feat: load block and item scripts after content load

This commit is contained in:
MihailRis 2024-11-22 08:56:59 +03:00
parent 4c0c6dd51a
commit a641099d36
5 changed files with 45 additions and 28 deletions

View File

@ -483,16 +483,6 @@ void ContentLoader::loadBlock(
auto configFile = folder / fs::path("blocks/" + name + ".json");
if (fs::exists(configFile)) loadBlock(def, full, configFile);
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_block_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
}
if (!def.hidden) {
auto& item = builder.items.create(full + BLOCK_ITEM_SUFFIX);
item.generated = true;
@ -514,17 +504,6 @@ void ContentLoader::loadItem(
auto folder = pack->folder;
auto configFile = folder / fs::path("items/" + name + ".json");
if (fs::exists(configFile)) loadItem(def, full, configFile);
auto scriptfile = folder / fs::path("scripts/" + def.scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_item_script(
env,
full,
scriptfile,
pack->id + ":scripts/" + def.scriptName + ".lua",
def.rt.funcsset
);
}
}
static std::tuple<std::string, std::string, std::string> create_unit_id(
@ -825,6 +804,34 @@ void ContentLoader::load() {
}
}
template <class T>
static void load_scripts(Content& content, ContentUnitDefs<T>& units) {
for (const auto& [name, def] : units.getDefs()) {
size_t pos = name.find(':');
if (pos == std::string::npos) {
throw std::runtime_error("invalid content unit name");
}
const auto runtime = content.getPackRuntime(name.substr(0, pos));
const auto& pack = runtime->getInfo();
const auto& folder = pack.folder;
auto scriptfile = folder / fs::path("scripts/" + def->scriptName + ".lua");
if (fs::is_regular_file(scriptfile)) {
scripting::load_content_script(
runtime->getEnvironment(),
name,
scriptfile,
pack.id + ":scripts/" + def->scriptName + ".lua",
def->rt.funcsset
);
}
}
}
void ContentLoader::loadScripts(Content& content) {
load_scripts(content, content.blocks);
load_scripts(content, content.items);
}
void ContentLoader::loadResources(ResourceType type, const dv::value& list) {
for (size_t i = 0; i < list.size(); i++) {
builder.resourceIndices[static_cast<size_t>(type)].add(

View File

@ -17,6 +17,7 @@ struct ContentPack;
struct GeneratorDef;
class ResPaths;
class Content;
class ContentBuilder;
class ContentPackRuntime;
struct ContentPackStats;
@ -76,4 +77,6 @@ public:
void fixPackIndices();
void load();
static void loadScripts(Content& content);
};

View File

@ -361,8 +361,10 @@ void Engine::loadContent() {
ContentLoader(&pack, contentBuilder, *resPaths).load();
load_configs(pack.folder);
}
content = contentBuilder.build();
scripting::on_content_load(content.get());
ContentLoader::loadScripts(*content);
langs::setup(resdir, langs::current->getId(), contentPacks);
loadAssets();

View File

@ -157,10 +157,13 @@ void scripting::process_post_runnables() {
}
}
void scripting::on_content_load(Content* content) {
scripting::content = content;
scripting::indices = content->getIndices();
}
void scripting::on_world_load(LevelController* controller) {
scripting::level = controller->getLevel();
scripting::content = level->content;
scripting::indices = level->content->getIndices();
scripting::blocks = controller->getBlocksController();
scripting::controller = controller;
@ -671,7 +674,7 @@ int scripting::get_values_on_stack() {
return lua::gettop(lua::get_main_state());
}
void scripting::load_block_script(
void scripting::load_content_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,
@ -692,7 +695,7 @@ void scripting::load_block_script(
register_event(env, "on_blocks_tick", prefix + ".blockstick");
}
void scripting::load_item_script(
void scripting::load_content_script(
const scriptenv& senv,
const std::string& prefix,
const fs::path& file,

View File

@ -45,6 +45,8 @@ namespace scripting {
void initialize(Engine* engine);
void on_content_load(Content* content);
bool register_event(
int env, const std::string& name, const std::string& id
);
@ -128,7 +130,7 @@ namespace scripting {
/// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset block callbacks set
void load_block_script(
void load_content_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,
@ -142,7 +144,7 @@ namespace scripting {
/// @param file item script file
/// @param fileName script file path using the engine format
/// @param funcsset item callbacks set
void load_item_script(
void load_content_script(
const scriptenv& env,
const std::string& prefix,
const fs::path& file,