update blocks.fill and fragment.save commands

This commit is contained in:
MihailRis 2024-10-28 21:05:30 +03:00
parent 44cfc8ab75
commit a78315b39c
2 changed files with 21 additions and 15 deletions

View File

@ -111,18 +111,22 @@ console.add_command(
end
)
console.add_command(
"blocks.fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
"blocks.fill id:str x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
"x2:int~pos.x y2:int~pos.y z2:int~pos.z",
"Fill specified zone with blocks",
function(args, kwargs)
local name, x, y, z, w, h, d = unpack(args)
local name, x1,y1,z1, x2,y2,z2 = unpack(args)
local id = block.index(name)
for ly = 0, h - 1 do
for lz = 0, d - 1 do
for lx = 0, w - 1 do
block.set(x + lx, y + ly, z + lz, id)
for y=y1,y2 do
for z=z1,z2 do
for x=x1,x2 do
block.set(x, y, z, id)
end
end
end
local w = math.floor(math.abs(x2-x1+1) + 0.5)
local h = math.floor(math.abs(y2-y1+1) + 0.5)
local d = math.floor(math.abs(z2-z1+1) + 0.5)
return tostring(w * h * d) .. " blocks set"
end
)
@ -151,22 +155,24 @@ console.add_command(
)
console.add_command(
"fragment.save x:int y:int z:int w:int h:int d:int name:str='untitled' crop:bool=false",
"fragment.save x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
"x2:int~pos.x y2:int~pos.y z2:int~pos.z "..
"name:str='untitled' crop:bool=false",
"Save fragment",
function(args, kwargs)
local x = args[1]
local y = args[2]
local z = args[3]
local x1 = args[1]
local y1 = args[2]
local z1 = args[3]
local w = args[4]
local h = args[5]
local d = args[6]
local x2 = args[4]
local y2 = args[5]
local z2 = args[6]
local name = args[7]
local crop = args[8]
local fragment = generation.create_fragment(
{x, y, z}, {x + w, y + h, z + d}, crop, false
{x1, y1, z1}, {x2, y2, z2}, crop, false
)
local filename = 'export:'..name..'.vox'
generation.save_fragment(fragment, filename, crop)

View File

@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
auto size = glm::abs(a - b) + 1;
if (crop) {
VoxelsVolume volume(size.x, size.y, size.z);