update blocks.fill and fragment.save commands
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@ -111,18 +111,22 @@ console.add_command(
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end
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)
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console.add_command(
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"blocks.fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
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"blocks.fill id:str x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
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"x2:int~pos.x y2:int~pos.y z2:int~pos.z",
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"Fill specified zone with blocks",
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function(args, kwargs)
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local name, x, y, z, w, h, d = unpack(args)
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local name, x1,y1,z1, x2,y2,z2 = unpack(args)
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local id = block.index(name)
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for ly = 0, h - 1 do
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for lz = 0, d - 1 do
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for lx = 0, w - 1 do
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block.set(x + lx, y + ly, z + lz, id)
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for y=y1,y2 do
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for z=z1,z2 do
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for x=x1,x2 do
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block.set(x, y, z, id)
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end
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end
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end
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local w = math.floor(math.abs(x2-x1+1) + 0.5)
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local h = math.floor(math.abs(y2-y1+1) + 0.5)
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local d = math.floor(math.abs(z2-z1+1) + 0.5)
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return tostring(w * h * d) .. " blocks set"
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end
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)
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@ -151,22 +155,24 @@ console.add_command(
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)
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console.add_command(
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"fragment.save x:int y:int z:int w:int h:int d:int name:str='untitled' crop:bool=false",
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"fragment.save x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
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"x2:int~pos.x y2:int~pos.y z2:int~pos.z "..
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"name:str='untitled' crop:bool=false",
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"Save fragment",
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function(args, kwargs)
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local x = args[1]
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local y = args[2]
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local z = args[3]
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local x1 = args[1]
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local y1 = args[2]
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local z1 = args[3]
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local w = args[4]
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local h = args[5]
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local d = args[6]
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local x2 = args[4]
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local y2 = args[5]
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local z2 = args[6]
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local name = args[7]
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local crop = args[8]
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local fragment = generation.create_fragment(
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{x, y, z}, {x + w, y + h, z + d}, crop, false
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{x1, y1, z1}, {x2, y2, z2}, crop, false
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)
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local filename = 'export:'..name..'.vox'
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generation.save_fragment(fragment, filename, crop)
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@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
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bool entities
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) {
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auto start = glm::min(a, b);
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auto size = glm::abs(a - b);
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auto size = glm::abs(a - b) + 1;
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if (crop) {
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VoxelsVolume volume(size.x, size.y, size.z);
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