commit
a414aec473
@ -52,6 +52,22 @@ function submit(text)
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add_to_history(text)
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setup_variables()
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text = text:trim()
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local name
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for s in text:gmatch("%S+") do
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name = s
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break
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end
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if name == nil then
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name = text
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end
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if not rules.get("cheat-commands") and table.has(console.cheats, name) then
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console.log("cheat commands are disabled")
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document.prompt.text = ""
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document.prompt.focused = true
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return
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end
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document.log.caret = -1
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local status, result = pcall(console.execute, text)
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if result then
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@ -28,17 +28,17 @@ console.add_command(
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function(args, kwargs)
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local name = args[1]
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if #name == 0 then
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local commands = console.get_commands_list()
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table.sort(commands)
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local str = "Available commands:"
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for i,k in ipairs(commands) do
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str = str .. "\n " .. build_scheme(console.get_command_info(k))
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if rules.get("cheat-commands") or not table.has(console.cheats, k) then
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str = str .. "\n " .. build_scheme(console.get_command_info(k))
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end
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end
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return str .. "\nuse 'help <command>'"
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end
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local command = console.get_command_info(name)
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@ -223,3 +223,45 @@ console.add_command(
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fragment:place({x, y, z}, rotation)
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end
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)
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console.add_command(
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"rule.set name:str value:bool",
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"Set rule value",
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function(args, kwargs)
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local name = args[1]
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local value = args[2]
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rules.set(name, value)
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return "rule '"..name.."' set to "..tostring(value)
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end
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)
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console.add_command(
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"rule.list",
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"Show registered rules list",
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function(args, kwargs)
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local names = ""
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for name, rule in pairs(rules.rules) do
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if #names > 0 then
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names = names .. "\n "
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else
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names = " "
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end
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local value = rule.value
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if value == nil then
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value = "not set"
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end
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names = names .. name .. ":\t" .. tostring(value)
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end
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return "registered rules:\n" .. names
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end
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)
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console.cheats = {
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"blocks.fill",
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"tp",
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"fragment.place",
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"time.set",
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"time.daycycle",
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"entity.despawn",
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"player.respawn"
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}
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@ -103,6 +103,9 @@ function time.post_runnable(runnable)
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table.insert(__post_runnables, runnable)
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end
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--- Console library extension ---
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console.cheats = {}
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local log_element = Document.new("core:console").log
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function console.log(...)
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local args = {...}
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@ -168,6 +171,119 @@ end
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math.randomseed(time.uptime() * 1536227939)
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rules = {nexid = 1, rules = {}}
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local _rules = rules
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function _rules.get_rule(name)
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local rule = _rules.rules[name]
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if rule == nil then
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rule = {listeners={}}
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_rules.rules[name] = rule
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end
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return rule
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end
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function _rules.get(name)
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local rule = _rules.rules[name]
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if rule == nil then
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return nil
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end
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return rule.value
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end
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function _rules.set(name, value)
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local rule = _rules.get_rule(name)
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rule.value = value
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for _, handler in pairs(rule.listeners) do
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handler(value)
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end
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end
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function _rules.reset(name)
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local rule = _rules.get_rule(name)
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_rules.set(rule.default)
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end
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function _rules.listen(name, handler)
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local rule = _rules.get_rule(name)
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local id = _rules.nexid
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_rules.nextid = _rules.nexid + 1
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rule.listeners[utf8.encode(id)] = handler
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return id
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end
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function _rules.create(name, value, handler)
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local rule = _rules.get_rule(name)
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rule.default = value
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local handlerid
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if handler ~= nil then
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handlerid = _rules.listen(name, handler)
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end
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if _rules.get(name) == nil then
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_rules.set(name, value)
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else
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handler(_rules.get(name))
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end
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return handlerid
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end
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function _rules.unlisten(name, id)
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local rule = _rules.get_rule(name)
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rule.listeners[utf8.encode(id)] = nil
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end
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function _rules.clear()
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_rules.rules = {}
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_rules.nextid = 1
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_rules.create("cheat-commands", true)
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end
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function __vc_create_hud_rules()
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_rules.create("show-content-access", hud._is_content_access(), function(value)
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hud._set_content_access(value)
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end)
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_rules.create("allow-flight", true, function(value)
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input.set_enabled("player.flight", value)
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end)
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_rules.create("allow-noclip", true, function(value)
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input.set_enabled("player.noclip", value)
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end)
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_rules.create("allow-destruct", true, function(value)
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input.set_enabled("player.attack", value)
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end)
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_rules.create("allow-cheat-movement", true, function(value)
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input.set_enabled("movement.cheat", value)
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end)
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_rules.create("allow-debug-cheats", true, function(value)
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hud._set_debug_cheats(value)
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end)
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end
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local RULES_FILE = "world:rules.toml"
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function __vc_on_world_open()
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if not file.exists(RULES_FILE) then
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return
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end
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local rule_values = toml.parse(file.read(RULES_FILE))
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for name, value in pairs(rule_values) do
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_rules.set(name, value)
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end
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end
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function __vc_on_world_save()
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local rule_values = {}
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for name, rule in pairs(rules.rules) do
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rule_values[name] = rule.value
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end
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file.write(RULES_FILE, toml.tostring(rule_values))
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end
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function __vc_on_world_quit()
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_rules.clear()
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end
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-- --------- Deprecated functions ------ --
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local function wrap_deprecated(func, name, alternatives)
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return function (...)
