vao; unsigned int vao;
unsigned int vbo; unsigned int vbo;
unsigned int ibo; unsigned int ibo;
size_t vertices; size_t vertices;
size_t indices; size_t indices;
size_t vertexSize; size_t vertexSize;
public: public:
Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs); Mesh(const float* vertexBuffer, size_t vertices, const int* indexBuffer, size_t indices, const vattr* attrs);
Mesh(const float* vertexBuffer, size_t vertices, const vattr* attrs) : Mesh(const float* vertexBuffer, size_t vertices, const vattr* attrs) :
Mesh(vertexBuffer, vertices, nullptr, 0, attrs) {}; Mesh(vertexBuffer, vertices, nullptr, 0, attrs) {};
~Mesh(); ~Mesh();
/// @brief Update GL vertex and index buffers data without changing VAO attributes /// @brief Update GL vertex and index buffers data without changing VAO attributes
/// @param vertexBuffer vertex data buffer /// @param vertexBuffer vertex data buffer
/// @param vertices number of vertices in new buffer /// @param vertices number of vertices in new buffer
/// @param indexBuffer indices buffer /// @param indexBuffer indices buffer
/// @param indices number of values in indices buffer /// @param indices number of values in indices buffer
void reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer = nullptr, size_t indices = 0); void reload(const float* vertexBuffer, size_t vertices, const int* indexBuffer = nullptr, size_t indices = 0);
/// @brief Draw mesh with specified primitives type /// @brief Draw mesh with specified primitives type
/// @param primitive primitives type /// @param primitive primitives type
void draw(unsigned int primitive); void draw(unsigned int primitive);
/// @brief Draw mesh as triangles /// @brief Draw mesh as triangles
void draw(); void draw();
/// @brief Total numbers of alive mesh objects /// @brief Total numbers of alive mesh objects
static int meshesCount; static int meshesCount;
}; };
#endif // GRAPHICS_CORE_MESH_H_ #endif // GRAPHICS_CORE_MESH_H_

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@ -1,5 +1,6 @@
#include "stringutil.h" #include "stringutil.h"
#include <cmath>
#include <vector> #include <vector>
#include <locale> #include <locale>
#include <iomanip> #include <iomanip>
@ -424,3 +425,22 @@ std::vector<std::wstring> util::split(const std::wstring& str, char delimiter) {
} }
return result; return result;
} }
std::string util::format_data_size(size_t size) {
if (size < 1024) {
return std::to_string(size)+" B";
}
const std::string postfixes[] {
" B", " KiB", " MiB", " GiB", " TiB", " EiB", " PiB"
};
int group = 0;
size_t remainder;
while (size >= 1024) {
group++;
remainder = size % 1024;
size /= 1024;
}
return std::to_string(size)+"."+
std::to_string(static_cast<int>(round(remainder/1024.0f)))+
postfixes[group];
}

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@ -54,6 +54,8 @@ namespace util {
extern std::vector<std::string> split(const std::string& str, char delimiter); extern std::vector<std::string> split(const std::string& str, char delimiter);
extern std::vector<std::wstring> split(const std::wstring& str, char delimiter); extern std::vector<std::wstring> split(const std::wstring& str, char delimiter);
extern std::string format_data_size(size_t size);
} }
#endif // UTIL_STRINGUTIL_H_ #endif // UTIL_STRINGUTIL_H_