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@ -360,7 +360,7 @@ void Engine::loadContent() {
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for (auto& pack : contentPacks) {
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ContentLoader(&pack, contentBuilder, *resPaths).load();
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load_configs(pack.folder);
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}
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}
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content = contentBuilder.build();
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@ -421,8 +421,6 @@ double Engine::getDelta() const {
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}
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void Engine::setScreen(std::shared_ptr<Screen> screen) {
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// unblock all bindings
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Events::enableBindings();
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// reset audio channels (stop all sources)
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audio::reset_channel(audio::get_channel_index("regular"));
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audio::reset_channel(audio::get_channel_index("ambient"));
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@ -42,7 +42,8 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
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std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player
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Player* player,
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bool allowDebugCheats
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) {
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auto panel = std::make_shared<Panel>(glm::vec2(300, 200), glm::vec4(5.0f), 2.0f);
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panel->setId("hud.debug-panel");
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@ -162,16 +163,20 @@ std::shared_ptr<UINode> create_debug_panel(
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box->setTextSupplier([=]() {
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return util::to_wstring(player->getPosition()[ax], 2);
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});
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box->setTextConsumer([=](const std::wstring& text) {
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try {
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glm::vec3 position = player->getPosition();
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position[ax] = std::stoi(text);
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player->teleport(position);
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} catch (std::exception& _){
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}
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});
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box->setOnEditStart([=](){
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boxRef->setText(std::to_wstring(static_cast<int>(player->getPosition()[ax])));
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if (allowDebugCheats) {
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box->setTextConsumer([=](const std::wstring& text) {
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try {
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glm::vec3 position = player->getPosition();
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position[ax] = std::stoi(text);
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player->teleport(position);
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} catch (std::exception& _){
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}
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});
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}
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box->setOnEditStart([=]() {
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boxRef->setText(
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std::to_wstring(static_cast<int>(player->getPosition()[ax]))
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);
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});
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box->setSize(glm::vec2(230, 27));
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@ -188,13 +193,13 @@ std::shared_ptr<UINode> create_debug_panel(
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util::lfill(std::to_wstring(minute), 2, L'0');
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return L"time: "+timeString;
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}));
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{
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if (allowDebugCheats) {
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 1.0f, 0.005f, 8);
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bar->setSupplier([&]() {return worldInfo.daytime;});
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bar->setConsumer([&](double val) {worldInfo.daytime = val;});
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panel->add(bar);
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}
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{
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if (allowDebugCheats) {
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auto bar = std::make_shared<TrackBar>(0.0f, 1.0f, 0.0f, 0.005f, 8);
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bar->setSupplier([&]() {return worldInfo.fog;});
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bar->setConsumer([&](double val) {worldInfo.fog = val;});
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@ -60,9 +60,10 @@ bool Hud::showGeneratorMinimap = false;
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// implemented in debug_panel.cpp
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extern std::shared_ptr<UINode> create_debug_panel(
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Engine* engine,
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Level* level,
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Player* player
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Engine* engine,
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Level* level,
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Player* player,
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bool allowDebugCheats
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);
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HudElement::HudElement(
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@ -149,7 +150,8 @@ std::shared_ptr<InventoryView> Hud::createHotbar() {
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static constexpr uint WORLDGEN_IMG_SIZE = 128U;
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Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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: assets(engine->getAssets()),
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: engine(engine),
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assets(engine->getAssets()),
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gui(engine->getGUI()),
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frontend(frontend),
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player(player),
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@ -175,12 +177,14 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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uicamera->perspective = false;
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uicamera->flipped = true;
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debugPanel = create_debug_panel(engine, frontend->getLevel(), player);
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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gui->add(darkOverlay);
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gui->add(hotbarView);
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gui->add(debugPanel);
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gui->add(contentAccessPanel);
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auto dplotter = std::make_shared<Plotter>(350, 250, 2000, 16);
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@ -348,7 +352,7 @@ void Hud::update(bool visible) {
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}
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glm::vec2 invSize = contentAccessPanel->getSize();
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contentAccessPanel->setVisible(inventoryView != nullptr);
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contentAccessPanel->setVisible(inventoryView != nullptr && showContentPanel);
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contentAccessPanel->setSize(glm::vec2(invSize.x, Window::height));
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contentAccess->setMinSize(glm::vec2(1, Window::height));
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hotbarView->setVisible(visible && !(secondUI && !inventoryView));
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@ -553,7 +557,9 @@ void Hud::updateElementsPosition(const Viewport& viewport) {
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const uint height = viewport.getHeight();
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if (inventoryOpen) {
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float caWidth = inventoryView ? contentAccess->getSize().x : 0.0f;
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float caWidth = inventoryView && showContentPanel
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? contentAccess->getSize().x
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: 0.0f;
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contentAccessPanel->setPos(glm::vec2(width-caWidth, 0));
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glm::vec2 invSize = inventoryView ? inventoryView->getSize() : glm::vec2();
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@ -628,3 +634,22 @@ std::shared_ptr<Inventory> Hud::getBlockInventory() {
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}
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return blockUI->getInventory();
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}
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bool Hud::isContentAccess() const {
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return showContentPanel;
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}
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void Hud::setContentAccess(bool flag) {
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showContentPanel = flag;
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}
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void Hud::setDebugCheats(bool flag) {
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allowDebugCheats = flag;
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gui->remove(debugPanel);
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debugPanel = create_debug_panel(
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engine, frontend->getLevel(), player, allowDebugCheats
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);
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debugPanel->setZIndex(2);
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gui->add(debugPanel);
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}
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@ -69,6 +69,7 @@ public:
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};
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class Hud : public util::ObjectsKeeper {
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Engine* engine;
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Assets* assets;
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std::unique_ptr<Camera> uicamera;
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gui::GUI* gui;
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@ -105,7 +106,10 @@ class Hud : public util::ObjectsKeeper {
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glm::ivec3 blockPos {};
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/// @brief Id of the block open (used to detect block destruction or replacement)
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blockid_t currentblockid = 0;
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/// @brief Show content access panel
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bool showContentPanel = true;
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/// @brief Provide cheat controllers to the debug panel
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bool allowDebugCheats = true;
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/// @brief UI element will be dynamicly positioned near to inventory or in screen center
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std::shared_ptr<gui::UINode> secondUI = nullptr;
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@ -172,6 +176,12 @@ public:
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std::shared_ptr<Inventory> getBlockInventory();
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bool isContentAccess() const;
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|
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void setContentAccess(bool flag);
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void setDebugCheats(bool flag);
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static bool showGeneratorMinimap;
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/// @brief Runtime updating debug visualization texture
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@ -87,6 +87,8 @@ void LevelScreen::initializePack(ContentPackRuntime* pack) {
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LevelScreen::~LevelScreen() {
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saveWorldPreview();
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scripting::on_frontend_close();
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// unblock all bindings
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Events::enableBindings();
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controller->onWorldQuit();
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engine->getPaths()->setCurrentWorldFolder(fs::path());
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}
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@ -504,7 +504,7 @@ void TextBox::performEditingKeyboardEvents(keycode key) {
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paste(L"\n");
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} else {
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defocus();
|
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if (validate()) {
|
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if (validate() && consumer) {
|
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consumer(label->getText());
|
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}
|
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}
|
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@ -22,21 +22,21 @@ namespace scripting {
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}
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using namespace scripting;
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static int l_hud_open_inventory(lua::State*) {
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static int l_open_inventory(lua::State*) {
|
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if (!hud->isInventoryOpen()) {
|
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hud->openInventory();
|
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}
|
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return 0;
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}
|
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|
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static int l_hud_close_inventory(lua::State*) {
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static int l_close_inventory(lua::State*) {
|
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if (hud->isInventoryOpen()) {
|
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hud->closeInventory();
|
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}
|
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return 0;
|
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}
|
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|
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static int l_hud_open_block(lua::State* L) {
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static int l_open_block(lua::State* L) {
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auto x = lua::tointeger(L, 1);
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auto y = lua::tointeger(L, 2);
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auto z = lua::tointeger(L, 3);
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@ -69,7 +69,7 @@ static int l_hud_open_block(lua::State* L) {
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return 2;
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}
|
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|
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static int l_hud_show_overlay(lua::State* L) {
|
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static int l_show_overlay(lua::State* L) {
|
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auto name = lua::require_string(L, 1);
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bool playerInventory = lua::toboolean(L, 2);
|
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|
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@ -93,29 +93,29 @@ static UiDocument* require_layout(const char* name) {
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return layout;
|
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}
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static int l_hud_open_permanent(lua::State* L) {
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static int l_open_permanent(lua::State* L) {
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auto layout = require_layout(lua::require_string(L, 1));
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hud->openPermanent(layout);
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return 0;
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}
|
||||
|
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static int l_hud_close(lua::State* L) {
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static int l_close(lua::State* L) {
|
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auto layout = require_layout(lua::require_string(L, 1));
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hud->remove(layout->getRoot());
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return 0;
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}
|
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|
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static int l_hud_pause(lua::State*) {
|
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static int l_pause(lua::State*) {
|
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hud->setPause(true);
|
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return 0;
|
||||
}
|
||||
|
||||
static int l_hud_resume(lua::State*) {
|
||||
static int l_resume(lua::State*) {
|
||||
hud->setPause(false);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_hud_get_block_inventory(lua::State* L) {
|
||||
static int l_get_block_inventory(lua::State* L) {
|
||||
auto inventory = hud->getBlockInventory();
|
||||
if (inventory == nullptr) {
|
||||
return lua::pushinteger(L, 0);
|
||||
@ -124,30 +124,47 @@ static int l_hud_get_block_inventory(lua::State* L) {
|
||||
}
|
||||
}
|
||||
|
||||
static int l_hud_get_player(lua::State* L) {
|
||||
static int l_get_player(lua::State* L) {
|
||||
auto player = hud->getPlayer();
|
||||
return lua::pushinteger(L, player->getId());
|
||||
}
|
||||
|
||||
static int l_hud_is_paused(lua::State* L) {
|
||||
static int l_is_paused(lua::State* L) {
|
||||
return lua::pushboolean(L, hud->isPause());
|
||||
}
|
||||
|
||||
static int l_hud_is_inventory_open(lua::State* L) {
|
||||
static int l_is_inventory_open(lua::State* L) {
|
||||
return lua::pushboolean(L, hud->isInventoryOpen());
|
||||
}
|
||||
|
||||
static int l_is_content_access(lua::State* L) {
|
||||
return lua::pushboolean(L, hud->isContentAccess());
|
||||
}
|
||||
|
||||
static int l_set_content_access(lua::State* L) {
|
||||
hud->setContentAccess(lua::toboolean(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_set_debug_cheats(lua::State* L) {
|
||||
hud->setDebugCheats(lua::toboolean(L, 1));
|
||||
return 0;
|
||||
}
|
||||
|
||||
const luaL_Reg hudlib[] = {
|
||||
{"open_inventory", lua::wrap<l_hud_open_inventory>},
|
||||
{"close_inventory", lua::wrap<l_hud_close_inventory>},
|
||||
{"open_block", lua::wrap<l_hud_open_block>},
|
||||
{"open_permanent", lua::wrap<l_hud_open_permanent>},
|
||||
{"show_overlay", lua::wrap<l_hud_show_overlay>},
|
||||
{"get_block_inventory", lua::wrap<l_hud_get_block_inventory>},
|
||||
{"close", lua::wrap<l_hud_close>},
|
||||
{"pause", lua::wrap<l_hud_pause>},
|
||||
{"resume", lua::wrap<l_hud_resume>},
|
||||
{"is_paused", lua::wrap<l_hud_is_paused>},
|
||||
{"is_inventory_open", lua::wrap<l_hud_is_inventory_open>},
|
||||
{"get_player", lua::wrap<l_hud_get_player>},
|
||||
{"open_inventory", lua::wrap<l_open_inventory>},
|
||||
{"close_inventory", lua::wrap<l_close_inventory>},
|
||||
{"open_block", lua::wrap<l_open_block>},
|
||||
{"open_permanent", lua::wrap<l_open_permanent>},
|
||||
{"show_overlay", lua::wrap<l_show_overlay>},
|
||||
{"get_block_inventory", lua::wrap<l_get_block_inventory>},
|
||||
{"close", lua::wrap<l_close>},
|
||||
{"pause", lua::wrap<l_pause>},
|
||||
{"resume", lua::wrap<l_resume>},
|
||||
{"is_paused", lua::wrap<l_is_paused>},
|
||||
{"is_inventory_open", lua::wrap<l_is_inventory_open>},
|
||||
{"get_player", lua::wrap<l_get_player>},
|
||||
{"_is_content_access", lua::wrap<l_is_content_access>},
|
||||
{"_set_content_access", lua::wrap<l_set_content_access>},
|
||||
{"_set_debug_cheats", lua::wrap<l_set_debug_cheats>},
|
||||
{NULL, NULL}};
|
||||
|
||||
@ -150,7 +150,7 @@ void scripting::initialize(Engine* engine) {
|
||||
void scripting::process_post_runnables() {
|
||||
auto L = lua::get_main_state();
|
||||
if (lua::getglobal(L, "__process_post_runnables")) {
|
||||
lua::call_nothrow(L, 0);
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
@ -160,9 +160,13 @@ void scripting::on_world_load(LevelController* controller) {
|
||||
scripting::indices = level->content->getIndices();
|
||||
scripting::blocks = controller->getBlocksController();
|
||||
scripting::controller = controller;
|
||||
load_script("world.lua", false);
|
||||
|
||||
auto L = lua::get_main_state();
|
||||
if (lua::getglobal(L, "__vc_on_world_open")) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
load_script("world.lua", false);
|
||||
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldopen");
|
||||
}
|
||||
@ -180,6 +184,9 @@ void scripting::on_world_save() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldsave");
|
||||
}
|
||||
if (lua::getglobal(L, "__vc_on_world_save")) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
void scripting::on_world_quit() {
|
||||
@ -187,6 +194,9 @@ void scripting::on_world_quit() {
|
||||
for (auto& pack : scripting::engine->getContentPacks()) {
|
||||
lua::emit_event(L, pack.id + ":.worldquit");
|
||||
}
|
||||
if (lua::getglobal(L, "__vc_on_world_quit")) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
scripting::level = nullptr;
|
||||
scripting::content = nullptr;
|
||||
scripting::indices = nullptr;
|
||||
|
||||
@ -21,8 +21,14 @@ void scripting::on_frontend_init(Hud* hud, WorldRenderer* renderer) {
|
||||
scripting::hud = hud;
|
||||
scripting::renderer = renderer;
|
||||
|
||||
lua::openlib(lua::get_main_state(), "hud", hudlib);
|
||||
lua::openlib(lua::get_main_state(), "particles", particleslib);
|
||||
auto L = lua::get_main_state();
|
||||
|
||||
lua::openlib(L, "hud", hudlib);
|
||||
lua::openlib(L, "particles", particleslib);
|
||||
|
||||
if (lua::getglobal(L, "__vc_create_hud_rules")) {
|
||||
lua::call_nothrow(L, 0, 0);
|
||||
}
|
||||
|
||||
for (auto& pack : engine->getContentPacks()) {
|
||||
lua::emit_event(
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user